refactoring vrm shaders asmdef

This commit is contained in:
Masataka SUMI
2021-04-08 20:59:43 +09:00
parent 63bbace295
commit 71fb834364
9 changed files with 50 additions and 23 deletions

2
.gitignore vendored
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@@ -50,4 +50,6 @@ Assets/StreamingAssets/crashlytics-build.properties
# Manually appended
#
.idea/
Assets/Private/
Assets/Private.meta

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@@ -1,10 +1,8 @@
{
"name": "MeshUtility.Editor",
"references": [
"MeshUtility",
"ShaderProperty.Runtime"
"MeshUtility"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
@@ -13,5 +11,7 @@
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@@ -1,15 +1,13 @@
{
"name": "MeshUtility",
"references": [
"UniUnlit",
"ShaderProperty.Runtime"
],
"optionalUnityReferences": [],
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@@ -5,7 +5,6 @@
"UniHumanoid",
"MeshUtility",
"MeshUtility.Editor",
"UniUnlit",
"VRMShaders.GLTF.IO.Runtime",
"VRMShaders.GLTF.IO.Editor",
"UniGLTF",

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@@ -1,13 +1,12 @@
{
"name": "VRM",
"references": [
"MToon",
"UniHumanoid",
"MeshUtility",
"UniGLTF",
"VRMShaders.GLTF.IO.Runtime",
"UniUnlit",
"VRMShaders.VRM.IO.Runtime"
"VRMShaders.VRM.IO.Runtime",
"MToon"
],
"includePlatforms": [],
"excludePlatforms": [],

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@@ -2,7 +2,6 @@
"name": "VRM10",
"references": [
"VrmLib",
"UniUnlit",
"MToon",
"MeshUtility",
"MeshUtility.Editor",

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@@ -2,12 +2,10 @@
"name": "VRM10.Tests",
"references": [
"VrmLib",
"ShaderProperty.Runtime",
"VRM10",
"UniGLTF"
],
"optionalUnityReferences": [
"TestAssemblies"
"UniGLTF",
"UnityEngine.TestRunner",
"UnityEditor.TestRunner"
],
"includePlatforms": [
"Editor"
@@ -15,9 +13,14 @@
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [],
"autoReferenced": true,
"precompiledReferences": [
"nunit.framework.dll"
],
"autoReferenced": false,
"defineConstraints": [
"UNITY_INCLUDE_TESTS",
"UNITY_INCLUDE_TESTS"
]
],
"versionDefines": [],
"noEngineReferences": false
}

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@@ -0,0 +1,19 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!200 &20000000
ShaderVariantCollection:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: VRM10Shaders
m_Shaders:
- first: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
second:
variants: []
- first: {fileID: 4800000, guid: 1a97144e4ad27a04aafd70f7b915cedb, type: 3}
second:
variants: []
- first: {fileID: 4800000, guid: 8c17b56f4bf084c47872edcb95237e4a, type: 3}
second:
variants: []

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@@ -0,0 +1,8 @@
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guid: 58f01bf8180084642a5f4c17a3c8cd4b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
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