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full Nanite support for Static Meshes
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@ -1 +1 @@
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Subproject commit f9b38111279365410523de25bbd7868ec9783574
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Subproject commit df6b0037218f120419d3879b479a1c9e9102cc83
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@ -130,7 +130,8 @@ public class Material : IDisposable
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"EmissiveUVs_RG_UpperLeftCorner_BA_LowerRightCorner",
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"Emissive Texture UVs RG_TopLeft BA_BottomRight",
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"Emissive 2 UV Positioning (RG)UpperLeft (BA)LowerRight",
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"EmissiveUVPositioning (RG)UpperLeft (BA)LowerRight"))
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"EmissiveUVPositioning (RG)UpperLeft (BA)LowerRight",
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"Emissive_CH"))
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EmissiveRegion = new Vector4(EmissiveUVs.R, EmissiveUVs.G, EmissiveUVs.B, EmissiveUVs.A);
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if ((Parameters.TryGetSwitch(out var swizzleRoughnessToGreen, "SwizzleRoughnessToGreen") && swizzleRoughnessToGreen) ||
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