Sam Lantinga
128821901c
Removing some more references to SDL 1.3
2012-01-22 17:26:45 -05:00
Eli Gottlieb
5e4e70b2bf
Working on Cocoa implementation.
2010-07-26 21:48:53 -04:00
Eli Gottlieb
1439b491f6
OK, it appears that dramatic hacks are not necessary to make Cocoa work...
2010-07-26 20:41:45 -04:00
Eli Gottlieb
7e388bf184
Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
2010-07-09 20:24:44 -04:00
Sam Lantinga
30e2589862
Migrated most of the TODO list to the SDL 1.3 Roadmap wiki
2010-02-01 02:52:19 +00:00
Sam Lantinga
a4d89ea6c5
Fixed compilation on iPhone
2010-01-21 16:12:24 +00:00
Sam Lantinga
aeb3d31334
Updated 1.2 revisions that need to be revisited
2010-01-10 09:16:46 +00:00
Sam Lantinga
787e704e24
Make it possible to slim SDL down quite a bit for people who just want OpenGL
2009-12-18 08:19:18 +00:00
Sam Lantinga
bb095c6df0
Added notes from e-mail on desktop window implementation
2009-12-15 02:16:01 +00:00
Sam Lantinga
708f44d4d1
Need to test the multi-draw APIs
2009-12-15 00:00:30 +00:00
Sam Lantinga
1ab0809779
minor notes to self
2009-12-12 00:07:26 +00:00
Sam Lantinga
f0366c3990
Reminder, add multiple icon sizes!
2009-10-07 04:32:04 +00:00
Sam Lantinga
91a34da553
Upgrading libtool didn't fix bug #499
2009-10-07 04:31:45 +00:00
Sam Lantinga
f301f1f1f9
Reminder to investigate upgrading libtool to fix bug #499
2009-09-29 06:33:33 +00:00
Sam Lantinga
12e04a0746
More TODO!
2009-09-24 15:20:11 +00:00
Sam Lantinga
542622dc4a
Added reminder to look into 2D vblank synchronization
2009-09-21 09:16:35 +00:00
Sam Lantinga
2a96e84434
CD-ROM support is so passé :)
2009-09-05 09:11:03 +00:00
Sam Lantinga
d705b73ca4
Added request for SDL handling the desktop background window
2009-08-07 09:44:40 +00:00
Sam Lantinga
1412877281
Add clipboard support to TODO list
2009-08-05 08:12:31 +00:00
Sam Lantinga
32a6f003ee
Added TODO for automated testing
2009-08-02 18:39:24 +00:00
Sam Lantinga
e55e6dea02
Reminder to implement landscape mode for iPhone
2009-05-07 12:50:55 +00:00
Sam Lantinga
cd8c60a6f6
Added a reminder for the jobs mailing list
2009-04-13 09:33:55 +00:00
Sam Lantinga
1e48145122
Missing API function
2009-02-27 09:39:39 +00:00
Sam Lantinga
4e38974403
Added reminder for shaped windows
2009-02-14 15:56:26 +00:00
Sam Lantinga
5ebf6fd4ba
Suggestion from the mailing list
2009-02-14 15:53:52 +00:00
Sam Lantinga
a29abef54f
We need to figure out whether we should handle events on foreign windows
2009-02-09 06:45:03 +00:00
Sam Lantinga
5d8a4b577f
2009-01-29 13:25:08 +00:00
Sam Lantinga
e10222fdfc
Implemented by Donny Viszneki
2009-01-06 04:33:57 +00:00
Sam Lantinga
29bef52fea
Added more info for precise waiting in SDL_WaitEvent()
2009-01-04 19:36:55 +00:00
Sam Lantinga
e1dad6623c
Implemented svn revision support
...
Added reminder about name -> scancode/keysym mapping
2009-01-04 17:30:00 +00:00
Sam Lantinga
d4d1de7fae
Added keyrepeat to the TODO list
2009-01-04 17:04:29 +00:00
Sam Lantinga
5cf853b024
Good ideas, added to the TODO list
2009-01-03 21:01:02 +00:00
Sam Lantinga
1e028713c2
Added a few things to the TODO list.
...
Unit testing is becoming more and more important the more features are added
and the more combinations of factors there are to test.
2009-01-03 07:23:11 +00:00
Sam Lantinga
70c5fc2a97
Icons with translucency are implemented
...
Reminder to finish off multi-display support
2009-01-03 07:16:57 +00:00
Sam Lantinga
c6b2499d3c
There are still 8-bit applications that can take advantage of these (like Diablo 2)
2009-01-02 16:38:31 +00:00
Sam Lantinga
88d8f755cb
Maybe add a timeout for SDL_WaitEvent()
2009-01-02 16:06:29 +00:00
Sam Lantinga
02ae0f6a07
It's probably not worth pushing palettized textures. The memory optimization
...
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
2009-01-02 09:27:36 +00:00
Sam Lantinga
857d7ff338
Now that we don't have to worry about 8-bit displays, maybe we can add alpha
...
to the palette entries?
2009-01-02 09:14:55 +00:00
Sam Lantinga
caa1ee30ac
Bye bye PseudoColor! :)
2009-01-02 09:12:21 +00:00
Sam Lantinga
c90a814d48
Ryan doesn't like hung programs to lock up his system. Silly, huh?
2009-01-02 09:04:31 +00:00
Sam Lantinga
9f35181036
Fixed DirectColor visual window creation problem
2009-01-01 18:58:26 +00:00
Sam Lantinga
2bf6c05665
Windows line drawing support is implemented
2009-01-01 18:49:43 +00:00
Sam Lantinga
9d38eab29a
Don't forget OpenGL 3.0 support
2008-12-25 05:39:54 +00:00
Sam Lantinga
c23e998d2d
Need diagonal line clipping
2008-12-23 02:39:03 +00:00
Sam Lantinga
7ba47374bc
/* FIXME FIXME FIXME
...
* Window creation fails in the colormap code on DirectColor visuals:
* XA_RGB_BEST_MAP not found and could not be created
* I'm disabling this for now until Bob can look at it. We don't need
* it until we implement the gamma fading using DirectColor RGB ramps
*/
2008-12-22 04:58:35 +00:00
Sam Lantinga
94e70de686
Date: Fri, 19 Dec 2008 20:17:35 +0100
...
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
2008-12-20 12:00:00 +00:00
Sam Lantinga
f0d933f425
Reminder to implement icon support
2008-12-19 04:42:18 +00:00
Sam Lantinga
ca75771ea7
Updated TODO list
2008-12-13 04:11:24 +00:00
Sam Lantinga
7b22359c71
Updated TODO list
2008-12-10 08:39:00 +00:00
Sam Lantinga
21695e01dc
Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
2008-11-17 18:50:50 +00:00