Merge branch '4sval:dev' into dev

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Krowe Moh 2025-07-30 12:55:31 +10:00 committed by GitHub
commit 6ff3c987d1
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3 changed files with 3 additions and 2 deletions

@ -1 +1 @@
Subproject commit b5a3fd7fc4463740e885ea1d17dc9a1697b3b9b9
Subproject commit 48c7cbbfe032ba1a2745d81c96d578718348a775

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@ -177,6 +177,7 @@ public class CUE4ParseViewModel : ViewModel
new(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData) + "\\KONAMI\\eFootball\\ST\\Download")
], SearchOption.AllDirectories, versionContainer, pathComparer),
_ when versionContainer.Game is EGame.GAME_AshEchoes => new AEDefaultFileProvider(gameDirectory, SearchOption.AllDirectories, versionContainer, pathComparer),
_ when versionContainer.Game is EGame.GAME_BlackStigma => new DefaultFileProvider(gameDirectory, SearchOption.AllDirectories, versionContainer, StringComparer.Ordinal),
_ => new DefaultFileProvider(gameDirectory, SearchOption.AllDirectories, versionContainer, pathComparer)
};

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@ -131,7 +131,7 @@ public class Material : IDisposable
"Emissive Texture UVs RG_TopLeft BA_BottomRight",
"Emissive 2 UV Positioning (RG)UpperLeft (BA)LowerRight",
"EmissiveUVPositioning (RG)UpperLeft (BA)LowerRight",
"Emissive_CH"))
"Emissive_CH", "EmissiveColor4LM"))
EmissiveRegion = new Vector4(EmissiveUVs.R, EmissiveUVs.G, EmissiveUVs.B, EmissiveUVs.A);
if ((Parameters.TryGetSwitch(out var swizzleRoughnessToGreen, "SwizzleRoughnessToGreen") && swizzleRoughnessToGreen) ||