dannye
5c9c7bf362
Clean up handling of extra effective status effects
2021-02-21 11:43:38 -06:00
Rangi
95353fdefa
Identify hUILayoutFlags
2021-02-13 19:48:34 -05:00
Rangi
205fd1ac81
Identify hUILayoutFlags and hPikachuSpriteVRAMOffset
2021-02-13 19:48:21 -05:00
AriaHiro64
b6ec1cd884
Proper translation comments in debug_menu.asm
2021-02-05 13:06:17 -05:00
dannye
2654da5d15
Merge branch 'master' of https://github.com/pret/pokered
2020-12-15 11:05:12 -06:00
SatoMew
5d9957293c
Delete unnecessary comment
2020-11-29 22:47:51 +00:00
SatoMew
083cb38e33
Update related tile animation constants
2020-11-29 21:28:38 +00:00
SatoMew
242b2e05cf
Label and document hFFD7 more accurately
2020-11-29 20:17:29 +00:00
Rangi
6adbaefde1
Keep wGrassMons and wWaterMons together with a UNION
2020-11-28 17:11:12 -05:00
dannye
48dc6a8cf4
Merge branch 'master' of https://github.com/pret/pokered
2020-11-14 21:54:23 -06:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
b88572fbcc
Add constants for player and rival starters
2020-11-13 11:10:03 -05:00
dannye
ead36b7ba2
Fix typo
2020-11-07 21:12:03 -06:00
dannye
70ec534467
Use more joypad constants
2020-11-07 21:07:31 -06:00
dannye
afc4ce2dc5
Use more joypad constants
2020-11-07 21:07:07 -06:00
dannye
c501e663f5
Add label for unknown debug byte
2020-11-07 20:53:32 -06:00
dannye
88967a2323
Finish debug yellow
2020-11-07 20:15:28 -06:00
dannye
453107ab8a
More debug yellow
...
only debug menu left
2020-11-07 14:35:40 -06:00
Rangi
0da16c1625
Use STARTER1 and STARTER2 for the title screen
2020-11-07 10:27:03 -05:00
dannye
989545f0e0
Start disassembling debug yellow
...
non matching
2020-11-06 23:11:17 -06:00
Rangi
45eaaf835c
Identify wSpriteStateData[12] offset uses
2020-11-06 11:01:21 -05:00
Rangi
62f64aa793
Define OAM_HIGH_PALS for %100 in OAM attributes
2020-11-06 10:47:36 -05:00
Rangi
4efb3e307c
Sync more with pokered
2020-11-06 10:34:05 -05:00
Rangi
13d4d533f7
Sync more with pokeyellow
2020-11-06 10:33:58 -05:00
Rangi
3de7ab601d
Sync more with pokered
2020-11-05 16:55:42 -05:00
Rangi
e16dec874a
Sync more with pokeyellow
2020-11-05 16:55:39 -05:00
Rangi
ed7a2d49d7
Remove trailing whitespace
2020-11-05 15:17:48 -05:00
Rangi
2a4b8b5a24
Remove trailing whitespace
2020-11-05 15:17:39 -05:00
Rangi
472f5824a6
Sync more with pokered
2020-11-05 15:15:37 -05:00
Rangi
2db54ecb9b
Sync more with pokeyellow
2020-11-05 13:23:57 -05:00
Rangi
5d57fec783
Remove unused RG/RB graphics
2020-11-05 11:04:52 -05:00
Rangi
379a563c43
All battle back pictures end with "b"
2020-11-05 11:04:20 -05:00
Rangi
6fe56af2cd
Organize home and macro code
2020-11-05 10:51:02 -05:00
Rangi
d3e81422d5
Sync home and macro code with pokeyellow
2020-11-05 10:50:30 -05:00
Rangi
aae999f72b
Start reorganizing pokeyellow
2020-11-04 19:44:31 -05:00
Rangi
abaf9fee7c
Port some formatting from pokeyellow
2020-11-04 16:31:47 -05:00
dannye
5647ca687b
Sync with pokered
2020-11-04 00:06:44 -06:00
Rangi
bc287b9b80
Some formatting changes
2020-10-19 20:26:35 -04:00
Rangi
53fcd05aa2
Merge pull request #55 from Deokishisu/patch-1
...
Label Unknown Entries in HappinessChangeTable
2020-10-04 15:40:00 -04:00
SatoMew
8d359d48ba
Add constant for ghost Marowak like pokered
2020-09-27 00:26:11 +01:00
SatoMew
2ff7b40d82
Replace ghost Marowak's ambiguous constant
2020-09-22 18:38:29 +01:00
Deokishisu
0df8594e46
Label Unknown Entries in HappinessChangeTable
...
The two unknown entries in the HappinessChangeTable for Pikachu appear to be when the starter Pikachu faints to an opponent Pokemon 30 levels higher (PIKAHAPPY_CARELESSTRAINER) and when the starter Pikachu is traded away (PIKAHAPPY_TRADE). I have labelled them in the comments like the other fields.
2020-09-17 22:27:49 -04:00
Rangi
8ce20e5c31
Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters)
2020-08-31 10:58:41 -04:00
Rangi
bfd9f617c9
Use constants to delineate map types, and factor out more data
2020-08-31 10:23:19 -04:00
Rangi
6ee9cb9f97
Document more hidden object data and behavior
2020-08-30 15:45:41 -04:00
Rangi
407b813250
Separate splash screen, intro, and credits (like pokegold/pokecrystal)
2020-08-28 09:54:57 -04:00
Rangi
f82097b894
Identify some map object related constants
2020-08-17 14:22:27 -04:00
Rangi
204bf74a7f
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
2020-07-21 19:46:12 -04:00
Rangi
69788c536b
Add comments associating constants with data, and identify some more data
2020-07-20 12:31:35 -04:00
Rangi
76289dfda0
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
2020-07-17 15:58:06 -04:00
Rangi
f53341efa1
Define constants for subanimations' base coords and frame block modes
2020-07-17 15:16:54 -04:00
Rangi
3c1cdbc4d0
Identify remaining tilemap IDs
2020-07-17 13:47:33 -04:00
Rangi
30ecbf6ea3
SONY -> RIVAL
2020-07-17 13:27:27 -04:00
Rangi
2454296d32
Update sprite names
...
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi
452803af27
$c9 was "の" in Japanese
2020-07-16 23:02:34 -04:00
Rangi
884ef9c1a8
Factor out animation tilemaps
2020-07-16 22:23:31 -04:00
Rangi
6f7337bbb1
Define constants for subanimation transform types
2020-07-16 22:14:39 -04:00
Rangi
2f43a41100
Use a battle_anim macro for move animations' special effects and subanimations
...
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi
0db7ee08ff
Use a macro for BattleTransition_DoubleCircle data
2020-07-16 20:11:00 -04:00
Rangi
7bcb4b19c7
Un-deduplicate gfx/intro_credits/gengar.png's tiles
2020-07-16 19:56:52 -04:00
Rangi
cd71ae03af
Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
2020-07-16 19:50:48 -04:00
Rangi
84abdb0237
$ec = "▷"
2020-07-16 12:48:42 -04:00
Rangi
76b882d952
Reformat map scripts' coordinate and movement data
...
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16 12:32:19 -04:00
Rangi
594c58a289
Revise some map scripts, mostly for getting items
2020-07-16 11:19:05 -04:00
Rangi
58f1089370
Define constants for default trainer DVs
2020-07-16 09:40:30 -04:00
Rangi
4b4ad9894e
Disassemble the BLUEMONS.GB debug ROM
2020-07-15 13:35:39 -04:00
Rangi
be326c6565
Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible
2020-07-14 15:14:32 -04:00
Rangi
f37cf959c9
Clean up some data, using macros for multiline list entries
2020-07-14 13:32:09 -04:00
Rangi
a49ca6ef41
Factor out MapBadgeFlags and EscapeRopeTilesets data tables
2020-07-08 10:31:44 -04:00
Rangi
51ac538c25
Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION
2020-07-07 16:57:51 -04:00
Rangi
4a7d1513f3
Use 'tile' and 'tiles' macros
2020-07-07 16:21:26 -04:00
Rangi
1e593d8f8c
Remove c1x*/c2x* comments, use struct offset constants
2020-07-07 14:15:39 -04:00
Rangi
13129459f1
Sync coordinate macros with pokecrystal
2020-07-07 11:30:10 -04:00
Rangi
45ed05decf
Use HIGH() and LOW()
2020-07-07 11:10:29 -04:00
Rangi
06db7ec55b
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
2020-07-06 21:18:22 -04:00
Rangi
77ed5f3820
Use ASCII quotes in comments
2020-07-06 21:15:12 -04:00
Rangi
f113361952
Use DEX_* constants for StarterDex
2020-07-06 19:50:36 -04:00
Rangi
772fcc7588
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
Rangi
9c2be80bf3
text_linkpromptbutton -> text_waitbutton
...
Fixes #260
2020-07-06 12:40:36 -04:00
Rangi
8a79315635
Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc)
2020-07-06 12:28:31 -04:00
Rangi
405889193e
TM/HM constants named after moves
2020-07-05 22:52:27 -04:00
Rangi
2b2ed54bbf
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
2020-07-05 17:51:29 -04:00
Rangi
7ab43f4d17
Port _RemovePokemon documentation from pokeyellow
2020-07-05 16:41:45 -04:00
Rangi
b0aa4cb14a
Port two HRAM labels from pokeyellow
2020-07-05 16:35:06 -04:00
Rangi
a77999f7f1
Logical spacing in data/sgb/sgb_palettes.asm
2020-07-05 16:15:01 -04:00
Rangi
b2369b0961
Port credits command constants from pokeyellow
2020-07-05 15:35:38 -04:00
Rangi
155695cbfe
Use constants for damage limits in CalculateDamage
...
Fixes #255
2020-07-05 15:12:29 -04:00
Rangi
b30b14f322
Correct comments in AISwitchIfEnoughMons
...
Fixes #244
2020-07-05 14:40:20 -04:00
Rangi
d9db3d7495
Update map hide/show data labels
...
Fixes #235
2020-07-05 14:38:08 -04:00
Rangi
139a28ff99
Port pokecrystal's formatting of text commands and special characters
2020-07-04 21:14:46 -04:00
Rangi
36f8cd1477
UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce SET_PAL_DEFAULT
2020-07-04 16:16:29 -04:00
Rangi
e4e0af4d67
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
2020-07-04 01:00:45 -04:00
Rangi
053afc4634
Move more code from home.asm to home/
2020-07-03 22:57:43 -04:00
Rangi
6ef36800b0
Replace raw hex values with HRAM constants
...
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
35deb77113
H_CONSTANTNAMES -> hConstantNames
2020-07-03 19:59:41 -04:00
Rangi
62e137f6ce
Factor out data/sprites/
2020-07-03 16:58:55 -04:00
Rangi
9878f01e29
Organize macros/ like pokecrystal
...
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi
ccb01731fe
Make suggested edits:
...
- data/mapWilds -> data/wild/maps
- diglett_sculpture.asm -> book_or_sculpture.asm
- relocate some audio/music constants
2020-07-03 15:57:35 -04:00
Rangi
e882708b85
Split up engine/events/hidden_object_functions
2020-07-03 13:23:51 -04:00
Rangi
c9c59dc343
Reorganize constants/
...
To do: add comments associating constants with data and code
2020-07-03 12:44:47 -04:00
Rangi
b29e5ee203
Add subdirectories to data/ similar to pokecrystal
...
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
87ef75c173
Add engine/movie/oak_speech/ subdirectory
2020-07-03 01:11:23 -04:00
Rangi
f275790aec
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
Rangi
929c7f6f7d
Remove RAM address comments
2020-06-27 23:03:39 -04:00
Rangi
6b19b301f4
Move trade bubble from gfx/icons to gfx/trade
2020-06-27 22:44:05 -04:00
Rangi
eeb45036e2
Individual images for party menu icon graphics
2020-06-27 22:16:01 -04:00
Rangi
76d02feca0
Move mon_nest_icon.png to gfx/town_map
2020-06-27 21:43:32 -04:00
Rangi
d5089d3c62
Organize gfx/
2020-06-27 21:43:32 -04:00
Rangi
4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm ( #251 )
...
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
Rangi
0a62d48df2
Move more tables from engine/ to data/
...
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
Daniel Harding
bdeb494add
Merge pull request #243 from Nog-Frog/rename-unused-cd40
...
Name UnusedCD40
2020-06-21 12:23:10 -05:00
Akatsuki-py
a3b6d69efc
remove two whitespaces
2020-06-06 10:50:05 +09:00
Akatsuki-py
09f07502b3
fix SubtractAmountPaidFromMoney comment
2020-06-05 04:32:12 +09:00
Nog-Frog
7ecfd641fb
Name UnusedCD40
...
Every man deserves a name :)
2020-05-29 10:07:53 +03:00
Daniel Harding
6119945fca
Merge pull request #241 from Nog-Frog/Fix-Sent-To-Box
...
Change "Set to box" to "Sent to box"
2020-05-27 14:34:34 -05:00
Daniel Harding
d29d0224e5
Merge pull request #239 from Akatsuki-py/use_rept
...
Use rept macro in CopyHealingMachineOAM
2020-05-27 14:34:06 -05:00
Nog-Frog
39f0bcb987
Change "Set to box" to "Sent to box"
2020-05-26 15:14:46 +03:00
dannye
17be6c96fe
Update Audio 4 sfx names
2020-05-25 18:50:23 -05:00
dannye
3eaea8c2db
Fix bad label reference
2020-05-24 19:10:39 -05:00
dannye
9a8811b492
Misc minor clean up
...
spotted by comparing against pokeyellow
2020-05-24 18:59:05 -05:00
akatsuki-py
07165f25dc
use rept macro
2020-05-24 04:58:12 +09:00
dannye
10f9559eab
Sync with pokered
2020-05-20 20:02:53 -05:00
Daniel Harding
b8954732a3
Merge pull request #39 from TiKevin83/master
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Label functions, note causes of bugs
2020-05-20 19:16:49 -05:00
TiKevin83
08733d85ff
Fix duplicate label
2020-05-18 01:54:54 -04:00
CelestialAmber
a22c3654f2
Port pull request #234 from pokered, and fix bloated Pikachu images
2020-05-03 10:09:34 -04:00
Akatsuki-py
1682aeb62a
Fix comment from Y pos to X pos
2020-05-01 02:27:49 +09:00
Daniel Harding
5048f24816
Merge pull request #223 from pret/audio-macros
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Audio macros
2020-02-05 17:59:01 -06:00
Amber Brault
fa8480e31f
Add trainer_ai pokered changes to pokeyellow
2019-12-04 19:01:43 -05:00
Thomas Winwood
d8605df73d
Use percent macro for trainer AI packages
2019-11-23 19:47:46 +00:00
Amber Brault
533578e602
Add deobfuscation from pokered commits
...
Remove excess linebreaks from surfing_minigame.asm
This commit removes the extra line breaks added accidentally from the last commit.
Add deobfuscation from pokered commits
2019-10-17 12:38:25 -04:00
Amber Brault
41bc3a65c4
Label surfing minigame SFX
2019-10-11 11:34:08 -04:00
dannye
20c4116788
Update audio macro names
...
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi
092be231cc
Merge branch 'master' of https://github.com/pret/pokered
2019-07-07 00:44:30 -04:00
Rangi
f99a715fae
Replace some hard-coded values with constants
2019-07-07 00:44:21 -04:00
Celeste Brault
013ae78d74
Update tools
2019-06-10 19:07:44 -06:00
dannye
a8133da3ee
A few missed SFX constant IDs
2019-04-21 18:38:26 -05:00
Travis McGeehan
155521e3ab
Improve some labels in the Pikachu Follow code
2019-02-20 13:54:13 -05:00
Travis McGeehan
ec9072fed3
Pull bug descriptions into documentation, add more relevant docs from pokecrystal
2019-01-23 13:22:30 -05:00
TiKevin83
3031dfab64
Note bug in Battle Transitions
2019-01-23 10:08:53 -05:00
TiKevin83
43ec9ae7f7
Label functions, note cause of fast options
...
Some of the functions in here are unlabeled despite having decent labels in pokecrystal (GSC reused yellow's options code). Updated the most relevant ones.
This code has a bug/feature called "fast options" that reappears due to its reuse in GSC, added some explanation of it in comments
2019-01-22 14:30:41 -05:00
Rangi
c779602459
Rename map files, labels, and constants to be consistent and work with Polished Map
2019-01-01 23:33:10 -05:00
luckytyphlosion
c5b2436daa
Rename spritestatedata structs.
2018-11-18 19:24:53 -05:00
luckytyphlosion
dcaca64f5e
Clean up pre-linkerscript remnants.
2018-11-18 18:29:24 -05:00
Pokeglitch
808c2509b0
Updated constants for intro
2018-06-23 11:37:58 -04:00
Pokeglitch
01fe449837
Updated the intro
2018-06-22 23:06:05 -04:00
yenatch
cfec16566e
fix some constants
2018-04-01 21:11:43 -04:00
dannye
98f09b6d26
Use rgblink dmg mode
2018-03-24 13:41:54 -05:00
yenatch
c80eddf988
add wEvosMoves instead of using eevee
2018-03-21 18:55:09 -04:00
bitman44
2056bdda52
Cleaned up name formatting
2018-03-21 06:51:03 -05:00
bitman44
8251c6138e
Replaced instances of Mon### with the Pokemon's name
2018-03-20 20:27:28 -05:00
yenatch
f75049feef
Use rgbgfx and c tools instead of the submodule.
2018-03-10 18:53:04 -05:00
xCrystal
237aeb8fbd
Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x
2017-12-30 01:54:27 +01:00
xCrystal
94b9a86c8b
Uppercase battle status constants
2017-12-30 00:59:48 +01:00
dannye
9dc48a1be7
Replace hardcoded address offset
2017-12-02 14:40:34 -06:00
dannye
19e4e188ce
Catch a missed hide/show ID
2017-10-29 13:22:17 -05:00
yenatch
5c24193831
Merge pull request #167 from Pokechu22/rgbds-0.3.3
...
Update for RGBDS 0.3.3
2017-09-29 22:41:34 -04:00
Pokechu22
78b6f1a613
Fix warnings about deprecated mnemonics on newer builds of rgbds
2017-09-25 19:18:33 -07:00
dannye
7a9a1b1e55
Fix typos in comments
2017-06-24 15:01:43 -05:00
Antonio Niño Díaz
9ea25bc8cd
Replace deprecated mnemonics by the correct ones
...
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.
Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00
dannye
e9f33ce19c
Typo: SFX_POKEFLUE → SFX_POKEFLUTE
2017-05-08 02:54:20 -05:00
Joe Farebrother
39d31cecb2
Gave names to the functions and labels and adresses used in DivideBCD
...
and added a few comments
2017-03-19 21:09:24 +00:00
Joe Farebrother
ce35f2f7a1
Gave the labels in _MoveMon more descriptive names and added a few comments
2017-03-19 20:35:40 +00:00
YamaArashi
46fbe5531b
fix incorrect comment
2017-01-16 14:42:15 -08:00
YamaArashi
7c3a90bf01
use actual predef label
2017-01-07 11:13:52 -08:00
YamaArashi
3068ab2e19
use text constants in poison.asm
2016-12-31 17:36:05 -08:00
YamaArashi
bf67f7174d
split code out of main.asm
2016-12-31 17:23:54 -08:00
YamaArashi
77c3e22a4e
use more HRAM constants
2016-10-29 10:32:03 -07:00
YamaArashi
4d61c35172
correct mistaken comments
2016-10-29 02:04:48 -07:00
YamaArashi
bb1bf5e6a7
link battle action constants
2016-10-29 01:44:13 -07:00
YamaArashi
d1162fec71
correct comments about teleport effect
2016-10-16 22:30:32 -07:00
YamaArashi
c2381bb3e6
split bank 1 into files
2016-09-17 18:17:57 -07:00
YamaArashi
6f1ac06e03
pull some bank 1 code out of main.asm
2016-09-17 17:37:32 -07:00
Sanqui
e80447dd54
Better names for a few Pikachu's Beach routines
2016-08-08 16:01:49 +02:00
Sanqui
33978fefdf
Label some Pikachu's Beach related routines
2016-08-08 15:34:06 +02:00
dannye
52bb07ca18
Replace unnecessary tabs with spaces
2016-07-27 22:33:48 -05:00
dannye
5207a14af3
Redo audio header macro
2016-07-27 22:08:13 -05:00
dannye
25c27785aa
A few missed hardcoded decimal points
2016-07-18 01:48:34 -05:00
dannye
7c01509b6b
Merge branch 'master' of https://github.com/pret/pokered
2016-07-18 01:32:24 -05:00
dannye
80bae03975
Clean up text commands
2016-07-18 01:17:03 -05:00
dannye
707ba908f7
Merge branch 'master' of https://github.com/pret/pokeyellow
2016-07-16 11:11:50 -05:00
YamaArashi
3a6a300da4
sync text
2016-06-12 10:11:31 -07:00
YamaArashi
7597b4bf8c
remove map header addr comments
2016-06-12 01:49:43 -07:00
YamaArashi
c050e9e239
sync tileset WRAM labels
2016-06-12 01:09:22 -07:00
YamaArashi
bcb251261d
sync tileset WRAM labels
2016-06-12 01:07:52 -07:00
dannye
ce3ec76762
Merge branch 'master' of https://github.com/pret/pokeyellow into merge-pokered
2016-06-12 03:01:20 -05:00
dannye
604eb493c4
Remove more address comments
2016-06-12 02:55:49 -05:00
YamaArashi
61ee396786
more syncing with pokeyellow
2016-06-12 00:52:14 -07:00
YamaArashi
fd2235e678
sync engine code with pokeyellow
2016-06-12 00:52:13 -07:00
YamaArashi
2685abc3c5
more syncing with pokered
2016-06-12 00:51:01 -07:00
dannye
42f99e9aff
Merge branch 'master' of https://github.com/pret/pokered into merge-pokered
2016-06-12 02:34:42 -05:00
dannye
a51037eeee
Remove the last address comments
...
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
dannye
9a5b7f5d19
Merge branch 'master' of https://github.com/pret/pokered into merge-pokered
2016-06-12 01:49:22 -05:00
dannye
48e0125bd6
Remove some leftover address comments
2016-06-12 01:42:19 -05:00
YamaArashi
4c5c98cb2a
sync engine code with pokered
2016-06-11 21:33:57 -07:00
YamaArashi
7e112672b4
remove address comments
2016-06-11 17:50:20 -07:00
pikalaxalt
f5983c0f81
Merge branch 'master' of github.com:pret/pokeyellow
2016-06-11 20:37:15 -04:00
pikalaxalt
041c4f28a3
Character dict; surfing minigame; printer debug
2016-06-11 20:31:09 -04:00
YamaArashi
7f34e28f24
remove address comments
2016-06-11 17:24:04 -07:00
dannye
401d6e7f36
More syncing with pokered
...
from April 8, 2016 to present
2016-06-11 17:10:37 -05:00
dannye
c979b3bb03
Merge branch 'master' of https://github.com/pret/pokeyellow
2016-06-11 16:16:56 -05:00
dannye
269f2c3ba7
Sync with pokered
...
from August 29, 2015 to April 6, 2016
2016-06-11 15:45:24 -05:00
pikalaxalt
d8dae96f35
Implement handy text macros from yellow
2016-06-09 21:20:02 -04:00
pikalaxalt
2090d3ec05
Pikachu movement functions
2016-06-08 21:15:53 -04:00
pikalaxalt
5b3c788c46
More on Pikachu emotions
2016-06-08 16:04:39 -04:00
pikalaxalt
399fefb8cf
Pikapic animation function labels
2016-06-08 13:27:38 -04:00
pikalaxalt
19656f9dee
No more standalone WRAM addresses in the Event Flags array
2016-06-08 01:05:34 -04:00
pikalaxalt
5da4ad3d5c
Merge branch 'master' of github.com:pret/pokeyellow
2016-06-08 00:35:33 -04:00
pikalaxalt
e181c27c5e
Is this an OAM printer?
2016-06-08 00:23:55 -04:00
pikalaxalt
9346a39a8a
Printer labels
2016-06-07 22:18:07 -04:00
pikalaxalt
48fce68a82
Split out Pikachu-related data
2016-06-06 15:42:12 -04:00
pikalaxalt
5630392f9f
More Pikachu function documentation
2016-06-06 15:21:01 -04:00
pikalaxalt
96a58ce52a
Split out pikachu engine functions; sprite state data macros
2016-06-06 12:09:36 -04:00
dannye
2bb64d11e6
Clean up main.asm
...
recreated deleted file that never should have been unused
2016-06-06 11:04:20 -05:00
pikalaxalt
aafed67874
More printer labels
2016-06-06 08:47:11 -04:00
pikalaxalt
0e9d0481b8
Printer-related labels
2016-06-06 08:23:52 -04:00
dannye
a33f356461
Remove unused source files
2016-06-06 03:22:40 -05:00
dannye
a070bdcb21
Clean up white space
2016-06-06 01:22:22 -05:00
pikalaxalt
ea4e4353ca
Resolve hardcoded WRAM labels in engine/printer.asm
2016-06-05 16:57:54 -04:00
pikalaxalt
c9a3048c33
Split bank 3e
2016-06-05 15:18:40 -04:00
pikalaxalt
2f0305d80a
This looks like Gen 2's object animation engine
2016-06-05 14:54:57 -04:00
pikalaxalt
e123bdf978
Resolve HRAM labels in Bank 3E
2016-06-05 12:42:34 -04:00
pikalaxalt
8c0c3ff9ee
Resolve WRAM addresses and bank 3e unknowns
2016-06-05 12:25:11 -04:00
pikalaxalt
ac43a7c06b
Resolve some WRAM addresses
2016-06-05 11:15:15 -04:00
pikalaxalt
19451bf77a
No more dr
2016-06-05 09:27:07 -04:00
pikalaxalt
adb15e03aa
Finish disassembling the functions in bank 3e
2016-06-04 20:17:53 -04:00
pikalaxalt
01265ec416
Chunk 4 of bank 3e
2016-06-04 16:10:05 -04:00
pikalaxalt
1a2754c100
Chunk 3 of bank 3e
2016-06-04 15:41:52 -04:00
pikalaxalt
3ad79a6bec
Another chunk of bank 3e
2016-06-04 15:19:40 -04:00
pikalaxalt
097ac11e1a
Chunk of bank 3e
2016-06-04 14:39:37 -04:00
pikalaxalt
b3b63892be
Resolve dr blocks in main.asm
2016-06-04 10:01:53 -04:00
pikalaxalt
7445441edf
Pikachu pics; town map entries
2016-06-04 09:03:51 -04:00
pikalaxalt
c104a1481a
Cinnabar Gym
2016-06-02 11:38:27 -04:00
pikalaxalt
a2befe3463
Remaining maps in Fuchsia
2016-06-01 22:00:46 -04:00
pikalaxalt
94bc94817c
Celadon Diner
2016-06-01 09:57:59 -04:00
pikalaxalt
6006a9df06
Game Corner
2016-05-31 22:41:22 -04:00
pikalaxalt
6d80537563
Celadon Pokecenter
2016-05-31 21:58:46 -04:00
pikalaxalt
6ddc1b23e3
First four Celadon Mansion maps
2016-05-31 21:05:54 -04:00
pikalaxalt
3fe30c7dbf
Celadon Mart 1F
2016-05-31 18:24:47 -04:00
pikalaxalt
4ce718ca8d
Underground Paths
2016-05-31 17:21:19 -04:00
pikalaxalt
3ebb84d4c5
Fix hide show constants
2016-05-31 16:16:19 -04:00
pikalaxalt
439efda1ba
Champion's room; resolve predefs
2016-05-31 15:55:39 -04:00
pikalaxalt
b7a20f1386
Vermilion Fan Club
2016-05-31 11:46:02 -04:00
pikalaxalt
e676e031a5
Merge branch 'master' of github.com:pret/pokeyellow
2016-05-30 20:44:18 -04:00
pikalaxalt
b1bcb5b372
Bill's House
2016-05-30 20:27:55 -04:00
luckytyphlosion
5908de236f
Forgot to add rest of the files
2016-05-30 19:55:13 -04:00
luckytyphlosion
588267d020
League PC code, address comments for hidden_items.asm
2016-05-30 19:23:56 -04:00
luckytyphlosion
21a27b1187
Vending machine
2016-05-30 18:45:57 -04:00
pikalaxalt
6e3581df4b
Mt Moon Pokemon Center
2016-05-30 11:38:46 -04:00
pikalaxalt
5d6f3ec1d4
Cerulean Pokemon Center; Func_5c0d4; space after comma in engine/menu/pokedex.asm
2016-05-30 09:36:57 -04:00
pikalaxalt
84ac49aadb
A couple more map-specific Pikachu functions in Bank 3C
2016-05-30 08:58:37 -04:00