diff --git a/NHSE.Core/Resources/text/de/MessageStrings_de.txt b/NHSE.Core/Resources/text/de/MessageStrings_de.txt index 37c3650..7b7e065 100644 --- a/NHSE.Core/Resources/text/de/MessageStrings_de.txt +++ b/NHSE.Core/Resources/text/de/MessageStrings_de.txt @@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program. MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0? MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map? +MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)? diff --git a/NHSE.Core/Resources/text/en/MessageStrings_en.txt b/NHSE.Core/Resources/text/en/MessageStrings_en.txt index 37c3650..7b7e065 100644 --- a/NHSE.Core/Resources/text/en/MessageStrings_en.txt +++ b/NHSE.Core/Resources/text/en/MessageStrings_en.txt @@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program. MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0? MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map? +MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)? diff --git a/NHSE.Core/Resources/text/es/MessageStrings_es.txt b/NHSE.Core/Resources/text/es/MessageStrings_es.txt index 37c3650..7b7e065 100644 --- a/NHSE.Core/Resources/text/es/MessageStrings_es.txt +++ b/NHSE.Core/Resources/text/es/MessageStrings_es.txt @@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program. MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0? MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map? +MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)? diff --git a/NHSE.Core/Resources/text/fr/MessageStrings_fr.txt b/NHSE.Core/Resources/text/fr/MessageStrings_fr.txt index 37c3650..7b7e065 100644 --- a/NHSE.Core/Resources/text/fr/MessageStrings_fr.txt +++ b/NHSE.Core/Resources/text/fr/MessageStrings_fr.txt @@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program. MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0? MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map? +MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)? diff --git a/NHSE.Core/Resources/text/it/MessageStrings_it.txt b/NHSE.Core/Resources/text/it/MessageStrings_it.txt index 6705fa3..6ec75ee 100644 --- a/NHSE.Core/Resources/text/it/MessageStrings_it.txt +++ b/NHSE.Core/Resources/text/it/MessageStrings_it.txt @@ -1,4 +1,4 @@ -MsgBackupCreateLocation=NHSE può fare backup automatici se crei una cartella chiamata '{0}' nella stessa cartella dell'eseguibile. +MsgBackupCreateLocation=NHSE pu� fare backup automatici se crei una cartella chiamata '{0}' nella stessa cartella dell'eseguibile. MsgBackupCreateQuestion=Vuoi che NHSE faccia automaticamente un backup dei tuoi dati di salvataggio? MsgDataSizeMismatchImport=La dimensione del file importato (0x{0:X}) non corrisponde alla dimensione richiesta (0x{1:X}). MsgDataSizeMismatchRAM=Dimensione letta (0x{0:X}) != Dimensione da scrivere (0x{1:X}). @@ -18,11 +18,12 @@ MsgSaveDataExportFail=Impossibile salvare i file nella loro posizione originale. MsgSaveDataHashesValid=Gli hash sono validi. MsgSaveDataSizeMismatch=La dimensione del file di salvataggio sembra essere non valida. MsgMoveOut=Stai cercando di far traslocare il Villager? -MsgMoveOutSuggest=Se si, imposta l'Event Flag (024 - ForceMoveOut) ad 1 cosicché il Villager sia rimosso dal gioco. +MsgMoveOutSuggest=Se si, imposta l'Event Flag (024 - ForceMoveOut) ad 1 cosicch� il Villager sia rimosso dal gioco. MsgFieldItemRemoveAsk=Sei sicuro di voler rimuovere {0}? -MsgFieldItemRemoveNone=Non è stato rimosso niente (non è stato trovato niente). +MsgFieldItemRemoveNone=Non � stato rimosso niente (non � stato trovato niente). MsgFieldItemRemoveCount={0} rimossi dalla mappa. MsgSysBotInfo=Questo SysBot legge e scrive direttamente la RAM sul tuo gioco quando viene chiamato Leggi/Scrivi. -MsgSysBotRequired=Usare questa funzionalità richiede i moduli: sys-botbase e sysmodule attivi sulla tua console. La console deve essere nella stessa rete del PC che esegue questo programma. +MsgSysBotRequired=Usare questa funzionalit� richiede i moduli: sys-botbase e sysmodule attivi sulla tua console. La console deve essere nella stessa rete del PC che esegue questo programma. MsgTerrainSetElevation0=Impostare l'altezza di tutti i tile della mappa a 0? MsgTerrainSetAll=Impostare tutti i tile della mappa al valore del Tile Editor? +MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)? diff --git a/NHSE.Core/Resources/text/jp/MessageStrings_jp.txt b/NHSE.Core/Resources/text/jp/MessageStrings_jp.txt index 37c3650..7b7e065 100644 --- a/NHSE.Core/Resources/text/jp/MessageStrings_jp.txt +++ b/NHSE.Core/Resources/text/jp/MessageStrings_jp.txt @@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program. MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0? MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map? +MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)? diff --git a/NHSE.Core/Resources/text/ko/MessageStrings_ko.txt b/NHSE.Core/Resources/text/ko/MessageStrings_ko.txt index 37c3650..7b7e065 100644 --- a/NHSE.Core/Resources/text/ko/MessageStrings_ko.txt +++ b/NHSE.Core/Resources/text/ko/MessageStrings_ko.txt @@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program. MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0? MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map? +MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)? diff --git a/NHSE.Core/Resources/text/zhs/MessageStrings_zhs.txt b/NHSE.Core/Resources/text/zhs/MessageStrings_zhs.txt index fcceec9..eb1c036 100644 --- a/NHSE.Core/Resources/text/zhs/MessageStrings_zhs.txt +++ b/NHSE.Core/Resources/text/zhs/MessageStrings_zhs.txt @@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console。 Your console must be on the same network as the PC running this program。 MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0? MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map? +MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)? diff --git a/NHSE.Core/Resources/text/zht/MessageStrings_zht.txt b/NHSE.Core/Resources/text/zht/MessageStrings_zht.txt index 37c3650..7b7e065 100644 --- a/NHSE.Core/Resources/text/zht/MessageStrings_zht.txt +++ b/NHSE.Core/Resources/text/zht/MessageStrings_zht.txt @@ -26,3 +26,4 @@ MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program. MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0? MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map? +MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)? diff --git a/NHSE.WinForms/Editor.Designer.cs b/NHSE.WinForms/Editor.Designer.cs index 1fbb6ad..dcdb797 100644 --- a/NHSE.WinForms/Editor.Designer.cs +++ b/NHSE.WinForms/Editor.Designer.cs @@ -190,7 +190,9 @@ private void InitializeComponent() "Français", "Italiano", "한국어", - "简体中文"}); + "简体中文", + "繁體中文" + }); this.Menu_Language.Name = "Menu_Language"; this.Menu_Language.Size = new System.Drawing.Size(115, 23); this.Menu_Language.SelectedIndexChanged += new System.EventHandler(this.Menu_Language_SelectedIndexChanged); diff --git a/NHSE.WinForms/Resources/text/lang_de.txt b/NHSE.WinForms/Resources/text/lang_de.txt index eebd8f6..e747eb7 100644 --- a/NHSE.WinForms/Resources/text/lang_de.txt +++ b/NHSE.WinForms/Resources/text/lang_de.txt @@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=Plaza X: BuildingEditor.L_PlazaY=Plaza Y: BuildingEditor.L_StructureType=Structure Type: BuildingEditor.L_StructureValues=Values: -Editor.B_DumpHouse=Dump House Editor.B_DumpVillager=Dump Villager Editor.B_EditAchievements=Edit Achievements Editor.B_EditAcres=Edit Acres @@ -49,8 +48,11 @@ Editor.B_EditFieldItems=Edit Field Items Editor.B_EditFurniture=Edit Furniture Editor.B_EditHouses=Edit House Editor.B_EditLandFlags=Edit Flags +Editor.B_EditMap=Edit Map... Editor.B_EditPatterns=Edit Patterns +Editor.B_EditPlayer=Edit Player... Editor.B_EditPlayerFlags=Edit Flags +Editor.B_EditPlayerHouses=Edit Player Houses Editor.B_EditPlayerItems=Edit Items Editor.B_EditPlayerReceivedItems=Edit Received Items Editor.B_EditPlayerRecipes=Edit Recipes @@ -59,7 +61,6 @@ Editor.B_EditPRODesigns=Edit PRO Designs Editor.B_EditTerrain=Edit Terrain Editor.B_EditTurnipExchange=Edit Turnip Exchange Editor.B_EditVillagerFlags=Edit Flags -Editor.B_LoadHouse=Load House Editor.B_LoadVillager=Load Villager Editor.B_RecycleBin=Edit Recycle Bin Editor.CHK_VillagerMovingOut=Moving Out @@ -67,8 +68,9 @@ Editor.L_BankBells=Bank Bells: Editor.L_Catchphrase=Catchphrase: Editor.L_NookMiles=Nook Miles: Editor.L_Personality=Personality: -Editor.L_PlayerHouse=Player House: Editor.L_PlayerName=Player Name: +Editor.L_PocketCount1=Pocket Count 1: +Editor.L_PocketCount2=Pocket Count 2: Editor.L_Species=Species: Editor.L_TownName=Town Name: Editor.L_Variant=Variant: diff --git a/NHSE.WinForms/Resources/text/lang_en.txt b/NHSE.WinForms/Resources/text/lang_en.txt index eebd8f6..e747eb7 100644 --- a/NHSE.WinForms/Resources/text/lang_en.txt +++ b/NHSE.WinForms/Resources/text/lang_en.txt @@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=Plaza X: BuildingEditor.L_PlazaY=Plaza Y: BuildingEditor.L_StructureType=Structure Type: BuildingEditor.L_StructureValues=Values: -Editor.B_DumpHouse=Dump House Editor.B_DumpVillager=Dump Villager Editor.B_EditAchievements=Edit Achievements Editor.B_EditAcres=Edit Acres @@ -49,8 +48,11 @@ Editor.B_EditFieldItems=Edit Field Items Editor.B_EditFurniture=Edit Furniture Editor.B_EditHouses=Edit House Editor.B_EditLandFlags=Edit Flags +Editor.B_EditMap=Edit Map... Editor.B_EditPatterns=Edit Patterns +Editor.B_EditPlayer=Edit Player... Editor.B_EditPlayerFlags=Edit Flags +Editor.B_EditPlayerHouses=Edit Player Houses Editor.B_EditPlayerItems=Edit Items Editor.B_EditPlayerReceivedItems=Edit Received Items Editor.B_EditPlayerRecipes=Edit Recipes @@ -59,7 +61,6 @@ Editor.B_EditPRODesigns=Edit PRO Designs Editor.B_EditTerrain=Edit Terrain Editor.B_EditTurnipExchange=Edit Turnip Exchange Editor.B_EditVillagerFlags=Edit Flags -Editor.B_LoadHouse=Load House Editor.B_LoadVillager=Load Villager Editor.B_RecycleBin=Edit Recycle Bin Editor.CHK_VillagerMovingOut=Moving Out @@ -67,8 +68,9 @@ Editor.L_BankBells=Bank Bells: Editor.L_Catchphrase=Catchphrase: Editor.L_NookMiles=Nook Miles: Editor.L_Personality=Personality: -Editor.L_PlayerHouse=Player House: Editor.L_PlayerName=Player Name: +Editor.L_PocketCount1=Pocket Count 1: +Editor.L_PocketCount2=Pocket Count 2: Editor.L_Species=Species: Editor.L_TownName=Town Name: Editor.L_Variant=Variant: diff --git a/NHSE.WinForms/Resources/text/lang_es.txt b/NHSE.WinForms/Resources/text/lang_es.txt index 72371d5..fca4c47 100644 --- a/NHSE.WinForms/Resources/text/lang_es.txt +++ b/NHSE.WinForms/Resources/text/lang_es.txt @@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=Plaza X: BuildingEditor.L_PlazaY=Plaza Y: BuildingEditor.L_StructureType=Tipo de Estructura: BuildingEditor.L_StructureValues=Valores: -Editor.B_DumpHouse=Dump House Editor.B_DumpVillager=Dump Villager Editor.B_EditAchievements=Editar Logros Editor.B_EditAcres=Editar Acres @@ -49,8 +48,11 @@ Editor.B_EditFieldItems=Edit Field Items Editor.B_EditFurniture=Editar Muebles Editor.B_EditHouses=Editar la Casa Editor.B_EditLandFlags=Editar Flags +Editor.B_EditMap=Edit Map... Editor.B_EditPatterns=Edit Patterns +Editor.B_EditPlayer=Edit Player... Editor.B_EditPlayerFlags=Editar Flags +Editor.B_EditPlayerHouses=Edit Player Houses Editor.B_EditPlayerItems=Editar Objetos Editor.B_EditPlayerReceivedItems=Editar Objetos Recibidos Editor.B_EditPlayerRecipes=Editar Recetas @@ -59,7 +61,6 @@ Editor.B_EditPRODesigns=Edit PRO Designs Editor.B_EditTerrain=Editar Terreno Editor.B_EditTurnipExchange=Editar Intercambio de Nabos Editor.B_EditVillagerFlags=Editar Flags -Editor.B_LoadHouse=Cargar Casa Editor.B_LoadVillager=Cargar Ciudadano Editor.B_RecycleBin=Editar Papelera de Reciclaje Editor.CHK_VillagerMovingOut=Moving Out @@ -67,8 +68,9 @@ Editor.L_BankBells=Bayas (Banco): Editor.L_Catchphrase=Catchphrase: Editor.L_NookMiles=Millas Nook: Editor.L_Personality=Personalidad: -Editor.L_PlayerHouse=Casa del Jugador: Editor.L_PlayerName=Nombre del Jugador: +Editor.L_PocketCount1=Pocket Count 1: +Editor.L_PocketCount2=Pocket Count 2: Editor.L_Species=Especies: Editor.L_TownName=Nombre de la Ciudad: Editor.L_Variant=Variantes: diff --git a/NHSE.WinForms/Resources/text/lang_fr.txt b/NHSE.WinForms/Resources/text/lang_fr.txt index eebd8f6..e747eb7 100644 --- a/NHSE.WinForms/Resources/text/lang_fr.txt +++ b/NHSE.WinForms/Resources/text/lang_fr.txt @@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=Plaza X: BuildingEditor.L_PlazaY=Plaza Y: BuildingEditor.L_StructureType=Structure Type: BuildingEditor.L_StructureValues=Values: -Editor.B_DumpHouse=Dump House Editor.B_DumpVillager=Dump Villager Editor.B_EditAchievements=Edit Achievements Editor.B_EditAcres=Edit Acres @@ -49,8 +48,11 @@ Editor.B_EditFieldItems=Edit Field Items Editor.B_EditFurniture=Edit Furniture Editor.B_EditHouses=Edit House Editor.B_EditLandFlags=Edit Flags +Editor.B_EditMap=Edit Map... Editor.B_EditPatterns=Edit Patterns +Editor.B_EditPlayer=Edit Player... Editor.B_EditPlayerFlags=Edit Flags +Editor.B_EditPlayerHouses=Edit Player Houses Editor.B_EditPlayerItems=Edit Items Editor.B_EditPlayerReceivedItems=Edit Received Items Editor.B_EditPlayerRecipes=Edit Recipes @@ -59,7 +61,6 @@ Editor.B_EditPRODesigns=Edit PRO Designs Editor.B_EditTerrain=Edit Terrain Editor.B_EditTurnipExchange=Edit Turnip Exchange Editor.B_EditVillagerFlags=Edit Flags -Editor.B_LoadHouse=Load House Editor.B_LoadVillager=Load Villager Editor.B_RecycleBin=Edit Recycle Bin Editor.CHK_VillagerMovingOut=Moving Out @@ -67,8 +68,9 @@ Editor.L_BankBells=Bank Bells: Editor.L_Catchphrase=Catchphrase: Editor.L_NookMiles=Nook Miles: Editor.L_Personality=Personality: -Editor.L_PlayerHouse=Player House: Editor.L_PlayerName=Player Name: +Editor.L_PocketCount1=Pocket Count 1: +Editor.L_PocketCount2=Pocket Count 2: Editor.L_Species=Species: Editor.L_TownName=Town Name: Editor.L_Variant=Variant: diff --git a/NHSE.WinForms/Resources/text/lang_it.txt b/NHSE.WinForms/Resources/text/lang_it.txt index 3ae88a6..6556c3f 100644 --- a/NHSE.WinForms/Resources/text/lang_it.txt +++ b/NHSE.WinForms/Resources/text/lang_it.txt @@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=Plaza X: BuildingEditor.L_PlazaY=Plaza Y: BuildingEditor.L_StructureType=Tipo struttura: BuildingEditor.L_StructureValues=Valori: -Editor.B_DumpHouse=Esporta casa Editor.B_DumpVillager=Esporta villager Editor.B_EditAchievements=Modifica Achievement Editor.B_EditAcres=Modifica Sezioni @@ -49,8 +48,11 @@ Editor.B_EditFieldItems=Modifica oggetti sul terreno Editor.B_EditFurniture=Modifica mobilio Editor.B_EditHouses=Modifica casa Editor.B_EditLandFlags=Modifica flag +Editor.B_EditMap=Edit Map... Editor.B_EditPatterns=Modifica Patterns +Editor.B_EditPlayer=Edit Player... Editor.B_EditPlayerFlags=Modifica flag +Editor.B_EditPlayerHouses=Edit Player Houses Editor.B_EditPlayerItems=Modifica inventario Editor.B_EditPlayerReceivedItems=Modifica catalogo Editor.B_EditPlayerRecipes=Modifica schemi @@ -59,7 +61,6 @@ Editor.B_EditPRODesigns=Modifica pattern Pro Editor.B_EditTerrain=Modifica terreno Editor.B_EditTurnipExchange=Modifica rape Editor.B_EditVillagerFlags=Modifica flag -Editor.B_LoadHouse=Importa casa Editor.B_LoadVillager=Importa villager Editor.B_RecycleBin=Modifica cestino Editor.CHK_VillagerMovingOut=Trasloco @@ -67,8 +68,9 @@ Editor.L_BankBells=Stelline banca: Editor.L_Catchphrase=Frase ad effetto: Editor.L_NookMiles=Miglia Nook: Editor.L_Personality=Personalità: -Editor.L_PlayerHouse=Casa giocatore: Editor.L_PlayerName=Nome giocatore: +Editor.L_PocketCount1=Pocket Count 1: +Editor.L_PocketCount2=Pocket Count 2: Editor.L_Species=Specie: Editor.L_TownName=Nome isola: Editor.L_Variant=Variazione: diff --git a/NHSE.WinForms/Resources/text/lang_jp.txt b/NHSE.WinForms/Resources/text/lang_jp.txt index eebd8f6..e747eb7 100644 --- a/NHSE.WinForms/Resources/text/lang_jp.txt +++ b/NHSE.WinForms/Resources/text/lang_jp.txt @@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=Plaza X: BuildingEditor.L_PlazaY=Plaza Y: BuildingEditor.L_StructureType=Structure Type: BuildingEditor.L_StructureValues=Values: -Editor.B_DumpHouse=Dump House Editor.B_DumpVillager=Dump Villager Editor.B_EditAchievements=Edit Achievements Editor.B_EditAcres=Edit Acres @@ -49,8 +48,11 @@ Editor.B_EditFieldItems=Edit Field Items Editor.B_EditFurniture=Edit Furniture Editor.B_EditHouses=Edit House Editor.B_EditLandFlags=Edit Flags +Editor.B_EditMap=Edit Map... Editor.B_EditPatterns=Edit Patterns +Editor.B_EditPlayer=Edit Player... Editor.B_EditPlayerFlags=Edit Flags +Editor.B_EditPlayerHouses=Edit Player Houses Editor.B_EditPlayerItems=Edit Items Editor.B_EditPlayerReceivedItems=Edit Received Items Editor.B_EditPlayerRecipes=Edit Recipes @@ -59,7 +61,6 @@ Editor.B_EditPRODesigns=Edit PRO Designs Editor.B_EditTerrain=Edit Terrain Editor.B_EditTurnipExchange=Edit Turnip Exchange Editor.B_EditVillagerFlags=Edit Flags -Editor.B_LoadHouse=Load House Editor.B_LoadVillager=Load Villager Editor.B_RecycleBin=Edit Recycle Bin Editor.CHK_VillagerMovingOut=Moving Out @@ -67,8 +68,9 @@ Editor.L_BankBells=Bank Bells: Editor.L_Catchphrase=Catchphrase: Editor.L_NookMiles=Nook Miles: Editor.L_Personality=Personality: -Editor.L_PlayerHouse=Player House: Editor.L_PlayerName=Player Name: +Editor.L_PocketCount1=Pocket Count 1: +Editor.L_PocketCount2=Pocket Count 2: Editor.L_Species=Species: Editor.L_TownName=Town Name: Editor.L_Variant=Variant: diff --git a/NHSE.WinForms/Resources/text/lang_ko.txt b/NHSE.WinForms/Resources/text/lang_ko.txt index eebd8f6..e747eb7 100644 --- a/NHSE.WinForms/Resources/text/lang_ko.txt +++ b/NHSE.WinForms/Resources/text/lang_ko.txt @@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=Plaza X: BuildingEditor.L_PlazaY=Plaza Y: BuildingEditor.L_StructureType=Structure Type: BuildingEditor.L_StructureValues=Values: -Editor.B_DumpHouse=Dump House Editor.B_DumpVillager=Dump Villager Editor.B_EditAchievements=Edit Achievements Editor.B_EditAcres=Edit Acres @@ -49,8 +48,11 @@ Editor.B_EditFieldItems=Edit Field Items Editor.B_EditFurniture=Edit Furniture Editor.B_EditHouses=Edit House Editor.B_EditLandFlags=Edit Flags +Editor.B_EditMap=Edit Map... Editor.B_EditPatterns=Edit Patterns +Editor.B_EditPlayer=Edit Player... Editor.B_EditPlayerFlags=Edit Flags +Editor.B_EditPlayerHouses=Edit Player Houses Editor.B_EditPlayerItems=Edit Items Editor.B_EditPlayerReceivedItems=Edit Received Items Editor.B_EditPlayerRecipes=Edit Recipes @@ -59,7 +61,6 @@ Editor.B_EditPRODesigns=Edit PRO Designs Editor.B_EditTerrain=Edit Terrain Editor.B_EditTurnipExchange=Edit Turnip Exchange Editor.B_EditVillagerFlags=Edit Flags -Editor.B_LoadHouse=Load House Editor.B_LoadVillager=Load Villager Editor.B_RecycleBin=Edit Recycle Bin Editor.CHK_VillagerMovingOut=Moving Out @@ -67,8 +68,9 @@ Editor.L_BankBells=Bank Bells: Editor.L_Catchphrase=Catchphrase: Editor.L_NookMiles=Nook Miles: Editor.L_Personality=Personality: -Editor.L_PlayerHouse=Player House: Editor.L_PlayerName=Player Name: +Editor.L_PocketCount1=Pocket Count 1: +Editor.L_PocketCount2=Pocket Count 2: Editor.L_Species=Species: Editor.L_TownName=Town Name: Editor.L_Variant=Variant: diff --git a/NHSE.WinForms/Resources/text/lang_zhs.txt b/NHSE.WinForms/Resources/text/lang_zhs.txt index d843695..190d24f 100644 --- a/NHSE.WinForms/Resources/text/lang_zhs.txt +++ b/NHSE.WinForms/Resources/text/lang_zhs.txt @@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=广场 X: BuildingEditor.L_PlazaY=广场 Y: BuildingEditor.L_StructureType=结构型态: BuildingEditor.L_StructureValues=数值: -Editor.B_DumpHouse=导出房屋 Editor.B_DumpVillager=导出岛民 Editor.B_EditAchievements=编辑成就 Editor.B_EditAcres=编辑耕地 @@ -49,12 +48,12 @@ Editor.B_EditFieldItems=编辑地皮 Editor.B_EditFurniture=编辑家具 Editor.B_EditHouses=编辑房屋 Editor.B_EditLandFlags=编辑属性 +Editor.B_EditMap=编辑地图... Editor.B_EditPatterns=编辑设计 Editor.B_EditPlayer=编辑玩家... Editor.B_EditPlayerFlags=编辑属性 Editor.B_EditPlayerHouses=编辑岛民房屋 Editor.B_EditPlayerItems=编辑随身道具 -Editor.B_EditMap=编辑地图... Editor.B_EditPlayerReceivedItems=编辑收藏清单 Editor.B_EditPlayerRecipes=编辑配方大全 Editor.B_EditPlayerStorage=编辑仓库道具 @@ -62,7 +61,6 @@ Editor.B_EditPRODesigns=编辑专业设计 Editor.B_EditTerrain=编辑地形 Editor.B_EditTurnipExchange=编辑大头菜行情 Editor.B_EditVillagerFlags=编辑属性 -Editor.B_LoadHouse=导入房屋 Editor.B_LoadVillager=导入岛民 Editor.B_RecycleBin=编辑垃圾箱 Editor.CHK_VillagerMovingOut=赶走岛民 @@ -70,7 +68,6 @@ Editor.L_BankBells=银行存款: Editor.L_Catchphrase=口头禅: Editor.L_NookMiles=Nook 里程: Editor.L_Personality=个性: -Editor.L_PlayerHouse=玩家房屋: Editor.L_PlayerName=玩家名称: Editor.L_PocketCount1=口袋1容量: Editor.L_PocketCount2=口袋2容量: diff --git a/NHSE.WinForms/Resources/text/lang_zht.txt b/NHSE.WinForms/Resources/text/lang_zht.txt index 32ccdd0..fcd62f9 100644 --- a/NHSE.WinForms/Resources/text/lang_zht.txt +++ b/NHSE.WinForms/Resources/text/lang_zht.txt @@ -40,7 +40,6 @@ BuildingEditor.L_PlazaX=廣場 X: BuildingEditor.L_PlazaY=廣場 Y: BuildingEditor.L_StructureType=結構型態: BuildingEditor.L_StructureValues=數值: -Editor.B_DumpHouse=輸出房屋 Editor.B_DumpVillager=輸出島民 Editor.B_EditAchievements=編輯成就 Editor.B_EditAcres=編輯耕地 @@ -49,12 +48,12 @@ Editor.B_EditFieldItems=編輯地皮 Editor.B_EditFurniture=編輯家具 Editor.B_EditHouses=編輯房屋 Editor.B_EditLandFlags=編輯屬性 +Editor.B_EditMap=编辑地圖... Editor.B_EditPatterns=編輯設計 Editor.B_EditPlayer=編輯玩家... Editor.B_EditPlayerFlags=編輯屬性 Editor.B_EditPlayerHouses=编辑島民房屋 Editor.B_EditPlayerItems=編輯隨身道具 -Editor.B_EditMap=编辑地圖... Editor.B_EditPlayerReceivedItems=編輯收藏清單 Editor.B_EditPlayerRecipes=編輯配方大全 Editor.B_EditPlayerStorage=編輯倉庫道具 @@ -62,7 +61,6 @@ Editor.B_EditPRODesigns=編輯進階設計 Editor.B_EditTerrain=編輯地形 Editor.B_EditTurnipExchange=編輯大頭菜資訊 Editor.B_EditVillagerFlags=編輯屬性 -Editor.B_LoadHouse=讀取房屋 Editor.B_LoadVillager=讀取島民 Editor.B_RecycleBin=編輯回收箱 Editor.CHK_VillagerMovingOut=即將離開 @@ -70,7 +68,6 @@ Editor.L_BankBells=銀行存款: Editor.L_Catchphrase=口頭禪: Editor.L_NookMiles=Nook 裏程: Editor.L_Personality=個性: -Editor.L_PlayerHouse=玩家房屋: Editor.L_PlayerName=玩家名稱: Editor.L_PocketCount1=口袋1容量: Editor.L_PocketCount2=口袋2容量: diff --git a/NHSE.WinForms/Util/DevUtil.cs b/NHSE.WinForms/Util/DevUtil.cs index 4415ac3..5a45ca6 100644 --- a/NHSE.WinForms/Util/DevUtil.cs +++ b/NHSE.WinForms/Util/DevUtil.cs @@ -10,7 +10,7 @@ namespace NHSE.WinForms #if DEBUG public static class DevUtil { - private static readonly string[] Languages = { "jp", "de", "es", "fr", "it", "ko", "zh" }; + private static readonly string[] Languages = { "jp", "de", "es", "fr", "it", "ko", "zhs", "zht" }; private const string DefaultLanguage = GameLanguage.DefaultLanguage; public static bool IsUpdatingTranslations { get; private set; }