mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-09-09 10:55:17 -05:00
Fixed bug with ui on networked
-chagne cool down script to call a function to populate player canvas -Added populate call to three network scripts
This commit is contained in:
@@ -3513,16 +3513,16 @@ Canvas:
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_RenderMode: 1
|
||||
m_Camera: {fileID: 0}
|
||||
m_PlaneDistance: 100
|
||||
m_Camera: {fileID: 2637749574256434612}
|
||||
m_PlaneDistance: 1
|
||||
m_PixelPerfect: 0
|
||||
m_ReceivesEvents: 1
|
||||
m_OverrideSorting: 0
|
||||
m_OverridePixelPerfect: 0
|
||||
m_SortingBucketNormalizedSize: 0
|
||||
m_AdditionalShaderChannelsFlag: 25
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
m_SortingLayerID: 378093239
|
||||
m_SortingOrder: 10
|
||||
m_TargetDisplay: 0
|
||||
--- !u!114 &3458732709909940014
|
||||
MonoBehaviour:
|
||||
@@ -3576,13 +3576,14 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 6c342edd8126e1449a50220a14c9333e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
stats: {fileID: 0}
|
||||
stats: {fileID: 6664667533527261801}
|
||||
uiPrebab: {fileID: 8588054010754274200, guid: e38204bb7b42b7642b974d9ee0c6903a, type: 3}
|
||||
dashItem: {fileID: 11400000, guid: 3156de54e455b4348b2a6e79383383b0, type: 2}
|
||||
nitroItem: {fileID: 11400000, guid: a1c26807795a7ac4f83567455ce978ce, type: 2}
|
||||
kickItem: {fileID: 11400000, guid: a96dfb1a70e0d0a4f84c15378f38ce99, type: 2}
|
||||
grapple: {fileID: 11400000, guid: 3c5f77adbd146274281d636352eb5018, type: 2}
|
||||
Glide: {fileID: 11400000, guid: 8fe830ac457225a4ab1031a499db94fc, type: 2}
|
||||
boxHighlight: {fileID: 3445366865525666204}
|
||||
--- !u!1 &4973559418213200510
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -4399,13 +4399,14 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 6c342edd8126e1449a50220a14c9333e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
stats: {fileID: 0}
|
||||
stats: {fileID: 1707207228499037468}
|
||||
uiPrebab: {fileID: 8588054010754274200, guid: e38204bb7b42b7642b974d9ee0c6903a, type: 3}
|
||||
dashItem: {fileID: 11400000, guid: 3156de54e455b4348b2a6e79383383b0, type: 2}
|
||||
nitroItem: {fileID: 11400000, guid: a1c26807795a7ac4f83567455ce978ce, type: 2}
|
||||
kickItem: {fileID: 11400000, guid: a96dfb1a70e0d0a4f84c15378f38ce99, type: 2}
|
||||
grapple: {fileID: 11400000, guid: 3c5f77adbd146274281d636352eb5018, type: 2}
|
||||
Glide: {fileID: 11400000, guid: 8fe830ac457225a4ab1031a499db94fc, type: 2}
|
||||
boxHighlight: {fileID: 5070943905975734141}
|
||||
--- !u!1 &6955618578326703695
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -2197,13 +2197,14 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 6c342edd8126e1449a50220a14c9333e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
stats: {fileID: 0}
|
||||
stats: {fileID: 7688428083034862287}
|
||||
uiPrebab: {fileID: 8588054010754274200, guid: e38204bb7b42b7642b974d9ee0c6903a, type: 3}
|
||||
dashItem: {fileID: 11400000, guid: 3156de54e455b4348b2a6e79383383b0, type: 2}
|
||||
nitroItem: {fileID: 11400000, guid: a1c26807795a7ac4f83567455ce978ce, type: 2}
|
||||
kickItem: {fileID: 11400000, guid: a96dfb1a70e0d0a4f84c15378f38ce99, type: 2}
|
||||
grapple: {fileID: 11400000, guid: 3c5f77adbd146274281d636352eb5018, type: 2}
|
||||
Glide: {fileID: 11400000, guid: 8fe830ac457225a4ab1031a499db94fc, type: 2}
|
||||
boxHighlight: {fileID: 8092231625093547256}
|
||||
--- !u!1 &3010724135818471905
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -17,119 +17,11 @@ public class CoolDown : MonoBehaviour
|
||||
public Item kickItem;
|
||||
public Item grapple;
|
||||
public Item Glide;
|
||||
private GameObject boxHighlight;
|
||||
public GameObject boxHighlight;
|
||||
// Start is called before the first frame update
|
||||
void Start(){
|
||||
//retrieve player object, find the T-Pose child, and then retrive player stats
|
||||
stats = GameObject.FindGameObjectWithTag("Player").transform.Find("T-Pose").GetComponent<PlayerStats>();
|
||||
//retrieve box object
|
||||
boxHighlight = this.transform.Find("Highlight").gameObject;
|
||||
|
||||
//apply special items (can condense and simplify if needed)
|
||||
if(stats.HasNitro == true){
|
||||
GameObject temp = Instantiate(uiPrebab);
|
||||
temp.transform.SetParent(this.gameObject.transform);
|
||||
temp.name = nitroItem.name;
|
||||
temp.transform.localRotation = Quaternion.identity;
|
||||
temp.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
temp.transform.localRotation.Set(0f, 0f, 0f, 0f);
|
||||
temp.GetComponent<UICoolDown>().setCoolDownTime(nitroItem.cooldownM);
|
||||
//set position on canvas
|
||||
//due to low number, gonna hardcode this to be first
|
||||
temp.transform.localPosition = new Vector3(-850, 425);
|
||||
//set icon to ui icon
|
||||
temp.transform.GetComponent<Image>().sprite = nitroItem.itemSprite;
|
||||
//set button control (hard coded)
|
||||
temp.transform.GetComponentInChildren<TMPro.TextMeshProUGUI>().text = "Shift";
|
||||
}
|
||||
if (stats.HasDash == true){
|
||||
GameObject temp2 = Instantiate(uiPrebab);
|
||||
temp2.transform.SetParent(this.gameObject.transform);
|
||||
temp2.name = dashItem.name;
|
||||
temp2.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
temp2.transform.localRotation = Quaternion.identity;
|
||||
temp2.GetComponent<UICoolDown>().setCoolDownTime(dashItem.cooldownM);
|
||||
|
||||
//set image
|
||||
temp2.transform.GetComponent<Image>().sprite = dashItem.itemSprite;
|
||||
|
||||
//if has nitro, make it below nitro icon
|
||||
if (stats.HasNitro == true)
|
||||
{
|
||||
temp2.transform.localPosition = new Vector3(-850, 225);
|
||||
}
|
||||
//if not, make this icon top of screen
|
||||
else{
|
||||
temp2.transform.localPosition = new Vector3(-850, 425);
|
||||
}
|
||||
//set button control
|
||||
temp2.transform.GetComponentInChildren<TMPro.TextMeshProUGUI>().text = "R";
|
||||
}
|
||||
|
||||
////display guranteed items
|
||||
// temp pos var
|
||||
float posTemp = 0f;
|
||||
//kick
|
||||
GameObject temp3 = Instantiate(uiPrebab);
|
||||
//set parent as highlight
|
||||
temp3.transform.SetParent(boxHighlight.transform);
|
||||
temp3.name = kickItem.name;
|
||||
temp3.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
temp3.transform.localRotation = Quaternion.identity;
|
||||
//due to low number, gonna hardcode this to be first
|
||||
temp3.transform.localPosition = new Vector3(-100, -100);
|
||||
//set icon to ui icon
|
||||
temp3.transform.GetComponent<Image>().sprite = kickItem.itemSprite;
|
||||
temp3.transform.GetComponentInChildren<TMPro.TextMeshProUGUI>().text = "F";
|
||||
|
||||
//slide
|
||||
GameObject temp4 = Instantiate(uiPrebab);
|
||||
//set parent as highlight
|
||||
temp4.transform.SetParent(boxHighlight.transform);
|
||||
temp4.name = "slide";
|
||||
temp4.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
temp4.transform.localRotation = Quaternion.identity;
|
||||
//due to low number, gonna hardcode this to be first
|
||||
temp4.transform.localPosition = new Vector3(100, -100);
|
||||
//set icon to ui icon
|
||||
//doesn't exists
|
||||
temp4.transform.GetComponentInChildren<TMPro.TextMeshProUGUI>().text = "Slide \n Q";
|
||||
|
||||
////check if items are there
|
||||
//grapple
|
||||
if(stats.HasGrapple == true){
|
||||
GameObject temp5 = Instantiate(uiPrebab);
|
||||
//set parent as highlight
|
||||
temp5.transform.SetParent(boxHighlight.transform);
|
||||
temp5.name = grapple.itemName;
|
||||
temp5.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
temp5.transform.localRotation = Quaternion.identity;
|
||||
//due to low number, gonna hardcode this to be first
|
||||
temp5.transform.localPosition = new Vector3(100 + posTemp, 100);
|
||||
//set icon to ui icon
|
||||
temp5.transform.GetComponent<Image>().sprite = grapple.itemSprite;
|
||||
//doesn't exists
|
||||
temp5.transform.GetComponentInChildren<TMPro.TextMeshProUGUI>().text = "E";
|
||||
//increment counter
|
||||
posTemp -= 200;
|
||||
}
|
||||
//glider
|
||||
if(stats.HasGlider == true){
|
||||
GameObject temp6 = Instantiate(uiPrebab);
|
||||
//set parent as highlight
|
||||
temp6.transform.SetParent(boxHighlight.transform);
|
||||
temp6.name = Glide.itemName;
|
||||
temp6.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
temp6.transform.localRotation = Quaternion.identity;
|
||||
//due to low number, gonna hardcode this to be first
|
||||
temp6.transform.localPosition = new Vector3(100 + posTemp, 100);
|
||||
//set icon to ui icon
|
||||
temp6.transform.GetComponent<Image>().sprite = Glide.itemSprite;
|
||||
//doesn't exists
|
||||
temp6.transform.GetComponentInChildren<TMPro.TextMeshProUGUI>().text = "Hold Space";
|
||||
//increment counter
|
||||
posTemp -= 200;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -152,4 +44,117 @@ public class CoolDown : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
public void populatePlayerCanvas()
|
||||
{
|
||||
//apply special items (can condense and simplify if needed)
|
||||
if (stats.HasNitro == true)
|
||||
{
|
||||
GameObject temp = Instantiate(uiPrebab);
|
||||
temp.transform.SetParent(this.gameObject.transform);
|
||||
temp.name = nitroItem.name;
|
||||
temp.transform.localRotation = Quaternion.identity;
|
||||
temp.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
temp.transform.localRotation.Set(0f, 0f, 0f, 0f);
|
||||
temp.GetComponent<UICoolDown>().setCoolDownTime(nitroItem.cooldownM);
|
||||
//set position on canvas
|
||||
//due to low number, gonna hardcode this to be first
|
||||
temp.transform.localPosition = new Vector3(-850, 425);
|
||||
//set icon to ui icon
|
||||
temp.transform.GetComponent<Image>().sprite = nitroItem.itemSprite;
|
||||
//set button control (hard coded)
|
||||
temp.transform.GetComponentInChildren<TMPro.TextMeshProUGUI>().text = "Shift";
|
||||
}
|
||||
if (stats.HasDash == true)
|
||||
{
|
||||
GameObject temp2 = Instantiate(uiPrebab);
|
||||
temp2.transform.SetParent(this.gameObject.transform);
|
||||
temp2.name = dashItem.name;
|
||||
temp2.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
temp2.transform.localRotation = Quaternion.identity;
|
||||
temp2.GetComponent<UICoolDown>().setCoolDownTime(dashItem.cooldownM);
|
||||
|
||||
//set image
|
||||
temp2.transform.GetComponent<Image>().sprite = dashItem.itemSprite;
|
||||
|
||||
//if has nitro, make it below nitro icon
|
||||
if (stats.HasNitro == true)
|
||||
{
|
||||
temp2.transform.localPosition = new Vector3(-850, 225);
|
||||
}
|
||||
//if not, make this icon top of screen
|
||||
else
|
||||
{
|
||||
temp2.transform.localPosition = new Vector3(-850, 425);
|
||||
}
|
||||
//set button control
|
||||
temp2.transform.GetComponentInChildren<TMPro.TextMeshProUGUI>().text = "R";
|
||||
}
|
||||
|
||||
////display guranteed items
|
||||
// temp pos var
|
||||
float posTemp = 0f;
|
||||
//kick
|
||||
GameObject temp3 = Instantiate(uiPrebab);
|
||||
//set parent as highlight
|
||||
temp3.transform.SetParent(boxHighlight.transform);
|
||||
temp3.name = kickItem.name;
|
||||
temp3.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
temp3.transform.localRotation = Quaternion.identity;
|
||||
//due to low number, gonna hardcode this to be first
|
||||
temp3.transform.localPosition = new Vector3(-100, -100);
|
||||
//set icon to ui icon
|
||||
temp3.transform.GetComponent<Image>().sprite = kickItem.itemSprite;
|
||||
temp3.transform.GetComponentInChildren<TMPro.TextMeshProUGUI>().text = "F";
|
||||
|
||||
//slide
|
||||
GameObject temp4 = Instantiate(uiPrebab);
|
||||
//set parent as highlight
|
||||
temp4.transform.SetParent(boxHighlight.transform);
|
||||
temp4.name = "slide";
|
||||
temp4.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
temp4.transform.localRotation = Quaternion.identity;
|
||||
//due to low number, gonna hardcode this to be first
|
||||
temp4.transform.localPosition = new Vector3(100, -100);
|
||||
//set icon to ui icon
|
||||
//doesn't exists
|
||||
temp4.transform.GetComponentInChildren<TMPro.TextMeshProUGUI>().text = "Slide \n Q";
|
||||
|
||||
////check if items are there
|
||||
//grapple
|
||||
if (stats.HasGrapple == true)
|
||||
{
|
||||
GameObject temp5 = Instantiate(uiPrebab);
|
||||
//set parent as highlight
|
||||
temp5.transform.SetParent(boxHighlight.transform);
|
||||
temp5.name = grapple.itemName;
|
||||
temp5.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
temp5.transform.localRotation = Quaternion.identity;
|
||||
//due to low number, gonna hardcode this to be first
|
||||
temp5.transform.localPosition = new Vector3(100 + posTemp, 100);
|
||||
//set icon to ui icon
|
||||
temp5.transform.GetComponent<Image>().sprite = grapple.itemSprite;
|
||||
//doesn't exists
|
||||
temp5.transform.GetComponentInChildren<TMPro.TextMeshProUGUI>().text = "E";
|
||||
//increment counter
|
||||
posTemp -= 200;
|
||||
}
|
||||
//glider
|
||||
if (stats.HasGlider == true)
|
||||
{
|
||||
GameObject temp6 = Instantiate(uiPrebab);
|
||||
//set parent as highlight
|
||||
temp6.transform.SetParent(boxHighlight.transform);
|
||||
temp6.name = Glide.itemName;
|
||||
temp6.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
temp6.transform.localRotation = Quaternion.identity;
|
||||
//due to low number, gonna hardcode this to be first
|
||||
temp6.transform.localPosition = new Vector3(100 + posTemp, 100);
|
||||
//set icon to ui icon
|
||||
temp6.transform.GetComponent<Image>().sprite = Glide.itemSprite;
|
||||
//doesn't exists
|
||||
temp6.transform.GetComponentInChildren<TMPro.TextMeshProUGUI>().text = "Hold Space";
|
||||
//increment counter
|
||||
posTemp -= 200;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,6 +130,7 @@ public class Pitfall : NetworkBehaviour
|
||||
character.GetComponentInChildren<NitroStateManager>().enabled = true;
|
||||
character.GetComponentInChildren<AerialStateManager>().enabled = true;
|
||||
character.GetComponentInChildren<OffenseStateManager>().enabled = true;
|
||||
character.GetComponentInChildren<CoolDown>().populatePlayerCanvas();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -38,8 +38,9 @@ public class SpawnManager : NetworkBehaviour {
|
||||
_runner = Instantiate(runnerPrefab, runnersSpawnPoints[runnersSpawned], Quaternion.Euler(0, -90, 0)).gameObject;
|
||||
//Recreate Inventory
|
||||
_runner.GetComponentInChildren<PlayerInventory>().UpdateEquips(playerData.pInv.NetworkItemList, this.gameObject.GetComponent<InventoryManager>().ItemDict);
|
||||
_runner.GetComponentInChildren<CoolDown>().populatePlayerCanvas();
|
||||
_runner.GetComponent<NetworkObject>().SpawnAsPlayerObject(NetworkManager.Singleton.LocalClientId, null, true);
|
||||
|
||||
|
||||
// Increment runners
|
||||
runnersSpawned++;
|
||||
}
|
||||
@@ -115,6 +116,7 @@ public class SpawnManager : NetworkBehaviour {
|
||||
List<string> itemList = itemsAsString.Split(',').ToList();
|
||||
|
||||
character.GetComponentInChildren<PlayerInventory>().UpdateEquips(itemList, this.gameObject.GetComponent<InventoryManager>().ItemDict);
|
||||
character.GetComponentInChildren<CoolDown>().populatePlayerCanvas();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -256,6 +256,7 @@ public class PauseMenu : NetworkBehaviour {
|
||||
character.GetComponentInChildren<NitroStateManager>().enabled = true;
|
||||
character.GetComponentInChildren<AerialStateManager>().enabled = true;
|
||||
character.GetComponentInChildren<OffenseStateManager>().enabled = true;
|
||||
character.GetComponentInChildren<CoolDown>().populatePlayerCanvas();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user