Vincent Wheat
da2a943aa8
Many Adjustments
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Adjusted race timer
Added spawn delay to boulder spawns
Adjusted slide wall and cannons on left and center paths of foothills
Implemented replaced cannons
Made spikeball prefab
Filled pits with spike balls
Added new archer tower model to scene
Tweaked invisible walls
Tweaked height of middle foothills path
Lowered cannons and archers on middle path
2022-04-07 13:13:59 -05:00
Melbyj1125
e6fac2a555
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2022-04-04 12:15:28 -05:00
Vincent Wheat
4a59bf6f3f
Merge branch 'ArcherSanPweaseNoBweak'
2022-04-04 12:12:16 -05:00
Vincent Wheat
bf2acec8d0
AngryAboutIt
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Kinda mad about it >:(
2022-04-04 12:08:45 -05:00
Melbyj1125
3f1e2b8a51
Merge branch 'FixGlideJump'
2022-04-04 11:45:28 -05:00
Melbyj1125
bbcd239d12
reworked grapple functionally more of a hookshot
2022-04-03 21:40:12 -05:00
Vladdie
771ebc1b49
Possible archer fixes. Null ref fix?
2022-04-01 14:23:39 -05:00
600fe5727a
Merge branch 'SlowdownNetwork'
2022-04-01 12:43:27 -05:00
Vincent Wheat
37cf6250df
Merge branch 'LevelUpdates'
2022-04-01 11:55:11 -05:00
Vincent Wheat
e08cb61e30
Adjusted level
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-Added force render distance script
-Added slow down zone as a network prefab, replaced old zones in scene, added prefab to preloader
-Adjusted tutorial wall height
2022-04-01 11:52:47 -05:00
Evan Nydahl
1303aa775a
Merge branch 'stuff' into main
2022-04-01 11:50:08 -05:00
Evan Nydahl
08453b455a
Added a button to show controls in lobby scene.
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-Will need to get a UI asset eventually.
-actual control text needs to be edited to actual controls
2022-04-01 11:37:48 -05:00
Melbyj1125
15acf40031
have an understanding on how i want to do grapple
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have gotten the intial force direction calculations completed and will
be working on expanding it further
2022-04-01 00:28:01 -05:00
296bafd41b
Partial Network Slowdown
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- Need NetworkObject on Slowdown Zones
2022-03-30 14:17:58 -05:00
Melbyj1125
b4b4797fa8
fixed jump glide issue
2022-03-30 13:51:46 -05:00
f0e111a974
Fixed the Kick to now apply properly between players
2022-03-30 13:48:19 -05:00
99fe74a8d9
Fixed King Null Ref Errors
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- Fixed KingPlace and KingMove Null Refs
- Changed the Networked Slime to isTrigger instead of solid
2022-03-30 13:27:01 -05:00
Melbyj1125
f63ae476a0
Merge branch 'KickSolution'
2022-03-30 12:44:25 -05:00
Melbyj1125
432cb0c028
removed debug logs and added some
2022-03-30 12:31:38 -05:00
Katherine
1a8d190a83
Merge branch 'UIKingDabs'
2022-03-30 12:29:24 -05:00
Katherine
68eb1f467e
King UI
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>King UI clipping issue fixed
>King Buttons made larger
>King Grid adjusted to make it so it dynamically changes properly
>Added a buffer to the grid to prevent the MountainGrid from not
appearing
2022-03-30 12:19:32 -05:00
Melbyj1125
7408467597
kick no longer jitters
2022-03-30 12:12:45 -05:00
Melbyj1125
2980aa8858
kick issue has more or less been solved
2022-03-30 11:40:51 -05:00
c6576b6617
Disable the "Restart from Checkpoint" Button for the King
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- They will never need to respawn so we can just make the button
uninteractable for them
2022-03-30 09:55:08 -05:00
Vincent Wheat
533a03e205
Enabled Archers
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Enabled Archers
Adjusted Fire Rate of archer
Disabled mesh renderer on killzones
2022-03-28 14:16:49 -05:00
Melbyj1125
b50426d4c7
cut punch state
2022-03-28 13:06:13 -05:00
Melbyj1125
890ab6479a
Modified Items & Camera
2022-03-27 22:51:22 -05:00
Melbyj1125
7e96690d3d
hopefully fixed issue with respawning
2022-03-27 22:24:24 -05:00
Melbyj1125
fc1f1cb68f
maybe fixed issue with movestate reference
2022-03-25 14:07:48 -05:00
a91a5b6d82
Added Slime/Goo Calls to Debuffs (UNTESTED)
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- Unable to test since the Slime button wasn't working
2022-03-25 03:24:24 -05:00
cfc1a12196
Fixed PauseMenu Cursor Locking
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- Doesn't lock the king's cursor on unpause
- Does relock the runner's cursor on unpause
2022-03-25 03:03:51 -05:00
2bdfd9c86e
Fixed King Movement Caused By Other Players
2022-03-25 02:38:24 -05:00
Melbyj1125
c15ab2cc15
fixed movement bug
2022-03-24 20:39:10 -05:00
Evan Nydahl
40da7ae3a9
Merge branch 'animatorHELL' into main
2022-03-24 19:17:37 -05:00
Evan Nydahl
d5d946e990
Addtional Animator changes
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-fixed some transitions that didn't have variables.
-edited base movement exit/enter times to avoid missed transitions
2022-03-24 19:16:16 -05:00
Melbyj1125
9c27eeb6d3
Merge branch 'CustomControl'
2022-03-23 15:37:30 -05:00
Melbyj1125
b1af892672
slime functions added
2022-03-23 15:36:32 -05:00
5cf6bad287
Merge branch 'KingNetwork1'
2022-03-23 14:04:36 -05:00
e0f5db1f8a
Made the Slime Spawn on Network
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- Debuffs don't apply properly yet
2022-03-23 14:02:40 -05:00
Melbyj1125
ab1bcb18fb
fixed king ui issue and player collision
2022-03-23 13:32:42 -05:00
Melbyj1125
0a9b171498
Merge branch 'MomentumLoss'
2022-03-21 14:09:21 -05:00
Melbyj1125
861600d557
ignores floor layer
2022-03-21 14:06:53 -05:00
Katherine
febcbbd57f
Merge branch 'MountGrid'
2022-03-21 13:23:56 -05:00
Katherine
9ce623bda0
Mountain Grid
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>Mountain has a grid
>King can place on the mountain
>Objects are proberly rotated
>KingGrid has begun to be cleaned up
>Grid Reveal no longer cuts off rows
2022-03-21 12:26:27 -05:00
Melbyj1125
ebf15ceb66
adjusted momentum loss
2022-03-20 07:12:46 -05:00
Melbyj1125
4d806060a7
losing momentum when hitting a block should work
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player also rotates to face the direction they are moving
2022-03-20 06:53:42 -05:00
Evan Nydahl
3481c5087a
Added dCoolDown for debugPlayer
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-This change was required due to change in base cooldown script
2022-03-14 21:54:21 -05:00
Evan Nydahl
3ef7f7d0fb
Fixed bug with ui on networked
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-chagne cool down script to call a function to populate player canvas
-Added populate call to three network scripts
2022-03-14 21:44:45 -05:00
60e3213d41
Fixed Weather Wheel Bugs
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- Weather now applies to respawned players
- Weather now doesn't disable movement on respawned players
- Weather Wheel can't be spammed
2022-03-14 19:21:04 -05:00
9c7f6e2f8b
Fixed the Respawn From Checkpoint Button
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- Players now properly spawn at the zones they should
2022-03-14 18:49:50 -05:00