Sam Lantinga
3808553966
pixels don't need to be dynamically allocated
...
Added a dump_screen() function to assist with test failure diagnosis
2009-11-21 05:25:08 +00:00
Sam Lantinga
32188b63d3
SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
...
The semantics are that it reads the back buffer, and those pixels may not be available once SDL_RenderPresent() has happened.
2009-11-21 05:05:19 +00:00
Mike Gorchak
744dfa75a8
Support for UTF-8 text input has been added.
2009-11-20 14:42:40 +00:00
Mike Gorchak
b6c6b41bb5
1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
...
2. After each renderer test window recreation has been added.
2009-11-20 07:11:29 +00:00
Mike Gorchak
e7e2a01f50
Output last SDL error in case of test was failed.
2009-11-20 07:08:28 +00:00
Mike Gorchak
516d648ebd
RenderReadPixels and RenderWritePixels now work properly.
2009-11-20 07:07:41 +00:00
Mike Gorchak
ada6df0ab1
Deinitialization fixes, in case if QNXGF driver is not initialized properly.
2009-11-20 07:06:50 +00:00
Mike Gorchak
8a2f3c4aeb
Added support for generic getopt() function instead of getopt_long(). Because not all platforms have getopt_long().
2009-11-19 09:07:09 +00:00
Mike Gorchak
00648d42b4
Support for RendererReadPixels and RendererWritePixels has been added to photon renderer.
2009-11-19 08:44:07 +00:00
Sam Lantinga
e665ed1ee6
Mike Gorchak to Sam
...
Hello Sam!
You have reverted back my patches for OpenGL renderer :)
To reproduce an issue, compare graphics output while running these tests:
testdraw2 --renderer opengl --blend mask --cyclealpha
and
testdraw2 --renderer software --blend mask --cyclealpha
You will see, that software renderer output is different from opengl renderer output.
Thanks!
2009-11-19 08:02:00 +00:00
Sam Lantinga
287d2b84fc
Found a way to implement mask semantics in OpenGL
2009-11-19 05:33:41 +00:00
Sam Lantinga
98198245bc
Allow some variation in the pixel values to account for blending accuracy differences.
2009-11-19 05:06:01 +00:00
Sam Lantinga
abb42ffd01
Include the endpoint in the line we're drawing
2009-11-19 04:59:19 +00:00
Sam Lantinga
36c5366455
Adjust the vertices to be over the texel center.
2009-11-19 04:33:35 +00:00
Sam Lantinga
dce6c3f274
Fixed a bunch of bugs in the blit blend mode tests
2009-11-18 09:39:32 +00:00
Sam Lantinga
e671076c62
Use SDL's string and memory functions instead of stdlib
2009-11-18 09:28:35 +00:00
Sam Lantinga
3e539ff849
Implemented SDL_RenderReadPixels()/SDL_RenderWritePixels() for the dummy renderer.
...
This is helpful to validate the automated test suite, since this renderer is super simple and should always pass tests.
2009-11-18 09:20:01 +00:00
Sam Lantinga
9cc7fc361e
Don't add the OpenGL renderers for drivers that don't support OpenGL
2009-11-18 09:17:29 +00:00
Sam Lantinga
8259a10e12
Fixes for the automated rendering test
2009-11-18 09:07:13 +00:00
Sam Lantinga
46db19c1fd
If we explicitly request a driver, try to initialize it.
2009-11-18 08:54:13 +00:00
Sam Lantinga
9cc81118d2
Fixed GL_RenderReadPixels() - thanks Ryan!
2009-11-18 08:07:37 +00:00
Sam Lantinga
a9553c1c3d
First pass (untested) at RenderWritePixels()
2009-11-18 07:35:00 +00:00
Sam Lantinga
f07fad9ec7
Refactored to use render_loadTestFace()
2009-11-18 07:34:05 +00:00
Sam Lantinga
cacae661e6
Fixed endianness of the face image surface
2009-11-18 07:22:22 +00:00
Sam Lantinga
ae3824a9bf
Trying to figure out why the OpenGL tests are failing...
2009-11-18 06:15:44 +00:00
Sam Lantinga
754e60b870
Compare against the correct image
2009-11-18 06:15:21 +00:00
Sam Lantinga
c14ffddbcc
Debug info to help track down render test failures
2009-11-17 06:51:14 +00:00
Sam Lantinga
e306484919
Added missing return values
2009-11-17 06:50:29 +00:00
Sam Lantinga
6820ff5982
Fixed some bugs in the automated test suite, revealed by working SDL_RenderReadPixels()
2009-11-17 05:17:11 +00:00
Sam Lantinga
cd1a4a74e5
Scott to slouken
...
Heres the wiz patch and additional files. (I think I got everything)
2009-11-17 04:53:15 +00:00
Sam Lantinga
e024bcf596
Thank you automated tests (and bobbens!), fixed alpha blending for accuracy
2009-11-16 09:47:34 +00:00
Sam Lantinga
0b1a37f8ba
Fixed memory corruption in SW_RenderReadPixels()
2009-11-16 07:39:08 +00:00
Sam Lantinga
7a40c23469
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
...
This code still doesn't quite work yet. :)
2009-11-16 07:13:07 +00:00
Sam Lantinga
c12a32c64b
Added a utility function to convert blocks of pixels
2009-11-15 09:21:46 +00:00
Sam Lantinga
08efca1a63
Hmm, this isn't going to work, is it?
2009-11-15 08:01:34 +00:00
Sam Lantinga
1e8b087237
Work in progress: SDL_RenderReadPixels() should be implemented soon.
2009-11-15 08:01:07 +00:00
Sam Lantinga
06a7514a17
Work in progress on OpenGL ReadPixels/WritePixels interface
2009-11-15 04:58:03 +00:00
Sam Lantinga
b6a95db8fa
Updated for the new pixel format structure
2009-11-11 06:34:33 +00:00
Sam Lantinga
955c767ade
The docs directory doesn't exist anymore
2009-11-11 06:23:19 +00:00
Sam Lantinga
b66aacd5f4
Fixed gcc warning
2009-11-09 15:12:31 +00:00
Sam Lantinga
cb3902eb6c
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
2009-11-09 05:20:11 +00:00
Sam Lantinga
3ab0a5fe79
Fixed bug #878
...
Jack Jansen 2009-11-05 14:20:22 PST
I'm building "fat" SDL 1.3 libraries for MacOSX, but now I am running into the
issue that audio does not work on PowerPC macintoshes if you build the library
on an Intel.
The problem is that configure hard-codes the byteorder, which is then stored in
SDL_config.h
2009-11-09 04:13:51 +00:00
Sam Lantinga
30a9c47830
Fixed compile warning
2009-11-08 04:21:59 +00:00
Sam Lantinga
bc71d2180a
Skip renderers that fail to initialize
2009-11-08 04:16:42 +00:00
Sam Lantinga
6e27233506
Removed the separate static simulator target, all targets create libSDLiPhoneOS.a
...
Removed generic thread files, they shouldn't have been in there.
2009-11-02 07:57:51 +00:00
Sam Lantinga
151ef99620
Fixed bug #847
...
Roger Willcocks 2009-10-25 08:45:37 PDT
appDidFinishLaunching is triggered before all the setup's complete. The easiest
fix is to arrange for another event to be sent when it's really ready, and run
SDL_main from there. Ref.
http://blog.rightsprite.com/2008/11/iphone-applicationdidfinishlaunching.html
SDL-1.3.0-4563/src/video/uikit/SDL_uikitappdelegate.m:
- (void)postFinishLaunch {
/* run the user's application, passing argc and argv */
int exit_status = SDL_main(forward_argc, forward_argv);
/* free the memory we used to hold copies of argc and argv */
int i;
for (i=0; i<forward_argc; i++) {
free(forward_argv[i]);
}
free(forward_argv);
/* exit, passing the return status from the user's application */
exit(exit_status);
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle
mainBundle] resourcePath]];
[self performSelector:@selector(postFinishLaunch) withObject:nil
afterDelay:0.0];
2009-11-02 07:55:42 +00:00
Sam Lantinga
481ee1bb45
cpuid doesn't actually change the flags register
2009-10-30 05:02:47 +00:00
Sam Lantinga
57ae4fced1
Fixed bug #734
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Save and restore the PIC register %ebx/%rbx using push/pop instead of %edi/%rdi
2009-10-30 04:45:01 +00:00
Mike Gorchak
c39891d34a
Cursor hotspot fixes.
2009-10-29 09:20:50 +00:00
Sam Lantinga
ed1b37d2bc
Fixed compile error
2009-10-28 06:08:48 +00:00