Split & fix Chinese to Simplified / Traditional Chinese (#137)

* Split & fix Chinese to Simplified / Traditional Chinese

* Fix Traditional Chinese missing item
This commit is contained in:
CXM 2020-04-30 03:04:19 +08:00 committed by GitHub
parent ccc28e4f1d
commit efbe190a61
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GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 13859 additions and 161 deletions

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@ -29,9 +29,12 @@
<None Remove="Resources\text\ko\MessageStrings_ko.txt" />
<None Remove="Resources\text\ko\text_item_ko.txt" />
<None Remove="Resources\text\ko\text_villager_ko.txt" />
<None Remove="Resources\text\zh\MessageStrings_zh.txt" />
<None Remove="Resources\text\zh\text_item_zh.txt" />
<None Remove="Resources\text\zh\text_villager_zh.txt" />
<None Remove="Resources\text\zhs\MessageStrings_zhs.txt" />
<None Remove="Resources\text\zhs\text_item_zhs.txt" />
<None Remove="Resources\text\zhs\text_villager_zhs.txt" />
<None Remove="Resources\text\zht\MessageStrings_zht.txt" />
<None Remove="Resources\text\zht\text_item_zht.txt" />
<None Remove="Resources\text\zht\text_villager_zht.txt" />
</ItemGroup>
<ItemGroup>
@ -57,9 +60,12 @@
<EmbeddedResource Include="Resources\text\ko\MessageStrings_ko.txt" />
<EmbeddedResource Include="Resources\text\ko\text_item_ko.txt" />
<EmbeddedResource Include="Resources\text\ko\text_villager_ko.txt" />
<EmbeddedResource Include="Resources\text\zh\MessageStrings_zh.txt" />
<EmbeddedResource Include="Resources\text\zh\text_item_zh.txt" />
<EmbeddedResource Include="Resources\text\zh\text_villager_zh.txt" />
<EmbeddedResource Include="Resources\text\zhs\MessageStrings_zhs.txt" />
<EmbeddedResource Include="Resources\text\zhs\text_item_zhs.txt" />
<EmbeddedResource Include="Resources\text\zhs\text_villager_zhs.txt" />
<EmbeddedResource Include="Resources\text\zht\MessageStrings_zht.txt" />
<EmbeddedResource Include="Resources\text\zht\text_item_zht.txt" />
<EmbeddedResource Include="Resources\text\zht\text_villager_zht.txt" />
</ItemGroup>
</Project>

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@ -0,0 +1,28 @@
MsgBackupCreateLocation=NHSE can perform automatic backups if you create a folder with the name '{0}' in the same folder as the executable。
MsgBackupCreateQuestion=您希望NHSE自动备份您的存档吗
MsgDataSizeMismatchImport=导入的文件尺寸(0x{0:X})和必要的文件尺寸(0x{1:X})不匹配。
MsgDataSizeMismatchRAM=读取大小 (0x{0:X}) != 写入大小 (0x{1:X})。
MsgDataDidNotOriginateFromHost_0=导入的数据不是来自Villager0 ({0})的数据。
MsgAskUpdateValues=更新数值?
MsgAskContinue=继续?
MsgAskWriteAnyway=强行写入?
MsgAskExportResultToClipboard=导出结果到剪贴板?
MsgCanceling=取消中:
MsgInvalidHexValue=无效的16进制值。
MsgImportDirectoryDoesNotExist=文件夹不存在!
MsgNoPictureLoaded=没有图片被导入。
MsgSaveDataImportFail=无法打开包含存档的文件夹。
MsgSaveDataImportSuggest=试着剪切到其他位置然后再打开。
MsgSaveDataExportSuccess=已保存全部存档!
MsgSaveDataExportFail=无法将文件保存到其原始位置。
MsgSaveDataHashesValid=哈希校验失败。
MsgSaveDataSizeMismatch=存档大小似乎不正确。
MsgMoveOut=您想赶走这个村民吗?
MsgMoveOutSuggest=如果是, 把 Event Flag (024 - ForceMoveOut) 设定为 1 村民就会被游戏自动赶走。
MsgFieldItemRemoveAsk=确定要删除 {0} 吗?
MsgFieldItemRemoveNone=没有删除(未找到)。
MsgFieldItemRemoveCount=从地图中删除了 {0} 。
MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called to Read/Write。
MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console。 Your console must be on the same network as the PC running this program。
MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0
MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,459 @@
ant00 阳明
ant01 阿诚
ant02 佩希
ant03 有美
ant06 贵妃
ant08 小雅
ant09 安东尼
bea00 太平
bea01 丹丹
bea02 铁熊
bea03 朝阳
bea05 巴克思
bea06 爪爪
bea07 恋恋
bea08 妮雅
bea09 穆穆
bea10 瑞秋
bea11 大功
bea12 恰咪
bea13 熊大叔
bea14 熊战士
bea15 糖果
brd00 阿燕
brd01 喳喳
brd02 凤尾
brd03 叽叽
brd04 纪诺
brd05 丽婷
brd06 李彻
brd08 小酒窝
brd11 余板
brd15 摔角鸦
brd16 赵奇
brd17 文雄
brd18 周之翔
bul00 施万德
bul01 罗迪欧
bul03 毛乐时
bul05 罗宋
bul07 大常
bul08 卢尔曼
cat00 阿判
cat01 圆圆
cat02 彭花
cat03 奥莉
cat04 余子酱
cat05 纯纯
cat06 尔光
cat07 小玉
cat08 仁平
cat09 戈伍纪
cat10 阿一
cat11 珍珍
cat12 小虎
cat13 男子汗
cat14 朱古莉
cat15 阿邦
cat16 莎莎
cat17 美佳
cat18 柠檬娜
cat19 艳后
cat20 茶茶
cat21 巧巧
cat23 杰克
cbr00 娃娃
cbr01 小枫
cbr02 蓬蓬
cbr03 阿钦
cbr04 艾德豪
cbr05 玩具熊
cbr06 嘉弼
cbr07 宪雄
cbr09 毕克萝
cbr10 樱桃
cbr13 阿妹
cbr14 佳敏
cbr15 胖达
cbr16 阿西
cbr17 然姐
cbr18 玛丁
cbr19 美玲
chn00 肯肯
chn01 沛希
chn02 黄金鸡
chn05 陶米咕
chn09 咏旋
chn10 帕塔雅
chn11 金阁
chn12 凯西
chn13 乌骨鸡
cow00 阿排
cow01 牧牧
cow06 晨曦
cow07 玉兰
crd00 阿泥
crd01 鳄罗思
crd02 丰年
crd04 大和
crd06 海德
crd07 爱莉
crd08 阿龙
der00 音音
der01 小健
der02 森森
der03 布鹿斯
der04 娣雅
der05 汤姆
der06 洁西卡
der07 彼得
der08 倪家莉
der09 查克
der10 雀儿喜
dog00 牛奶糖
dog01 约翰
dog02 大吉
dog03 罗宾
dog04 阿富
dog05 傅兰
dog06 阿笨
dog07 香草
dog08 珮琳
dog09 麻蓉
dog10 贝果
dog14 金牌
dog15 文字烧
dog16 小八
dog17 花娜
dog18 包伯
duk00 皮蛋
duk01 李察
duk02 爱哭鬼
duk03 安妮
duk04 球藻
duk05 海苔裴
duk06 苏米
duk07 小鲔
duk08 阿坊
duk09 肥肝
duk10 阿守
duk11 卿德
duk12 米兰达
duk13 番茄酱
duk15 素返真
duk16 亚美
duk17 何童
elp00 露露
elp01 巨巨
elp02 阿三
elp03 艾勒芬
elp04 莎莉
elp05 保罗
elp06 大大
elp07 泡芙
elp09 阿原
elp10 茉莉
elp11 啡卡
elp12 庞克斯
flg00 雷妮
flg01 锵锵
flg02 江适
flg03 迷仔
flg04 毒仔
flg05 山姆
flg06 剪刀
flg07 阿刻
flg09 阿田
flg10 春卷
flg11 吸管
flg12 青呱
flg13 翡翠
flg15 嘉俊
flg16 林妲
flg17 太子
flg18 小睫
flg19 亨利
goa00 雪儿
goa01 墨墨
goa02 亚星
goa04 比利
goa06 班长
goa07 文青
goa08 芭芭拉
goa09 雷姆
gor00 阿朗
gor01 哑铃
gor02 万泰
gor04 壮壮
gor05 空空
gor07 吴紫眉
gor08 阿保
gor09 阿四
gor10 史奈鲁
gor11 莉拉
ham00 哈姆
ham01 苹果
ham02 麦麦
ham03 米米
ham04 安安
ham05 子墨
ham06 雪美
ham07 小仓
hip00 孔在来
hip02 曹珂
hip03 豆沙
hip04 贾宝为
hip05 艾咪
hip08 欧世豪
hip09 戴维
hrs00 威亚
hrs01 圣萝
hrs02 草斑娜
hrs03 酥饼
hrs04 黑马
hrs05 马星星
hrs06 马誉
hrs07 小铀
hrs08 小薰
hrs09 舒芙蕾
hrs10 笛笛
hrs11 安索尼
hrs12 小冈
hrs13 朱黎
hrs16 雷哈娜
kal00 尤嘉莉
kal01 莫儿
kal02 阿得
kal03 思颖
kal04 钢锁
kal05 阿栗
kal08 简培菈
kal09 敖志明
kal10 罗奇
kgr00 缝缝
kgr01 亚莎
kgr02 妈咪
kgr05 童儿
kgr06 希薇亚
kgr08 袋钢
kgr09 麦克
kgr10 玛莉亚
lon00 莫敬
lon01 皇狮
lon02 晴天
lon04 老狮
lon06 李克
lon07 亚瑟
lon08 赖恩睿
mnk01 七七
mnk02 远仁
mnk03 四月
mnk04 皮猴
mnk05 孟琪
mnk06 天佑
mnk07 雪莉
mnk08 德里
mus00 杜美
mus01 韭菜
mus02 贝拉
mus03 西瓜皮
mus04 和平
mus05 阿将
mus08 甘油
mus09 悄俊
mus10 罗萱儿
mus12 茜蓝
mus14 阿聘
mus15 丸子
mus16 如意
mus17 小啾
mus18 起司
ocp00 张瑜
ocp01 章立娜
ocp02 章丸丸
ost00 果果
ost01 仙仙
ost02 小岚
ost03 鹤兹
ost05 朱莉亚
ost06 朱禄
ost07 凯恩
ost08 小偲
ost09 胡拉拉
ost10 火鸟
pbr00 阿波罗
pbr01 安地斯
pbr02 谢博强
pbr03 继光
pbr05 安谷斯
pbr06 浩克
pbr07 银阁
pbr08 法兰克
pbr09 蒂芬妮
pgn00 欧若拉
pgn01 企鹅达
pgn02 罗斯
pgn03 达满
pgn04 谢宾娜
pgn05 宝拉
pgn06 哈奇
pgn09 竹轮
pgn10 秀益
pgn11 花寿司
pgn12 伏特
pgn13 蕾拉
pgn14 冰莎
pig00 胜利
pig01 嘟嘟
pig02 古烈
pig03 阿猪
pig04 露西
pig05 肉肉
pig08 博士
pig09 达利
pig10 玛格
pig11 千惠
pig13 小芽
pig14 豚皇
pig15 伊比利
pig16 布兰妮
pig17 古乃欣
rbt00 莉莉安
rbt01 玛莎
rbt02 仰韶
rbt03 百川
rbt04 猛兔
rbt05 珮琪
rbt06 罗塔
rbt07 大姐头
rbt08 儒林
rbt09 月兔
rbt10 阿飞
rbt11 阿醋
rbt12 法蓝琪
rbt13 克莉琪
rbt14 风杰
rbt15 桑托斯
rbt16 巧蔻
rbt17 妙妙
rbt18 阿甘
rbt19 蜜拉
rbt20 咚比
rhn00 阿足
rhn01 梦梦
rhn02 阿蹲
rhn04 光雄
rhn07 草莓
rhn08 柴姐
shp00 绵绵
shp01 华尔滋
shp02 毛海儿
shp03 毡毡
shp04 爱睦
shp07 梅丽诺
shp08 贾洛斯
shp09 雪花
shp10 阿司
shp11 温蒂
shp12 彭澎
shp13 皮耶罗
shp14 彩星
shp15 茶茶丸
squ00 小桃
squ01 小影
squ02 瑞奇
squ03 雷贝嘉
squ04 咬咬
squ05 阿二
squ06 贾萝琳
squ07 拉拉米
squ08 闪电
squ09 小敏
squ10 嘉治
squ11 小芹
squ13 娜塔丽
squ14 孟珮
squ15 软糖
squ16 克栗斯
squ17 小润
squ18 艾栗丝
tig00 朱穆朗
tig01 戈麦斯
tig02 谷丰
tig03 卢姿
tig04 阿彪
tig05 马丽莲
tig06 小雪
wol00 施傅
wol01 潘奇隆
wol02 罗博
wol03 毕安卡
wol04 阿研
wol05 冰冰
wol06 史培亚
wol08 范妮沙
wol09 百合
wol10 李可
wol12 莫妮卡
alp 健兆
alw 莉咏
bev 俞正
bey 俞司廷
boa 曹谷
boc 曹卖
bpt 星薇
chm 龙山先生
chy 龙克斯
cml 骆岚
dga 警察叔叔
dgb 警察叔叔
doc 陆德里
dod 莫里
fox 狐利
fsl 博陆恩
grf 葛瑞斯
gstA 幽幽
gstB 幽幽
gul 吕游
hgc 绵儿
hgh 绢儿
hgs 麻儿
kpg 阿玉婆婆
kpm 沽玉
kpp 航平
kps 沽沽
lom 咪露
mka 无脸猫
mnk 车长叔叔
mob 开关叔叔
mol 电源叔叔
otg 巧美
ott 阿本先生
owl 傅达
ows 傅珂
pck 阿欢
pge 老板
pkn 南瓜王
plk 宋信子
plm 宋信美
plo 程信雄
poo 刀丽茹
pyn 蹦蹦
rcm 豆狸
rco 狸克
rct 粒狸
rei 铃铃鹿
seo 阿獭
skk 薛革
slo 然然
spn 巴猎
sza 西施惠
szo 西施德
tap 梦美
tkkA K.K.
tkkB DJ KK
ttlA 寿伯
tuk 富蓝
upa 笑匠
wrl 海项
xct 陌陌

View File

@ -22,7 +22,7 @@ public static int GetLanguageIndex(string lang)
/// <summary>
/// Language codes supported for loading string resources
/// </summary>
private static readonly string[] LanguageCodes = { "en", "jp", "de", "es", "fr", "it", "ko", "zh" };
private static readonly string[] LanguageCodes = { "en", "jp", "de", "es", "fr", "it", "ko", "zhs", "zht" };
public static string[] GetStrings(string ident, string lang, string type = "text")
{

View File

@ -1,10 +1,10 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
@ -13,12 +13,12 @@ namespace NHSE.WinForms.Properties {
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
@ -33,7 +33,7 @@ internal class Resources {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
@ -47,8 +47,8 @@ internal class Resources {
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// 重写当前线程的 CurrentUICulture 属性
/// 重写当前线程的 CurrentUICulture 属性。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
@ -61,7 +61,7 @@ internal class Resources {
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
/// </summary>
internal static System.Drawing.Icon icon {
get {
@ -71,24 +71,23 @@ internal class Resources {
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Acre Editor
/// 查找类似 AcreEditor=Acre Editor
///ActivityEditor=Record Editor
///BuildingEditor=Building Editor
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///PatternEditor=Pattern Editor
///PatternEditorPRO=Pro Design Editor
///PlayerItemEditor=Inventory Editor
///SimpleHexEditor=RAM Edit
///SingleObjectEditor=Property Editor
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Terrain Editor
///VillagerHouseEditor=Villager House Editor
///AcreEditor.B_Cancel=Cancel
///AcreEditor.B_Export=Export
///AcreEditor.B_Import=Import
///AcreEditor.B_Save=Save
///AcreEditor.L_AcreList=Name Table:
///AcreEditor.L_Hovered=Hovered
///Activi [rest of string was truncated]&quot;;.
///AcreEditor.B_E [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string lang_de {
get {
@ -97,24 +96,23 @@ internal class Resources {
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Acre Editor
/// 查找类似 AcreEditor=Acre Editor
///ActivityEditor=Record Editor
///BuildingEditor=Building Editor
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///PatternEditor=Pattern Editor
///PatternEditorPRO=Pro Design Editor
///PlayerItemEditor=Inventory Editor
///SimpleHexEditor=RAM Edit
///SingleObjectEditor=Property Editor
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Terrain Editor
///VillagerHouseEditor=Villager House Editor
///AcreEditor.B_Cancel=Cancel
///AcreEditor.B_Export=Export
///AcreEditor.B_Import=Import
///AcreEditor.B_Save=Save
///AcreEditor.L_AcreList=Name Table:
///AcreEditor.L_Hovered=Hovered
///Activi [rest of string was truncated]&quot;;.
///AcreEditor.B_E [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string lang_en {
get {
@ -123,22 +121,21 @@ internal class Resources {
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Editor de Acres
/// 查找类似 AcreEditor=Editor de Acres
///ActivityEditor=Editor de Actividad
///BuildingEditor=Editor de Edificios
///FieldItemEditor=Editor de Objetos (Terreno)
///FlagEditor=Editor de Flags
///ItemReceivedEditor=Editor de Objetos Recibidos
///PatternEditor=Pattern Editor
///PatternEditorPRO=Pro Design Editor
///PlayerItemEditor=Inventory Editor
///SimpleHexEditor=Editor de RAM
///SingleObjectEditor=Property Editor
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Editor de Terreno
///VillagerHouseEditor=Editor de Casas (Ciudadanos)
///AcreEditor.B_Cancel=Cancelar
///AcreEditor.B_Export=Exportar
///AcreEditor.B_Import=Importar
///AcreEditor.B_Save=Guardar
///AcreEditor.L_Acre [rest of string was truncated]&quot;;.
///VillagerHouseEditor=Editor de Casas (Ciudadanos [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string lang_es {
get {
@ -147,24 +144,23 @@ internal class Resources {
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Acre Editor
/// 查找类似 AcreEditor=Acre Editor
///ActivityEditor=Record Editor
///BuildingEditor=Building Editor
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///PatternEditor=Pattern Editor
///PatternEditorPRO=Pro Design Editor
///PlayerItemEditor=Inventory Editor
///SimpleHexEditor=RAM Edit
///SingleObjectEditor=Property Editor
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Terrain Editor
///VillagerHouseEditor=Villager House Editor
///AcreEditor.B_Cancel=Cancel
///AcreEditor.B_Export=Export
///AcreEditor.B_Import=Import
///AcreEditor.B_Save=Save
///AcreEditor.L_AcreList=Name Table:
///AcreEditor.L_Hovered=Hovered
///Activi [rest of string was truncated]&quot;;.
///AcreEditor.B_E [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string lang_fr {
get {
@ -173,24 +169,22 @@ internal class Resources {
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Acre Editor
///ActivityEditor=Record Editor
///BuildingEditor=Building Editor
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///SimpleHexEditor=RAM Edit
/// 查找类似 AcreEditor=Modifica Sezioni
///ActivityEditor=Modifica Record
///BuildingEditor=Modifica Edifici
///FieldItemEditor=Modifica oggetti sul terreno
///FlagEditor=Modifica Flag
///ItemReceivedEditor=Modifica catalogo
///PatternEditor=Modifica pattern
///PatternEditorPRO=Modifica pattern Pro
///PlayerItemEditor=Modifica inventario
///SimpleHexEditor=Modifica RAM
///SingleObjectEditor=Modifica proprietà
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Terrain Editor
///VillagerHouseEditor=Villager House Editor
///AcreEditor.B_Cancel=Cancel
///AcreEditor.B_Export=Export
///AcreEditor.B_Import=Import
///AcreEditor.B_Save=Save
///AcreEditor.L_AcreList=Name Table:
///AcreEditor.L_Hovered=Hovered
///Activi [rest of string was truncated]&quot;;.
///TerrainEditor=Editor del terreno
///VillagerHouseEditor=Editor casa del villager
///Acre [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string lang_it {
get {
@ -199,24 +193,23 @@ internal class Resources {
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Acre Editor
/// 查找类似 AcreEditor=Acre Editor
///ActivityEditor=Record Editor
///BuildingEditor=Building Editor
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///PatternEditor=Pattern Editor
///PatternEditorPRO=Pro Design Editor
///PlayerItemEditor=Inventory Editor
///SimpleHexEditor=RAM Edit
///SingleObjectEditor=Property Editor
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Terrain Editor
///VillagerHouseEditor=Villager House Editor
///AcreEditor.B_Cancel=Cancel
///AcreEditor.B_Export=Export
///AcreEditor.B_Import=Import
///AcreEditor.B_Save=Save
///AcreEditor.L_AcreList=Name Table:
///AcreEditor.L_Hovered=Hovered
///Activi [rest of string was truncated]&quot;;.
///AcreEditor.B_E [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string lang_jp {
get {
@ -225,24 +218,23 @@ internal class Resources {
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Acre Editor
/// 查找类似 AcreEditor=Acre Editor
///ActivityEditor=Record Editor
///BuildingEditor=Building Editor
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///PatternEditor=Pattern Editor
///PatternEditorPRO=Pro Design Editor
///PlayerItemEditor=Inventory Editor
///SimpleHexEditor=RAM Edit
///SingleObjectEditor=Property Editor
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Terrain Editor
///VillagerHouseEditor=Villager House Editor
///AcreEditor.B_Cancel=Cancel
///AcreEditor.B_Export=Export
///AcreEditor.B_Import=Import
///AcreEditor.B_Save=Save
///AcreEditor.L_AcreList=Name Table:
///AcreEditor.L_Hovered=Hovered
///Activi [rest of string was truncated]&quot;;.
///AcreEditor.B_E [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string lang_ko {
get {
@ -251,28 +243,62 @@ internal class Resources {
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Acre Editor
///ActivityEditor=Record Editor
///BuildingEditor=Building Editor
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///SimpleHexEditor=RAM Edit
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Terrain Editor
///VillagerHouseEditor=Villager House Editor
///AcreEditor.B_Cancel=Cancel
///AcreEditor.B_Export=Export
///AcreEditor.B_Import=Import
///AcreEditor.B_Save=Save
///AcreEditor.L_AcreList=Name Table:
///AcreEditor.L_Hovered=Hovered
///Activi [rest of string was truncated]&quot;;.
/// 查找类似 AcreEditor=耕地编辑器
///ActivityEditor=成就编辑器
///BuildingEditor=建筑编辑器
///FieldItemEditor=地形编辑器
///FlagEditor=属性编辑器
///ItemReceivedEditor=收藏清单编辑器
///PatternEditor=设计编辑器
///PatternEditorPRO=专业设计编辑器
///PlayerItemEditor=道具编辑器
///SimpleHexEditor=十六进制编辑器
///SingleObjectEditor=属性编辑器
///SysBotRAMEdit=SysBot 界面
///SysBotUI=SysBot 界面
///TerrainEditor=地形编辑器
///VillagerHouseEditor=岛民房屋编辑器
///AcreEditor.B_Cancel=取消
///AcreEditor.B_Export=导出
///AcreEditor.B_Import=导入
///AcreEditor.B_Save=保存
///AcreEditor.L_AcreList=名称表:
///AcreEditor.L_Hovered=鼠标划上
///ActivityEditor. [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string lang_zh {
internal static string lang_zhs {
get {
return ResourceManager.GetString("lang_zh", resourceCulture);
return ResourceManager.GetString("lang_zhs", resourceCulture);
}
}
/// <summary>
/// 查找类似 AcreEditor=耕地編輯器
///ActivityEditor=成就編輯器
///BuildingEditor=建築編輯器
///FieldItemEditor=地皮編輯器
///FlagEditor=屬性編輯器
///ItemReceivedEditor=收藏清單編輯器
///PatternEditor=設計編輯器
///PatternEditorPRO=進階設計編輯器
///PlayerItemEditor=道具編輯器
///SimpleHexEditor=十六進位編輯器
///SingleObjectEditor=屬性編輯器
///SysBotRAMEdit=SysBot 介面
///SysBotUI=SysBot 介面
///TerrainEditor=地形編輯器
///VillagerHouseEditor=島民房屋編輯器
///AcreEditor.B_Cancel=取消
///AcreEditor.B_Export=匯出
///AcreEditor.B_Import=匯入
///AcreEditor.B_Save=儲存
///AcreEditor.L_AcreList=名稱表:
///AcreEditor.L_Hovered=鼠標劃上
///ActivityEditor. [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string lang_zht {
get {
return ResourceManager.GetString("lang_zht", resourceCulture);
}
}
}

View File

@ -142,7 +142,10 @@
<data name="lang_ko" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\text\lang_ko.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="lang_zh" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\text\lang_zh.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
<data name="lang_zhs" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\text\lang_zhs.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="lang_zht" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\text\lang_zht.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
</root>

View File

@ -1,33 +1,33 @@
AcreEditor=耕地编辑器
ActivityEditor=成就编辑器
BuildingEditor=建筑编辑器
FieldItemEditor=地编辑器
FieldItemEditor=地编辑器
FlagEditor=属性编辑器
ItemReceivedEditor=收藏清单编辑器
PatternEditor=设计编辑器
PatternEditorPRO=进阶设计编辑器
PatternEditorPRO=专业设计编辑器
PlayerItemEditor=道具编辑器
SimpleHexEditor=十六进编辑器
SimpleHexEditor=十六进编辑器
SingleObjectEditor=属性编辑器
SysBotRAMEdit=SysBot
SysBotUI=SysBot
SysBotRAMEdit=SysBot
SysBotUI=SysBot
TerrainEditor=地形编辑器
VillagerHouseEditor=岛民房屋编辑器
AcreEditor.B_Cancel=取消
AcreEditor.B_Export=
AcreEditor.B_Import=
AcreEditor.B_Save=
AcreEditor.B_Export=
AcreEditor.B_Import=
AcreEditor.B_Save=
AcreEditor.L_AcreList=名称表:
AcreEditor.L_Hovered=鼠标划上
ActivityEditor.B_Cancel=取消
ActivityEditor.B_Save=
ActivityEditor.B_Save=
ActivityEditor.L_Count=数量:
BuildingEditor.B_Cancel=取消
BuildingEditor.B_Dump=
BuildingEditor.B_Import=
BuildingEditor.B_Save=
BuildingEditor.B_Dump=
BuildingEditor.B_Import=
BuildingEditor.B_Save=
BuildingEditor.GB_Building=编辑器
BuildingEditor.GB_Info=资讯
BuildingEditor.GB_Info=信息
BuildingEditor.L_Bit=位元:
BuildingEditor.L_BuildingRotation=角度:
BuildingEditor.L_BuildingStructureArg=型态参数:
@ -40,8 +40,8 @@ BuildingEditor.L_PlazaX=广场 X:
BuildingEditor.L_PlazaY=广场 Y:
BuildingEditor.L_StructureType=结构型态:
BuildingEditor.L_StructureValues=数值:
Editor.B_DumpHouse=出房屋
Editor.B_DumpVillager=出岛民
Editor.B_DumpHouse=出房屋
Editor.B_DumpVillager=出岛民
Editor.B_EditAchievements=编辑成就
Editor.B_EditAcres=编辑耕地
Editor.B_EditBuildings=编辑建筑
@ -50,50 +50,55 @@ Editor.B_EditFurniture=编辑家具
Editor.B_EditHouses=编辑房屋
Editor.B_EditLandFlags=编辑属性
Editor.B_EditPatterns=编辑设计
Editor.B_EditPlayer=编辑玩家...
Editor.B_EditPlayerFlags=编辑属性
Editor.B_EditPlayerHouses=编辑岛民房屋
Editor.B_EditPlayerItems=编辑随身道具
Editor.B_EditMap=编辑地图...
Editor.B_EditPlayerReceivedItems=编辑收藏清单
Editor.B_EditPlayerRecipes=编辑配方大全
Editor.B_EditPlayerStorage=编辑仓库道具
Editor.B_EditPRODesigns=编辑进阶设计
Editor.B_EditPRODesigns=编辑专业设计
Editor.B_EditTerrain=编辑地形
Editor.B_EditTurnipExchange=编辑大头菜资讯
Editor.B_EditTurnipExchange=编辑大头菜行情
Editor.B_EditVillagerFlags=编辑属性
Editor.B_LoadHouse=读取房屋
Editor.B_LoadVillager=读取岛民
Editor.B_RecycleBin=编辑回收
Editor.CHK_VillagerMovingOut=即将离开
Editor.B_LoadHouse=导入房屋
Editor.B_LoadVillager=导入岛民
Editor.B_RecycleBin=编辑垃圾
Editor.CHK_VillagerMovingOut=赶走岛民
Editor.L_BankBells=银行存款:
Editor.L_Catchphrase=口头禅:
Editor.L_NookMiles=Nook 里程:
Editor.L_Personality=个性:
Editor.L_PlayerHouse=玩家房屋:
Editor.L_PlayerName=玩家名称:
Editor.L_PocketCount1=口袋1容量:
Editor.L_PocketCount2=口袋2容量:
Editor.L_Species=种族:
Editor.L_TownName=岛屿名称:
Editor.L_Variant=外型:
Editor.L_VillagerID=岛民索引值:
Editor.L_Wallet=钱包:
Editor.Menu_DumpDecrypted=输出已解码资讯
Editor.Menu_File=档案
Editor.Menu_LoadDecrypted=读取已解码资讯
Editor.Menu_DumpDecrypted=转储已解密信息
Editor.Menu_File=文件
Editor.Menu_LoadDecrypted=加载已解密信息
Editor.Menu_Options=选项
Editor.Menu_RAMEdit=编辑 RAM
Editor.Menu_Save=
Editor.Menu_SavePNG=存 .png
Editor.Menu_Settings=设
Editor.Menu_Save=
Editor.Menu_SavePNG=存 .png
Editor.Menu_Settings=设
Editor.Menu_Tools=工具
Editor.Menu_VerifyHashes=检查哈希
Editor.Menu_VerifyHashes=校验哈希
Editor.Tab_Map=地图
Editor.Tab_Players=玩家
Editor.Tab_Villagers=岛民
FieldItemEditor.B_Cancel=取消
FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=出耕地
FieldItemEditor.B_DumpAllAcres=出所有耕地
FieldItemEditor.B_DumpAcre=出耕地
FieldItemEditor.B_DumpAllAcres=出所有耕地
FieldItemEditor.B_FillHoles=坑洞
FieldItemEditor.B_ImportAcre=入耕地
FieldItemEditor.B_ImportAllAcres=入所有耕地
FieldItemEditor.B_ImportAcre=入耕地
FieldItemEditor.B_ImportAllAcres=入所有耕地
FieldItemEditor.B_Left=←
FieldItemEditor.B_RemoveAll=全部
FieldItemEditor.B_RemoveAllWeeds=杂草
@ -102,18 +107,18 @@ FieldItemEditor.B_RemoveObjects=非物品类
FieldItemEditor.B_RemovePlacedItems=放置型物品
FieldItemEditor.B_RemovePlants=植株
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=
FieldItemEditor.B_Save=
FieldItemEditor.B_Up=↑
FieldItemEditor.CHK_SnapToAcre=点即以切换到最近的耕地
FieldItemEditor.GB_Remove=从视野移除 (按住 Shift 为地图)
FieldItemEditor.L_Acre=耕地:
FieldItemEditor.L_Layer=层:
FieldItemEditor.Menu_Reset=重置
FieldItemEditor.Menu_SavePNG=存 .png
FieldItemEditor.Menu_SavePNG=存 .png
FieldItemEditor.Menu_Set=赋值
FieldItemEditor.Menu_View=查看
FlagEditor.B_Cancel=取消
FlagEditor.B_Save=
FlagEditor.B_Save=
FlagEditor.L_Count=数值:
ItemReceivedEditor.B_AllArt=给予所有美术品
ItemReceivedEditor.B_AllBugs=给予所有虫子
@ -121,37 +126,37 @@ ItemReceivedEditor.B_AllFish=给予所有渔获
ItemReceivedEditor.B_Cancel=取消
ItemReceivedEditor.B_GiveAll=全部给予
ItemReceivedEditor.B_GiveEverything=所有物品
ItemReceivedEditor.B_Save=
ItemReceivedEditor.B_Save=
PatternEditor.B_Cancel=取消
PatternEditor.B_DumpDesign=出设计
PatternEditor.B_LoadDesign=读取设计
PatternEditor.B_Save=
PatternEditor.Menu_SavePNG=存 .png
PatternEditor.B_DumpDesign=出设计
PatternEditor.B_LoadDesign=导入设计
PatternEditor.B_Save=
PatternEditor.Menu_SavePNG=存 .png
PatternEditorPRO.B_Cancel=取消
PatternEditorPRO.B_DumpDesign=出设计
PatternEditorPRO.B_LoadDesign=读取设计
PatternEditorPRO.B_Save=
PatternEditorPRO.Menu_SavePNG=存 .png
PatternEditorPRO.B_DumpDesign=出设计
PatternEditorPRO.B_LoadDesign=导入设计
PatternEditorPRO.B_Save=
PatternEditorPRO.Menu_SavePNG=存 .png
PlayerItemEditor.B_Cancel=取消
PlayerItemEditor.B_Dump=
PlayerItemEditor.B_Dump=
PlayerItemEditor.B_Inject=注入
PlayerItemEditor.B_Load=读取
PlayerItemEditor.B_Save=
PlayerItemEditor.B_Load=导入
PlayerItemEditor.B_Save=
PlayerItemEditor.L_Count=数量:
PlayerItemEditor.L_Flag0=属性 0:
PlayerItemEditor.L_Flag1=属性 1:
PlayerItemEditor.L_Uses=耐久:
SimpleHexEditor.B_Update=更新
SingleObjectEditor.B_Cancel=取消
SingleObjectEditor.B_Save=
SysBotRAMEdit.B_Connect=连线
SingleObjectEditor.B_Save=
SysBotRAMEdit.B_Connect=连
SysBotRAMEdit.B_Edit=编辑
SysBotRAMEdit.GB_Inject=注入工具
SysBotRAMEdit.L_IP=IP:
SysBotRAMEdit.L_Length=长度:
SysBotRAMEdit.L_Offset=偏移量:
SysBotRAMEdit.L_Port=:
SysBotUI.B_Connect=连线
SysBotRAMEdit.L_Port=端口:
SysBotUI.B_Connect=连
SysBotUI.B_ReadCurrent=读值
SysBotUI.B_WriteCurrent=写值
SysBotUI.CHK_AutoRead=自动读值
@ -160,23 +165,23 @@ SysBotUI.CHK_Validate=验证资料
SysBotUI.GB_Inject=注入工具
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=偏移量:
SysBotUI.L_Port=:
SysBotUI.L_Port=端口:
TerrainEditor.B_Cancel=取消
TerrainEditor.B_Down=↓
TerrainEditor.B_DumpAcre=出耕地
TerrainEditor.B_DumpAllAcres=出所有耕地
TerrainEditor.B_ImportAcre=入耕地
TerrainEditor.B_ImportAllAcres=入所有耕地
TerrainEditor.B_DumpAcre=出耕地
TerrainEditor.B_DumpAllAcres=出所有耕地
TerrainEditor.B_ImportAcre=入耕地
TerrainEditor.B_ImportAllAcres=入所有耕地
TerrainEditor.B_Left=←
TerrainEditor.B_Right=→
TerrainEditor.B_Save=
TerrainEditor.B_Save=
TerrainEditor.B_SetAll=将编辑器中的瓷砖设置套用至所有瓷砖上
TerrainEditor.B_Up=↑
TerrainEditor.B_ZeroElevation=海拔高度归零
TerrainEditor.CHK_SnapToAcre=点即以切换到最近的耕地
TerrainEditor.L_Acre=耕地:
TerrainEditor.Menu_SavePNG=存 .png
TerrainEditor.Menu_SavePNG=存 .png
VillagerHouseEditor.B_Cancel=取消
VillagerHouseEditor.B_DumpHouse=
VillagerHouseEditor.B_LoadHouse=读取
VillagerHouseEditor.B_Save=
VillagerHouseEditor.B_DumpHouse=
VillagerHouseEditor.B_LoadHouse=导入
VillagerHouseEditor.B_Save=

View File

@ -0,0 +1,187 @@
AcreEditor=耕地編輯器
ActivityEditor=成就編輯器
BuildingEditor=建築編輯器
FieldItemEditor=地皮編輯器
FlagEditor=屬性編輯器
ItemReceivedEditor=收藏清單編輯器
PatternEditor=設計編輯器
PatternEditorPRO=進階設計編輯器
PlayerItemEditor=道具編輯器
SimpleHexEditor=十六進位編輯器
SingleObjectEditor=屬性編輯器
SysBotRAMEdit=SysBot 介面
SysBotUI=SysBot 介面
TerrainEditor=地形編輯器
VillagerHouseEditor=島民房屋編輯器
AcreEditor.B_Cancel=取消
AcreEditor.B_Export=匯出
AcreEditor.B_Import=匯入
AcreEditor.B_Save=儲存
AcreEditor.L_AcreList=名稱表:
AcreEditor.L_Hovered=鼠標劃上
ActivityEditor.B_Cancel=取消
ActivityEditor.B_Save=儲存
ActivityEditor.L_Count=數量:
BuildingEditor.B_Cancel=取消
BuildingEditor.B_Dump=輸出
BuildingEditor.B_Import=匯入
BuildingEditor.B_Save=儲存
BuildingEditor.GB_Building=編輯器
BuildingEditor.GB_Info=資訊
BuildingEditor.L_Bit=位元:
BuildingEditor.L_BuildingRotation=角度:
BuildingEditor.L_BuildingStructureArg=型態參數:
BuildingEditor.L_BuildingStructureType=型態:
BuildingEditor.L_BuildingType=建築型態:
BuildingEditor.L_BuildingUniqueID=識別碼:
BuildingEditor.L_BuildingX=X:
BuildingEditor.L_BuildingY=Y:
BuildingEditor.L_PlazaX=廣場 X:
BuildingEditor.L_PlazaY=廣場 Y:
BuildingEditor.L_StructureType=結構型態:
BuildingEditor.L_StructureValues=數值:
Editor.B_DumpHouse=輸出房屋
Editor.B_DumpVillager=輸出島民
Editor.B_EditAchievements=編輯成就
Editor.B_EditAcres=編輯耕地
Editor.B_EditBuildings=編輯建築
Editor.B_EditFieldItems=編輯地皮
Editor.B_EditFurniture=編輯家具
Editor.B_EditHouses=編輯房屋
Editor.B_EditLandFlags=編輯屬性
Editor.B_EditPatterns=編輯設計
Editor.B_EditPlayer=編輯玩家...
Editor.B_EditPlayerFlags=編輯屬性
Editor.B_EditPlayerHouses=编辑島民房屋
Editor.B_EditPlayerItems=編輯隨身道具
Editor.B_EditMap=编辑地圖...
Editor.B_EditPlayerReceivedItems=編輯收藏清單
Editor.B_EditPlayerRecipes=編輯配方大全
Editor.B_EditPlayerStorage=編輯倉庫道具
Editor.B_EditPRODesigns=編輯進階設計
Editor.B_EditTerrain=編輯地形
Editor.B_EditTurnipExchange=編輯大頭菜資訊
Editor.B_EditVillagerFlags=編輯屬性
Editor.B_LoadHouse=讀取房屋
Editor.B_LoadVillager=讀取島民
Editor.B_RecycleBin=編輯回收箱
Editor.CHK_VillagerMovingOut=即將離開
Editor.L_BankBells=銀行存款:
Editor.L_Catchphrase=口頭禪:
Editor.L_NookMiles=Nook 裏程:
Editor.L_Personality=個性:
Editor.L_PlayerHouse=玩家房屋:
Editor.L_PlayerName=玩家名稱:
Editor.L_PocketCount1=口袋1容量:
Editor.L_PocketCount2=口袋2容量:
Editor.L_Species=種族:
Editor.L_TownName=島嶼名稱:
Editor.L_Variant=外型:
Editor.L_VillagerID=島民索引值:
Editor.L_Wallet=錢包:
Editor.Menu_DumpDecrypted=輸出已解碼資訊
Editor.Menu_File=檔案
Editor.Menu_LoadDecrypted=讀取已解碼資訊
Editor.Menu_Options=選項
Editor.Menu_RAMEdit=編輯 RAM
Editor.Menu_Save=儲存
Editor.Menu_SavePNG=儲存 .png
Editor.Menu_Settings=設定
Editor.Menu_Tools=工具
Editor.Menu_VerifyHashes=檢查哈希
Editor.Tab_Map=地圖
Editor.Tab_Players=玩家
Editor.Tab_Villagers=島民
FieldItemEditor.B_Cancel=取消
FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=輸出耕地
FieldItemEditor.B_DumpAllAcres=輸出所有耕地
FieldItemEditor.B_FillHoles=坑洞
FieldItemEditor.B_ImportAcre=匯入耕地
FieldItemEditor.B_ImportAllAcres=匯入所有耕地
FieldItemEditor.B_Left=←
FieldItemEditor.B_RemoveAll=全部
FieldItemEditor.B_RemoveAllWeeds=雜草
FieldItemEditor.B_RemoveFences=圍欄
FieldItemEditor.B_RemoveObjects=非物品類
FieldItemEditor.B_RemovePlacedItems=放置型物品
FieldItemEditor.B_RemovePlants=植株
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=儲存
FieldItemEditor.B_Up=↑
FieldItemEditor.CHK_SnapToAcre=點即以切換到最近的耕地
FieldItemEditor.GB_Remove=從視野移除 (按住 Shift 為地圖)
FieldItemEditor.L_Acre=耕地:
FieldItemEditor.L_Layer=層:
FieldItemEditor.Menu_Reset=重置
FieldItemEditor.Menu_SavePNG=儲存 .png
FieldItemEditor.Menu_Set=賦值
FieldItemEditor.Menu_View=查看
FlagEditor.B_Cancel=取消
FlagEditor.B_Save=儲存
FlagEditor.L_Count=數值:
ItemReceivedEditor.B_AllArt=給予所有美術品
ItemReceivedEditor.B_AllBugs=給予所有蟲子
ItemReceivedEditor.B_AllFish=給予所有漁獲
ItemReceivedEditor.B_Cancel=取消
ItemReceivedEditor.B_GiveAll=全部給予
ItemReceivedEditor.B_GiveEverything=所有物品
ItemReceivedEditor.B_Save=儲存
PatternEditor.B_Cancel=取消
PatternEditor.B_DumpDesign=輸出設計
PatternEditor.B_LoadDesign=讀取設計
PatternEditor.B_Save=儲存
PatternEditor.Menu_SavePNG=儲存 .png
PatternEditorPRO.B_Cancel=取消
PatternEditorPRO.B_DumpDesign=輸出設計
PatternEditorPRO.B_LoadDesign=讀取設計
PatternEditorPRO.B_Save=儲存
PatternEditorPRO.Menu_SavePNG=儲存 .png
PlayerItemEditor.B_Cancel=取消
PlayerItemEditor.B_Dump=輸出
PlayerItemEditor.B_Inject=註入
PlayerItemEditor.B_Load=讀取
PlayerItemEditor.B_Save=儲存
PlayerItemEditor.L_Count=數量:
PlayerItemEditor.L_Flag0=屬性 0:
PlayerItemEditor.L_Flag1=屬性 1:
PlayerItemEditor.L_Uses=耐久:
SimpleHexEditor.B_Update=更新
SingleObjectEditor.B_Cancel=取消
SingleObjectEditor.B_Save=儲存
SysBotRAMEdit.B_Connect=連線
SysBotRAMEdit.B_Edit=編輯
SysBotRAMEdit.GB_Inject=註入工具
SysBotRAMEdit.L_IP=IP:
SysBotRAMEdit.L_Length=長度:
SysBotRAMEdit.L_Offset=偏移量:
SysBotRAMEdit.L_Port=埠:
SysBotUI.B_Connect=連線
SysBotUI.B_ReadCurrent=讀值
SysBotUI.B_WriteCurrent=寫值
SysBotUI.CHK_AutoRead=自動讀值
SysBotUI.CHK_AutoWrite=自動寫值
SysBotUI.CHK_Validate=驗證資料
SysBotUI.GB_Inject=註入工具
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=偏移量:
SysBotUI.L_Port=埠:
TerrainEditor.B_Cancel=取消
TerrainEditor.B_Down=↓
TerrainEditor.B_DumpAcre=輸出耕地
TerrainEditor.B_DumpAllAcres=輸出所有耕地
TerrainEditor.B_ImportAcre=匯入耕地
TerrainEditor.B_ImportAllAcres=匯入所有耕地
TerrainEditor.B_Left=←
TerrainEditor.B_Right=→
TerrainEditor.B_Save=儲存
TerrainEditor.B_SetAll=將編輯器中的瓷磚設置套用至所有瓷磚上
TerrainEditor.B_Up=↑
TerrainEditor.B_ZeroElevation=海拔高度歸零
TerrainEditor.CHK_SnapToAcre=點即以切換到最近的耕地
TerrainEditor.L_Acre=耕地:
TerrainEditor.Menu_SavePNG=儲存 .png
VillagerHouseEditor.B_Cancel=取消
VillagerHouseEditor.B_DumpHouse=輸出
VillagerHouseEditor.B_LoadHouse=讀取
VillagerHouseEditor.B_Save=儲存