ousttrue
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91a8ef2045
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implement Joint gizmo
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2022-10-06 21:09:28 +09:00 |
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Masataka SUMI
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ec627fba5e
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follow matcapFactor in material color binding
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2022-09-21 19:17:06 +09:00 |
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Masataka SUMI
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59b88c3f6e
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Fix a bug of incorrect pose set when EnforceTPose called
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2022-09-21 17:34:31 +09:00 |
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Masataka SUMI
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7ef5c7be54
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remove unnecessary value of ControlRigGenerationOption
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2022-09-21 16:22:59 +09:00 |
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Masataka SUMI
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16049b4c49
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The FirstPerson method must reference the raw head bone instead of the control rig bone.
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2022-09-20 13:40:52 +09:00 |
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Masataka SUMI
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be4f7847b4
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Bone name must be unique in the vrm instance.
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2022-09-16 18:28:45 +09:00 |
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Masataka SUMI
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902ed67335
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Add ControlRigGenerationOption
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2022-09-16 17:02:29 +09:00 |
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Masataka SUMI
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ae8d4db6b9
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Fix bug of null access when loading vrm1.0 prefab placed in the scene.
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2022-09-12 17:55:34 +09:00 |
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ousttrue
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bc1d972311
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Merge pull request #1785 from 0b5vr/mtoon-1-beta
Fix specVersion of MToon `1.0-draft` -> `1.0-beta`
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2022-09-09 13:41:16 +09:00 |
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0b5vr
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244e7b1947
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refactor: update constraint spec URL on comments
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2022-09-09 12:06:45 +09:00 |
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Masataka SUMI
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9c88a9761c
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Add generateControlRig option to VRM 1.0 Importer
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2022-09-07 18:51:23 +09:00 |
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Masataka SUMI
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f06d4bdd35
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Create the ControlRig at a child of the VRM instance root.
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2022-09-07 16:36:29 +09:00 |
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Masataka SUMI
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0dfa783406
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mv CachedEnum namespace to UniGLTF.Utils
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2022-09-07 15:59:35 +09:00 |
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ousttrue
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20be242bfa
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Merge pull request #1776 from Santarh/controlRIg4
Change access modifiers, Add methods, about ControlRig
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2022-09-06 21:38:23 +09:00 |
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Masataka SUMI
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e4041895f4
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add EnforceTPose method to ControlRig
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2022-09-06 21:19:27 +09:00 |
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Masataka SUMI
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3753c6cde7
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make IVrm10Constraint access public
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2022-09-06 20:12:10 +09:00 |
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Masataka SUMI
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1e52889cc2
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make Runtime Process methods internal.
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2022-09-06 20:04:16 +09:00 |
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Masataka SUMI
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4649f7aa60
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Merge branch 'master' of https://github.com/vrm-c/UniVRM into controlRig2
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2022-09-06 19:52:34 +09:00 |
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ousttrue
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aedfd5c850
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Merge pull request #1774 from Santarh/contolRig
Rename class names about FKRetarget into ControlRig
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2022-09-06 19:51:33 +09:00 |
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Masataka SUMI
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411db43ad7
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remove unused
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2022-09-06 19:43:59 +09:00 |
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Masataka SUMI
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072031973c
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Refactoring about RuntimeControlRig
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2022-09-06 19:26:40 +09:00 |
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Masataka SUMI
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beb37abe3b
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Remove unused variables
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2022-09-06 18:33:17 +09:00 |
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Masataka SUMI
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6f67676fe9
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rename class name
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2022-09-06 18:22:25 +09:00 |
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ousttrue
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e73840aec1
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Merge pull request #1768 from ousttrue/feature10/fk_retarget
Feature10/fk retarget
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2022-09-06 18:02:19 +09:00 |
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ousttrue
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98bed36d20
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Merge pull request #1763 from ousttrue/fix10/aim_axis_reversex
[1.0] AimConstraint の修正
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2022-09-05 16:20:59 +09:00 |
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ousttrue
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2eb64b5f24
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FkRetarget の初期実装。vrm-1.0 で 正規化をやめるので、従来の正規化済みTPoseに対する localRotation を変換して適用する機能です
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2022-08-23 15:53:21 +09:00 |
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ousttrue
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64f5a05bc3
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Vrm10FkRetarget
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2022-08-23 15:06:19 +09:00 |
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ousttrue
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ea9aa5afe6
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world を local に修正
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2022-08-05 16:07:20 +09:00 |
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ousttrue
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95dddde143
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m_lookAtSpace へのアクセスを局所化。OffsetFromHead はちゃんと使っていることを確認
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2022-08-05 15:59:32 +09:00 |
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ousttrue
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a3ee9b44b8
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pitch の正方向を vrm-0.x と同じにする
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2022-08-05 15:52:43 +09:00 |
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ousttrue
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996ff6e03b
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lookat bone方式の初期姿勢を実装
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2022-08-02 20:14:46 +09:00 |
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ousttrue
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3ab946f8ac
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euler 角の正の方向。ロジックをドキュメントに合わせる。
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2022-08-02 19:58:27 +09:00 |
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ousttrue
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29df3f89da
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aim gizmo
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2022-08-01 20:38:43 +09:00 |
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ousttrue
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cc304f3b90
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fix importer / exporter
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2022-08-01 19:35:01 +09:00 |
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ichi23
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692ccfee49
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fix procedural expression weights
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2022-07-21 15:06:40 +09:00 |
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ousttrue
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9dc582150b
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implement PositionHandle for VRM10SpringBoneCollider
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2022-07-06 17:28:29 +09:00 |
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Masataka SUMI
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289e9e90b9
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Fix vrm10 springbone initializing problem.
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2022-07-05 21:49:47 +09:00 |
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ousttrue
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6ba7499a2f
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Merge pull request #1713 from ousttrue/fix/rename_metacarpal
[1.0] 親指のボーン名を metacarpal, proximal, distal に変更
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2022-06-28 16:06:46 +09:00 |
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amamagi
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b8ae94ddea
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use cached local rotation for spring bone calculation
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2022-06-27 13:26:36 +09:00 |
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amamagi
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b537a4a3ea
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add default transform states
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2022-06-27 12:53:21 +09:00 |
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amamagi
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63eb58d6b7
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Revert "Vrm10Runtime.ReconstructSpringBoneを呼んだ時点のSpringBoneの形状を維持する方向に剛性が働いてしまう問題を修正"
This reverts commit 904b82c114.
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2022-06-27 10:43:21 +09:00 |
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ousttrue
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f19389c03a
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Animator じゃなくて Vrm10Instance から bone を得る
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2022-06-24 18:10:42 +09:00 |
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amamagi
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904b82c114
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Vrm10Runtime.ReconstructSpringBoneを呼んだ時点のSpringBoneの形状を維持する方向に剛性が働いてしまう問題を修正
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2022-06-22 19:46:18 +09:00 |
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ousttrue
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e1162479e7
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Awake で初期化するのが早すぎて Runtime ロードで動作しない
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2022-06-17 20:25:20 +09:00 |
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ousttrue
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5758f12a88
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Move Vrm10Instance.SpringBoneCenter to Vrm10InstanceSpringBone.Spring.Center. Update exporter and importer.
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2022-05-30 22:15:00 +09:00 |
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Masataka SUMI
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b12b4c95ad
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the UV transform is needed to update _MainTex_ST only.
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2022-05-18 17:38:59 +09:00 |
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ousttrue
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d02bdd3d5f
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Merge pull request #1629 from notargs/feature/use_gizmo_selected
OnDrawGizmosではなくOnDrawGizmosSelectedを利用する
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2022-04-22 19:54:07 +09:00 |
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notargs
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247b9347e9
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OnDrawGizmos -> OnDrawGizmosSelected
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2022-04-22 19:51:35 +09:00 |
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0b5vr
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610048cdcf
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change (1.0, constraint): Change max range of weights to 1.0
現状、仕様ではweightの最大値は1.0となっているので、UI上もこれに従うのが良いと思います。
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2022-04-21 12:18:18 +09:00 |
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ousttrue
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83c16805d9
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prefix VRM10 の表記ブレ
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2022-04-19 14:19:45 +09:00 |
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