full Nanite support for Static Meshes
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This commit is contained in:
LongerWarrior 2025-06-26 23:56:59 +03:00
parent aa75a8bbf2
commit 2dd98d4d64
2 changed files with 3 additions and 2 deletions

@ -1 +1 @@
Subproject commit f9b38111279365410523de25bbd7868ec9783574
Subproject commit df6b0037218f120419d3879b479a1c9e9102cc83

View File

@ -130,7 +130,8 @@ public class Material : IDisposable
"EmissiveUVs_RG_UpperLeftCorner_BA_LowerRightCorner",
"Emissive Texture UVs RG_TopLeft BA_BottomRight",
"Emissive 2 UV Positioning (RG)UpperLeft (BA)LowerRight",
"EmissiveUVPositioning (RG)UpperLeft (BA)LowerRight"))
"EmissiveUVPositioning (RG)UpperLeft (BA)LowerRight",
"Emissive_CH"))
EmissiveRegion = new Vector4(EmissiveUVs.R, EmissiveUVs.G, EmissiveUVs.B, EmissiveUVs.A);
if ((Parameters.TryGetSwitch(out var swizzleRoughnessToGreen, "SwizzleRoughnessToGreen") && swizzleRoughnessToGreen) ||