Krowe Moh
623656c702
bump
2025-08-05 15:02:49 +10:00
Krowe Moh
52979f2a67
Pull changes
2025-08-05 09:18:56 +10:00
Asval
b71c25606a
C4P pull + other random stuff
2025-08-04 21:27:07 +02:00
Krowe Moh
af4435e444
oops
2025-08-04 15:34:01 +10:00
Krowe Moh
fe7106df3a
fixed
2025-08-04 15:32:20 +10:00
Krowe Moh
934b4995d5
m
2025-08-02 09:25:57 +10:00
Krowe Moh
ed129819de
Demangle
2025-08-01 11:42:43 +10:00
Krowe Moh
bca41b0a5c
these settings do not require restart
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tested all the settings and it worked fine
2025-07-31 13:01:46 +10:00
Krowe Moh
eabda151d4
Merge branch 'dev' of https://github.com/Krowe-moh/FModel into dev
2025-07-30 13:31:01 +10:00
Krowe Moh
6ff3c987d1
Merge branch '4sval:dev' into dev
2025-07-30 12:55:31 +10:00
Krowe Moh
b51983a36a
Finished?
2025-07-30 12:55:13 +10:00
Krowe Moh
a49dddaec3
fixed issues
2025-07-27 14:16:54 +10:00
LongerWarrior
4300eb58a3
FateTrigger and BlackStigma support
FModel QA Builder / build (push) Has been cancelled
2025-07-26 23:11:32 +03:00
Krowe Moh
1e3e4df206
Merge branch 'dev' into dev
2025-07-24 14:39:12 +10:00
Krowe Moh
51541e5ef9
Use Refactored blueprint decompilation (unfinished code)
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ignore the json var and GetLoadPackageResult, will be removed once the method is found
Removed the KismetExtensions.cs file and refactored blueprint decompilation logic in CUE4ParseViewModel.cs to use a new DecompileBlueprintToPseudo method. Updated CUE4ParseExtensions.cs with GetLoadPackageResult helper. Improved C++ syntax highlighting in Cpp.xshd by adding 'default' keyword and enhanced comment rule. Minor formatting and code organization improvements across affected files.
2025-07-24 14:36:38 +10:00
Valentin
4e76469169
Merge pull request #582 from Ka1serM/dev
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FModel QA Builder / build (push) Has been cancelled
make HDR export optional
2025-07-21 22:34:26 +02:00
Asval
75bdfc1797
automated GetInternalSID using Athena_SeasonTitles
2025-07-21 18:11:12 +02:00
Marcel K.
66bdddd686
make HDR export optional
2025-07-17 16:15:36 +02:00
LongerWarrior
4bc93c05e3
AshEchoes, Ashen, Dauntless support
FModel QA Builder / build (push) Has been cancelled
2025-07-16 17:34:46 +03:00
LongerWarrior
1f57279206
AshEchoes, Ashen, Dauntless support
2025-07-16 17:25:27 +03:00
Valentin
4a9a44139d
Merge pull request #564 from Masusder/dev
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FModel QA Builder / build (push) Waiting to run
Support for audio events from Wwise soundbanks
2025-07-15 23:01:16 +02:00
Asval
e6ef05092e
added back transforms manual inputs
2025-07-15 22:58:54 +02:00
Asval
364df7f402
fixed opengl being triggered when not needed
2025-07-15 22:30:46 +02:00
Asval
cfbee11e58
added user setting
2025-07-10 19:24:51 +02:00
Asval
7598ae0a74
Merge branch 'dev' into wwise
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# Conflicts:
# CUE4Parse
# FModel/ViewModels/CUE4ParseViewModel.cs
2025-07-10 18:29:55 +02:00
LongerWarrior
1f1d2ae3c2
Tony Hawk's™ Pro Skater™ 3 + 4 support
FModel QA Builder / build (push) Has been cancelled
2025-07-08 16:59:09 +03:00
Krowe Moh
046677b875
Improvements
2025-07-08 20:42:58 +10:00
Krowe Moh
0f3d80bafb
extensions
2025-07-08 11:37:31 +10:00
Chompster86
62b103f958
Fixed Burst Weapon's Fire Rates ( #575 )
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FModel QA Builder / build (push) Has been cancelled
* Update BaseIconStats.cs
Fixed Burst Fire Rates
* Hides fire rate if it = 0
Made it so if the equation = 0, it hides fire rate
* Fixed if firing rate = 1
Made it so if firing rate = 1, it hides the burst firing rate equation and just shows the firing rate.
* Neverness to Everness and Terminull Brigade support
Add new loading mode that skips patched assets
* BinaryConfig.ini support
* Update CUE4Parse
---------
Co-authored-by: GhostScissors <79089473+GhostScissors@users.noreply.github.com>
2025-07-07 08:40:14 +05:30
Krowe Moh
a8a5207dec
Improvements
2025-07-07 07:52:34 +10:00
LongerWarrior
233b7ab03b
Need For Speed Mobile and Game For Peace fixes
FModel QA Builder / build (push) Waiting to run
2025-07-07 00:17:56 +03:00
Asval
89c8cbaccc
fixed goto
2025-07-06 22:48:55 +02:00
Asval
df3fdbbd2b
refactored ChildProperties
2025-07-06 19:17:57 +02:00
Asval
00bcb7ca16
refactored parts of this hell
2025-07-06 18:52:16 +02:00
Krowe Moh
e78c7a7be9
Cpp xshd by Masus
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added projectstore as it said unknown type
2025-07-06 12:21:10 +10:00
Krowe Moh
84030f5e20
Merge branch 'dev' of https://github.com/Krowe-moh/FModel into dev
2025-07-05 13:13:52 +10:00
Krowe Moh
b22c996a58
fixed duplicated "po" extension
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fixed again because github pulled latest files for some reason
2025-07-05 13:12:30 +10:00
Krowe Moh
656d3b59ca
mb
2025-07-05 13:09:23 +10:00
Krowe Moh
b0625bbd6f
gitignore and md files are now able to be read
2025-07-05 09:06:21 +10:00
Krowe Moh
f64a333847
Blueprint "Decompile" option
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turns blueprint logic into readable c++ code, option shows only when setting is on
2025-07-05 09:01:29 +10:00
LongerWarrior
394bcf356f
Neverness to Everness and Terminull Brigade support
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FModel QA Builder / build (push) Has been cancelled
Add new loading mode that skips patched assets
2025-07-03 17:27:32 +03:00
LongerWarrior
03a4f79c3a
DNAExporter Fix
FModel QA Builder / build (push) Has been cancelled
2025-06-30 23:14:29 +03:00
LongerWarrior
ba0aedba68
Extract DNA and fixes for Crystal of Atlan and Naruto to Boruto
FModel QA Builder / build (push) Waiting to run
2025-06-30 13:11:25 +03:00
LongerWarrior
2dd98d4d64
full Nanite support for Static Meshes
FModel QA Builder / build (push) Has been cancelled
2025-06-26 23:56:59 +03:00
Masusder
ff58050fe9
Bump
2025-06-22 16:08:17 +02:00
LongerWarrior
aa75a8bbf2
Nanite Static Meshes support in UE 5.0-5.3
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FModel QA Builder / build (push) Has been cancelled
MindsEye and Wuthering Waves 2.4 support
2025-06-15 16:18:28 +03:00
LongerWarrior
6f19cacaeb
EtheriaRestart and GameForPeace fix
2025-06-08 22:45:43 +03:00
Masusder
61da5a9ae0
Lazy loaded provider
2025-06-03 18:47:11 +02:00
LongerWarrior
9f4597f542
bump
2025-06-01 23:06:34 +03:00
Marlon
8ba756ade5
fix FN live
2025-05-29 13:03:03 +02:00