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Merge pull request #582 from Ka1serM/dev
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make HDR export optional
This commit is contained in:
commit
4e76469169
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@ -1 +1 @@
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Subproject commit e9b676e97985f3d452d21e844202b546472d9bff
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Subproject commit b5a3fd7fc4463740e885ea1d17dc9a1697b3b9b9
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@ -123,15 +123,9 @@ public class BaseCommunity : BaseIcon
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{
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if (!bShort) return base.GetCosmeticSeason(seasonNumber);
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var s = seasonNumber["Cosmetics.Filter.Season.".Length..];
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(int chapterIdx, int seasonIdx) = GetInternalSID(int.Parse(s));
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return s switch
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{
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"10" => $"C{chapterIdx} SX",
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"27" => $"Fortnite: OG",
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"32" => $"Fortnite: Remix",
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"35" => $"C{chapterIdx} MS1",
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_ => $"C{chapterIdx} S{seasonIdx}"
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};
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(string chapterIdx, string seasonIdx, bool onlySeason) = GetInternalSID(s);
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var prefix = int.TryParse(seasonIdx, out _) ? "S" : "";
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return onlySeason ? $"{prefix}{seasonIdx}" : $"C{chapterIdx} {prefix}{seasonIdx}";
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}
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private new void DrawBackground(SKCanvas c)
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@ -221,55 +221,32 @@ public class BaseIcon : UCreator
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return Utils.RemoveHtmlTags(string.Format(format, name));
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}
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protected (int, int) GetInternalSID(int number)
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protected (string, string, bool) GetInternalSID(string number)
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{
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static int GetSeasonsInChapter(int chapter) => chapter switch
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{
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1 => 10,
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2 => 8,
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3 => 4,
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4 => 5,
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5 => 5,
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_ => 10
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};
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if (!Utils.TryLoadObject("FortniteGame/Plugins/GameFeatures/BattlePassBase/Content/DataTables/Athena_SeasonTitles.Athena_SeasonTitles", out UDataTable seasonTitles) ||
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!seasonTitles.TryGetDataTableRow(number, StringComparison.InvariantCulture, out var row) ||
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!row.TryGetValue(out FText chapterText, "DisplayChapterText") ||
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!row.TryGetValue(out FText seasonText, "DisplaySeasonText") ||
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!row.TryGetValue(out FName displayType, "DisplayType"))
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return (string.Empty, string.Empty, true);
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var chapterIdx = 0;
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var seasonIdx = 0;
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while (number > 0)
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{
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var seasonsInChapter = GetSeasonsInChapter(++chapterIdx);
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if (number > seasonsInChapter)
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number -= seasonsInChapter;
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else
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{
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seasonIdx = number;
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number = 0;
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}
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}
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return (chapterIdx, seasonIdx);
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var onlySeason = displayType.Text.EndsWith("::OnlySeason") || (chapterText.Text == seasonText.Text && !int.TryParse(seasonText.Text, out _));
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return (chapterText.Text, seasonText.Text, onlySeason);
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}
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protected string GetCosmeticSeason(string seasonNumber)
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{
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var s = seasonNumber["Cosmetics.Filter.Season.".Length..];
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var initial = int.Parse(s);
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(int chapterIdx, int seasonIdx) = GetInternalSID(initial);
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(string chapterIdx, string seasonIdx, bool onlySeason) = GetInternalSID(s);
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var season = Utils.GetLocalizedResource("AthenaSeasonItemDefinitionInternal", "SeasonTextFormat", "Season {0}");
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var introduced = Utils.GetLocalizedResource("Fort.Cosmetics", "CosmeticItemDescription_Season", "\nIntroduced in <SeasonText>{0}</>.");
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if (s == "10") return Utils.RemoveHtmlTags(string.Format(introduced, string.Format(season, "X")));
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if (initial <= 10) return Utils.RemoveHtmlTags(string.Format(introduced, string.Format(season, s)));
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if (onlySeason) return Utils.RemoveHtmlTags(string.Format(introduced, string.Format(season, seasonIdx)));
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var chapter = Utils.GetLocalizedResource("AthenaSeasonItemDefinitionInternal", "ChapterTextFormat", "Chapter {0}");
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var chapterFormat = Utils.GetLocalizedResource("AthenaSeasonItemDefinitionInternal", "ChapterSeasonTextFormat", "{0}, {1}");
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var d = string.Format(chapterFormat, string.Format(chapter, chapterIdx), string.Format(season, seasonIdx));
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return s switch
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{
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"27" => Utils.RemoveHtmlTags(string.Format(introduced, string.Format("Fortnite: OG"))),
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"32" => Utils.RemoveHtmlTags(string.Format(introduced, string.Format("Fortnite: Remix"))),
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"35" => Utils.RemoveHtmlTags(string.Format(introduced, string.Format(chapterFormat, string.Format(chapter, chapterIdx), string.Format("MS1")))),
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_ => Utils.RemoveHtmlTags(string.Format(introduced, d))
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};
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return Utils.RemoveHtmlTags(string.Format(introduced, d));
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}
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protected void CheckGameplayTags(FInstancedStruct[] dataList)
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@ -73,7 +73,8 @@ namespace FModel.Settings
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CompressionFormat = Default.CompressionFormat,
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Platform = Default.CurrentDir.TexturePlatform,
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ExportMorphTargets = Default.SaveMorphTargets,
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ExportMaterials = Default.SaveEmbeddedMaterials
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ExportMaterials = Default.SaveEmbeddedMaterials,
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ExportHdrTexturesAsHdr = Default.SaveHdrTexturesAsHdr
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};
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private bool _showChangelog = true;
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@ -508,5 +509,12 @@ namespace FModel.Settings
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get => _saveSkeletonAsMesh;
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set => SetProperty(ref _saveSkeletonAsMesh, value);
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}
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private bool _saveHdrTexturesAsHdr = true;
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public bool SaveHdrTexturesAsHdr
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{
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get => _saveHdrTexturesAsHdr;
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set => SetProperty(ref _saveHdrTexturesAsHdr, value);
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}
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}
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}
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@ -30,7 +30,7 @@ using CUE4Parse.UE4.IO;
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using CUE4Parse.UE4.Localization;
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using CUE4Parse.UE4.Objects.Core.Serialization;
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using CUE4Parse.UE4.Objects.Engine;
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using CUE4Parse.UE4.Oodle.Objects;
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using CUE4Parse.UE4.Oodle.Objects;
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using CUE4Parse.UE4.Pak;
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using CUE4Parse.UE4.Readers;
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using CUE4Parse.UE4.Shaders;
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@ -39,6 +39,7 @@ using CUE4Parse.UE4.Wwise;
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using CUE4Parse_Conversion;
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using CUE4Parse_Conversion.Sounds;
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using CUE4Parse.FileProvider.Objects;
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using CUE4Parse.GameTypes.AshEchoes.FileProvider;
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using CUE4Parse.UE4.Assets;
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using CUE4Parse.UE4.BinaryConfig;
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using CUE4Parse.UE4.Objects.UObject;
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@ -105,7 +105,7 @@ public class TabImage : ViewModel
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if (PixelFormatUtils.IsHDR(bitmap.PixelFormat) || (UserSettings.Default.TextureExportFormat != ETextureFormat.Jpeg && UserSettings.Default.TextureExportFormat != ETextureFormat.Png))
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{
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ImageBuffer = bitmap.Encode(UserSettings.Default.TextureExportFormat, out var ext);
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ImageBuffer = bitmap.Encode(UserSettings.Default.TextureExportFormat, UserSettings.Default.SaveHdrTexturesAsHdr, out var ext);
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ExportName += "." + ext;
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}
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else
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@ -323,6 +323,7 @@
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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</Grid.RowDefinitions>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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@ -495,6 +496,11 @@
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</DataTemplate>
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</ComboBox.ItemTemplate>
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</ComboBox>
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<TextBlock Grid.Row="20" Grid.Column="0" Text="Save HDR Textures as Radiance .hdr" VerticalAlignment="Center" />
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<CheckBox Grid.Row="20" Grid.Column="2" Grid.ColumnSpan="3" Content="{Binding IsChecked, RelativeSource={RelativeSource Self}, Converter={x:Static converters:BoolToToggleConverter.Instance}}"
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IsChecked="{Binding SaveHdrTexturesAsHdr, Source={x:Static local:Settings.UserSettings.Default}, Mode=TwoWay}"
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Style="{DynamicResource {x:Static adonisUi:Styles.ToggleSwitch}}" Margin="0 5 0 5"/>
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</Grid>
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</DataTemplate>
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<DataTemplate x:Key="KeybindingsTemplate">
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