Italian translation (#126)

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Fede Capece 2020-04-27 00:19:23 +02:00 committed by GitHub
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2 changed files with 179 additions and 179 deletions

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MsgBackupCreateLocation=NHSE can perform automatic backups if you create a folder with the name '{0}' in the same folder as the executable.
MsgBackupCreateQuestion=Would you NHSE to automatically keep a backup of your save data?
MsgDataSizeMismatchImport=The size of the imported file (0x{0:X}) does not match the required size (0x{1:X}).
MsgDataSizeMismatchRAM=Read size (0x{0:X}) != Write size (0x{1:X}).
MsgDataDidNotOriginateFromHost_0=Imported data did not originate from Villager0 ({0})'s data.
MsgAskUpdateValues=Update values?
MsgAskContinue=Continue?
MsgAskWriteAnyway=Write anyway?
MsgAskExportResultToClipboard=Export results to clipboard?
MsgCanceling=Canceling:
MsgInvalidHexValue=Bad hex value.
MsgImportDirectoryDoesNotExist=Directory does not exist!
MsgNoPictureLoaded=No picture loaded.
MsgSaveDataImportFail=Unable to open the folder that contains the save file.
MsgSaveDataImportSuggest=Try moving it to another location and opening from there.
MsgSaveDataExportSuccess=Saved all save data!
MsgSaveDataExportFail=Unable to save files to their original location.
MsgSaveDataHashesValid=Hashes are valid.
MsgSaveDataSizeMismatch=Save file sizes appear to be incorrect.
MsgMoveOut=Are you trying to make the Villager move out?
MsgMoveOutSuggest=If so, set the Event Flag (024 - ForceMoveOut) to 1 so that the Villager is removed by the game.
MsgFieldItemRemoveAsk=Are you sure you want to remove {0}?
MsgFieldItemRemoveNone=Nothing removed (none found).
MsgFieldItemRemoveCount=Removed {0} from the map.
MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called to Read/Write.
MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program.
MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0?
MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map?
MsgBackupCreateLocation=NHSE può fare backup automatici se crei una cartella chiamata '{0}' nella stessa cartella dell'eseguibile.
MsgBackupCreateQuestion=Vuoi che NHSE faccia automaticamente un backup dei tuoi dati di salvataggio?
MsgDataSizeMismatchImport=La dimensione del file importato (0x{0:X}) non corrisponde alla dimensione richiesta (0x{1:X}).
MsgDataSizeMismatchRAM=Dimensione letta (0x{0:X}) != Dimensione da scrivere (0x{1:X}).
MsgDataDidNotOriginateFromHost_0=I dati importati non derivano dai dati del Villager0 ({0}).
MsgAskUpdateValues=Aggiornare i valori?
MsgAskContinue=Continuare?
MsgAskWriteAnyway=Vuoi scrivere comunque?
MsgAskExportResultToClipboard=Vuoi copiare i risultati sulla tastiera?
MsgCanceling=Annullamento:
MsgInvalidHexValue=Valore esadecimale sbagliato.
MsgImportDirectoryDoesNotExist=La cartella non esiste!
MsgNoPictureLoaded=Nessun immagine caricata.
MsgSaveDataImportFail=Impossibile aprire la cartella che contiene il file di salvataggio.
MsgSaveDataImportSuggest=Prova a spostarlo in un altra posizione e riaprirlo.
MsgSaveDataExportSuccess=Tutti i dati salvati!
MsgSaveDataExportFail=Impossibile salvare i file nella loro posizione originale.
MsgSaveDataHashesValid=Gli hash sono validi.
MsgSaveDataSizeMismatch=La dimensione del file di salvataggio sembra essere non valida.
MsgMoveOut=Stai cercando di far traslocare il Villager?
MsgMoveOutSuggest=Se si, imposta l'Event Flag (024 - ForceMoveOut) ad 1 cosicché il Villager sia rimosso dal gioco.
MsgFieldItemRemoveAsk=Sei sicuro di voler rimuovere {0}?
MsgFieldItemRemoveNone=Non è stato rimosso niente (non è stato trovato niente).
MsgFieldItemRemoveCount={0} rimossi dalla mappa.
MsgSysBotInfo=Questo SysBot legge e scrive direttamente la RAM sul tuo gioco quando viene chiamato Leggi/Scrivi.
MsgSysBotRequired=Usare questa funzionalità richiede i moduli: sys-botbase e sysmodule attivi sulla tua console. La console deve essere nella stessa rete del PC che esegue questo programma.
MsgTerrainSetElevation0=Impostare l'altezza di tutti i tile della mappa a 0?
MsgTerrainSetAll=Impostare tutti i tile della mappa al valore del Tile Editor?

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@ -1,182 +1,182 @@
AcreEditor=Acre Editor
ActivityEditor=Record Editor
BuildingEditor=Building Editor
FieldItemEditor=Field Item Editor
FlagEditor=Flag Editor
ItemReceivedEditor=Received Item List Editor
PatternEditor=Pattern Editor
PatternEditorPRO=Pro Design Editor
PlayerItemEditor=Inventory Editor
SimpleHexEditor=RAM Edit
SingleObjectEditor=Property Editor
AcreEditor=Modifica Sezioni
ActivityEditor=Modifica Record
BuildingEditor=Modifica Edifici
FieldItemEditor=Modifica oggetti sul terreno
FlagEditor=Modifica Flag
ItemReceivedEditor=Modifica catalogo
PatternEditor=Modifica pattern
PatternEditorPRO=Modifica pattern Pro
PlayerItemEditor=Modifica inventario
SimpleHexEditor=Modifica RAM
SingleObjectEditor=Modifica proprietà
SysBotRAMEdit=SysBotUI
SysBotUI=SysBotUI
TerrainEditor=Terrain Editor
VillagerHouseEditor=Villager House Editor
AcreEditor.B_Cancel=Cancel
AcreEditor.B_Export=Export
AcreEditor.B_Import=Import
AcreEditor.B_Save=Save
AcreEditor.L_AcreList=Name Table:
TerrainEditor=Editor del terreno
VillagerHouseEditor=Editor casa del villager
AcreEditor.B_Cancel=Annulla
AcreEditor.B_Export=Esporta
AcreEditor.B_Import=Importa
AcreEditor.B_Save=Salva
AcreEditor.L_AcreList=Tabella dei nomi:
AcreEditor.L_Hovered=Hovered
ActivityEditor.B_Cancel=Cancel
ActivityEditor.B_Save=Save
ActivityEditor.L_Count=Count:
BuildingEditor.B_Cancel=Cancel
BuildingEditor.B_Dump=Dump
BuildingEditor.B_Import=Import
BuildingEditor.B_Save=Save
BuildingEditor.GB_Building=Editor
ActivityEditor.B_Cancel=Annulla
ActivityEditor.B_Save=Salva
ActivityEditor.L_Count=Numero:
BuildingEditor.B_Cancel=Annulla
BuildingEditor.B_Dump=Esporta
BuildingEditor.B_Import=Importa
BuildingEditor.B_Save=Salva
BuildingEditor.GB_Building=Proprietà
BuildingEditor.GB_Info=Info
BuildingEditor.L_Bit=Bit:
BuildingEditor.L_BuildingRotation=Angle:
BuildingEditor.L_BuildingRotation=Angolo:
BuildingEditor.L_BuildingStructureArg=TypeArg:
BuildingEditor.L_BuildingStructureType=Type:
BuildingEditor.L_BuildingStructureType=Tipo:
BuildingEditor.L_BuildingType=Building Type:
BuildingEditor.L_BuildingUniqueID=UniqueID:
BuildingEditor.L_BuildingX=X:
BuildingEditor.L_BuildingY=Y:
BuildingEditor.L_PlazaX=Plaza X:
BuildingEditor.L_PlazaY=Plaza Y:
BuildingEditor.L_StructureType=Structure Type:
BuildingEditor.L_StructureValues=Values:
Editor.B_DumpHouse=Dump House
Editor.B_DumpVillager=Dump Villager
Editor.B_EditAchievements=Edit Achievements
Editor.B_EditAcres=Edit Acres
Editor.B_EditBuildings=Edit Buildings
Editor.B_EditFieldItems=Edit Field Items
Editor.B_EditFurniture=Edit Furniture
Editor.B_EditHouses=Edit House
Editor.B_EditLandFlags=Edit Flags
Editor.B_EditPatterns=Edit Patterns
Editor.B_EditPlayerFlags=Edit Flags
Editor.B_EditPlayerItems=Edit Items
Editor.B_EditPlayerReceivedItems=Edit Received Items
Editor.B_EditPlayerRecipes=Edit Recipes
Editor.B_EditPlayerStorage=Edit Storage
Editor.B_EditPRODesigns=Edit PRO Designs
Editor.B_EditTerrain=Edit Terrain
Editor.B_EditTurnipExchange=Edit Turnip Exchange
Editor.B_EditVillagerFlags=Edit Flags
Editor.B_LoadHouse=Load House
Editor.B_LoadVillager=Load Villager
Editor.B_RecycleBin=Edit Recycle Bin
Editor.CHK_VillagerMovingOut=Moving Out
Editor.L_BankBells=Bank Bells:
Editor.L_Catchphrase=Catchphrase:
Editor.L_NookMiles=Nook Miles:
Editor.L_Personality=Personality:
Editor.L_PlayerHouse=Player House:
Editor.L_PlayerName=Player Name:
Editor.L_Species=Species:
Editor.L_TownName=Town Name:
Editor.L_Variant=Variant:
Editor.L_VillagerID=Villager Index:
Editor.L_Wallet=Wallet:
Editor.Menu_DumpDecrypted=Dump Decrypted
BuildingEditor.L_StructureType=Tipo struttura:
BuildingEditor.L_StructureValues=Valori:
Editor.B_DumpHouse=Esporta casa
Editor.B_DumpVillager=Esporta villager
Editor.B_EditAchievements=Modifica Achievement
Editor.B_EditAcres=Modifica Sezioni
Editor.B_EditBuildings=Modifica edifici
Editor.B_EditFieldItems=Modifica oggetti sul terreno
Editor.B_EditFurniture=Modifica mobilio
Editor.B_EditHouses=Modifica casa
Editor.B_EditLandFlags=Modifica flag
Editor.B_EditPatterns=Modifica Patterns
Editor.B_EditPlayerFlags=Modifica flag
Editor.B_EditPlayerItems=Modifica inventario
Editor.B_EditPlayerReceivedItems=Modifica catalogo
Editor.B_EditPlayerRecipes=Modifica schemi
Editor.B_EditPlayerStorage=Modifica sgabuzzino
Editor.B_EditPRODesigns=Modifica pattern Pro
Editor.B_EditTerrain=Modifica terreno
Editor.B_EditTurnipExchange=Modifica rape
Editor.B_EditVillagerFlags=Modifica flag
Editor.B_LoadHouse=Importa casa
Editor.B_LoadVillager=Importa villager
Editor.B_RecycleBin=Modifica cestino
Editor.CHK_VillagerMovingOut=Trasloco
Editor.L_BankBells=Stelline banca:
Editor.L_Catchphrase=Frase ad effetto:
Editor.L_NookMiles=Miglia Nook:
Editor.L_Personality=Personalità:
Editor.L_PlayerHouse=Casa giocatore:
Editor.L_PlayerName=Nome giocatore:
Editor.L_Species=Specie:
Editor.L_TownName=Nome isola:
Editor.L_Variant=Variazione:
Editor.L_VillagerID=Numero villager:
Editor.L_Wallet=Portafoglio:
Editor.Menu_DumpDecrypted=Esporta file dectiptato
Editor.Menu_File=File
Editor.Menu_LoadDecrypted=Load Decrypted
Editor.Menu_Options=Options
Editor.Menu_RAMEdit=RAM Edit
Editor.Menu_Save=Save
Editor.Menu_SavePNG=Save .png
Editor.Menu_Settings=Settings
Editor.Menu_Tools=Tools
Editor.Menu_VerifyHashes=Verify Hashes
Editor.Tab_Map=Map
Editor.Tab_Players=Players
Editor.Tab_Villagers=Villagers
FieldItemEditor.B_Cancel=Cancel
Editor.Menu_LoadDecrypted=Carica file decriptato
Editor.Menu_Options=Opzioni
Editor.Menu_RAMEdit=Modifica RAM
Editor.Menu_Save=Salva
Editor.Menu_SavePNG=Salva .png
Editor.Menu_Settings=Impostazioni
Editor.Menu_Tools=Strumenti
Editor.Menu_VerifyHashes=Verifica hash
Editor.Tab_Map=Mappa
Editor.Tab_Players=Giocatori
Editor.Tab_Villagers=Villager
FieldItemEditor.B_Cancel=Annulla
FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Dump Acre
FieldItemEditor.B_DumpAllAcres=Dump All Acres
FieldItemEditor.B_FillHoles=Holes
FieldItemEditor.B_ImportAcre=Import Acre
FieldItemEditor.B_ImportAllAcres=Import All Acres
FieldItemEditor.B_DumpAcre=Esporta Sezione
FieldItemEditor.B_DumpAllAcres=Esporta tutte le sezioni
FieldItemEditor.B_FillHoles=Buchi
FieldItemEditor.B_ImportAcre=Importa sezioni
FieldItemEditor.B_ImportAllAcres=Importa tutte le sezioni
FieldItemEditor.B_Left=←
FieldItemEditor.B_RemoveAll=All
FieldItemEditor.B_RemoveAllWeeds=Weeds
FieldItemEditor.B_RemoveFences=Fences
FieldItemEditor.B_RemoveObjects=Non-Items
FieldItemEditor.B_RemovePlacedItems=Placed Items
FieldItemEditor.B_RemovePlants=Plants
FieldItemEditor.B_RemoveAll=Tutto
FieldItemEditor.B_RemoveAllWeeds=Erbacce
FieldItemEditor.B_RemoveFences=Recinzioni
FieldItemEditor.B_RemoveObjects=Non-Oggetti
FieldItemEditor.B_RemovePlacedItems=Oggetti posizionati
FieldItemEditor.B_RemovePlants=Piante
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Save
FieldItemEditor.B_Save=Salva
FieldItemEditor.B_Up=↑
FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
FieldItemEditor.L_Acre=Acre:
FieldItemEditor.CHK_SnapToAcre=Aggancia alla sezione più vicina
FieldItemEditor.GB_Remove=Rimuovi dalla finestra (Shift premuto = tutta la mappa)
FieldItemEditor.L_Acre=Sezione:
FieldItemEditor.L_Layer=Layer:
FieldItemEditor.Menu_Reset=Reset
FieldItemEditor.Menu_SavePNG=Save .png
FieldItemEditor.Menu_Set=Set
FieldItemEditor.Menu_View=View
FlagEditor.B_Cancel=Cancel
FlagEditor.B_Save=Save
FlagEditor.L_Count=Value:
ItemReceivedEditor.B_AllArt=Give All Art
ItemReceivedEditor.B_AllBugs=Give All Bugs
ItemReceivedEditor.B_AllFish=Give All Fish
ItemReceivedEditor.B_Cancel=Cancel
ItemReceivedEditor.B_GiveAll=Give All
ItemReceivedEditor.B_GiveEverything=Everything
ItemReceivedEditor.B_Save=Save
PatternEditor.B_Cancel=Cancel
PatternEditor.B_DumpDesign=Dump Design
PatternEditor.B_LoadDesign=Load Design
PatternEditor.B_Save=Save
PatternEditor.Menu_SavePNG=Save .png
PatternEditorPRO.B_Cancel=Cancel
PatternEditorPRO.B_DumpDesign=Dump Design
PatternEditorPRO.B_LoadDesign=Load Design
PatternEditorPRO.B_Save=Save
PatternEditorPRO.Menu_SavePNG=Save .png
PlayerItemEditor.B_Cancel=Cancel
PlayerItemEditor.B_Dump=Dump
FieldItemEditor.Menu_Reset=Resetta
FieldItemEditor.Menu_SavePNG=Salva .png
FieldItemEditor.Menu_Set=Imposta
FieldItemEditor.Menu_View=Visualizza
FlagEditor.B_Cancel=Annulla
FlagEditor.B_Save=Salva
FlagEditor.L_Count=Valore:
ItemReceivedEditor.B_AllArt=Tutte le opere d'arte
ItemReceivedEditor.B_AllBugs=Tutti gli insetti
ItemReceivedEditor.B_AllFish=Tutti i pesci
ItemReceivedEditor.B_Cancel=Annulla
ItemReceivedEditor.B_GiveAll=Aggiungi tutto
ItemReceivedEditor.B_GiveEverything=Tutto
ItemReceivedEditor.B_Save=Salva
PatternEditor.B_Cancel=Annulla
PatternEditor.B_DumpDesign=Esporta design
PatternEditor.B_LoadDesign=Importa design
PatternEditor.B_Save=Salva
PatternEditor.Menu_SavePNG=Salva .png
PatternEditorPRO.B_Cancel=Annulla
PatternEditorPRO.B_DumpDesign=Esporta Design
PatternEditorPRO.B_LoadDesign=Importa Design
PatternEditorPRO.B_Save=Salva
PatternEditorPRO.Menu_SavePNG=Salva .png
PlayerItemEditor.B_Cancel=Annulla
PlayerItemEditor.B_Dump=Esporta
PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.B_Load=Carica
PlayerItemEditor.B_Save=Salva
PlayerItemEditor.L_Count=Numero:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
SimpleHexEditor.B_Update=Update
SingleObjectEditor.B_Cancel=Cancel
SingleObjectEditor.B_Save=Save
SysBotRAMEdit.B_Connect=Connect
SysBotRAMEdit.B_Edit=Edit
PlayerItemEditor.L_Uses=Utilizzi:
SimpleHexEditor.B_Update=Aggiorna
SingleObjectEditor.B_Cancel=Annulla
SingleObjectEditor.B_Save=Salva
SysBotRAMEdit.B_Connect=Connetti
SysBotRAMEdit.B_Edit=Modifica
SysBotRAMEdit.GB_Inject=Injector
SysBotRAMEdit.L_IP=IP:
SysBotRAMEdit.L_Length=Length:
SysBotRAMEdit.L_Length=Lunghezza:
SysBotRAMEdit.L_Offset=Offset:
SysBotRAMEdit.L_Port=Port:
SysBotUI.B_Connect=Connect
SysBotUI.B_ReadCurrent=Read
SysBotUI.B_WriteCurrent=Write
SysBotUI.CHK_AutoRead=AutoRead
SysBotUI.CHK_AutoWrite=AutoWrite
SysBotUI.CHK_Validate=Validate Data
SysBotRAMEdit.L_Port=Porta:
SysBotUI.B_Connect=Connetti
SysBotUI.B_ReadCurrent=Leggi
SysBotUI.B_WriteCurrent=Scrivi
SysBotUI.CHK_AutoRead=Lettura automatica
SysBotUI.CHK_AutoWrite=Scrittura automatica
SysBotUI.CHK_Validate=Convalida dati
SysBotUI.GB_Inject=Injector
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_Port=Port:
TerrainEditor.B_Cancel=Cancel
SysBotUI.L_Port=Porta:
TerrainEditor.B_Cancel=Annulla
TerrainEditor.B_Down=↓
TerrainEditor.B_DumpAcre=Dump Acre
TerrainEditor.B_DumpAllAcres=Dump All Acres
TerrainEditor.B_ImportAcre=Import Acre
TerrainEditor.B_ImportAllAcres=Import All Acres
TerrainEditor.B_DumpAcre=Esporta sezione
TerrainEditor.B_DumpAllAcres=Esporta tutte le sezioni
TerrainEditor.B_ImportAcre=Importa sezione
TerrainEditor.B_ImportAllAcres=Importa tutte le sezioni
TerrainEditor.B_Left=←
TerrainEditor.B_Right=→
TerrainEditor.B_Save=Save
TerrainEditor.B_SetAll=Set All Tiles using Tile from Editor
TerrainEditor.B_Save=Salva
TerrainEditor.B_SetAll=Imposta tutti i tile al tile nell'editor tile
TerrainEditor.B_Up=↑
TerrainEditor.B_ZeroElevation=Zero All Elevation
TerrainEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
TerrainEditor.L_Acre=Acre:
TerrainEditor.Menu_SavePNG=Save .png
VillagerHouseEditor.B_Cancel=Cancel
VillagerHouseEditor.B_DumpHouse=Dump
VillagerHouseEditor.B_LoadHouse=Load
VillagerHouseEditor.B_Save=Save
TerrainEditor.B_ZeroElevation=Imposta altezza di tutto a 0
TerrainEditor.CHK_SnapToAcre=Aggancia alla sezione più vicina
TerrainEditor.L_Acre=Sezione:
TerrainEditor.Menu_SavePNG=Salva .png
VillagerHouseEditor.B_Cancel=Annulla
VillagerHouseEditor.B_DumpHouse=Esporta
VillagerHouseEditor.B_LoadHouse=Importa
VillagerHouseEditor.B_Save=Salva