mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-08-27 21:34:38 -05:00
refactoring vrm shaders asmdef
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -50,4 +50,6 @@ Assets/StreamingAssets/crashlytics-build.properties
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# Manually appended
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#
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.idea/
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Assets/Private/
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Assets/Private.meta
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@@ -1,10 +1,8 @@
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{
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"name": "MeshUtility.Editor",
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"references": [
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"MeshUtility",
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"ShaderProperty.Runtime"
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"MeshUtility"
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],
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"optionalUnityReferences": [],
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"includePlatforms": [
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"Editor"
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],
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@@ -13,5 +11,7 @@
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": []
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -1,15 +1,13 @@
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{
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"name": "MeshUtility",
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"references": [
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"UniUnlit",
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"ShaderProperty.Runtime"
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],
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"optionalUnityReferences": [],
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"references": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": []
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -5,7 +5,6 @@
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"UniHumanoid",
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"MeshUtility",
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"MeshUtility.Editor",
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"UniUnlit",
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"VRMShaders.GLTF.IO.Runtime",
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"VRMShaders.GLTF.IO.Editor",
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"UniGLTF",
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@@ -1,13 +1,12 @@
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{
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"name": "VRM",
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"references": [
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"MToon",
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"UniHumanoid",
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"MeshUtility",
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"UniGLTF",
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"VRMShaders.GLTF.IO.Runtime",
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"UniUnlit",
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"VRMShaders.VRM.IO.Runtime"
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"VRMShaders.VRM.IO.Runtime",
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"MToon"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -2,7 +2,6 @@
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"name": "VRM10",
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"references": [
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"VrmLib",
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"UniUnlit",
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"MToon",
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"MeshUtility",
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"MeshUtility.Editor",
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@@ -2,12 +2,10 @@
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"name": "VRM10.Tests",
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"references": [
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"VrmLib",
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"ShaderProperty.Runtime",
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"VRM10",
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"UniGLTF"
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],
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"optionalUnityReferences": [
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"TestAssemblies"
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"UniGLTF",
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"UnityEngine.TestRunner",
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"UnityEditor.TestRunner"
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],
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"includePlatforms": [
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"Editor"
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@@ -15,9 +13,14 @@
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [],
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"autoReferenced": true,
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"precompiledReferences": [
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"nunit.framework.dll"
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],
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"autoReferenced": false,
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"defineConstraints": [
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"UNITY_INCLUDE_TESTS",
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"UNITY_INCLUDE_TESTS"
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]
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],
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"versionDefines": [],
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"noEngineReferences": false
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}
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19
Assets/VRMShaders/VRM10/VRM10Shaders.shadervariants
Normal file
19
Assets/VRMShaders/VRM10/VRM10Shaders.shadervariants
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@@ -0,0 +1,19 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!200 &20000000
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ShaderVariantCollection:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: VRM10Shaders
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m_Shaders:
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- first: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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second:
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variants: []
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- first: {fileID: 4800000, guid: 1a97144e4ad27a04aafd70f7b915cedb, type: 3}
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second:
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variants: []
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- first: {fileID: 4800000, guid: 8c17b56f4bf084c47872edcb95237e4a, type: 3}
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second:
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variants: []
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8
Assets/VRMShaders/VRM10/VRM10Shaders.shadervariants.meta
Normal file
8
Assets/VRMShaders/VRM10/VRM10Shaders.shadervariants.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 58f01bf8180084642a5f4c17a3c8cd4b
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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