Don't add the OpenGL renderers for drivers that don't support OpenGL

This commit is contained in:
Sam Lantinga
2009-11-18 09:17:29 +00:00
parent 8259a10e12
commit 9cc7fc361e

View File

@@ -256,13 +256,14 @@ SDL_VideoInit(const char *driver_name, Uint32 flags)
}
/* The software renderer is always available */
for (i = 0; i < _this->num_displays; ++i) {
if (_this->GL_CreateContext) {
#if SDL_VIDEO_RENDER_OGL
SDL_AddRenderDriver(i, &GL_RenderDriver);
SDL_AddRenderDriver(i, &GL_RenderDriver);
#endif
#if SDL_VIDEO_RENDER_OGL_ES
SDL_AddRenderDriver(i, &GL_ES_RenderDriver);
SDL_AddRenderDriver(i, &GL_ES_RenderDriver);
#endif
}
if (_this->displays[i].num_render_drivers > 0) {
SDL_AddRenderDriver(i, &SW_RenderDriver);
}