Commit Graph

  • 2a219758d2
    Merge 8d707e4383 into 0a0851546f PokefanMarcel 2026-07-21 18:01:17 +0200
  • 2cb38cc265 Update RGBDS to 1.0.2 (although 1.0.0 still works) symbols Rangi42 2026-07-21 00:51:22 +0000
  • 0a0851546f Update RGBDS to 1.0.2 (although 1.0.0 still works) master Rangi 2026-07-20 20:44:36 -0400
  • dac6606b18 Clarify install instructions to use WSL over Cygwin if possible Rangi 2026-07-20 17:19:56 -0400
  • 8d707e4383
    Merge branch 'pret:master' into master PokefanMarcel 2026-07-20 21:44:49 +0200
  • 3f0f996701 Label Surfing Pikachu minigame frames Antoine Jacquet 2026-07-20 21:43:36 +0200
  • a0c46e995b Labels and constants for Surfing Pikachu minigame (#163) Rangi42 2026-07-20 19:27:26 +0000
  • 51cb4a12df
    Labels and constants for Surfing Pikachu minigame (#163) PokefanMarcel 2026-07-20 21:26:33 +0200
  • 464c246e00 Update surfing_pikachu.asm Antoine Jacquet 2026-07-20 14:04:02 +0200
  • f7bc0ab2c6 Update surfing_pikachu.asm Antoine Jacquet 2026-07-19 12:10:52 +0200
  • 246ef5c93d Update surfing_pikachu.asm Antoine Jacquet 2026-07-19 11:54:05 +0200
  • 0a4850c82d Update wram.asm Antoine Jacquet 2026-07-19 11:28:43 +0200
  • 725f59660e
    Update engine/minigame/surfing_pikachu.asm PokefanMarcel 2026-07-19 11:26:39 +0200
  • f32f4e5f40 Update surfing_pikachu.asm Antoine Jacquet 2026-07-19 11:25:42 +0200
  • ca8d322532 Update surfing_pikachu.asm Antoine Jacquet 2026-07-19 11:12:32 +0200
  • ccbe0f5d07 Identify and refactor Pikachu PCM cry code and data (#162) Rangi42 2026-07-18 19:55:40 +0000
  • bd1b695bc2
    Identify and refactor Pikachu PCM cry code and data (#162) Narishma-gb 2026-07-18 21:54:48 +0200
  • e536af6738
    Apply suggestions from code review Rangi 2026-07-18 15:49:35 -0400
  • a6bcfe0523 Separate Pikachu PCM pointers and Pikachu-related macros Narishma-gb 2026-07-18 21:12:49 +0200
  • 7cd2b970e4 Labels in Pikachu Surfing Minigame Antoine Jacquet 2026-07-18 10:15:00 +0200
  • af409a744b
    Merge branch 'pret:master' into master PokefanMarcel 2026-07-18 09:37:13 +0200
  • 844834fb26 Move pikachu_pcm.asm to audio, update pikacry_def macro Narishma-gb 2026-07-11 10:47:11 +0200
  • 43e89e13f7 Add constants in PlayPikachuSoundClip, name wc0f3 Narishma-gb 2026-07-11 10:25:36 +0200
  • e61391020b
    Comment all trade locations (#161) CreamElDudJafar 2026-07-02 09:11:53 -0500
  • fcd8feddd6
    Apply suggestion from @Rangi42 Rangi 2026-07-02 10:10:27 -0400
  • 8e945c92bf Comment All Trade Locations CreamElDudJafar 2026-07-02 08:50:23 -0500
  • 81e18a8a01 Update CI dependencies Rangi 2026-07-01 22:57:25 -0400
  • f0c1441703
    docs: add resume/handoff section to pokemon engine plan Claude 2026-06-25 20:46:46 +0000
  • 5c233b729b
    pokemon: Stage 5b — _AddPartyMon (player gift path), validated Claude 2026-06-25 20:34:49 +0000
  • 5e529e2da4
    pokemon: Stage 5a — audit + fix + wire CalcExperience Claude 2026-06-25 20:21:31 +0000
  • 63f4187ac8
    pokemon: data/stats Stage 3-4 — CalcStats core + verified gate Claude 2026-06-25 19:09:24 +0000
  • 074bbaeeae
    pokemon: data/stats Stage 1-2 — symbols + base stats data Claude 2026-06-25 18:46:46 +0000
  • d19cf84286
    docs: restructure plans into a current_plan_* family Claude 2026-06-25 18:31:33 +0000
  • a478632132
    docs: scope bootstrap steps to web-session agents Claude 2026-06-25 17:52:21 +0000
  • 50aba9d560
    docs: document fresh-clone asset/toolchain bootstrap Claude 2026-06-25 17:51:09 +0000
  • 8f8d5aa1e2
    Fix title Pikachu mirror and post-title window artifact Claude 2026-06-25 17:35:24 +0000
  • 4fe3d82fb1 Script engine Stages 2-4: text_asm dispatch + Pallet Town reference; track translation.db Happyarch 2026-06-25 10:34:06 -0400
  • 22423a74c7 Script engine Stage 1: event-flag system Happyarch 2026-06-25 10:01:43 -0400
  • a615a6ae2b Tooling: targeted claims, script category, stub tracking, progress report Happyarch 2026-06-25 09:46:22 -0400
  • 5e22dfc86c Fix walking-NPC wall-clip: refresh collision grid every step Happyarch 2026-06-25 09:08:33 -0400
  • 95206acbf6 Merge remote-tracking branch 'upstream/master' Happyarch 2026-06-24 21:27:45 -0400
  • 6cf9398c2e NPC dialog/trainer flow, toggleable spawn gating, and SKIP_TITLE names Happyarch 2026-06-24 21:27:38 -0400
  • f518bbcbab Fix textbox rendering: composite window over sprites, clamp to box width Happyarch 2026-06-24 21:27:23 -0400
  • 2da109f666 Fix NPC culling bounds (set theory) and map-specific NPC spawning Happyarch 2026-06-24 18:56:02 -0400
  • 45ead60343 Fix premature NPC culling: separate visibility from movement bounds Happyarch 2026-06-24 16:12:21 -0400
  • db7b48d689 Programmatic NPC placement: all-map dialogs, sprite table, trainer sight Happyarch 2026-06-24 15:50:04 -0400
  • 371d716345 Fix off-screen NPC wall/water walking via wTileMap bounds Happyarch 2026-06-24 15:00:55 -0400
  • 583205c816 Archive NPC plan; update CLAUDE.md and TODO.md to current state Happyarch 2026-06-24 14:49:11 -0400
  • 8ead61468a Identify wPikachuSpawnStateFlags and wPikachuMapScriptFlags bits, and PIKAMOVEMENT_* constants (#158) Rangi42 2026-06-24 18:44:46 +0000
  • d150f7f4f4
    Identify wPikachuSpawnStateFlags and wPikachuMapScriptFlags bits, and PIKAMOVEMENT_* constants (#158) Yoann Fievez 2026-06-24 20:43:48 +0200
  • 1e059ddadf Fix NPC collision: block player entry and fix NPC wall-walking Happyarch 2026-06-24 14:42:30 -0400
  • 6b5b1279c6 NPC dialog: scroll_text_up, handle_para clear, gen_npc_dialogs.py Happyarch 2026-06-24 13:47:48 -0400
  • 36811a8a95 Refactor BillsHouse and Pikachu movement FIEVEZ Yoann 2026-06-19 19:19:24 +0200
  • d79d07c7fd Add ▼ advance-arrow blink to dialog wait loops Happyarch 2026-06-23 19:47:10 -0400
  • c3e656d9b2 Implement PrintLetterDelay with wOptions text speed; default MEDIUM Happyarch 2026-06-23 19:27:28 -0400
  • 25af446ac5 Fix NPC walk/font VRAM swap; dialog window positioning Happyarch 2026-06-23 19:16:27 -0400
  • 8f352f0019 NPC dialog: CheckNPCInteraction, MakeNPCFacePlayer, manual_text_scroll Happyarch 2026-06-23 17:53:26 -0400
  • a227996ceb Add current_plan.md convention; remove stale stub comment Happyarch 2026-06-23 16:44:59 -0400
  • c8d82400fd Load NPC walk tiles into GB_VFONT for leg animation Happyarch 2026-06-23 14:24:05 -0400
  • 59d5583544 Translate NPC walk state machine; fix SPRITESTATEDATA2 layout; drive IO_DIV Happyarch 2026-06-23 14:02:32 -0400
  • d4e91edd74 NPC sprite engine, viewport culling fix, file reorganization Happyarch 2026-06-23 13:13:03 -0400
  • 105eaaf065 Adding max amount of jobs various worker types can take before they need terminated to prevent context pollution. Happyarch 2026-06-22 22:18:15 -0400
  • cce5762fb1 Translate GettingPumpedText, MistEffect_: battle move effects Happyarch 2026-06-22 22:15:15 -0400
  • b511bd1d09 Translate ShroudedInMistText, OneHitKOEffect_: battle move effects Happyarch 2026-06-22 22:05:54 -0400
  • 852b829885 Translate StartedSleepingEffect, LeechSeedEffect_, WasSeededText, EvadedAttackText: move effects Happyarch 2026-06-22 22:03:52 -0400
  • 0acadbfe4d Translate FocusEnergy, Haze, Heal battle effects Happyarch 2026-06-22 21:59:48 -0400
  • 3406ffa67f Translate CureVolatileStatuses, ResetStatMods: haze effects Happyarch 2026-06-22 21:51:55 -0400
  • 55a719f6ce Merge remote-tracking branch 'upstream/master' Happyarch 2026-06-22 21:05:22 -0400
  • b0a66a3714 Remove stale SetupPalletTown scaffold refs; fix ROM window range in overworld.asm Happyarch 2026-06-22 21:01:39 -0400
  • 8515bab09b Consolidate dos port tools into dos_port/tools/ Happyarch 2026-06-22 16:52:16 -0400
  • 7dd300f7bd Add tracked dos_port/dosbox-x.conf; set cycles = fixed 23880 Happyarch 2026-06-22 16:45:21 -0400
  • f307cd3521 Add docs/assembly.md and update CLAUDE.md build section Happyarch 2026-06-22 16:39:54 -0400
  • b7952e6d82 Add DEBUG_WARPS=1 make flag to re-enable IF DEF(_DEBUG) warp entries Happyarch 2026-06-22 16:35:45 -0400
  • 59e3f15c60 Fix indoor warp pointer desync: strip IF DEF(_DEBUG) in gen_map_headers.py Happyarch 2026-06-22 16:30:32 -0400
  • ddd7f16174 Add DOSBox-X MCP debugger harness (Unix socket + Python MCP server) Happyarch 2026-06-22 11:08:10 -0400
  • e548b500bc Refactor: Migrate skills to Antigravity 2.0 format Happyarch 2026-06-22 03:11:29 -0400
  • b5bf767c41 Refactor agent swarm config and expand work_queue status machine Happyarch 2026-06-22 02:18:20 -0400
  • 95dd319c9d Use OAM constants and decimal coordinates in surfing_pikachu_oam.asm (#157) Rangi42 2026-06-21 13:09:30 +0000
  • 7caf2e09c7
    Use OAM constants and decimal coordinates in surfing_pikachu_oam.asm (#157) PokefanMarcel 2026-06-21 15:08:33 +0200
  • 6fa6564e11
    Update surfing_pikachu_oam.asm PokefanMarcel 2026-06-21 10:45:58 +0200
  • 9d749a34bc Fix four warp bugs: W_LAST_MAP corruption, door-exit blocking, scripted bypass Happyarch 2026-06-20 22:56:48 -0400
  • 77fe892e65 Restore LoadCurrentMapView in CollisionCheckOnLand (collision regression fix) Happyarch 2026-06-20 18:22:15 -0400
  • 445c6a3ad9 Fix movement delay and door-exit logic in OverworldLoop Happyarch 2026-06-20 18:15:36 -0400
  • 9d4384f490
    Use SOUND_MASK constant in TradeAnimCommon (#159) CreamElDudJafar 2026-06-20 12:14:45 -0500
  • 737909b320 Added map warps (buggy). Fixed a bug not letting player change direction without walking. Added walk through walls debug option (press w). Happyarch 2026-06-20 06:55:32 -0400
  • 1ac14f9c0e Merge remote-tracking branch 'refs/remotes/origin/master' Syncing docs so local changes can be pushed. Happyarch 2026-06-20 04:50:45 -0400
  • 51bb88fbd2 Add GlitchCity wiki mirrors and Yellow glitch classification reference Happyarch 2026-06-20 03:14:00 -0400
  • 6eb139d014 Translate OneHitKOEffect, ParalyzeEffect, and PayDayEffect Happyarch 2026-06-20 03:04:28 -0400
  • 5d6e5020c9 Translate leech_seed.asm and mist.asm to 32-bit PMODE NASM Happyarch 2026-06-20 02:55:33 -0400
  • 1baf9d0c93 Translate ResetStats and HealEffect_ to x86 Happyarch 2026-06-20 02:39:55 -0400
  • 28b6c291a8 Translate Focus Energy and Haze effects to x86 PMODE Happyarch 2026-06-20 02:07:19 -0400
  • d37c5e407a Translate DrainHPEffect_ and finalize conversion text macros Happyarch 2026-06-20 01:46:14 -0400
  • 283ca534ad AGENTS.md: document %include path rule to prevent dos_port/ prefix mistakes Happyarch 2026-06-20 01:47:56 -0400
  • 0301ee9df9 Add work_queue recategorize command; ban raw SQL in AGENTS.md Happyarch 2026-06-20 01:45:14 -0400
  • a19b935457 work_queue place: delete scratch file after placement Happyarch 2026-06-20 01:36:12 -0400
  • 93f9e133aa AGENTS.md: add Required Reading table, thread glitch_safety.md throughout Happyarch 2026-06-20 01:26:03 -0400
  • 0dc4af9b12 Translate battle functions: trainer name, misc, and conversion effects Happyarch 2026-06-20 01:21:46 -0400
  • 3ec782cbef Fixed reference to Gemini 2.5 flash high, current version is 3.5 flash high. Happyarch 2026-06-20 01:04:49 -0400
  • 4651212d4a Add worker translation notes to scratch manifest and log pipeline Happyarch 2026-06-20 01:02:29 -0400
  • 592d934864 AGENTS.md: clarify live-graph boundary vs intra-translation calls Happyarch 2026-06-20 00:54:04 -0400