the UV transform is needed to update _MainTex_ST only.

This commit is contained in:
Masataka SUMI 2022-05-18 17:38:59 +09:00
parent ef7fc457a8
commit b12b4c95ad

View File

@ -231,21 +231,9 @@ namespace UniVRM10
{
{"Standard", new string[]{
"_MainTex_ST",
"_BumpMap_ST",
"_EmissionMap_ST",
"_MetallicGlossMap_ST",
"_ParallaxMap_ST",
}},
{"VRM10/MToon10", new string[]{
"_MainTex_ST",
"_ShadeTexture_ST",
"_BumpMap_ST",
"_EmissionMap_ST",
"_OutlineWidthTexture_ST",
"_ReceiveShadowTexture_ST",
"_RimTexture_ST",
"_ShadingGradeTexture_ST",
"_UvAnimMaskTexture_ST",
}},
};
static string[] DefaultProps = { "_MainTex_ST" };