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the UV transform is needed to update _MainTex_ST only.
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@@ -231,21 +231,9 @@ namespace UniVRM10
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{
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{"Standard", new string[]{
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"_MainTex_ST",
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"_BumpMap_ST",
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"_EmissionMap_ST",
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"_MetallicGlossMap_ST",
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"_ParallaxMap_ST",
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}},
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{"VRM10/MToon10", new string[]{
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"_MainTex_ST",
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"_ShadeTexture_ST",
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"_BumpMap_ST",
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"_EmissionMap_ST",
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"_OutlineWidthTexture_ST",
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"_ReceiveShadowTexture_ST",
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"_RimTexture_ST",
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"_ShadingGradeTexture_ST",
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"_UvAnimMaskTexture_ST",
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}},
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};
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static string[] DefaultProps = { "_MainTex_ST" };
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