Merge pull request #1768 from ousttrue/feature10/fk_retarget

Feature10/fk retarget
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ousttrue 2022-09-06 18:02:19 +09:00 committed by GitHub
commit e73840aec1
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8 changed files with 262 additions and 34 deletions

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@ -437,5 +437,19 @@ namespace UniHumanoid
return true;
}
public bool TryGetBoneForTransform(Transform t, out HumanBodyBones bone)
{
foreach (var (v, k) in BoneMap)
{
if (v == t)
{
bone = k;
return true;
}
}
bone = default;
return false;
}
}
}

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@ -0,0 +1,104 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UniVRM10
{
/// <summary>
/// このクラスのヒエラルキーが 正規化された TPose を表している。
/// 同時に、元のヒエラルキーの初期回転を保持する。
/// Apply 関数で、再帰的に正規化済みのローカル回転から初期回転を加味したローカル回転を作って適用する。
/// </summary>
public class Vrm10BoneWithAxis
{
public readonly HumanBodyBones Bone;
/// <summary>
/// 元のヒエラルキーの対応ボーン
/// </summary>
public readonly Transform Target;
/// <summary>
/// 回転と拡大縮小を除去した(正規化された)ボーン。
/// このボーンに対して localRotation を代入する。
/// </summary>
public readonly Transform Normalized;
/// <summary>
/// 元のボーンの初期回転。
/// </summary>
public readonly Quaternion InitialLocalRotation;
public readonly Quaternion ToLocal;
public List<Vrm10BoneWithAxis> Children = new List<Vrm10BoneWithAxis>();
public Vrm10BoneWithAxis(Transform current, Quaternion parentInverse, HumanBodyBones bone)
{
if (bone == HumanBodyBones.LastBone)
{
throw new ArgumentNullException();
}
if (current == null)
{
throw new ArgumentNullException();
}
Bone = bone;
Target = current;
Normalized = new GameObject(bone.ToString()).transform;
Normalized.position = current.position;
// InitialLocalRotation = parentInverse * current.rotation;
InitialLocalRotation = current.localRotation;
// InitialLocalRotation = current.rotation;
ToLocal = current.rotation;
}
public static Vrm10BoneWithAxis Build(UniHumanoid.Humanoid humanoid, Dictionary<HumanBodyBones, Vrm10BoneWithAxis> boneMap)
{
var hips = new Vrm10BoneWithAxis(humanoid.Hips, Quaternion.identity, HumanBodyBones.Hips);
boneMap.Add(HumanBodyBones.Hips, hips);
foreach (Transform child in humanoid.Hips)
{
Traverse(humanoid, child, hips, boneMap);
}
return hips;
}
private static void Traverse(UniHumanoid.Humanoid humanoid, Transform current, Vrm10BoneWithAxis parent, Dictionary<HumanBodyBones, Vrm10BoneWithAxis> boneMap)
{
if (humanoid.TryGetBoneForTransform(current, out var bone))
{
// ヒューマンボーンだけを対象にするので、
// parent が current の直接の親でない場合がある。
// ワールド回転 parent^-1 * current からローカル回転を算出する。
var parentInverse = Quaternion.Inverse(parent.Target.rotation);
var newBone = new Vrm10BoneWithAxis(current, parentInverse, bone);
newBone.Normalized.SetParent(parent.Normalized, true);
parent.Children.Add(newBone);
parent = newBone;
boneMap.Add(bone, newBone);
}
foreach (Transform child in current)
{
Traverse(humanoid, child, parent, boneMap);
}
}
/// <summary>
/// 親から再帰的にNormalized の ローカル回転を初期回転を加味して Target に適用する。
/// </summary>
public void ApplyRecursive(Quaternion worldParentRotation)
{
Target.localRotation = InitialLocalRotation * Quaternion.Inverse(ToLocal) * Normalized.localRotation * ToLocal;
foreach (var child in Children)
{
child.ApplyRecursive(Normalized.rotation);
}
}
}
}

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@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,39 @@
using System.Collections.Generic;
using UnityEngine;
namespace UniVRM10
{
public class Vrm10FkRetarget
{
Vrm10BoneWithAxis m_root;
Dictionary<HumanBodyBones, Vrm10BoneWithAxis> m_boneMap = new Dictionary<HumanBodyBones, Vrm10BoneWithAxis>();
public readonly float InitialHipsHeight;
public Vrm10FkRetarget(UniHumanoid.Humanoid humanoid)
{
m_root = Vrm10BoneWithAxis.Build(humanoid, m_boneMap);
InitialHipsHeight = m_root.Target.position.y;
Debug.Log($"InitialHipsHeight: {InitialHipsHeight}");
}
public void Apply()
{
m_root.Target.position = m_root.Normalized.position;
m_root.ApplyRecursive(Quaternion.identity);
}
public Transform GetBoneTransform(HumanBodyBones bone)
{
if (m_boneMap.TryGetValue(bone, out var value))
{
return value.Normalized;
}
else
{
return null;
}
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3c0af836ff386dd469cfedbd238ab2a5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -14,6 +14,17 @@ namespace UniVRM10
public class Vrm10Runtime : IDisposable
{
private readonly Vrm10Instance m_target;
Vrm10FkRetarget m_fkRetarget;
public Vrm10FkRetarget GetOrCreateFkRetarget()
{
if (m_fkRetarget == null)
{
m_fkRetarget = new Vrm10FkRetarget(m_target.Humanoid);
}
return m_fkRetarget;
}
private readonly IVrm10Constraint[] m_constraints;
private readonly Transform m_head;
private readonly FastSpringBoneService m_fastSpringBoneService;
@ -152,6 +163,11 @@ namespace UniVRM10
/// </summary>
public void Process()
{
if (m_fkRetarget != null)
{
m_fkRetarget.Apply();
}
//
// constraint
//

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@ -107,16 +107,15 @@ namespace UniVRM10
gaze.SetParent(m_head);
gaze.localPosition = Vector3.forward;
}
switch (m_lookat.LookAtType)
// bone が無いときのエラー防止。マイグレーション失敗?
if (m_lookat.LookAtType == LookAtType.bone && m_leftEye != null && m_rightEye != null)
{
case LookAtType.bone:
_eyeDirectionApplicable = new LookAtEyeDirectionApplicableToBone(m_leftEye, m_rightEye, m_lookat.HorizontalOuter, m_lookat.HorizontalInner, m_lookat.VerticalDown, m_lookat.VerticalUp);
break;
case LookAtType.expression:
_eyeDirectionApplicable = new LookAtEyeDirectionApplicableToExpression(m_lookat.HorizontalOuter, m_lookat.HorizontalInner, m_lookat.VerticalDown, m_lookat.VerticalUp);
break;
default:
throw new ArgumentOutOfRangeException();
_eyeDirectionApplicable = new LookAtEyeDirectionApplicableToBone(m_leftEye, m_rightEye, m_lookat.HorizontalOuter, m_lookat.HorizontalInner, m_lookat.VerticalDown, m_lookat.VerticalUp);
}
else
{
_eyeDirectionApplicable = new LookAtEyeDirectionApplicableToExpression(m_lookat.HorizontalOuter, m_lookat.HorizontalInner, m_lookat.VerticalDown, m_lookat.VerticalUp);
}
}

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@ -39,7 +39,7 @@ namespace UniVRM10.VRM10Viewer
[Header("Runtime")]
[SerializeField]
HumanPoseTransfer m_src = default;
Animator m_src = default;
[SerializeField]
GameObject m_target = default;
@ -200,7 +200,7 @@ namespace UniVRM10.VRM10Viewer
var texts = GameObject.FindObjectsOfType<Text>();
m_version = texts.First(x => x.name == "Version");
m_src = GameObject.FindObjectOfType<HumanPoseTransfer>();
m_src = GameObject.FindObjectOfType<Animator>();
m_target = GameObject.FindObjectOfType<VRM10TargetMover>().gameObject;
}
@ -208,7 +208,7 @@ namespace UniVRM10.VRM10Viewer
class Loaded : IDisposable
{
RuntimeGltfInstance m_instance;
HumanPoseTransfer m_pose;
bool m_useBvh;
Vrm10Instance m_controller;
VRM10AIUEO m_lipSync;
@ -256,7 +256,7 @@ namespace UniVRM10.VRM10Viewer
}
}
public Loaded(RuntimeGltfInstance instance, HumanPoseTransfer src, Transform lookAtTarget)
public Loaded(RuntimeGltfInstance instance, Transform lookAtTarget)
{
m_instance = instance;
@ -266,10 +266,6 @@ namespace UniVRM10.VRM10Viewer
// VRM
m_controller.UpdateType = Vrm10Instance.UpdateTypes.LateUpdate; // after HumanPoseTransfer's setPose
{
m_pose = instance.gameObject.AddComponent<HumanPoseTransfer>();
m_pose.Source = src;
m_pose.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
m_lipSync = instance.gameObject.AddComponent<VRM10AIUEO>();
m_blink = instance.gameObject.AddComponent<VRM10Blinker>();
m_autoExpression = instance.gameObject.AddComponent<VRM10AutoExpression>();
@ -293,22 +289,57 @@ namespace UniVRM10.VRM10Viewer
GameObject.Destroy(m_instance.gameObject);
}
public void EnableBvh(HumanPoseTransfer src)
public void EnableBvh()
{
if (m_pose != null)
{
m_pose.Source = src;
m_pose.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
}
m_useBvh = true;
}
public void EnableTPose(HumanPoseClip pose)
public void EnableTPose()
{
if (m_pose != null)
m_useBvh = false;
}
public void UpdatePose(Animator pose)
{
var fkRetarget = m_controller.Runtime.GetOrCreateFkRetarget();
foreach (HumanBodyBones bone in Enum.GetValues(typeof(HumanBodyBones)))
{
m_pose.PoseClip = pose;
m_pose.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseClip;
if (bone == HumanBodyBones.LastBone)
{
continue;
}
var dst = fkRetarget.GetBoneTransform(bone);
if (dst == null)
{
continue;
}
if (m_useBvh)
{
var src = pose.GetBoneTransform(bone);
if (src != null)
{
// set normalized pose
dst.localRotation = src.localRotation;
}
if (bone == HumanBodyBones.Hips)
{
dst.position = src.position * fkRetarget.InitialHipsHeight;
}
}
else
{
// set TPose
dst.localRotation = Quaternion.identity;
if (bone == HumanBodyBones.Hips)
{
dst.position = Vector3.up * fkRetarget.InitialHipsHeight;
}
}
}
fkRetarget.Apply();
}
}
Loaded m_loaded;
@ -344,7 +375,7 @@ namespace UniVRM10.VRM10Viewer
var context = new UniHumanoid.BvhImporterContext();
context.Parse("tmp.bvh", source);
context.Load();
SetMotion(context.Root.GetComponent<HumanPoseTransfer>());
SetMotion(context.Root.GetComponent<Animator>());
}
private void Update()
@ -369,7 +400,12 @@ namespace UniVRM10.VRM10Viewer
}
}
m_ui.UpdateToggle(() => m_loaded?.EnableBvh(m_src), () => m_loaded?.EnableTPose(m_pose));
m_ui.UpdateToggle(() => m_loaded?.EnableBvh(), () => m_loaded?.EnableTPose());
if (m_loaded != null)
{
m_loaded.UpdatePose(m_src);
}
}
void OnOpenClicked()
@ -506,17 +542,15 @@ namespace UniVRM10.VRM10Viewer
instance.ShowMeshes();
instance.EnableUpdateWhenOffscreen();
m_loaded = new Loaded(instance, m_src, m_target.transform);
m_loaded = new Loaded(instance, m_target.transform);
}
void SetMotion(HumanPoseTransfer src)
void SetMotion(Animator src)
{
m_src = src;
src.GetComponent<Renderer>().enabled = false;
if (m_loaded != null)
{
m_loaded.EnableBvh(m_src);
m_loaded.EnableBvh();
}
}
}