From b12b4c95adf4ed89e7a76e6023049c8ff6b49329 Mon Sep 17 00:00:00 2001 From: Masataka SUMI Date: Wed, 18 May 2022 17:38:59 +0900 Subject: [PATCH] the UV transform is needed to update _MainTex_ST only. --- .../Expression/MaterialValueBindingMerger.cs | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/Assets/VRM10/Runtime/Components/Expression/MaterialValueBindingMerger.cs b/Assets/VRM10/Runtime/Components/Expression/MaterialValueBindingMerger.cs index 73e8e946e..6276f97b3 100644 --- a/Assets/VRM10/Runtime/Components/Expression/MaterialValueBindingMerger.cs +++ b/Assets/VRM10/Runtime/Components/Expression/MaterialValueBindingMerger.cs @@ -231,21 +231,9 @@ namespace UniVRM10 { {"Standard", new string[]{ "_MainTex_ST", - "_BumpMap_ST", - "_EmissionMap_ST", - "_MetallicGlossMap_ST", - "_ParallaxMap_ST", }}, {"VRM10/MToon10", new string[]{ "_MainTex_ST", - "_ShadeTexture_ST", - "_BumpMap_ST", - "_EmissionMap_ST", - "_OutlineWidthTexture_ST", - "_ReceiveShadowTexture_ST", - "_RimTexture_ST", - "_ShadingGradeTexture_ST", - "_UvAnimMaskTexture_ST", }}, }; static string[] DefaultProps = { "_MainTex_ST" };