Merge branch 'KickSolution'

This commit is contained in:
Melbyj1125
2022-03-30 12:44:25 -05:00
15 changed files with 71 additions and 76 deletions

View File

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View File

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View File

@@ -51,7 +51,7 @@ public class dOffenseKickState : dOffenseBaseState
}
//jitter player upwards because of a weird issue with collider
oSM.moveController.Move(new Vector3(0,.002f,0));
//oSM.moveController.Move(new Vector3(0,.002f,0));
}
//kicking timer

View File

@@ -16,11 +16,14 @@ public class AerialFallingState : AerialBaseState
//if Grav Vel > 0 then jumping
if(aSM.pStats.GravVel > 0 && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.CrouchState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState)){
Debug.Log("Going to Jump From Fall");
aSM.SwitchState(aSM.JumpingState);
}
//if jump has been pressed and has glider and is in a state that allows it glide
else if(Input.GetButton("Jump") && aSM.pStats.HasGlider && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.CrouchState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState) && !aSM.pStats.IsPaused){
Debug.Log("Going to Glide From Fall");
aSM.SwitchState(aSM.GlidingState);
}

View File

@@ -210,7 +210,8 @@ public class AerialStateManager : NetworkBehaviour
}
public void SwitchState(AerialBaseState state){
if (!IsLocalPlayer) { return; }
currentState.ExitState(this, state);
//Sets the previous State
@@ -304,7 +305,7 @@ public class AerialStateManager : NetworkBehaviour
curJumpNum = 0;
}
else{
pStats.GravVel = pStats.JumpPow;
pStats.GravVel = pStats.JumpPow;
}

View File

@@ -78,7 +78,7 @@ public class DashStateManager : NetworkBehaviour
}
public void SwitchState(DashBaseState state){
if (!IsLocalPlayer) { return; }
currentState.ExitState(this, state);
//Sets the previous State

View File

@@ -172,7 +172,7 @@ public class MoveStateManager : NetworkBehaviour
}
public void SwitchState(MoveBaseState state){
if (!IsLocalPlayer) { return; }
currentState.ExitState(this, state);
//Sets the previous State
@@ -314,7 +314,7 @@ public class MoveStateManager : NetworkBehaviour
//Get hit into a ragdoll
public void GetHit(Vector3 dir, float force){
//if (!IsLocalPlayer) { return; }
if (!IsLocalPlayer) { return; }
dir.Normalize();
dirHit = dir * force;
SwitchState(RagdollState);

View File

@@ -6,12 +6,12 @@ public class MoveIdleState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
mSM.GetComponent<Animator>().SetBool("isIdle", true);
Debug.Log("Entered Idle");
//Debug.Log("Entered Idle");
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isIdle", false);
Debug.Log("Exited Idle");
//Debug.Log("Exited Idle");
}
public override void UpdateState(MoveStateManager mSM){

View File

@@ -6,12 +6,12 @@ public class MoveJogState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
mSM.GetComponent<Animator>().SetBool("isJogging", true);
Debug.Log("Entered Jog");
//Debug.Log("Entered Jog");
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isJogging", false);
Debug.Log("Exited Jog");
//Debug.Log("Exited Jog");
}
public override void UpdateState(MoveStateManager mSM){

View File

@@ -6,12 +6,12 @@ public class MoveRunState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
mSM.GetComponent<Animator>().SetBool("isRunning", true);
Debug.Log("Entered Run");
//Debug.Log("Entered Run");
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isRunning", false);
Debug.Log("Exit Run");
//Debug.Log("Exit Run");
}
public override void UpdateState(MoveStateManager mSM){

View File

@@ -6,12 +6,12 @@ public class MoveWalkState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
mSM.GetComponent<Animator>().SetBool("isWalking", true);
Debug.Log("Entered Walk");
//Debug.Log("Entered Walk");
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isWalking", false);
Debug.Log("Exited Walk");
//Debug.Log("Exited Walk");
}
public override void UpdateState(MoveStateManager mSM){

View File

@@ -92,7 +92,7 @@ public class NitroStateManager : NetworkBehaviour
}
public void SwitchState(NitroBaseState state){
if (!IsLocalPlayer) { return; }
currentState.ExitState(this, state);
//Sets the previous State

View File

@@ -48,9 +48,6 @@ public class OffenseKickState : OffenseBaseState
else{
legRotation = -90;
}
//jitter player upwards because of a weird issue with collider
oSM.moveController.Move(new Vector3(0,.002f,0));
}
//kicking timer

View File

@@ -101,7 +101,7 @@ public class OffenseStateManager : NetworkBehaviour
}
public void SwitchState(OffenseBaseState state){
if (!IsLocalPlayer) { return; }
currentState.ExitState(this, state);
//Sets the previous State
@@ -146,7 +146,9 @@ public class OffenseStateManager : NetworkBehaviour
[ServerRpc(RequireOwnership = false)]
private void ApplyKickServerRPC(Vector3 direction, ulong netObjId) {
GameObject[] kickables = GameObject.FindGameObjectsWithTag("kickable");
GameObject[] players = GameObject.FindGameObjectsWithTag("ArcherTarget");
// Get all players in the scene
GameObject[] playableCharacters = GameObject.FindGameObjectsWithTag("ArcherTarget");
foreach (GameObject kickedItem in kickables) {
// First check to make sure this is the item we kicked
@@ -164,32 +166,14 @@ public class OffenseStateManager : NetworkBehaviour
}
}
foreach(GameObject kickedPlayer in players){
//First check if the player is kicked
Debug.Log(kickedPlayer.transform.root.GetComponent<NetworkObject>().NetworkObjectId);
if(kickedPlayer.transform.root.GetComponent<NetworkObject>().NetworkObjectId == netObjId){
Debug.Log("Kicked Players NetObjId is equal to the NetObjId");
}
else{
Debug.Log("Kicked Player NetObjId not equal to the NetObjId");
}
if(kickedPlayer.transform.root.GetComponent<NetworkObject>().NetworkObjectId != this.transform.root.GetComponent<NetworkObject>().NetworkObjectId){
Debug.Log("Kicked Player Not The Same as Me");
}
else{
Debug.Log("My RPC ID: " + this.transform.root.GetComponent<NetworkObject>().NetworkObjectId);
Debug.Log("Their RPC ID: " + kickedPlayer.transform.root.GetComponent<NetworkObject>().NetworkObjectId);
}
if(kickedPlayer.transform.root.GetComponent<NetworkObject>() != null && kickedPlayer.transform.root.GetComponent<NetworkObject>().NetworkObjectId == netObjId){
foreach(GameObject character in playableCharacters){
if(character.transform.root.GetComponent<NetworkObject>() != null && character.transform.root.GetComponent<NetworkObject>().NetworkObjectId == netObjId){
//Apply kick to other player
Debug.Log("Kicking other user");
kickedPlayer.GetComponent<MoveStateManager>().GetHit(direction, 20);
character.GetComponent<MoveStateManager>().GetHit(direction, 20);
return;
}
return;
}
}
}

View File

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