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Merge branch 'master' of https://github.com/kwsch/NHSE
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commit
0ef3811fc2
158
NHSE.WinForms/Resources/text/lang_es.txt
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158
NHSE.WinForms/Resources/text/lang_es.txt
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AcreEditor=Editor de Acres
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ActivityEditor=Editor de Actividad
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BuildingEditor=Editor de Edificios
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FieldItemEditor=Editor de Objetos (Terreno)
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FlagEditor=Editor de Flags
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ItemReceivedEditor=Editor de Objetos Recibidos
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SimpleHexEditor=Editor de RAM
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SysBotRAMEdit=SysBotUI
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SysBotUI=SysBotUI
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TerrainEditor=Editor de Terreno
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VillagerHouseEditor=Editor de Casas (Ciudadanos)
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AcreEditor.B_Cancel=Cancelar
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AcreEditor.B_Export=Exportar
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AcreEditor.B_Import=Importar
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AcreEditor.B_Save=Guardar
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AcreEditor.L_AcreList=Nombre de la Tabla:
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AcreEditor.L_Hovered=Hovered
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ActivityEditor.B_Cancel=Cancelar
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ActivityEditor.B_Save=Guardar
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ActivityEditor.L_Count=Cantidad:
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BuildingEditor.B_Cancel=Cancelar
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BuildingEditor.B_Dump=Guardar
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BuildingEditor.B_Import=Importar
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BuildingEditor.B_Save=Guardar
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BuildingEditor.GB_Building=Editor
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BuildingEditor.GB_Info=Info
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BuildingEditor.L_Bit=Bit:
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BuildingEditor.L_BuildingRotation=Angulo:
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BuildingEditor.L_BuildingStructureArg=TypeArg:
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BuildingEditor.L_BuildingStructureType=Tipo:
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BuildingEditor.L_BuildingType=Tipo de Edificio:
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BuildingEditor.L_BuildingUniqueID=ID Unico:
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BuildingEditor.L_BuildingX=X:
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BuildingEditor.L_BuildingY=Y:
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BuildingEditor.L_PlazaX=Plaza X:
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BuildingEditor.L_PlazaY=Plaza Y:
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BuildingEditor.L_StructureType=Tipo de Estructura:
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BuildingEditor.L_StructureValues=Valores:
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Editor.B_DumpDesign=Dump Design
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Editor.B_DumpHouse=Dump House
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Editor.B_DumpVillager=Dump Villager
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Editor.B_EditAchievements=Editar Logros
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Editor.B_EditAcres=Editar Acres
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Editor.B_EditBuildings=Editar Edificios
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Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditFurniture=Editar Muebles
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Editor.B_EditHouses=Editar la Casa
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Editor.B_EditLandFlags=Editar Flags
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Editor.B_EditPlayerFlags=Editar Flags
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Editor.B_EditPlayerItems=Editar Objetos
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Editor.B_EditPlayerReceivedItems=Editar Objetos Recibidos
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Editor.B_EditPlayerRecipes=Editar Recetas
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Editor.B_EditPlayerStorage=Editar Almacen
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Editor.B_EditTerrain=Editar Terreno
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Editor.B_EditTurnipExchange=Editar Intercambio de Nabos
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Editor.B_EditVillagerFlags=Editar Flags
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Editor.B_LoadDesign=Cargar Diseño
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Editor.B_LoadHouse=Cargar Casa
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Editor.B_LoadVillager=Cargar Ciudadano
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Editor.B_RecycleBin=Editar Papelera de Reciclaje
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Editor.CHK_VillagerMovingOut=Moving Out
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Editor.L_BankBells=Bayas (Banco):
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Editor.L_Catchphrase=Catchphrase:
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Editor.L_NookMiles=Millas Nook:
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Editor.L_PatternIndex=Indice del Diseño:
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Editor.L_PatternName=*PatternName
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Editor.L_Personality=Personalidad:
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Editor.L_PlayerHouse=Casa del Jugador:
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Editor.L_PlayerName=Nombre del Jugador:
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Editor.L_Species=Especies:
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Editor.L_TownName=Nombre de la Ciudad:
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Editor.L_Variant=Variantes:
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Editor.L_VillagerID=Villager Index:
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Editor.L_Wallet=Monedero:
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Editor.Menu_DumpDecrypted=Guardar Desencriptado
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Editor.Menu_File=Archivo
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Editor.Menu_LoadDecrypted=Cargar Desencriptado
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Editor.Menu_Options=Opciones
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Editor.Menu_RAMEdit=Editar RAM
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Editor.Menu_Save=Guardar
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Editor.Menu_SavePNG=Guardar .png
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Editor.Menu_Settings=Ajustes
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Editor.Menu_Tools=Herramientas
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Editor.Menu_VerifyHashes=Verificar Hashes
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Editor.Tab_Designs=Diseños
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Editor.Tab_Map=Mapa
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Editor.Tab_Players=Jugadores
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Editor.Tab_Villagers=Ciudadanos
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FieldItemEditor.B_Cancel=Cancelar
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FieldItemEditor.B_Down=↓
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FieldItemEditor.B_DumpAcre=Guardar Acre
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FieldItemEditor.B_DumpAllAcres=Guardar Todos los Acres
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FieldItemEditor.B_FillHoles=Agujeros
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FieldItemEditor.B_ImportAcre=Importar Acre
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FieldItemEditor.B_ImportAllAcres=Importar Todos los Acres
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FieldItemEditor.B_Left=←
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FieldItemEditor.B_RemoveAll=Todo
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FieldItemEditor.B_RemoveAllWeeds=Hierbajos
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FieldItemEditor.B_RemoveFences=Vallas
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FieldItemEditor.B_RemoveObjects=No-Objetos
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FieldItemEditor.B_RemovePlacedItems=Objetos Colocados
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FieldItemEditor.B_RemovePlants=Plantas
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FieldItemEditor.B_Right=→
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FieldItemEditor.B_Save=Guardar
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FieldItemEditor.B_Up=↑
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FieldItemEditor.CHK_SnapToAcre=Ajustar al acre mas cercano al hacer Click
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FieldItemEditor.GB_Remove=Eliminar de la vista (Mantener Shift=Mapa)
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FieldItemEditor.L_Acre=Acre:
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FieldItemEditor.L_Layer=Capa:
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FieldItemEditor.Menu_Reset=Resetear
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FieldItemEditor.Menu_SavePNG=Guardar .png
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FieldItemEditor.Menu_Set=Modificar
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FieldItemEditor.Menu_View=Vista
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FlagEditor.B_Cancel=Cancelar
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FlagEditor.B_Save=Guardar
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FlagEditor.L_Count=Valor:
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ItemReceivedEditor.B_AllBugs=Dar Todos los Bichos
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ItemReceivedEditor.B_AllFish=Dar Todos los Peces
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ItemReceivedEditor.B_Cancel=Cancelar
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ItemReceivedEditor.B_GiveAll=Dar Todo
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ItemReceivedEditor.B_Save=Guardar
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SimpleHexEditor.B_Update=Actualizar
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SysBotRAMEdit.B_Connect=Conectar
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SysBotRAMEdit.B_Edit=Editar
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SysBotRAMEdit.GB_Inject=Inyector
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SysBotRAMEdit.L_IP=IP:
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SysBotRAMEdit.L_Length=Longitud:
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SysBotRAMEdit.L_Offset=Offset:
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SysBotRAMEdit.L_Port=Puerto:
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SysBotUI.B_Connect=Conectar
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SysBotUI.B_ReadCurrent=Leer
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SysBotUI.B_WriteCurrent=Escribir
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SysBotUI.CHK_AutoRead=AutoRead
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SysBotUI.CHK_AutoWrite=AutoWrite
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SysBotUI.CHK_Validate=Validar Datos
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SysBotUI.GB_Inject=Inyector
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SysBotUI.L_IP=IP:
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SysBotUI.L_Offset=Offset:
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SysBotUI.L_Port=Puerto:
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TerrainEditor.B_Cancel=Cancelar
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TerrainEditor.B_Down=↓
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TerrainEditor.B_DumpAcre=Guardar Acre
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TerrainEditor.B_DumpAllAcres=Guardar Todos los Acres
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TerrainEditor.B_ImportAcre=Importar Acre
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TerrainEditor.B_ImportAllAcres=Importar Todos los Acres
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TerrainEditor.B_Left=←
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TerrainEditor.B_Right=→
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TerrainEditor.B_Save=Guardar
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TerrainEditor.B_SetAll=Modificar Todas las Casillas Usando la Casilla del Editor
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TerrainEditor.B_Up=↑
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TerrainEditor.B_ZeroElevation=Dejar Todo en Elevacion Cero
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TerrainEditor.CHK_SnapToAcre=Ajustar al acre mas cercano al hacer Click
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TerrainEditor.L_Acre=Acre:
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TerrainEditor.Menu_SavePNG=Guardar .png
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VillagerHouseEditor.B_Cancel=Cancelar
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VillagerHouseEditor.B_DumpHouse=Guardar
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VillagerHouseEditor.B_LoadHouse=Cargar
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VillagerHouseEditor.B_Save=Guardar
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