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Don't add the OpenGL renderers for drivers that don't support OpenGL
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@@ -256,13 +256,14 @@ SDL_VideoInit(const char *driver_name, Uint32 flags)
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}
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/* The software renderer is always available */
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for (i = 0; i < _this->num_displays; ++i) {
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if (_this->GL_CreateContext) {
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#if SDL_VIDEO_RENDER_OGL
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SDL_AddRenderDriver(i, &GL_RenderDriver);
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SDL_AddRenderDriver(i, &GL_RenderDriver);
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES
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SDL_AddRenderDriver(i, &GL_ES_RenderDriver);
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SDL_AddRenderDriver(i, &GL_ES_RenderDriver);
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#endif
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}
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if (_this->displays[i].num_render_drivers > 0) {
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SDL_AddRenderDriver(i, &SW_RenderDriver);
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}
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