mirror of
https://github.com/kwsch/NHSE.git
synced 2026-09-27 12:26:35 -05:00
Add zhs/zht to DevUtil & lang fix (#141)
* Fix zh-TW menu bug * fix missing text item to each lang * add zhs & zht to DevUtil * add new strings
This commit is contained in:
@@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called
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MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program.
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MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0?
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MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map?
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MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)?
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@@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called
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MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program.
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MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0?
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MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map?
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MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)?
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@@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called
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MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program.
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MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0?
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MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map?
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MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)?
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@@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called
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MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program.
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MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0?
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MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map?
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MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)?
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@@ -1,4 +1,4 @@
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MsgBackupCreateLocation=NHSE pu<70> fare backup automatici se crei una cartella chiamata '{0}' nella stessa cartella dell'eseguibile.
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MsgBackupCreateLocation=NHSE pu<70> fare backup automatici se crei una cartella chiamata '{0}' nella stessa cartella dell'eseguibile.
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MsgBackupCreateQuestion=Vuoi che NHSE faccia automaticamente un backup dei tuoi dati di salvataggio?
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MsgDataSizeMismatchImport=La dimensione del file importato (0x{0:X}) non corrisponde alla dimensione richiesta (0x{1:X}).
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MsgDataSizeMismatchRAM=Dimensione letta (0x{0:X}) != Dimensione da scrivere (0x{1:X}).
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@@ -18,11 +18,12 @@ MsgSaveDataExportFail=Impossibile salvare i file nella loro posizione originale.
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MsgSaveDataHashesValid=Gli hash sono validi.
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MsgSaveDataSizeMismatch=La dimensione del file di salvataggio sembra essere non valida.
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MsgMoveOut=Stai cercando di far traslocare il Villager?
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MsgMoveOutSuggest=Se si, imposta l'Event Flag (024 - ForceMoveOut) ad 1 cosicch<63> il Villager sia rimosso dal gioco.
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MsgMoveOutSuggest=Se si, imposta l'Event Flag (024 - ForceMoveOut) ad 1 cosicch<63> il Villager sia rimosso dal gioco.
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MsgFieldItemRemoveAsk=Sei sicuro di voler rimuovere {0}?
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MsgFieldItemRemoveNone=Non <20> stato rimosso niente (non <20> stato trovato niente).
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MsgFieldItemRemoveNone=Non <20> stato rimosso niente (non <20> stato trovato niente).
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MsgFieldItemRemoveCount={0} rimossi dalla mappa.
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MsgSysBotInfo=Questo SysBot legge e scrive direttamente la RAM sul tuo gioco quando viene chiamato Leggi/Scrivi.
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MsgSysBotRequired=Usare questa funzionalit<69> richiede i moduli: sys-botbase e sysmodule attivi sulla tua console. La console deve essere nella stessa rete del PC che esegue questo programma.
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MsgSysBotRequired=Usare questa funzionalit<69> richiede i moduli: sys-botbase e sysmodule attivi sulla tua console. La console deve essere nella stessa rete del PC che esegue questo programma.
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MsgTerrainSetElevation0=Impostare l'altezza di tutti i tile della mappa a 0?
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MsgTerrainSetAll=Impostare tutti i tile della mappa al valore del Tile Editor?
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MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)?
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@@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called
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MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program.
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MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0?
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MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map?
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MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)?
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@@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called
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MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program.
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MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0?
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MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map?
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MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)?
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@@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called
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MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console。 Your console must be on the same network as the PC running this program。
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MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0?
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MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map?
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MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)?
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@@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called
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MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program.
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MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0?
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MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map?
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MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)?
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4
NHSE.WinForms/Editor.Designer.cs
generated
4
NHSE.WinForms/Editor.Designer.cs
generated
@@ -190,7 +190,9 @@ private void InitializeComponent()
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"Français",
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"Italiano",
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"한국어",
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"简体中文"});
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"简体中文",
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"繁體中文"
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});
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this.Menu_Language.Name = "Menu_Language";
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this.Menu_Language.Size = new System.Drawing.Size(115, 23);
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this.Menu_Language.SelectedIndexChanged += new System.EventHandler(this.Menu_Language_SelectedIndexChanged);
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@@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=Plaza X:
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BuildingEditor.L_PlazaY=Plaza Y:
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BuildingEditor.L_StructureType=Structure Type:
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BuildingEditor.L_StructureValues=Values:
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Editor.B_DumpHouse=Dump House
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Editor.B_DumpVillager=Dump Villager
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Editor.B_EditAchievements=Edit Achievements
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Editor.B_EditAcres=Edit Acres
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@@ -49,8 +48,11 @@ Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditHouses=Edit House
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Editor.B_EditLandFlags=Edit Flags
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Editor.B_EditMap=Edit Map...
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Editor.B_EditPatterns=Edit Patterns
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Editor.B_EditPlayer=Edit Player...
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Editor.B_EditPlayerFlags=Edit Flags
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Editor.B_EditPlayerHouses=Edit Player Houses
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Editor.B_EditPlayerItems=Edit Items
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Editor.B_EditPlayerReceivedItems=Edit Received Items
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Editor.B_EditPlayerRecipes=Edit Recipes
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@@ -59,7 +61,6 @@ Editor.B_EditPRODesigns=Edit PRO Designs
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Editor.B_EditTerrain=Edit Terrain
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Editor.B_EditTurnipExchange=Edit Turnip Exchange
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Editor.B_EditVillagerFlags=Edit Flags
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Editor.B_LoadHouse=Load House
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Editor.B_LoadVillager=Load Villager
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Editor.B_RecycleBin=Edit Recycle Bin
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Editor.CHK_VillagerMovingOut=Moving Out
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@@ -67,8 +68,9 @@ Editor.L_BankBells=Bank Bells:
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Editor.L_Catchphrase=Catchphrase:
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Editor.L_NookMiles=Nook Miles:
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Editor.L_Personality=Personality:
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Editor.L_PlayerHouse=Player House:
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Editor.L_PlayerName=Player Name:
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Editor.L_PocketCount1=Pocket Count 1:
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Editor.L_PocketCount2=Pocket Count 2:
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Editor.L_Species=Species:
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Editor.L_TownName=Town Name:
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Editor.L_Variant=Variant:
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@@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=Plaza X:
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BuildingEditor.L_PlazaY=Plaza Y:
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BuildingEditor.L_StructureType=Structure Type:
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BuildingEditor.L_StructureValues=Values:
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Editor.B_DumpHouse=Dump House
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Editor.B_DumpVillager=Dump Villager
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Editor.B_EditAchievements=Edit Achievements
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Editor.B_EditAcres=Edit Acres
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@@ -49,8 +48,11 @@ Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditHouses=Edit House
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Editor.B_EditLandFlags=Edit Flags
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Editor.B_EditMap=Edit Map...
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Editor.B_EditPatterns=Edit Patterns
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Editor.B_EditPlayer=Edit Player...
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Editor.B_EditPlayerFlags=Edit Flags
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Editor.B_EditPlayerHouses=Edit Player Houses
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Editor.B_EditPlayerItems=Edit Items
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Editor.B_EditPlayerReceivedItems=Edit Received Items
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Editor.B_EditPlayerRecipes=Edit Recipes
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@@ -59,7 +61,6 @@ Editor.B_EditPRODesigns=Edit PRO Designs
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Editor.B_EditTerrain=Edit Terrain
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Editor.B_EditTurnipExchange=Edit Turnip Exchange
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Editor.B_EditVillagerFlags=Edit Flags
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Editor.B_LoadHouse=Load House
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Editor.B_LoadVillager=Load Villager
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Editor.B_RecycleBin=Edit Recycle Bin
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Editor.CHK_VillagerMovingOut=Moving Out
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@@ -67,8 +68,9 @@ Editor.L_BankBells=Bank Bells:
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Editor.L_Catchphrase=Catchphrase:
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Editor.L_NookMiles=Nook Miles:
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Editor.L_Personality=Personality:
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Editor.L_PlayerHouse=Player House:
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Editor.L_PlayerName=Player Name:
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Editor.L_PocketCount1=Pocket Count 1:
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Editor.L_PocketCount2=Pocket Count 2:
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Editor.L_Species=Species:
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Editor.L_TownName=Town Name:
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Editor.L_Variant=Variant:
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@@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=Plaza X:
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BuildingEditor.L_PlazaY=Plaza Y:
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BuildingEditor.L_StructureType=Tipo de Estructura:
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BuildingEditor.L_StructureValues=Valores:
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Editor.B_DumpHouse=Dump House
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Editor.B_DumpVillager=Dump Villager
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Editor.B_EditAchievements=Editar Logros
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Editor.B_EditAcres=Editar Acres
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@@ -49,8 +48,11 @@ Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditFurniture=Editar Muebles
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Editor.B_EditHouses=Editar la Casa
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Editor.B_EditLandFlags=Editar Flags
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Editor.B_EditMap=Edit Map...
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Editor.B_EditPatterns=Edit Patterns
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Editor.B_EditPlayer=Edit Player...
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Editor.B_EditPlayerFlags=Editar Flags
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Editor.B_EditPlayerHouses=Edit Player Houses
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Editor.B_EditPlayerItems=Editar Objetos
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Editor.B_EditPlayerReceivedItems=Editar Objetos Recibidos
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Editor.B_EditPlayerRecipes=Editar Recetas
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@@ -59,7 +61,6 @@ Editor.B_EditPRODesigns=Edit PRO Designs
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Editor.B_EditTerrain=Editar Terreno
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Editor.B_EditTurnipExchange=Editar Intercambio de Nabos
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Editor.B_EditVillagerFlags=Editar Flags
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Editor.B_LoadHouse=Cargar Casa
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Editor.B_LoadVillager=Cargar Ciudadano
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Editor.B_RecycleBin=Editar Papelera de Reciclaje
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Editor.CHK_VillagerMovingOut=Moving Out
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@@ -67,8 +68,9 @@ Editor.L_BankBells=Bayas (Banco):
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Editor.L_Catchphrase=Catchphrase:
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Editor.L_NookMiles=Millas Nook:
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Editor.L_Personality=Personalidad:
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Editor.L_PlayerHouse=Casa del Jugador:
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Editor.L_PlayerName=Nombre del Jugador:
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Editor.L_PocketCount1=Pocket Count 1:
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Editor.L_PocketCount2=Pocket Count 2:
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Editor.L_Species=Especies:
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Editor.L_TownName=Nombre de la Ciudad:
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Editor.L_Variant=Variantes:
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@@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=Plaza X:
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BuildingEditor.L_PlazaY=Plaza Y:
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BuildingEditor.L_StructureType=Structure Type:
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BuildingEditor.L_StructureValues=Values:
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Editor.B_DumpHouse=Dump House
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Editor.B_DumpVillager=Dump Villager
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Editor.B_EditAchievements=Edit Achievements
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Editor.B_EditAcres=Edit Acres
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@@ -49,8 +48,11 @@ Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditFurniture=Edit Furniture
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||||
Editor.B_EditHouses=Edit House
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||||
Editor.B_EditLandFlags=Edit Flags
|
||||
Editor.B_EditMap=Edit Map...
|
||||
Editor.B_EditPatterns=Edit Patterns
|
||||
Editor.B_EditPlayer=Edit Player...
|
||||
Editor.B_EditPlayerFlags=Edit Flags
|
||||
Editor.B_EditPlayerHouses=Edit Player Houses
|
||||
Editor.B_EditPlayerItems=Edit Items
|
||||
Editor.B_EditPlayerReceivedItems=Edit Received Items
|
||||
Editor.B_EditPlayerRecipes=Edit Recipes
|
||||
@@ -59,7 +61,6 @@ Editor.B_EditPRODesigns=Edit PRO Designs
|
||||
Editor.B_EditTerrain=Edit Terrain
|
||||
Editor.B_EditTurnipExchange=Edit Turnip Exchange
|
||||
Editor.B_EditVillagerFlags=Edit Flags
|
||||
Editor.B_LoadHouse=Load House
|
||||
Editor.B_LoadVillager=Load Villager
|
||||
Editor.B_RecycleBin=Edit Recycle Bin
|
||||
Editor.CHK_VillagerMovingOut=Moving Out
|
||||
@@ -67,8 +68,9 @@ Editor.L_BankBells=Bank Bells:
|
||||
Editor.L_Catchphrase=Catchphrase:
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||||
Editor.L_NookMiles=Nook Miles:
|
||||
Editor.L_Personality=Personality:
|
||||
Editor.L_PlayerHouse=Player House:
|
||||
Editor.L_PlayerName=Player Name:
|
||||
Editor.L_PocketCount1=Pocket Count 1:
|
||||
Editor.L_PocketCount2=Pocket Count 2:
|
||||
Editor.L_Species=Species:
|
||||
Editor.L_TownName=Town Name:
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||||
Editor.L_Variant=Variant:
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||||
|
||||
@@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=Plaza X:
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||||
BuildingEditor.L_PlazaY=Plaza Y:
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||||
BuildingEditor.L_StructureType=Tipo struttura:
|
||||
BuildingEditor.L_StructureValues=Valori:
|
||||
Editor.B_DumpHouse=Esporta casa
|
||||
Editor.B_DumpVillager=Esporta villager
|
||||
Editor.B_EditAchievements=Modifica Achievement
|
||||
Editor.B_EditAcres=Modifica Sezioni
|
||||
@@ -49,8 +48,11 @@ Editor.B_EditFieldItems=Modifica oggetti sul terreno
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Editor.B_EditFurniture=Modifica mobilio
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||||
Editor.B_EditHouses=Modifica casa
|
||||
Editor.B_EditLandFlags=Modifica flag
|
||||
Editor.B_EditMap=Edit Map...
|
||||
Editor.B_EditPatterns=Modifica Patterns
|
||||
Editor.B_EditPlayer=Edit Player...
|
||||
Editor.B_EditPlayerFlags=Modifica flag
|
||||
Editor.B_EditPlayerHouses=Edit Player Houses
|
||||
Editor.B_EditPlayerItems=Modifica inventario
|
||||
Editor.B_EditPlayerReceivedItems=Modifica catalogo
|
||||
Editor.B_EditPlayerRecipes=Modifica schemi
|
||||
@@ -59,7 +61,6 @@ Editor.B_EditPRODesigns=Modifica pattern Pro
|
||||
Editor.B_EditTerrain=Modifica terreno
|
||||
Editor.B_EditTurnipExchange=Modifica rape
|
||||
Editor.B_EditVillagerFlags=Modifica flag
|
||||
Editor.B_LoadHouse=Importa casa
|
||||
Editor.B_LoadVillager=Importa villager
|
||||
Editor.B_RecycleBin=Modifica cestino
|
||||
Editor.CHK_VillagerMovingOut=Trasloco
|
||||
@@ -67,8 +68,9 @@ Editor.L_BankBells=Stelline banca:
|
||||
Editor.L_Catchphrase=Frase ad effetto:
|
||||
Editor.L_NookMiles=Miglia Nook:
|
||||
Editor.L_Personality=Personalità:
|
||||
Editor.L_PlayerHouse=Casa giocatore:
|
||||
Editor.L_PlayerName=Nome giocatore:
|
||||
Editor.L_PocketCount1=Pocket Count 1:
|
||||
Editor.L_PocketCount2=Pocket Count 2:
|
||||
Editor.L_Species=Specie:
|
||||
Editor.L_TownName=Nome isola:
|
||||
Editor.L_Variant=Variazione:
|
||||
|
||||
@@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=Plaza X:
|
||||
BuildingEditor.L_PlazaY=Plaza Y:
|
||||
BuildingEditor.L_StructureType=Structure Type:
|
||||
BuildingEditor.L_StructureValues=Values:
|
||||
Editor.B_DumpHouse=Dump House
|
||||
Editor.B_DumpVillager=Dump Villager
|
||||
Editor.B_EditAchievements=Edit Achievements
|
||||
Editor.B_EditAcres=Edit Acres
|
||||
@@ -49,8 +48,11 @@ Editor.B_EditFieldItems=Edit Field Items
|
||||
Editor.B_EditFurniture=Edit Furniture
|
||||
Editor.B_EditHouses=Edit House
|
||||
Editor.B_EditLandFlags=Edit Flags
|
||||
Editor.B_EditMap=Edit Map...
|
||||
Editor.B_EditPatterns=Edit Patterns
|
||||
Editor.B_EditPlayer=Edit Player...
|
||||
Editor.B_EditPlayerFlags=Edit Flags
|
||||
Editor.B_EditPlayerHouses=Edit Player Houses
|
||||
Editor.B_EditPlayerItems=Edit Items
|
||||
Editor.B_EditPlayerReceivedItems=Edit Received Items
|
||||
Editor.B_EditPlayerRecipes=Edit Recipes
|
||||
@@ -59,7 +61,6 @@ Editor.B_EditPRODesigns=Edit PRO Designs
|
||||
Editor.B_EditTerrain=Edit Terrain
|
||||
Editor.B_EditTurnipExchange=Edit Turnip Exchange
|
||||
Editor.B_EditVillagerFlags=Edit Flags
|
||||
Editor.B_LoadHouse=Load House
|
||||
Editor.B_LoadVillager=Load Villager
|
||||
Editor.B_RecycleBin=Edit Recycle Bin
|
||||
Editor.CHK_VillagerMovingOut=Moving Out
|
||||
@@ -67,8 +68,9 @@ Editor.L_BankBells=Bank Bells:
|
||||
Editor.L_Catchphrase=Catchphrase:
|
||||
Editor.L_NookMiles=Nook Miles:
|
||||
Editor.L_Personality=Personality:
|
||||
Editor.L_PlayerHouse=Player House:
|
||||
Editor.L_PlayerName=Player Name:
|
||||
Editor.L_PocketCount1=Pocket Count 1:
|
||||
Editor.L_PocketCount2=Pocket Count 2:
|
||||
Editor.L_Species=Species:
|
||||
Editor.L_TownName=Town Name:
|
||||
Editor.L_Variant=Variant:
|
||||
|
||||
@@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=Plaza X:
|
||||
BuildingEditor.L_PlazaY=Plaza Y:
|
||||
BuildingEditor.L_StructureType=Structure Type:
|
||||
BuildingEditor.L_StructureValues=Values:
|
||||
Editor.B_DumpHouse=Dump House
|
||||
Editor.B_DumpVillager=Dump Villager
|
||||
Editor.B_EditAchievements=Edit Achievements
|
||||
Editor.B_EditAcres=Edit Acres
|
||||
@@ -49,8 +48,11 @@ Editor.B_EditFieldItems=Edit Field Items
|
||||
Editor.B_EditFurniture=Edit Furniture
|
||||
Editor.B_EditHouses=Edit House
|
||||
Editor.B_EditLandFlags=Edit Flags
|
||||
Editor.B_EditMap=Edit Map...
|
||||
Editor.B_EditPatterns=Edit Patterns
|
||||
Editor.B_EditPlayer=Edit Player...
|
||||
Editor.B_EditPlayerFlags=Edit Flags
|
||||
Editor.B_EditPlayerHouses=Edit Player Houses
|
||||
Editor.B_EditPlayerItems=Edit Items
|
||||
Editor.B_EditPlayerReceivedItems=Edit Received Items
|
||||
Editor.B_EditPlayerRecipes=Edit Recipes
|
||||
@@ -59,7 +61,6 @@ Editor.B_EditPRODesigns=Edit PRO Designs
|
||||
Editor.B_EditTerrain=Edit Terrain
|
||||
Editor.B_EditTurnipExchange=Edit Turnip Exchange
|
||||
Editor.B_EditVillagerFlags=Edit Flags
|
||||
Editor.B_LoadHouse=Load House
|
||||
Editor.B_LoadVillager=Load Villager
|
||||
Editor.B_RecycleBin=Edit Recycle Bin
|
||||
Editor.CHK_VillagerMovingOut=Moving Out
|
||||
@@ -67,8 +68,9 @@ Editor.L_BankBells=Bank Bells:
|
||||
Editor.L_Catchphrase=Catchphrase:
|
||||
Editor.L_NookMiles=Nook Miles:
|
||||
Editor.L_Personality=Personality:
|
||||
Editor.L_PlayerHouse=Player House:
|
||||
Editor.L_PlayerName=Player Name:
|
||||
Editor.L_PocketCount1=Pocket Count 1:
|
||||
Editor.L_PocketCount2=Pocket Count 2:
|
||||
Editor.L_Species=Species:
|
||||
Editor.L_TownName=Town Name:
|
||||
Editor.L_Variant=Variant:
|
||||
|
||||
@@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=广场 X:
|
||||
BuildingEditor.L_PlazaY=广场 Y:
|
||||
BuildingEditor.L_StructureType=结构型态:
|
||||
BuildingEditor.L_StructureValues=数值:
|
||||
Editor.B_DumpHouse=导出房屋
|
||||
Editor.B_DumpVillager=导出岛民
|
||||
Editor.B_EditAchievements=编辑成就
|
||||
Editor.B_EditAcres=编辑耕地
|
||||
@@ -49,12 +48,12 @@ Editor.B_EditFieldItems=编辑地皮
|
||||
Editor.B_EditFurniture=编辑家具
|
||||
Editor.B_EditHouses=编辑房屋
|
||||
Editor.B_EditLandFlags=编辑属性
|
||||
Editor.B_EditMap=编辑地图...
|
||||
Editor.B_EditPatterns=编辑设计
|
||||
Editor.B_EditPlayer=编辑玩家...
|
||||
Editor.B_EditPlayerFlags=编辑属性
|
||||
Editor.B_EditPlayerHouses=编辑岛民房屋
|
||||
Editor.B_EditPlayerItems=编辑随身道具
|
||||
Editor.B_EditMap=编辑地图...
|
||||
Editor.B_EditPlayerReceivedItems=编辑收藏清单
|
||||
Editor.B_EditPlayerRecipes=编辑配方大全
|
||||
Editor.B_EditPlayerStorage=编辑仓库道具
|
||||
@@ -62,7 +61,6 @@ Editor.B_EditPRODesigns=编辑专业设计
|
||||
Editor.B_EditTerrain=编辑地形
|
||||
Editor.B_EditTurnipExchange=编辑大头菜行情
|
||||
Editor.B_EditVillagerFlags=编辑属性
|
||||
Editor.B_LoadHouse=导入房屋
|
||||
Editor.B_LoadVillager=导入岛民
|
||||
Editor.B_RecycleBin=编辑垃圾箱
|
||||
Editor.CHK_VillagerMovingOut=赶走岛民
|
||||
@@ -70,7 +68,6 @@ Editor.L_BankBells=银行存款:
|
||||
Editor.L_Catchphrase=口头禅:
|
||||
Editor.L_NookMiles=Nook 里程:
|
||||
Editor.L_Personality=个性:
|
||||
Editor.L_PlayerHouse=玩家房屋:
|
||||
Editor.L_PlayerName=玩家名称:
|
||||
Editor.L_PocketCount1=口袋1容量:
|
||||
Editor.L_PocketCount2=口袋2容量:
|
||||
|
||||
@@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=廣場 X:
|
||||
BuildingEditor.L_PlazaY=廣場 Y:
|
||||
BuildingEditor.L_StructureType=結構型態:
|
||||
BuildingEditor.L_StructureValues=數值:
|
||||
Editor.B_DumpHouse=輸出房屋
|
||||
Editor.B_DumpVillager=輸出島民
|
||||
Editor.B_EditAchievements=編輯成就
|
||||
Editor.B_EditAcres=編輯耕地
|
||||
@@ -49,12 +48,12 @@ Editor.B_EditFieldItems=編輯地皮
|
||||
Editor.B_EditFurniture=編輯家具
|
||||
Editor.B_EditHouses=編輯房屋
|
||||
Editor.B_EditLandFlags=編輯屬性
|
||||
Editor.B_EditMap=编辑地圖...
|
||||
Editor.B_EditPatterns=編輯設計
|
||||
Editor.B_EditPlayer=編輯玩家...
|
||||
Editor.B_EditPlayerFlags=編輯屬性
|
||||
Editor.B_EditPlayerHouses=编辑島民房屋
|
||||
Editor.B_EditPlayerItems=編輯隨身道具
|
||||
Editor.B_EditMap=编辑地圖...
|
||||
Editor.B_EditPlayerReceivedItems=編輯收藏清單
|
||||
Editor.B_EditPlayerRecipes=編輯配方大全
|
||||
Editor.B_EditPlayerStorage=編輯倉庫道具
|
||||
@@ -62,7 +61,6 @@ Editor.B_EditPRODesigns=編輯進階設計
|
||||
Editor.B_EditTerrain=編輯地形
|
||||
Editor.B_EditTurnipExchange=編輯大頭菜資訊
|
||||
Editor.B_EditVillagerFlags=編輯屬性
|
||||
Editor.B_LoadHouse=讀取房屋
|
||||
Editor.B_LoadVillager=讀取島民
|
||||
Editor.B_RecycleBin=編輯回收箱
|
||||
Editor.CHK_VillagerMovingOut=即將離開
|
||||
@@ -70,7 +68,6 @@ Editor.L_BankBells=銀行存款:
|
||||
Editor.L_Catchphrase=口頭禪:
|
||||
Editor.L_NookMiles=Nook 裏程:
|
||||
Editor.L_Personality=個性:
|
||||
Editor.L_PlayerHouse=玩家房屋:
|
||||
Editor.L_PlayerName=玩家名稱:
|
||||
Editor.L_PocketCount1=口袋1容量:
|
||||
Editor.L_PocketCount2=口袋2容量:
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace NHSE.WinForms
|
||||
#if DEBUG
|
||||
public static class DevUtil
|
||||
{
|
||||
private static readonly string[] Languages = { "jp", "de", "es", "fr", "it", "ko", "zh" };
|
||||
private static readonly string[] Languages = { "jp", "de", "es", "fr", "it", "ko", "zhs", "zht" };
|
||||
private const string DefaultLanguage = GameLanguage.DefaultLanguage;
|
||||
|
||||
public static bool IsUpdatingTranslations { get; private set; }
|
||||
|
||||
Reference in New Issue
Block a user