fix VRMSpringBoneLogic.m_length

This commit is contained in:
ousttrue 2021-05-10 14:01:40 +09:00
parent 56bf73ff01
commit a156f95caf

View File

@ -222,26 +222,29 @@ namespace VRM
private void SetupRecursive(Transform center, Transform parent)
{
Vector3 localPosition = default;
Vector3 scale = default;
if (parent.childCount == 0)
{
// 子ードが無い。7cm 固定
var delta = parent.position - parent.parent.position;
var childPosition = parent.position + delta.normalized * 0.07f;
m_verlet.Add(new VRMSpringBoneLogic(center, parent,
parent.worldToLocalMatrix.MultiplyPoint(childPosition)));
var childPosition = parent.position + delta.normalized * 0.07f * parent.UniformedLossyScale();
localPosition = parent.worldToLocalMatrix.MultiplyPoint(childPosition); // cancel scale
scale = parent.lossyScale;
}
else
{
var firstChild = GetChildren(parent).First();
var localPosition = firstChild.localPosition;
var scale = firstChild.lossyScale;
m_verlet.Add(new VRMSpringBoneLogic(center, parent,
new Vector3(
localPosition.x * scale.x,
localPosition.y * scale.y,
localPosition.z * scale.z
)))
;
localPosition = firstChild.localPosition;
scale = firstChild.lossyScale;
}
m_verlet.Add(new VRMSpringBoneLogic(center, parent,
new Vector3(
localPosition.x * scale.x,
localPosition.y * scale.y,
localPosition.z * scale.z
)))
;
foreach (Transform child in parent) SetupRecursive(center, child);
}