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https://github.com/yawut/SDL.git
synced 2026-08-22 16:55:29 -05:00
Trying to figure out why the OpenGL tests are failing...
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@@ -314,7 +314,7 @@ SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
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SDL_PROC_UNUSED(void, glRasterPos4s,
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(GLshort x, GLshort y, GLshort z, GLshort w))
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SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
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SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode))
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SDL_PROC(void, glReadBuffer, (GLenum mode))
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SDL_PROC(void, glReadPixels,
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(GLint x, GLint y, GLsizei width, GLsizei height,
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GLenum format, GLenum type, GLvoid * pixels))
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@@ -1273,13 +1273,16 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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} else if (pixel_format == SDL_PIXELFORMAT_INDEX1MSB) {
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data->glPixelStorei(GL_PACK_LSB_FIRST, 0);
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}
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data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
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data->glPixelStorei(GL_PACK_ROW_LENGTH,
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(pitch / bytes_per_pixel(pixel_format)));
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//data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
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//data->glPixelStorei(GL_PACK_ROW_LENGTH,
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// (pitch / bytes_per_pixel(pixel_format)));
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data->glReadBuffer(GL_FRONT);
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memset(pixels, 0xff, rect->h*pitch);
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data->glReadPixels(rect->x, rect->y+rect->h-1, rect->w, rect->h,
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format, type, pixels);
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#if 0
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/* Flip the rows to be top-down */
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length = rect->w * bytes_per_pixel(pixel_format);
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src = (Uint8*)pixels + (rect->h-1)*pitch;
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@@ -1292,6 +1295,7 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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SDL_memcpy(src, tmp, length);
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}
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SDL_stack_free(tmp);
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#endif
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return 0;
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}
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