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m_lookAtSpace へのアクセスを局所化。OffsetFromHead はちゃんと使っていることを確認
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@@ -40,9 +40,9 @@ namespace UniVRM10
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/// </summary>
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(float, float) CalcLookAtYawPitch(Vector3 targetWorldPosition, Transform head)
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{
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GetLookAtOrigin(head).localPosition = m_lookat.OffsetFromHead;
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var localPosition = m_lookAtSpace.worldToLocalMatrix.MultiplyPoint(targetWorldPosition);
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var lookAtSpace = GetLookAtOrigin(head);
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lookAtSpace.localPosition = m_lookat.OffsetFromHead;
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var localPosition = lookAtSpace.worldToLocalMatrix.MultiplyPoint(targetWorldPosition);
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float yaw, pitch;
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Matrix4x4.identity.CalcYawPitch(localPosition, out yaw, out pitch);
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return (yaw, pitch);
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