Melbyj1125
562b64b160
removed debug logs
2022-04-08 13:25:59 -05:00
Melbyj1125
b097ca6907
skyrim is finished mostly
2022-04-08 13:21:50 -05:00
Melbyj1125
04a8caf8bb
Updated Player Prefabs
2022-04-06 13:53:26 -05:00
Melbyj1125
9ad203f9ad
Merge branch 'GrappleSlime'
2022-04-06 13:50:15 -05:00
Evan Nydahl
764415630e
Merge branch 'countDownFix' into main
2022-04-06 13:47:47 -05:00
Melbyj1125
534cc3c90c
added camera reference in networked player
2022-04-06 13:44:50 -05:00
Evan Nydahl
a291edd62e
General Changes
...
-Edited animatpr so it doesn't have deprecated states
-Edited 321 countdown script so players can't pause during the countdown
-Added stub objects for the part switching mechanic (will need to be resized
when we get assets for them.
2022-04-06 13:43:37 -05:00
Melbyj1125
26fbdba535
look priority when grappling
2022-04-06 13:42:28 -05:00
Melbyj1125
510c41e062
Added the PauseMenu Assets
2022-04-06 12:02:39 -05:00
Melbyj1125
e6fac2a555
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2022-04-04 12:15:28 -05:00
Vincent Wheat
4a59bf6f3f
Merge branch 'ArcherSanPweaseNoBweak'
2022-04-04 12:12:16 -05:00
Vincent Wheat
bf2acec8d0
AngryAboutIt
...
Kinda mad about it >:(
2022-04-04 12:08:45 -05:00
Melbyj1125
3f1e2b8a51
Merge branch 'FixGlideJump'
2022-04-04 11:45:28 -05:00
Melbyj1125
bbcd239d12
reworked grapple functionally more of a hookshot
2022-04-03 21:40:12 -05:00
Vladdie
771ebc1b49
Possible archer fixes. Null ref fix?
2022-04-01 14:23:39 -05:00
2e504d5af7
Finished Networking Slowdown Zones
2022-04-01 12:54:25 -05:00
600fe5727a
Merge branch 'SlowdownNetwork'
2022-04-01 12:43:27 -05:00
Vincent Wheat
37cf6250df
Merge branch 'LevelUpdates'
2022-04-01 11:55:11 -05:00
Vincent Wheat
e08cb61e30
Adjusted level
...
-Added force render distance script
-Added slow down zone as a network prefab, replaced old zones in scene, added prefab to preloader
-Adjusted tutorial wall height
2022-04-01 11:52:47 -05:00
Evan Nydahl
1303aa775a
Merge branch 'stuff' into main
2022-04-01 11:50:08 -05:00
Evan Nydahl
08453b455a
Added a button to show controls in lobby scene.
...
-Will need to get a UI asset eventually.
-actual control text needs to be edited to actual controls
2022-04-01 11:37:48 -05:00
Melbyj1125
15acf40031
have an understanding on how i want to do grapple
...
have gotten the intial force direction calculations completed and will
be working on expanding it further
2022-04-01 00:28:01 -05:00
296bafd41b
Partial Network Slowdown
...
- Need NetworkObject on Slowdown Zones
2022-03-30 14:17:58 -05:00
Melbyj1125
b4b4797fa8
fixed jump glide issue
2022-03-30 13:51:46 -05:00
f0e111a974
Fixed the Kick to now apply properly between players
2022-03-30 13:48:19 -05:00
Vincent Wheat
076ce7be21
Updates to level
...
Created script to override grass render difference
Thinned out grass in the plains
Imported materials and models
2022-03-30 13:32:16 -05:00
99fe74a8d9
Fixed King Null Ref Errors
...
- Fixed KingPlace and KingMove Null Refs
- Changed the Networked Slime to isTrigger instead of solid
2022-03-30 13:27:01 -05:00
Melbyj1125
f63ae476a0
Merge branch 'KickSolution'
2022-03-30 12:44:25 -05:00
Melbyj1125
432cb0c028
removed debug logs and added some
2022-03-30 12:31:38 -05:00
Katherine
1a8d190a83
Merge branch 'UIKingDabs'
2022-03-30 12:29:24 -05:00
Katherine
68eb1f467e
King UI
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>King UI clipping issue fixed
>King Buttons made larger
>King Grid adjusted to make it so it dynamically changes properly
>Added a buffer to the grid to prevent the MountainGrid from not
appearing
2022-03-30 12:19:32 -05:00
Melbyj1125
7408467597
kick no longer jitters
2022-03-30 12:12:45 -05:00
Melbyj1125
2980aa8858
kick issue has more or less been solved
2022-03-30 11:40:51 -05:00
885618b704
Fixed an unlinked reference in the PauseMenu Prefab
...
- Respawn Button became unlinked (fixed)
2022-03-30 11:02:10 -05:00
c6576b6617
Disable the "Restart from Checkpoint" Button for the King
...
- They will never need to respawn so we can just make the button
uninteractable for them
2022-03-30 09:55:08 -05:00
Vincent Wheat
533a03e205
Enabled Archers
...
Enabled Archers
Adjusted Fire Rate of archer
Disabled mesh renderer on killzones
2022-03-28 14:16:49 -05:00
Vincent Wheat
9f1f53f74e
Merge branch 'InsertArtAssets'
2022-03-28 13:40:17 -05:00
Vincent Wheat
71fd47ace2
Updates
...
Swapped/glide platform section
Resized platforms
-Added cannons
2022-03-28 13:34:27 -05:00
Melbyj1125
b50426d4c7
cut punch state
2022-03-28 13:06:13 -05:00
Vincent Wheat
2148c822a9
Updates to level
...
Tweaked boulder spawn prefab to have a model
Adjusted layout of some obstacles in game-mountain
2022-03-28 10:18:52 -05:00
Melbyj1125
890ab6479a
Modified Items & Camera
2022-03-27 22:51:22 -05:00
Melbyj1125
7e96690d3d
hopefully fixed issue with respawning
2022-03-27 22:24:24 -05:00
Melbyj1125
fc1f1cb68f
maybe fixed issue with movestate reference
2022-03-25 14:07:48 -05:00
Melbyj1125
516645aa3d
Merge branch 'InsertHead'
2022-03-25 12:23:07 -05:00
Melbyj1125
8d417d2d86
replaced king head in lobby:
2022-03-25 12:12:54 -05:00
Katherine
d18f10a406
Merge branch 'KingPolish'
2022-03-25 12:10:32 -05:00
Katherine
e050fb0819
King Grid Fixed
...
>Removed the extra chunks
>Slow areas might need to have their chunks removed, but that's
non-critical
2022-03-25 12:06:16 -05:00
Evan Nydahl
1b4de427fb
Merge branch 'yayAnimations' into main
2022-03-25 11:52:51 -05:00
Evan Nydahl
bf12b60fd5
Added Slide Animation to Animator
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-Rough exit, not sure how to fix without more states
2022-03-25 11:50:09 -05:00
Melbyj1125
3e74b74d9b
retagged invisible walls
2022-03-25 11:48:54 -05:00