mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-07-02 00:31:54 -05:00
Fixed King Null Ref Errors
- Fixed KingPlace and KingMove Null Refs - Changed the Networked Slime to isTrigger instead of solid
This commit is contained in:
parent
f63ae476a0
commit
99fe74a8d9
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@ -407410,7 +407410,7 @@ GameObject:
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- component: {fileID: 7860323274346430103}
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m_Layer: 8
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m_Name: MountainGrid
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m_TagString: Untagged
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m_TagString: MountainGrid
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@ -195,7 +195,7 @@ BoxCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2350198489747510937}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_IsTrigger: 1
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 0.12903199, y: 0.12903199, z: 0.12903199}
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@ -11,7 +11,9 @@ public class Goo : MonoBehaviour
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void FixedUpdate() {
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Lifetime++;
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if(Lifetime == 850) {
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DespawnMyselfServerRPC();
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if (NetworkManager.Singleton.IsServer) {
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DespawnMyselfServerRPC();
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}
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}
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}
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@ -22,6 +22,11 @@ public class GridReveal : MonoBehaviour
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for (int i = Rows.Length-1; i > ROSCount-1; i--) {// Disables most of the Rows that the King can't see
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Rows[i].SetActive(false);
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}
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ToggleMountainGrid(true);
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}
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public void ToggleMountainGrid(bool state) {
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Rows[Rows.Length - 2].SetActive(state);
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}
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public void GridSwitch(bool State) {//Activates or deactivates the Grid
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@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MLAPI;
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using UnityEngine.SceneManagement;
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public class KingMove : NetworkBehaviour
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{
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@ -20,10 +21,12 @@ public class KingMove : NetworkBehaviour
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transform.position = KingStrPos;
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}
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void Start()
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{
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void Start() {
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// Turn on the king grid after a couple seconds. Allows scripts to grab their reference to it before it is disabled
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StartCoroutine(TurnOffGridAtStartOfMatch());
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// Only try to grab references if we are actually in the game scene
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if (SceneManager.GetActiveScene().buildIndex == 3) {
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StartCoroutine(TurnOffGridAtStartOfMatch());
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}
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}
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IEnumerator TurnOffGridAtStartOfMatch()
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@ -1,8 +1,10 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using MLAPI;
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using MLAPI.Messaging;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class KingPlace : NetworkBehaviour
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{
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@ -54,10 +56,19 @@ public class KingPlace : NetworkBehaviour
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private GameObject placedObj;
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void Awake()
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{
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Grid = GameObject.FindGameObjectWithTag("KingGrid");
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MountGrid = Grid.transform.Find("MountainGrid").gameObject;
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void Start() {
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// Only try to grab references if we are actually in the game scene
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if (SceneManager.GetActiveScene().buildIndex == 3) {
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Grid = GameObject.FindGameObjectWithTag("KingGrid");
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MountGrid = GameObject.FindGameObjectWithTag("MountainGrid");
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try
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{
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Grid.GetComponent<GridReveal>().ToggleMountainGrid(false);
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} catch(NullReferenceException e)
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{
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Debug.LogError(e);
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}
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}
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}
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bool Avaliable;
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@ -101,7 +101,7 @@ public class GameHandler : NetworkBehaviour
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[ServerRpc]
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private void SpawnCountdownServerRpc(ServerRpcParams serverRpcParams = default) {
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_countdownUI = Instantiate(coundownUI, Vector3.zero, Quaternion.identity).gameObject;
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_countdownUI.GetComponent<NetworkObject>().Spawn();
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_countdownUI.GetComponent<NetworkObject>().Spawn(null, true);
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}
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[ServerRpc]
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@ -27,6 +27,7 @@ TagManager:
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- FoothillsRespawnPoint
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- MountainRespawnPoint
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- PlayerModel
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- MountainGrid
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layers:
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- Default
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- TransparentFX
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@ -21,19 +21,19 @@ EditorUserSettings:
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flags: 0
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RecentlyUsedScenePath-5:
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flags: 0
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RecentlyUsedScenePath-6:
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flags: 0
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RecentlyUsedScenePath-7:
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value: 22424703114646680e0b0227036c78111b125507233d28242c20137df7ee3d2cfb
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value: 22424703114646680e0b0227036c7b151b180b6501273035202c1327d1e33136e7a923e7ee2e26
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flags: 0
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RecentlyUsedScenePath-8:
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value: 22424703114646680e0b0227036c6f02131b172b282d347e38271427fb
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value: 22424703114646680e0b0227036c78111b125507233d28242c20137df7ee3d2cfb
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flags: 0
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RecentlyUsedScenePath-9:
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value: 22424703114646680e0b0227036c7b151b180b6501273035202c1327d1e33136e7a923e7ee2e26
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value: 22424703114646680e0b0227036c6f02131b172b282d347e38271427fb
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flags: 0
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vcSharedLogLevel:
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value: 0d5e400f0650
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