Kurt
d930b02489
Show buildings/plaza on field item editor
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Building sizes not to scale, but should assist in representing layout for now
Extract terrain color to separate class
2020-05-01 16:46:38 -07:00
Kurt
b02d064678
Add treasure trawler enumeration
2020-05-01 10:24:04 -07:00
Kurt
b203cd782a
Fix bbs structlayout, Add getter for bulletin
2020-04-30 23:42:34 -07:00
Kurt
6abae6dd87
Rename properties to match disassembled internal names
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Revise offset values to read from the struct's location within the parent object.
2020-04-30 23:13:41 -07:00
Kurt
ca0545809c
Add bulletin board logic
2020-04-30 23:12:58 -07:00
Kurt
493124d74a
Remove unnecessary parenthesis
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compiler suggestion
2020-04-30 23:12:32 -07:00
Kurt
581b482538
Add hotkey to import and skip over filled slots
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Closes #143
2020-04-30 14:18:29 -07:00
Kurt
2fe31b6e4a
Translate message strings when changing language
2020-04-30 13:19:04 -07:00
CXM
f70f101379
add readmes for other languages ( #142 )
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Note to others:
Please don't localize it to every language imaginable. Only for those that are supported by the program.
2020-04-29 23:08:00 -07:00
CXM
3908a6aa06
Add zhs/zht to DevUtil & lang fix ( #141 )
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* Fix zh-TW menu bug
* fix missing text item to each lang
* add zhs & zht to DevUtil
* add new strings
2020-04-29 21:16:55 -07:00
Kurt
f71854ac5f
Add more flower flags
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click on the Days label to set all flags, hold alt to clear all flags instead.
2020-04-29 18:54:28 -07:00
CXM
efbe190a61
Split & fix Chinese to Simplified / Traditional Chinese ( #137 )
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* Split & fix Chinese to Simplified / Traditional Chinese
* Fix Traditional Chinese missing item
2020-04-29 12:04:19 -07:00
Kurt
ccc28e4f1d
Add more flower value editing
2020-04-29 11:35:23 -07:00
Kurt
33b9e7f170
Show terrain map behind field item view
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Adds a transparency slider to have the field items fade so you can see the underlying terrain tile.
Not really optimized (allocates every time), but it should be fine for now.
Make the None item transparent, so that the entire map bleeds through (clear clarity).
2020-04-28 21:08:57 -07:00
Kurt
8808eadb20
Remove enum tostring call for tile color fetch
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lighten road colors on higher elevation
0.5->0.6 for 20% darker cliff edges
2020-04-28 19:17:05 -07:00
Kurt
6bb54264e8
Show roads as brown
2020-04-27 11:23:35 -07:00
Kurt
38c4764967
Add more documentation for tile editing
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035af51911/savefile/save_schema_131080_131078_pseudoC.h (L1400)
Closes #129
2020-04-27 10:40:35 -07:00
Kurt
beb4e8111a
Add pocket/bag count
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Rename Pocket1/Pocket2 to Bag/Pocket respectively (bag is slots21-40)
2020-04-26 21:11:11 -07:00
Kurt
2b9d8b0c7a
De-clutter: Group some buttons into dropdown buttons
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Move player house dump to subform
Not sure how to associate player -> playerhouse; for now, we'll just assume they're ordered the same way.
2020-04-26 20:45:41 -07:00
Kurt
01ae4793c9
Add player house editor
2020-04-26 20:29:39 -07:00
Kurt
839e1a3f14
Add unit test for item injection validation
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Check the other bind list too
don't bother checking that a bound index actually exists in the item pocket
2020-04-26 18:58:13 -07:00
Kurt
f28a544604
Finalize the verification logic for inventory
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Move the ValidateEnabled check to the top to completely disable validation -- it is recommended to actually use the validation. This should work perfectly for everyone, assuming you haven't corrupted the region we're validating.
Game data structure stores as follows:
Item[20] bag;
u32 bagCount;
sbyte[20] binds;
Item[20] pocket;
u32 pocketCount;
sbyte[20] binds;
count is 0,10,20 depending on unlocked, and binding is -1 or 0-7 depending on where the item is bound (item quick use wheel)
2020-04-26 18:37:51 -07:00
Kurt
de6190ed79
Improve error message for bad encrypted int
2020-04-26 18:30:23 -07:00
Fede Capece
ce5706be90
Italian translation ( #126 )
2020-04-26 15:19:23 -07:00
Der Chien
024b4c440d
Add Chinese Translation for GUI ( #123 )
2020-04-26 08:24:05 -07:00
Kurt
214638ce2c
Add skip exterior for terrain set all
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https://github.com/kwsch/NHSE/issues/122#issuecomment-619472394
2020-04-25 21:40:34 -07:00
Kurt
b3629e9049
Name f8 watered
2020-04-25 14:51:48 -07:00
Kurt
b133cc72cb
Add flower flags
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Closes #117
2020-04-25 14:24:52 -07:00
Kurt
56f48be173
Save current villager before opening house list
2020-04-24 10:30:18 -07:00
Kurt
9b7ff912b8
Add give all art for received items
2020-04-24 10:30:04 -07:00
Kurt
9d0c169a7f
Label v1/v2
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https://github.com/Treeki/CylindricalEarth/blob/master/specs_120.py#L674-L707
2020-04-23 17:29:06 -07:00
Kurt
4efbb00b4e
Add pro design r/w
2020-04-23 17:09:52 -07:00
Kurt
776bc030fe
Move design pattern to subform
2020-04-23 16:30:39 -07:00
Kurt
d4be030294
Update Editor.cs
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#98
2020-04-23 14:44:40 -07:00
Kurt
4610b55ed7
Update translatable list
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Remove unused form
2020-04-23 13:42:33 -07:00
Kurt
9e50b114ed
Update GameStrings.cs
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Closes #107
2020-04-23 10:23:41 -07:00
Kurt
6150d9e03d
Localize villager names
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ezpz
throw in the special villager names at the end, cuz why not
2020-04-23 09:33:42 -07:00
Kurt
6881289acd
Save & reload selected language
2020-04-23 09:22:46 -07:00
Kurt
a6c81174a8
Fix localization add
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oops
2020-04-23 09:21:37 -07:00
Kurt
0ef3811fc2
Merge branch 'master' of https://github.com/kwsch/NHSE
2020-04-23 09:14:29 -07:00
Kurt
48977eefa8
Add other localizations
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Need to make a dump method for villager names so that those get localized
2020-04-23 09:14:18 -07:00
Iván García
c8da08b89f
Added Spanish Translation for Software. ( #100 )
2020-04-23 09:13:50 -07:00
Kurt
7e736f4a46
Enhance dump for lifesupportachievements
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Closes #101 ; updates dumper to use the correct off-by-one and adds a bunch of extra documentation values
I'm sure the thresholds are dumpable, but I don't think they're enforced maximums (future milestone additions)
ty @CanoeHope !
2020-04-23 08:40:45 -07:00
Kurt
94c141393f
Reload displayed object on import
2020-04-22 23:43:12 -07:00
Kurt
f49d223e7b
Indirectly get villager name
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Villager[Index] != Villager that inhabits House[Index]
Closes #99
2020-04-22 23:22:06 -07:00
Archit Date
c36fe4cd22
update pouch offset in default settings
2020-04-23 13:32:29 +08:00
Archit Date
1460725cf0
Merge branch 'master' of https://github.com/kwsch/NHSE
2020-04-23 13:28:54 +08:00
Archit Date
e626c93916
update default pocket offset
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for live injection
2020-04-23 13:28:39 +08:00
Kurt
7a78154ed6
Add trycatch for player bmp loading
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Closes #98
2020-04-22 22:28:26 -07:00
Kurt
6f4d9e163c
Update translations
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Now includes the villager usercontrol in the editor form
2020-04-22 22:12:18 -07:00