mirror of
https://github.com/kwsch/NHSE.git
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Split & fix Chinese to Simplified / Traditional Chinese (#137)
* Split & fix Chinese to Simplified / Traditional Chinese * Fix Traditional Chinese missing item
This commit is contained in:
parent
ccc28e4f1d
commit
efbe190a61
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@ -29,9 +29,12 @@
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<None Remove="Resources\text\ko\MessageStrings_ko.txt" />
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<None Remove="Resources\text\ko\text_item_ko.txt" />
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<None Remove="Resources\text\ko\text_villager_ko.txt" />
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<None Remove="Resources\text\zh\MessageStrings_zh.txt" />
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<None Remove="Resources\text\zh\text_item_zh.txt" />
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<None Remove="Resources\text\zh\text_villager_zh.txt" />
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<None Remove="Resources\text\zhs\MessageStrings_zhs.txt" />
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<None Remove="Resources\text\zhs\text_item_zhs.txt" />
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<None Remove="Resources\text\zhs\text_villager_zhs.txt" />
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<None Remove="Resources\text\zht\MessageStrings_zht.txt" />
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<None Remove="Resources\text\zht\text_item_zht.txt" />
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<None Remove="Resources\text\zht\text_villager_zht.txt" />
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</ItemGroup>
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<ItemGroup>
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@ -57,9 +60,12 @@
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<EmbeddedResource Include="Resources\text\ko\MessageStrings_ko.txt" />
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<EmbeddedResource Include="Resources\text\ko\text_item_ko.txt" />
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<EmbeddedResource Include="Resources\text\ko\text_villager_ko.txt" />
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<EmbeddedResource Include="Resources\text\zh\MessageStrings_zh.txt" />
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<EmbeddedResource Include="Resources\text\zh\text_item_zh.txt" />
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<EmbeddedResource Include="Resources\text\zh\text_villager_zh.txt" />
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<EmbeddedResource Include="Resources\text\zhs\MessageStrings_zhs.txt" />
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<EmbeddedResource Include="Resources\text\zhs\text_item_zhs.txt" />
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<EmbeddedResource Include="Resources\text\zhs\text_villager_zhs.txt" />
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<EmbeddedResource Include="Resources\text\zht\MessageStrings_zht.txt" />
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<EmbeddedResource Include="Resources\text\zht\text_item_zht.txt" />
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<EmbeddedResource Include="Resources\text\zht\text_villager_zht.txt" />
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</ItemGroup>
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</Project>
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28
NHSE.Core/Resources/text/zhs/MessageStrings_zhs.txt
Normal file
28
NHSE.Core/Resources/text/zhs/MessageStrings_zhs.txt
Normal file
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@ -0,0 +1,28 @@
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MsgBackupCreateLocation=NHSE can perform automatic backups if you create a folder with the name '{0}' in the same folder as the executable。
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MsgBackupCreateQuestion=您希望NHSE自动备份您的存档吗?
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MsgDataSizeMismatchImport=导入的文件尺寸(0x{0:X})和必要的文件尺寸(0x{1:X})不匹配。
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MsgDataSizeMismatchRAM=读取大小 (0x{0:X}) != 写入大小 (0x{1:X})。
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MsgDataDidNotOriginateFromHost_0=导入的数据不是来自Villager0 ({0})的数据。
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MsgAskUpdateValues=更新数值?
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MsgAskContinue=继续?
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MsgAskWriteAnyway=强行写入?
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MsgAskExportResultToClipboard=导出结果到剪贴板?
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MsgCanceling=取消中:
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MsgInvalidHexValue=无效的16进制值。
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MsgImportDirectoryDoesNotExist=文件夹不存在!
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MsgNoPictureLoaded=没有图片被导入。
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MsgSaveDataImportFail=无法打开包含存档的文件夹。
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MsgSaveDataImportSuggest=试着剪切到其他位置然后再打开。
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MsgSaveDataExportSuccess=已保存全部存档!
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MsgSaveDataExportFail=无法将文件保存到其原始位置。
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MsgSaveDataHashesValid=哈希校验失败。
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MsgSaveDataSizeMismatch=存档大小似乎不正确。
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MsgMoveOut=您想赶走这个村民吗?
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MsgMoveOutSuggest=如果是, 把 Event Flag (024 - ForceMoveOut) 设定为 1 村民就会被游戏自动赶走。
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MsgFieldItemRemoveAsk=确定要删除 {0} 吗?
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MsgFieldItemRemoveNone=没有删除(未找到)。
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MsgFieldItemRemoveCount=从地图中删除了 {0} 。
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MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called to Read/Write。
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MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console。 Your console must be on the same network as the PC running this program。
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MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0?
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MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map?
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12984
NHSE.Core/Resources/text/zht/text_item_zht.txt
Normal file
12984
NHSE.Core/Resources/text/zht/text_item_zht.txt
Normal file
File diff suppressed because it is too large
Load Diff
459
NHSE.Core/Resources/text/zht/text_villager_zht.txt
Normal file
459
NHSE.Core/Resources/text/zht/text_villager_zht.txt
Normal file
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@ -0,0 +1,459 @@
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ant00 阳明
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ant01 阿诚
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ant02 佩希
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ant03 有美
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ant06 贵妃
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ant08 小雅
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ant09 安东尼
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bea00 太平
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bea01 丹丹
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bea02 铁熊
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bea03 朝阳
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bea05 巴克思
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bea06 爪爪
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bea07 恋恋
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bea08 妮雅
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bea09 穆穆
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bea10 瑞秋
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bea11 大功
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bea12 恰咪
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bea13 熊大叔
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bea14 熊战士
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bea15 糖果
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brd00 阿燕
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brd01 喳喳
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brd02 凤尾
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brd03 叽叽
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brd04 纪诺
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brd05 丽婷
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brd06 李彻
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brd08 小酒窝
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brd11 余板
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brd15 摔角鸦
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brd16 赵奇
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brd17 文雄
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brd18 周之翔
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bul00 施万德
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bul01 罗迪欧
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bul03 毛乐时
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bul05 罗宋
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bul07 大常
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bul08 卢尔曼
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cat00 阿判
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cat01 圆圆
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cat02 彭花
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cat03 奥莉
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cat04 余子酱
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cat05 纯纯
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cat06 尔光
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cat07 小玉
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cat08 仁平
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cat09 戈伍纪
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cat10 阿一
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cat11 珍珍
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cat12 小虎
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cat13 男子汗
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cat14 朱古莉
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cat15 阿邦
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cat16 莎莎
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cat17 美佳
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cat18 柠檬娜
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cat19 艳后
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cat20 茶茶
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cat21 巧巧
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cat23 杰克
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cbr00 娃娃
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cbr01 小枫
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cbr02 蓬蓬
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cbr03 阿钦
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cbr04 艾德豪
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cbr05 玩具熊
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cbr06 嘉弼
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cbr07 宪雄
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cbr09 毕克萝
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cbr10 樱桃
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cbr13 阿妹
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cbr14 佳敏
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cbr15 胖达
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cbr16 阿西
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cbr17 然姐
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cbr18 玛丁
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cbr19 美玲
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chn00 肯肯
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chn01 沛希
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chn02 黄金鸡
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chn05 陶米咕
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chn09 咏旋
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chn10 帕塔雅
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chn11 金阁
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chn12 凯西
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chn13 乌骨鸡
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cow00 阿排
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cow01 牧牧
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cow06 晨曦
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cow07 玉兰
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crd00 阿泥
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crd01 鳄罗思
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crd02 丰年
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crd04 大和
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crd06 海德
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crd07 爱莉
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crd08 阿龙
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der00 音音
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der01 小健
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der02 森森
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der03 布鹿斯
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der04 娣雅
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der05 汤姆
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der06 洁西卡
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der07 彼得
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der08 倪家莉
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der09 查克
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der10 雀儿喜
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dog00 牛奶糖
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dog01 约翰
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dog02 大吉
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dog03 罗宾
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dog04 阿富
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dog05 傅兰
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dog06 阿笨
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dog07 香草
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dog08 珮琳
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dog09 麻蓉
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dog10 贝果
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dog14 金牌
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dog15 文字烧
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dog16 小八
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dog17 花娜
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dog18 包伯
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duk00 皮蛋
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duk01 李察
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duk02 爱哭鬼
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duk03 安妮
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duk04 球藻
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duk05 海苔裴
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duk06 苏米
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duk07 小鲔
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duk08 阿坊
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duk09 肥肝
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duk10 阿守
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duk11 卿德
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duk12 米兰达
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duk13 番茄酱
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duk15 素返真
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duk16 亚美
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duk17 何童
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elp00 露露
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elp01 巨巨
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elp02 阿三
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elp03 艾勒芬
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elp04 莎莉
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elp05 保罗
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elp06 大大
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elp07 泡芙
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elp09 阿原
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elp10 茉莉
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elp11 啡卡
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elp12 庞克斯
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flg00 雷妮
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flg01 锵锵
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flg02 江适
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flg03 迷仔
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flg04 毒仔
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flg05 山姆
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flg06 剪刀
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flg07 阿刻
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flg09 阿田
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flg10 春卷
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flg11 吸管
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flg12 青呱
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flg13 翡翠
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flg15 嘉俊
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flg16 林妲
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flg17 太子
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flg18 小睫
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flg19 亨利
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goa00 雪儿
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goa01 墨墨
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goa02 亚星
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goa04 比利
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goa06 班长
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goa07 文青
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goa08 芭芭拉
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goa09 雷姆
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gor00 阿朗
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gor01 哑铃
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gor02 万泰
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gor04 壮壮
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gor05 空空
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gor07 吴紫眉
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gor08 阿保
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gor09 阿四
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gor10 史奈鲁
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gor11 莉拉
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ham00 哈姆
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ham01 苹果
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ham02 麦麦
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ham03 米米
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ham04 安安
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ham05 子墨
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ham06 雪美
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ham07 小仓
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hip00 孔在来
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hip02 曹珂
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hip03 豆沙
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hip04 贾宝为
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hip05 艾咪
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hip08 欧世豪
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hip09 戴维
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hrs00 威亚
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hrs01 圣萝
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hrs02 草斑娜
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hrs03 酥饼
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hrs04 黑马
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hrs05 马星星
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hrs06 马誉
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hrs07 小铀
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hrs08 小薰
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hrs09 舒芙蕾
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hrs10 笛笛
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hrs11 安索尼
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hrs12 小冈
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hrs13 朱黎
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hrs16 雷哈娜
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kal00 尤嘉莉
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kal01 莫儿
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kal02 阿得
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kal03 思颖
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kal04 钢锁
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kal05 阿栗
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kal08 简培菈
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kal09 敖志明
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kal10 罗奇
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kgr00 缝缝
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kgr01 亚莎
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kgr02 妈咪
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kgr05 童儿
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kgr06 希薇亚
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kgr08 袋钢
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kgr09 麦克
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kgr10 玛莉亚
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lon00 莫敬
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lon01 皇狮
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lon02 晴天
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lon04 老狮
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lon06 李克
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lon07 亚瑟
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lon08 赖恩睿
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mnk01 七七
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mnk02 远仁
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mnk03 四月
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mnk04 皮猴
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mnk05 孟琪
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mnk06 天佑
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mnk07 雪莉
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mnk08 德里
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mus00 杜美
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mus01 韭菜
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mus02 贝拉
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mus03 西瓜皮
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mus04 和平
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mus05 阿将
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mus08 甘油
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mus09 悄俊
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mus10 罗萱儿
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mus12 茜蓝
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mus14 阿聘
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mus15 丸子
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mus16 如意
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mus17 小啾
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mus18 起司
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ocp00 张瑜
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ocp01 章立娜
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ocp02 章丸丸
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ost00 果果
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ost01 仙仙
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ost02 小岚
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ost03 鹤兹
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ost05 朱莉亚
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ost06 朱禄
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ost07 凯恩
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ost08 小偲
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ost09 胡拉拉
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ost10 火鸟
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pbr00 阿波罗
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pbr01 安地斯
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pbr02 谢博强
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pbr03 继光
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pbr05 安谷斯
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pbr06 浩克
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pbr07 银阁
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pbr08 法兰克
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pbr09 蒂芬妮
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pgn00 欧若拉
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pgn01 企鹅达
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pgn02 罗斯
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pgn03 达满
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pgn04 谢宾娜
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pgn05 宝拉
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pgn06 哈奇
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pgn09 竹轮
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pgn10 秀益
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pgn11 花寿司
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pgn12 伏特
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pgn13 蕾拉
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pgn14 冰莎
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pig00 胜利
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pig01 嘟嘟
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pig02 古烈
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pig03 阿猪
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pig04 露西
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pig05 肉肉
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pig08 博士
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pig09 达利
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pig10 玛格
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pig11 千惠
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pig13 小芽
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pig14 豚皇
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pig15 伊比利
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pig16 布兰妮
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pig17 古乃欣
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rbt00 莉莉安
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rbt01 玛莎
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rbt02 仰韶
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rbt03 百川
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rbt04 猛兔
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rbt05 珮琪
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rbt06 罗塔
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rbt07 大姐头
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rbt08 儒林
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rbt09 月兔
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rbt10 阿飞
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rbt11 阿醋
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rbt12 法蓝琪
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rbt13 克莉琪
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rbt14 风杰
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rbt15 桑托斯
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rbt16 巧蔻
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rbt17 妙妙
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rbt18 阿甘
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rbt19 蜜拉
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rbt20 咚比
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rhn00 阿足
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rhn01 梦梦
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rhn02 阿蹲
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rhn04 光雄
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rhn07 草莓
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rhn08 柴姐
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shp00 绵绵
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shp01 华尔滋
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shp02 毛海儿
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shp03 毡毡
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shp04 爱睦
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shp07 梅丽诺
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shp08 贾洛斯
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shp09 雪花
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shp10 阿司
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shp11 温蒂
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shp12 彭澎
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shp13 皮耶罗
|
||||
shp14 彩星
|
||||
shp15 茶茶丸
|
||||
squ00 小桃
|
||||
squ01 小影
|
||||
squ02 瑞奇
|
||||
squ03 雷贝嘉
|
||||
squ04 咬咬
|
||||
squ05 阿二
|
||||
squ06 贾萝琳
|
||||
squ07 拉拉米
|
||||
squ08 闪电
|
||||
squ09 小敏
|
||||
squ10 嘉治
|
||||
squ11 小芹
|
||||
squ13 娜塔丽
|
||||
squ14 孟珮
|
||||
squ15 软糖
|
||||
squ16 克栗斯
|
||||
squ17 小润
|
||||
squ18 艾栗丝
|
||||
tig00 朱穆朗
|
||||
tig01 戈麦斯
|
||||
tig02 谷丰
|
||||
tig03 卢姿
|
||||
tig04 阿彪
|
||||
tig05 马丽莲
|
||||
tig06 小雪
|
||||
wol00 施傅
|
||||
wol01 潘奇隆
|
||||
wol02 罗博
|
||||
wol03 毕安卡
|
||||
wol04 阿研
|
||||
wol05 冰冰
|
||||
wol06 史培亚
|
||||
wol08 范妮沙
|
||||
wol09 百合
|
||||
wol10 李可
|
||||
wol12 莫妮卡
|
||||
alp 健兆
|
||||
alw 莉咏
|
||||
bev 俞正
|
||||
bey 俞司廷
|
||||
boa 曹谷
|
||||
boc 曹卖
|
||||
bpt 星薇
|
||||
chm 龙山先生
|
||||
chy 龙克斯
|
||||
cml 骆岚
|
||||
dga 警察叔叔
|
||||
dgb 警察叔叔
|
||||
doc 陆德里
|
||||
dod 莫里
|
||||
fox 狐利
|
||||
fsl 博陆恩
|
||||
grf 葛瑞斯
|
||||
gstA 幽幽
|
||||
gstB 幽幽
|
||||
gul 吕游
|
||||
hgc 绵儿
|
||||
hgh 绢儿
|
||||
hgs 麻儿
|
||||
kpg 阿玉婆婆
|
||||
kpm 沽玉
|
||||
kpp 航平
|
||||
kps 沽沽
|
||||
lom 咪露
|
||||
mka 无脸猫
|
||||
mnk 车长叔叔
|
||||
mob 开关叔叔
|
||||
mol 电源叔叔
|
||||
otg 巧美
|
||||
ott 阿本先生
|
||||
owl 傅达
|
||||
ows 傅珂
|
||||
pck 阿欢
|
||||
pge 老板
|
||||
pkn 南瓜王
|
||||
plk 宋信子
|
||||
plm 宋信美
|
||||
plo 程信雄
|
||||
poo 刀丽茹
|
||||
pyn 蹦蹦
|
||||
rcm 豆狸
|
||||
rco 狸克
|
||||
rct 粒狸
|
||||
rei 铃铃鹿
|
||||
seo 阿獭
|
||||
skk 薛革
|
||||
slo 然然
|
||||
spn 巴猎
|
||||
sza 西施惠
|
||||
szo 西施德
|
||||
tap 梦美
|
||||
tkkA K.K.
|
||||
tkkB DJ KK
|
||||
ttlA 寿伯
|
||||
tuk 富蓝
|
||||
upa 笑匠
|
||||
wrl 海项
|
||||
xct 陌陌
|
||||
|
|
@ -22,7 +22,7 @@ public static int GetLanguageIndex(string lang)
|
|||
/// <summary>
|
||||
/// Language codes supported for loading string resources
|
||||
/// </summary>
|
||||
private static readonly string[] LanguageCodes = { "en", "jp", "de", "es", "fr", "it", "ko", "zh" };
|
||||
private static readonly string[] LanguageCodes = { "en", "jp", "de", "es", "fr", "it", "ko", "zhs", "zht" };
|
||||
|
||||
public static string[] GetStrings(string ident, string lang, string type = "text")
|
||||
{
|
||||
|
|
|
|||
208
NHSE.WinForms/Properties/Resources.Designer.cs
generated
208
NHSE.WinForms/Properties/Resources.Designer.cs
generated
|
|
@ -1,10 +1,10 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
|
@ -13,12 +13,12 @@ namespace NHSE.WinForms.Properties {
|
|||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// 一个强类型的资源类,用于查找本地化的字符串等。
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
|
|
@ -33,7 +33,7 @@ internal class Resources {
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// 返回此类使用的缓存的 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
|
|
@ -47,8 +47,8 @@ internal class Resources {
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// 重写当前线程的 CurrentUICulture 属性
|
||||
/// 重写当前线程的 CurrentUICulture 属性。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
|
|
@ -61,7 +61,7 @@ internal class Resources {
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
|
||||
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Icon icon {
|
||||
get {
|
||||
|
|
@ -71,24 +71,23 @@ internal class Resources {
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to AcreEditor=Acre Editor
|
||||
/// 查找类似 AcreEditor=Acre Editor
|
||||
///ActivityEditor=Record Editor
|
||||
///BuildingEditor=Building Editor
|
||||
///FieldItemEditor=Field Item Editor
|
||||
///FlagEditor=Flag Editor
|
||||
///ItemReceivedEditor=Received Item List Editor
|
||||
///PatternEditor=Pattern Editor
|
||||
///PatternEditorPRO=Pro Design Editor
|
||||
///PlayerItemEditor=Inventory Editor
|
||||
///SimpleHexEditor=RAM Edit
|
||||
///SingleObjectEditor=Property Editor
|
||||
///SysBotRAMEdit=SysBotUI
|
||||
///SysBotUI=SysBotUI
|
||||
///TerrainEditor=Terrain Editor
|
||||
///VillagerHouseEditor=Villager House Editor
|
||||
///AcreEditor.B_Cancel=Cancel
|
||||
///AcreEditor.B_Export=Export
|
||||
///AcreEditor.B_Import=Import
|
||||
///AcreEditor.B_Save=Save
|
||||
///AcreEditor.L_AcreList=Name Table:
|
||||
///AcreEditor.L_Hovered=Hovered
|
||||
///Activi [rest of string was truncated]";.
|
||||
///AcreEditor.B_E [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string lang_de {
|
||||
get {
|
||||
|
|
@ -97,24 +96,23 @@ internal class Resources {
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to AcreEditor=Acre Editor
|
||||
/// 查找类似 AcreEditor=Acre Editor
|
||||
///ActivityEditor=Record Editor
|
||||
///BuildingEditor=Building Editor
|
||||
///FieldItemEditor=Field Item Editor
|
||||
///FlagEditor=Flag Editor
|
||||
///ItemReceivedEditor=Received Item List Editor
|
||||
///PatternEditor=Pattern Editor
|
||||
///PatternEditorPRO=Pro Design Editor
|
||||
///PlayerItemEditor=Inventory Editor
|
||||
///SimpleHexEditor=RAM Edit
|
||||
///SingleObjectEditor=Property Editor
|
||||
///SysBotRAMEdit=SysBotUI
|
||||
///SysBotUI=SysBotUI
|
||||
///TerrainEditor=Terrain Editor
|
||||
///VillagerHouseEditor=Villager House Editor
|
||||
///AcreEditor.B_Cancel=Cancel
|
||||
///AcreEditor.B_Export=Export
|
||||
///AcreEditor.B_Import=Import
|
||||
///AcreEditor.B_Save=Save
|
||||
///AcreEditor.L_AcreList=Name Table:
|
||||
///AcreEditor.L_Hovered=Hovered
|
||||
///Activi [rest of string was truncated]";.
|
||||
///AcreEditor.B_E [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string lang_en {
|
||||
get {
|
||||
|
|
@ -123,22 +121,21 @@ internal class Resources {
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to AcreEditor=Editor de Acres
|
||||
/// 查找类似 AcreEditor=Editor de Acres
|
||||
///ActivityEditor=Editor de Actividad
|
||||
///BuildingEditor=Editor de Edificios
|
||||
///FieldItemEditor=Editor de Objetos (Terreno)
|
||||
///FlagEditor=Editor de Flags
|
||||
///ItemReceivedEditor=Editor de Objetos Recibidos
|
||||
///PatternEditor=Pattern Editor
|
||||
///PatternEditorPRO=Pro Design Editor
|
||||
///PlayerItemEditor=Inventory Editor
|
||||
///SimpleHexEditor=Editor de RAM
|
||||
///SingleObjectEditor=Property Editor
|
||||
///SysBotRAMEdit=SysBotUI
|
||||
///SysBotUI=SysBotUI
|
||||
///TerrainEditor=Editor de Terreno
|
||||
///VillagerHouseEditor=Editor de Casas (Ciudadanos)
|
||||
///AcreEditor.B_Cancel=Cancelar
|
||||
///AcreEditor.B_Export=Exportar
|
||||
///AcreEditor.B_Import=Importar
|
||||
///AcreEditor.B_Save=Guardar
|
||||
///AcreEditor.L_Acre [rest of string was truncated]";.
|
||||
///VillagerHouseEditor=Editor de Casas (Ciudadanos [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string lang_es {
|
||||
get {
|
||||
|
|
@ -147,24 +144,23 @@ internal class Resources {
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to AcreEditor=Acre Editor
|
||||
/// 查找类似 AcreEditor=Acre Editor
|
||||
///ActivityEditor=Record Editor
|
||||
///BuildingEditor=Building Editor
|
||||
///FieldItemEditor=Field Item Editor
|
||||
///FlagEditor=Flag Editor
|
||||
///ItemReceivedEditor=Received Item List Editor
|
||||
///PatternEditor=Pattern Editor
|
||||
///PatternEditorPRO=Pro Design Editor
|
||||
///PlayerItemEditor=Inventory Editor
|
||||
///SimpleHexEditor=RAM Edit
|
||||
///SingleObjectEditor=Property Editor
|
||||
///SysBotRAMEdit=SysBotUI
|
||||
///SysBotUI=SysBotUI
|
||||
///TerrainEditor=Terrain Editor
|
||||
///VillagerHouseEditor=Villager House Editor
|
||||
///AcreEditor.B_Cancel=Cancel
|
||||
///AcreEditor.B_Export=Export
|
||||
///AcreEditor.B_Import=Import
|
||||
///AcreEditor.B_Save=Save
|
||||
///AcreEditor.L_AcreList=Name Table:
|
||||
///AcreEditor.L_Hovered=Hovered
|
||||
///Activi [rest of string was truncated]";.
|
||||
///AcreEditor.B_E [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string lang_fr {
|
||||
get {
|
||||
|
|
@ -173,24 +169,22 @@ internal class Resources {
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to AcreEditor=Acre Editor
|
||||
///ActivityEditor=Record Editor
|
||||
///BuildingEditor=Building Editor
|
||||
///FieldItemEditor=Field Item Editor
|
||||
///FlagEditor=Flag Editor
|
||||
///ItemReceivedEditor=Received Item List Editor
|
||||
///SimpleHexEditor=RAM Edit
|
||||
/// 查找类似 AcreEditor=Modifica Sezioni
|
||||
///ActivityEditor=Modifica Record
|
||||
///BuildingEditor=Modifica Edifici
|
||||
///FieldItemEditor=Modifica oggetti sul terreno
|
||||
///FlagEditor=Modifica Flag
|
||||
///ItemReceivedEditor=Modifica catalogo
|
||||
///PatternEditor=Modifica pattern
|
||||
///PatternEditorPRO=Modifica pattern Pro
|
||||
///PlayerItemEditor=Modifica inventario
|
||||
///SimpleHexEditor=Modifica RAM
|
||||
///SingleObjectEditor=Modifica proprietà
|
||||
///SysBotRAMEdit=SysBotUI
|
||||
///SysBotUI=SysBotUI
|
||||
///TerrainEditor=Terrain Editor
|
||||
///VillagerHouseEditor=Villager House Editor
|
||||
///AcreEditor.B_Cancel=Cancel
|
||||
///AcreEditor.B_Export=Export
|
||||
///AcreEditor.B_Import=Import
|
||||
///AcreEditor.B_Save=Save
|
||||
///AcreEditor.L_AcreList=Name Table:
|
||||
///AcreEditor.L_Hovered=Hovered
|
||||
///Activi [rest of string was truncated]";.
|
||||
///TerrainEditor=Editor del terreno
|
||||
///VillagerHouseEditor=Editor casa del villager
|
||||
///Acre [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string lang_it {
|
||||
get {
|
||||
|
|
@ -199,24 +193,23 @@ internal class Resources {
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to AcreEditor=Acre Editor
|
||||
/// 查找类似 AcreEditor=Acre Editor
|
||||
///ActivityEditor=Record Editor
|
||||
///BuildingEditor=Building Editor
|
||||
///FieldItemEditor=Field Item Editor
|
||||
///FlagEditor=Flag Editor
|
||||
///ItemReceivedEditor=Received Item List Editor
|
||||
///PatternEditor=Pattern Editor
|
||||
///PatternEditorPRO=Pro Design Editor
|
||||
///PlayerItemEditor=Inventory Editor
|
||||
///SimpleHexEditor=RAM Edit
|
||||
///SingleObjectEditor=Property Editor
|
||||
///SysBotRAMEdit=SysBotUI
|
||||
///SysBotUI=SysBotUI
|
||||
///TerrainEditor=Terrain Editor
|
||||
///VillagerHouseEditor=Villager House Editor
|
||||
///AcreEditor.B_Cancel=Cancel
|
||||
///AcreEditor.B_Export=Export
|
||||
///AcreEditor.B_Import=Import
|
||||
///AcreEditor.B_Save=Save
|
||||
///AcreEditor.L_AcreList=Name Table:
|
||||
///AcreEditor.L_Hovered=Hovered
|
||||
///Activi [rest of string was truncated]";.
|
||||
///AcreEditor.B_E [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string lang_jp {
|
||||
get {
|
||||
|
|
@ -225,24 +218,23 @@ internal class Resources {
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to AcreEditor=Acre Editor
|
||||
/// 查找类似 AcreEditor=Acre Editor
|
||||
///ActivityEditor=Record Editor
|
||||
///BuildingEditor=Building Editor
|
||||
///FieldItemEditor=Field Item Editor
|
||||
///FlagEditor=Flag Editor
|
||||
///ItemReceivedEditor=Received Item List Editor
|
||||
///PatternEditor=Pattern Editor
|
||||
///PatternEditorPRO=Pro Design Editor
|
||||
///PlayerItemEditor=Inventory Editor
|
||||
///SimpleHexEditor=RAM Edit
|
||||
///SingleObjectEditor=Property Editor
|
||||
///SysBotRAMEdit=SysBotUI
|
||||
///SysBotUI=SysBotUI
|
||||
///TerrainEditor=Terrain Editor
|
||||
///VillagerHouseEditor=Villager House Editor
|
||||
///AcreEditor.B_Cancel=Cancel
|
||||
///AcreEditor.B_Export=Export
|
||||
///AcreEditor.B_Import=Import
|
||||
///AcreEditor.B_Save=Save
|
||||
///AcreEditor.L_AcreList=Name Table:
|
||||
///AcreEditor.L_Hovered=Hovered
|
||||
///Activi [rest of string was truncated]";.
|
||||
///AcreEditor.B_E [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string lang_ko {
|
||||
get {
|
||||
|
|
@ -251,28 +243,62 @@ internal class Resources {
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to AcreEditor=Acre Editor
|
||||
///ActivityEditor=Record Editor
|
||||
///BuildingEditor=Building Editor
|
||||
///FieldItemEditor=Field Item Editor
|
||||
///FlagEditor=Flag Editor
|
||||
///ItemReceivedEditor=Received Item List Editor
|
||||
///SimpleHexEditor=RAM Edit
|
||||
///SysBotRAMEdit=SysBotUI
|
||||
///SysBotUI=SysBotUI
|
||||
///TerrainEditor=Terrain Editor
|
||||
///VillagerHouseEditor=Villager House Editor
|
||||
///AcreEditor.B_Cancel=Cancel
|
||||
///AcreEditor.B_Export=Export
|
||||
///AcreEditor.B_Import=Import
|
||||
///AcreEditor.B_Save=Save
|
||||
///AcreEditor.L_AcreList=Name Table:
|
||||
///AcreEditor.L_Hovered=Hovered
|
||||
///Activi [rest of string was truncated]";.
|
||||
/// 查找类似 AcreEditor=耕地编辑器
|
||||
///ActivityEditor=成就编辑器
|
||||
///BuildingEditor=建筑编辑器
|
||||
///FieldItemEditor=地形编辑器
|
||||
///FlagEditor=属性编辑器
|
||||
///ItemReceivedEditor=收藏清单编辑器
|
||||
///PatternEditor=设计编辑器
|
||||
///PatternEditorPRO=专业设计编辑器
|
||||
///PlayerItemEditor=道具编辑器
|
||||
///SimpleHexEditor=十六进制编辑器
|
||||
///SingleObjectEditor=属性编辑器
|
||||
///SysBotRAMEdit=SysBot 界面
|
||||
///SysBotUI=SysBot 界面
|
||||
///TerrainEditor=地形编辑器
|
||||
///VillagerHouseEditor=岛民房屋编辑器
|
||||
///AcreEditor.B_Cancel=取消
|
||||
///AcreEditor.B_Export=导出
|
||||
///AcreEditor.B_Import=导入
|
||||
///AcreEditor.B_Save=保存
|
||||
///AcreEditor.L_AcreList=名称表:
|
||||
///AcreEditor.L_Hovered=鼠标划上
|
||||
///ActivityEditor. [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string lang_zh {
|
||||
internal static string lang_zhs {
|
||||
get {
|
||||
return ResourceManager.GetString("lang_zh", resourceCulture);
|
||||
return ResourceManager.GetString("lang_zhs", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 AcreEditor=耕地編輯器
|
||||
///ActivityEditor=成就編輯器
|
||||
///BuildingEditor=建築編輯器
|
||||
///FieldItemEditor=地皮編輯器
|
||||
///FlagEditor=屬性編輯器
|
||||
///ItemReceivedEditor=收藏清單編輯器
|
||||
///PatternEditor=設計編輯器
|
||||
///PatternEditorPRO=進階設計編輯器
|
||||
///PlayerItemEditor=道具編輯器
|
||||
///SimpleHexEditor=十六進位編輯器
|
||||
///SingleObjectEditor=屬性編輯器
|
||||
///SysBotRAMEdit=SysBot 介面
|
||||
///SysBotUI=SysBot 介面
|
||||
///TerrainEditor=地形編輯器
|
||||
///VillagerHouseEditor=島民房屋編輯器
|
||||
///AcreEditor.B_Cancel=取消
|
||||
///AcreEditor.B_Export=匯出
|
||||
///AcreEditor.B_Import=匯入
|
||||
///AcreEditor.B_Save=儲存
|
||||
///AcreEditor.L_AcreList=名稱表:
|
||||
///AcreEditor.L_Hovered=鼠標劃上
|
||||
///ActivityEditor. [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string lang_zht {
|
||||
get {
|
||||
return ResourceManager.GetString("lang_zht", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -142,7 +142,10 @@
|
|||
<data name="lang_ko" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\text\lang_ko.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="lang_zh" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\text\lang_zh.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
<data name="lang_zhs" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\text\lang_zhs.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="lang_zht" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\text\lang_zht.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
</root>
|
||||
|
|
@ -1,33 +1,33 @@
|
|||
AcreEditor=耕地编辑器
|
||||
ActivityEditor=成就编辑器
|
||||
BuildingEditor=建筑编辑器
|
||||
FieldItemEditor=地皮编辑器
|
||||
FieldItemEditor=地形编辑器
|
||||
FlagEditor=属性编辑器
|
||||
ItemReceivedEditor=收藏清单编辑器
|
||||
PatternEditor=设计编辑器
|
||||
PatternEditorPRO=进阶设计编辑器
|
||||
PatternEditorPRO=专业设计编辑器
|
||||
PlayerItemEditor=道具编辑器
|
||||
SimpleHexEditor=十六进位编辑器
|
||||
SimpleHexEditor=十六进制编辑器
|
||||
SingleObjectEditor=属性编辑器
|
||||
SysBotRAMEdit=SysBot 介面
|
||||
SysBotUI=SysBot 介面
|
||||
SysBotRAMEdit=SysBot 界面
|
||||
SysBotUI=SysBot 界面
|
||||
TerrainEditor=地形编辑器
|
||||
VillagerHouseEditor=岛民房屋编辑器
|
||||
AcreEditor.B_Cancel=取消
|
||||
AcreEditor.B_Export=汇出
|
||||
AcreEditor.B_Import=汇入
|
||||
AcreEditor.B_Save=储存
|
||||
AcreEditor.B_Export=导出
|
||||
AcreEditor.B_Import=导入
|
||||
AcreEditor.B_Save=保存
|
||||
AcreEditor.L_AcreList=名称表:
|
||||
AcreEditor.L_Hovered=鼠标划上
|
||||
ActivityEditor.B_Cancel=取消
|
||||
ActivityEditor.B_Save=储存
|
||||
ActivityEditor.B_Save=保存
|
||||
ActivityEditor.L_Count=数量:
|
||||
BuildingEditor.B_Cancel=取消
|
||||
BuildingEditor.B_Dump=输出
|
||||
BuildingEditor.B_Import=汇入
|
||||
BuildingEditor.B_Save=储存
|
||||
BuildingEditor.B_Dump=导出
|
||||
BuildingEditor.B_Import=导入
|
||||
BuildingEditor.B_Save=保存
|
||||
BuildingEditor.GB_Building=编辑器
|
||||
BuildingEditor.GB_Info=资讯
|
||||
BuildingEditor.GB_Info=信息
|
||||
BuildingEditor.L_Bit=位元:
|
||||
BuildingEditor.L_BuildingRotation=角度:
|
||||
BuildingEditor.L_BuildingStructureArg=型态参数:
|
||||
|
|
@ -40,8 +40,8 @@ BuildingEditor.L_PlazaX=广场 X:
|
|||
BuildingEditor.L_PlazaY=广场 Y:
|
||||
BuildingEditor.L_StructureType=结构型态:
|
||||
BuildingEditor.L_StructureValues=数值:
|
||||
Editor.B_DumpHouse=输出房屋
|
||||
Editor.B_DumpVillager=输出岛民
|
||||
Editor.B_DumpHouse=导出房屋
|
||||
Editor.B_DumpVillager=导出岛民
|
||||
Editor.B_EditAchievements=编辑成就
|
||||
Editor.B_EditAcres=编辑耕地
|
||||
Editor.B_EditBuildings=编辑建筑
|
||||
|
|
@ -50,50 +50,55 @@ Editor.B_EditFurniture=编辑家具
|
|||
Editor.B_EditHouses=编辑房屋
|
||||
Editor.B_EditLandFlags=编辑属性
|
||||
Editor.B_EditPatterns=编辑设计
|
||||
Editor.B_EditPlayer=编辑玩家...
|
||||
Editor.B_EditPlayerFlags=编辑属性
|
||||
Editor.B_EditPlayerHouses=编辑岛民房屋
|
||||
Editor.B_EditPlayerItems=编辑随身道具
|
||||
Editor.B_EditMap=编辑地图...
|
||||
Editor.B_EditPlayerReceivedItems=编辑收藏清单
|
||||
Editor.B_EditPlayerRecipes=编辑配方大全
|
||||
Editor.B_EditPlayerStorage=编辑仓库道具
|
||||
Editor.B_EditPRODesigns=编辑进阶设计
|
||||
Editor.B_EditPRODesigns=编辑专业设计
|
||||
Editor.B_EditTerrain=编辑地形
|
||||
Editor.B_EditTurnipExchange=编辑大头菜资讯
|
||||
Editor.B_EditTurnipExchange=编辑大头菜行情
|
||||
Editor.B_EditVillagerFlags=编辑属性
|
||||
Editor.B_LoadHouse=读取房屋
|
||||
Editor.B_LoadVillager=读取岛民
|
||||
Editor.B_RecycleBin=编辑回收箱
|
||||
Editor.CHK_VillagerMovingOut=即将离开
|
||||
Editor.B_LoadHouse=导入房屋
|
||||
Editor.B_LoadVillager=导入岛民
|
||||
Editor.B_RecycleBin=编辑垃圾箱
|
||||
Editor.CHK_VillagerMovingOut=赶走岛民
|
||||
Editor.L_BankBells=银行存款:
|
||||
Editor.L_Catchphrase=口头禅:
|
||||
Editor.L_NookMiles=Nook 里程:
|
||||
Editor.L_Personality=个性:
|
||||
Editor.L_PlayerHouse=玩家房屋:
|
||||
Editor.L_PlayerName=玩家名称:
|
||||
Editor.L_PocketCount1=口袋1容量:
|
||||
Editor.L_PocketCount2=口袋2容量:
|
||||
Editor.L_Species=种族:
|
||||
Editor.L_TownName=岛屿名称:
|
||||
Editor.L_Variant=外型:
|
||||
Editor.L_VillagerID=岛民索引值:
|
||||
Editor.L_Wallet=钱包:
|
||||
Editor.Menu_DumpDecrypted=输出已解码资讯
|
||||
Editor.Menu_File=档案
|
||||
Editor.Menu_LoadDecrypted=读取已解码资讯
|
||||
Editor.Menu_DumpDecrypted=转储已解密信息
|
||||
Editor.Menu_File=文件
|
||||
Editor.Menu_LoadDecrypted=加载已解密信息
|
||||
Editor.Menu_Options=选项
|
||||
Editor.Menu_RAMEdit=编辑 RAM
|
||||
Editor.Menu_Save=储存
|
||||
Editor.Menu_SavePNG=储存 .png
|
||||
Editor.Menu_Settings=设定
|
||||
Editor.Menu_Save=保存
|
||||
Editor.Menu_SavePNG=保存 .png
|
||||
Editor.Menu_Settings=设置
|
||||
Editor.Menu_Tools=工具
|
||||
Editor.Menu_VerifyHashes=检查哈希
|
||||
Editor.Menu_VerifyHashes=校验哈希
|
||||
Editor.Tab_Map=地图
|
||||
Editor.Tab_Players=玩家
|
||||
Editor.Tab_Villagers=岛民
|
||||
FieldItemEditor.B_Cancel=取消
|
||||
FieldItemEditor.B_Down=↓
|
||||
FieldItemEditor.B_DumpAcre=输出耕地
|
||||
FieldItemEditor.B_DumpAllAcres=输出所有耕地
|
||||
FieldItemEditor.B_DumpAcre=导出耕地
|
||||
FieldItemEditor.B_DumpAllAcres=导出所有耕地
|
||||
FieldItemEditor.B_FillHoles=坑洞
|
||||
FieldItemEditor.B_ImportAcre=汇入耕地
|
||||
FieldItemEditor.B_ImportAllAcres=汇入所有耕地
|
||||
FieldItemEditor.B_ImportAcre=导入耕地
|
||||
FieldItemEditor.B_ImportAllAcres=导入所有耕地
|
||||
FieldItemEditor.B_Left=←
|
||||
FieldItemEditor.B_RemoveAll=全部
|
||||
FieldItemEditor.B_RemoveAllWeeds=杂草
|
||||
|
|
@ -102,18 +107,18 @@ FieldItemEditor.B_RemoveObjects=非物品类
|
|||
FieldItemEditor.B_RemovePlacedItems=放置型物品
|
||||
FieldItemEditor.B_RemovePlants=植株
|
||||
FieldItemEditor.B_Right=→
|
||||
FieldItemEditor.B_Save=储存
|
||||
FieldItemEditor.B_Save=保存
|
||||
FieldItemEditor.B_Up=↑
|
||||
FieldItemEditor.CHK_SnapToAcre=点即以切换到最近的耕地
|
||||
FieldItemEditor.GB_Remove=从视野移除 (按住 Shift 为地图)
|
||||
FieldItemEditor.L_Acre=耕地:
|
||||
FieldItemEditor.L_Layer=层:
|
||||
FieldItemEditor.Menu_Reset=重置
|
||||
FieldItemEditor.Menu_SavePNG=储存 .png
|
||||
FieldItemEditor.Menu_SavePNG=保存 .png
|
||||
FieldItemEditor.Menu_Set=赋值
|
||||
FieldItemEditor.Menu_View=查看
|
||||
FlagEditor.B_Cancel=取消
|
||||
FlagEditor.B_Save=储存
|
||||
FlagEditor.B_Save=保存
|
||||
FlagEditor.L_Count=数值:
|
||||
ItemReceivedEditor.B_AllArt=给予所有美术品
|
||||
ItemReceivedEditor.B_AllBugs=给予所有虫子
|
||||
|
|
@ -121,37 +126,37 @@ ItemReceivedEditor.B_AllFish=给予所有渔获
|
|||
ItemReceivedEditor.B_Cancel=取消
|
||||
ItemReceivedEditor.B_GiveAll=全部给予
|
||||
ItemReceivedEditor.B_GiveEverything=所有物品
|
||||
ItemReceivedEditor.B_Save=储存
|
||||
ItemReceivedEditor.B_Save=保存
|
||||
PatternEditor.B_Cancel=取消
|
||||
PatternEditor.B_DumpDesign=输出设计
|
||||
PatternEditor.B_LoadDesign=读取设计
|
||||
PatternEditor.B_Save=储存
|
||||
PatternEditor.Menu_SavePNG=储存 .png
|
||||
PatternEditor.B_DumpDesign=导出设计
|
||||
PatternEditor.B_LoadDesign=导入设计
|
||||
PatternEditor.B_Save=保存
|
||||
PatternEditor.Menu_SavePNG=保存 .png
|
||||
PatternEditorPRO.B_Cancel=取消
|
||||
PatternEditorPRO.B_DumpDesign=输出设计
|
||||
PatternEditorPRO.B_LoadDesign=读取设计
|
||||
PatternEditorPRO.B_Save=储存
|
||||
PatternEditorPRO.Menu_SavePNG=储存 .png
|
||||
PatternEditorPRO.B_DumpDesign=导出设计
|
||||
PatternEditorPRO.B_LoadDesign=导入设计
|
||||
PatternEditorPRO.B_Save=保存
|
||||
PatternEditorPRO.Menu_SavePNG=保存 .png
|
||||
PlayerItemEditor.B_Cancel=取消
|
||||
PlayerItemEditor.B_Dump=输出
|
||||
PlayerItemEditor.B_Dump=导出
|
||||
PlayerItemEditor.B_Inject=注入
|
||||
PlayerItemEditor.B_Load=读取
|
||||
PlayerItemEditor.B_Save=储存
|
||||
PlayerItemEditor.B_Load=导入
|
||||
PlayerItemEditor.B_Save=保存
|
||||
PlayerItemEditor.L_Count=数量:
|
||||
PlayerItemEditor.L_Flag0=属性 0:
|
||||
PlayerItemEditor.L_Flag1=属性 1:
|
||||
PlayerItemEditor.L_Uses=耐久:
|
||||
SimpleHexEditor.B_Update=更新
|
||||
SingleObjectEditor.B_Cancel=取消
|
||||
SingleObjectEditor.B_Save=储存
|
||||
SysBotRAMEdit.B_Connect=连线
|
||||
SingleObjectEditor.B_Save=保存
|
||||
SysBotRAMEdit.B_Connect=连接
|
||||
SysBotRAMEdit.B_Edit=编辑
|
||||
SysBotRAMEdit.GB_Inject=注入工具
|
||||
SysBotRAMEdit.L_IP=IP:
|
||||
SysBotRAMEdit.L_Length=长度:
|
||||
SysBotRAMEdit.L_Offset=偏移量:
|
||||
SysBotRAMEdit.L_Port=埠:
|
||||
SysBotUI.B_Connect=连线
|
||||
SysBotRAMEdit.L_Port=端口:
|
||||
SysBotUI.B_Connect=连接
|
||||
SysBotUI.B_ReadCurrent=读值
|
||||
SysBotUI.B_WriteCurrent=写值
|
||||
SysBotUI.CHK_AutoRead=自动读值
|
||||
|
|
@ -160,23 +165,23 @@ SysBotUI.CHK_Validate=验证资料
|
|||
SysBotUI.GB_Inject=注入工具
|
||||
SysBotUI.L_IP=IP:
|
||||
SysBotUI.L_Offset=偏移量:
|
||||
SysBotUI.L_Port=埠:
|
||||
SysBotUI.L_Port=端口:
|
||||
TerrainEditor.B_Cancel=取消
|
||||
TerrainEditor.B_Down=↓
|
||||
TerrainEditor.B_DumpAcre=输出耕地
|
||||
TerrainEditor.B_DumpAllAcres=输出所有耕地
|
||||
TerrainEditor.B_ImportAcre=汇入耕地
|
||||
TerrainEditor.B_ImportAllAcres=汇入所有耕地
|
||||
TerrainEditor.B_DumpAcre=导出耕地
|
||||
TerrainEditor.B_DumpAllAcres=导出所有耕地
|
||||
TerrainEditor.B_ImportAcre=导入耕地
|
||||
TerrainEditor.B_ImportAllAcres=导入所有耕地
|
||||
TerrainEditor.B_Left=←
|
||||
TerrainEditor.B_Right=→
|
||||
TerrainEditor.B_Save=储存
|
||||
TerrainEditor.B_Save=保存
|
||||
TerrainEditor.B_SetAll=将编辑器中的瓷砖设置套用至所有瓷砖上
|
||||
TerrainEditor.B_Up=↑
|
||||
TerrainEditor.B_ZeroElevation=海拔高度归零
|
||||
TerrainEditor.CHK_SnapToAcre=点即以切换到最近的耕地
|
||||
TerrainEditor.L_Acre=耕地:
|
||||
TerrainEditor.Menu_SavePNG=储存 .png
|
||||
TerrainEditor.Menu_SavePNG=保存 .png
|
||||
VillagerHouseEditor.B_Cancel=取消
|
||||
VillagerHouseEditor.B_DumpHouse=输出
|
||||
VillagerHouseEditor.B_LoadHouse=读取
|
||||
VillagerHouseEditor.B_Save=储存
|
||||
VillagerHouseEditor.B_DumpHouse=导出
|
||||
VillagerHouseEditor.B_LoadHouse=导入
|
||||
VillagerHouseEditor.B_Save=保存
|
||||
187
NHSE.WinForms/Resources/text/lang_zht.txt
Normal file
187
NHSE.WinForms/Resources/text/lang_zht.txt
Normal file
|
|
@ -0,0 +1,187 @@
|
|||
AcreEditor=耕地編輯器
|
||||
ActivityEditor=成就編輯器
|
||||
BuildingEditor=建築編輯器
|
||||
FieldItemEditor=地皮編輯器
|
||||
FlagEditor=屬性編輯器
|
||||
ItemReceivedEditor=收藏清單編輯器
|
||||
PatternEditor=設計編輯器
|
||||
PatternEditorPRO=進階設計編輯器
|
||||
PlayerItemEditor=道具編輯器
|
||||
SimpleHexEditor=十六進位編輯器
|
||||
SingleObjectEditor=屬性編輯器
|
||||
SysBotRAMEdit=SysBot 介面
|
||||
SysBotUI=SysBot 介面
|
||||
TerrainEditor=地形編輯器
|
||||
VillagerHouseEditor=島民房屋編輯器
|
||||
AcreEditor.B_Cancel=取消
|
||||
AcreEditor.B_Export=匯出
|
||||
AcreEditor.B_Import=匯入
|
||||
AcreEditor.B_Save=儲存
|
||||
AcreEditor.L_AcreList=名稱表:
|
||||
AcreEditor.L_Hovered=鼠標劃上
|
||||
ActivityEditor.B_Cancel=取消
|
||||
ActivityEditor.B_Save=儲存
|
||||
ActivityEditor.L_Count=數量:
|
||||
BuildingEditor.B_Cancel=取消
|
||||
BuildingEditor.B_Dump=輸出
|
||||
BuildingEditor.B_Import=匯入
|
||||
BuildingEditor.B_Save=儲存
|
||||
BuildingEditor.GB_Building=編輯器
|
||||
BuildingEditor.GB_Info=資訊
|
||||
BuildingEditor.L_Bit=位元:
|
||||
BuildingEditor.L_BuildingRotation=角度:
|
||||
BuildingEditor.L_BuildingStructureArg=型態參數:
|
||||
BuildingEditor.L_BuildingStructureType=型態:
|
||||
BuildingEditor.L_BuildingType=建築型態:
|
||||
BuildingEditor.L_BuildingUniqueID=識別碼:
|
||||
BuildingEditor.L_BuildingX=X:
|
||||
BuildingEditor.L_BuildingY=Y:
|
||||
BuildingEditor.L_PlazaX=廣場 X:
|
||||
BuildingEditor.L_PlazaY=廣場 Y:
|
||||
BuildingEditor.L_StructureType=結構型態:
|
||||
BuildingEditor.L_StructureValues=數值:
|
||||
Editor.B_DumpHouse=輸出房屋
|
||||
Editor.B_DumpVillager=輸出島民
|
||||
Editor.B_EditAchievements=編輯成就
|
||||
Editor.B_EditAcres=編輯耕地
|
||||
Editor.B_EditBuildings=編輯建築
|
||||
Editor.B_EditFieldItems=編輯地皮
|
||||
Editor.B_EditFurniture=編輯家具
|
||||
Editor.B_EditHouses=編輯房屋
|
||||
Editor.B_EditLandFlags=編輯屬性
|
||||
Editor.B_EditPatterns=編輯設計
|
||||
Editor.B_EditPlayer=編輯玩家...
|
||||
Editor.B_EditPlayerFlags=編輯屬性
|
||||
Editor.B_EditPlayerHouses=编辑島民房屋
|
||||
Editor.B_EditPlayerItems=編輯隨身道具
|
||||
Editor.B_EditMap=编辑地圖...
|
||||
Editor.B_EditPlayerReceivedItems=編輯收藏清單
|
||||
Editor.B_EditPlayerRecipes=編輯配方大全
|
||||
Editor.B_EditPlayerStorage=編輯倉庫道具
|
||||
Editor.B_EditPRODesigns=編輯進階設計
|
||||
Editor.B_EditTerrain=編輯地形
|
||||
Editor.B_EditTurnipExchange=編輯大頭菜資訊
|
||||
Editor.B_EditVillagerFlags=編輯屬性
|
||||
Editor.B_LoadHouse=讀取房屋
|
||||
Editor.B_LoadVillager=讀取島民
|
||||
Editor.B_RecycleBin=編輯回收箱
|
||||
Editor.CHK_VillagerMovingOut=即將離開
|
||||
Editor.L_BankBells=銀行存款:
|
||||
Editor.L_Catchphrase=口頭禪:
|
||||
Editor.L_NookMiles=Nook 裏程:
|
||||
Editor.L_Personality=個性:
|
||||
Editor.L_PlayerHouse=玩家房屋:
|
||||
Editor.L_PlayerName=玩家名稱:
|
||||
Editor.L_PocketCount1=口袋1容量:
|
||||
Editor.L_PocketCount2=口袋2容量:
|
||||
Editor.L_Species=種族:
|
||||
Editor.L_TownName=島嶼名稱:
|
||||
Editor.L_Variant=外型:
|
||||
Editor.L_VillagerID=島民索引值:
|
||||
Editor.L_Wallet=錢包:
|
||||
Editor.Menu_DumpDecrypted=輸出已解碼資訊
|
||||
Editor.Menu_File=檔案
|
||||
Editor.Menu_LoadDecrypted=讀取已解碼資訊
|
||||
Editor.Menu_Options=選項
|
||||
Editor.Menu_RAMEdit=編輯 RAM
|
||||
Editor.Menu_Save=儲存
|
||||
Editor.Menu_SavePNG=儲存 .png
|
||||
Editor.Menu_Settings=設定
|
||||
Editor.Menu_Tools=工具
|
||||
Editor.Menu_VerifyHashes=檢查哈希
|
||||
Editor.Tab_Map=地圖
|
||||
Editor.Tab_Players=玩家
|
||||
Editor.Tab_Villagers=島民
|
||||
FieldItemEditor.B_Cancel=取消
|
||||
FieldItemEditor.B_Down=↓
|
||||
FieldItemEditor.B_DumpAcre=輸出耕地
|
||||
FieldItemEditor.B_DumpAllAcres=輸出所有耕地
|
||||
FieldItemEditor.B_FillHoles=坑洞
|
||||
FieldItemEditor.B_ImportAcre=匯入耕地
|
||||
FieldItemEditor.B_ImportAllAcres=匯入所有耕地
|
||||
FieldItemEditor.B_Left=←
|
||||
FieldItemEditor.B_RemoveAll=全部
|
||||
FieldItemEditor.B_RemoveAllWeeds=雜草
|
||||
FieldItemEditor.B_RemoveFences=圍欄
|
||||
FieldItemEditor.B_RemoveObjects=非物品類
|
||||
FieldItemEditor.B_RemovePlacedItems=放置型物品
|
||||
FieldItemEditor.B_RemovePlants=植株
|
||||
FieldItemEditor.B_Right=→
|
||||
FieldItemEditor.B_Save=儲存
|
||||
FieldItemEditor.B_Up=↑
|
||||
FieldItemEditor.CHK_SnapToAcre=點即以切換到最近的耕地
|
||||
FieldItemEditor.GB_Remove=從視野移除 (按住 Shift 為地圖)
|
||||
FieldItemEditor.L_Acre=耕地:
|
||||
FieldItemEditor.L_Layer=層:
|
||||
FieldItemEditor.Menu_Reset=重置
|
||||
FieldItemEditor.Menu_SavePNG=儲存 .png
|
||||
FieldItemEditor.Menu_Set=賦值
|
||||
FieldItemEditor.Menu_View=查看
|
||||
FlagEditor.B_Cancel=取消
|
||||
FlagEditor.B_Save=儲存
|
||||
FlagEditor.L_Count=數值:
|
||||
ItemReceivedEditor.B_AllArt=給予所有美術品
|
||||
ItemReceivedEditor.B_AllBugs=給予所有蟲子
|
||||
ItemReceivedEditor.B_AllFish=給予所有漁獲
|
||||
ItemReceivedEditor.B_Cancel=取消
|
||||
ItemReceivedEditor.B_GiveAll=全部給予
|
||||
ItemReceivedEditor.B_GiveEverything=所有物品
|
||||
ItemReceivedEditor.B_Save=儲存
|
||||
PatternEditor.B_Cancel=取消
|
||||
PatternEditor.B_DumpDesign=輸出設計
|
||||
PatternEditor.B_LoadDesign=讀取設計
|
||||
PatternEditor.B_Save=儲存
|
||||
PatternEditor.Menu_SavePNG=儲存 .png
|
||||
PatternEditorPRO.B_Cancel=取消
|
||||
PatternEditorPRO.B_DumpDesign=輸出設計
|
||||
PatternEditorPRO.B_LoadDesign=讀取設計
|
||||
PatternEditorPRO.B_Save=儲存
|
||||
PatternEditorPRO.Menu_SavePNG=儲存 .png
|
||||
PlayerItemEditor.B_Cancel=取消
|
||||
PlayerItemEditor.B_Dump=輸出
|
||||
PlayerItemEditor.B_Inject=註入
|
||||
PlayerItemEditor.B_Load=讀取
|
||||
PlayerItemEditor.B_Save=儲存
|
||||
PlayerItemEditor.L_Count=數量:
|
||||
PlayerItemEditor.L_Flag0=屬性 0:
|
||||
PlayerItemEditor.L_Flag1=屬性 1:
|
||||
PlayerItemEditor.L_Uses=耐久:
|
||||
SimpleHexEditor.B_Update=更新
|
||||
SingleObjectEditor.B_Cancel=取消
|
||||
SingleObjectEditor.B_Save=儲存
|
||||
SysBotRAMEdit.B_Connect=連線
|
||||
SysBotRAMEdit.B_Edit=編輯
|
||||
SysBotRAMEdit.GB_Inject=註入工具
|
||||
SysBotRAMEdit.L_IP=IP:
|
||||
SysBotRAMEdit.L_Length=長度:
|
||||
SysBotRAMEdit.L_Offset=偏移量:
|
||||
SysBotRAMEdit.L_Port=埠:
|
||||
SysBotUI.B_Connect=連線
|
||||
SysBotUI.B_ReadCurrent=讀值
|
||||
SysBotUI.B_WriteCurrent=寫值
|
||||
SysBotUI.CHK_AutoRead=自動讀值
|
||||
SysBotUI.CHK_AutoWrite=自動寫值
|
||||
SysBotUI.CHK_Validate=驗證資料
|
||||
SysBotUI.GB_Inject=註入工具
|
||||
SysBotUI.L_IP=IP:
|
||||
SysBotUI.L_Offset=偏移量:
|
||||
SysBotUI.L_Port=埠:
|
||||
TerrainEditor.B_Cancel=取消
|
||||
TerrainEditor.B_Down=↓
|
||||
TerrainEditor.B_DumpAcre=輸出耕地
|
||||
TerrainEditor.B_DumpAllAcres=輸出所有耕地
|
||||
TerrainEditor.B_ImportAcre=匯入耕地
|
||||
TerrainEditor.B_ImportAllAcres=匯入所有耕地
|
||||
TerrainEditor.B_Left=←
|
||||
TerrainEditor.B_Right=→
|
||||
TerrainEditor.B_Save=儲存
|
||||
TerrainEditor.B_SetAll=將編輯器中的瓷磚設置套用至所有瓷磚上
|
||||
TerrainEditor.B_Up=↑
|
||||
TerrainEditor.B_ZeroElevation=海拔高度歸零
|
||||
TerrainEditor.CHK_SnapToAcre=點即以切換到最近的耕地
|
||||
TerrainEditor.L_Acre=耕地:
|
||||
TerrainEditor.Menu_SavePNG=儲存 .png
|
||||
VillagerHouseEditor.B_Cancel=取消
|
||||
VillagerHouseEditor.B_DumpHouse=輸出
|
||||
VillagerHouseEditor.B_LoadHouse=讀取
|
||||
VillagerHouseEditor.B_Save=儲存
|
||||
Loading…
Reference in New Issue
Block a user