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https://github.com/4sval/FModel.git
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Merge branch '4sval:dev' into dev
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commit
6ff3c987d1
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@ -1 +1 @@
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Subproject commit b5a3fd7fc4463740e885ea1d17dc9a1697b3b9b9
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Subproject commit 48c7cbbfe032ba1a2745d81c96d578718348a775
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@ -177,6 +177,7 @@ public class CUE4ParseViewModel : ViewModel
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new(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData) + "\\KONAMI\\eFootball\\ST\\Download")
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], SearchOption.AllDirectories, versionContainer, pathComparer),
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_ when versionContainer.Game is EGame.GAME_AshEchoes => new AEDefaultFileProvider(gameDirectory, SearchOption.AllDirectories, versionContainer, pathComparer),
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_ when versionContainer.Game is EGame.GAME_BlackStigma => new DefaultFileProvider(gameDirectory, SearchOption.AllDirectories, versionContainer, StringComparer.Ordinal),
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_ => new DefaultFileProvider(gameDirectory, SearchOption.AllDirectories, versionContainer, pathComparer)
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};
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@ -131,7 +131,7 @@ public class Material : IDisposable
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"Emissive Texture UVs RG_TopLeft BA_BottomRight",
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"Emissive 2 UV Positioning (RG)UpperLeft (BA)LowerRight",
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"EmissiveUVPositioning (RG)UpperLeft (BA)LowerRight",
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"Emissive_CH"))
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"Emissive_CH", "EmissiveColor4LM"))
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EmissiveRegion = new Vector4(EmissiveUVs.R, EmissiveUVs.G, EmissiveUVs.B, EmissiveUVs.A);
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if ((Parameters.TryGetSwitch(out var swizzleRoughnessToGreen, "SwizzleRoughnessToGreen") && swizzleRoughnessToGreen) ||
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