Include the endpoint in the line we're drawing

This commit is contained in:
Sam Lantinga 2009-11-19 04:59:19 +00:00
parent 36c5366455
commit abb42ffd01

View File

@ -1128,6 +1128,11 @@ GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
data->glVertex2f(0.5f + x2, 0.5f + y2);
data->glEnd();
/* For some reason the second endpoint is skipped */
data->glBegin(GL_POINTS);
data->glVertex2f(0.5f + x2, 0.5f + y2);
data->glEnd();
return 0;
}