pokeruby/include
2018-01-14 13:41:50 -06:00
..
constants improve TM/HM constants and add macro for TM/HM learnsets 2018-01-14 13:41:50 -06:00
gba use firered isagbprint.h and NDEBUG 2018-01-06 21:52:05 -05:00
macros refactor build system 2018-01-10 23:20:32 -06:00
.clang-format Add formatting rules 2017-06-22 23:03:41 +02:00
bard_music.h fix build 2017-08-24 19:26:19 -05:00
battle_811DA74.h Battle labels named (#333) 2017-06-19 23:46:48 -04:00
battle_ai.h Finish decompiling battle_2 2018-01-07 20:07:36 -08:00
battle_anim_80CA710.h decompile battle_intro.s 2018-01-12 21:24:21 -06:00
battle_anim_813F0F4.h Add headers 2017-05-26 15:40:11 +02:00
battle_anim_81258BC.h Battle labels named (#333) 2017-06-19 23:46:48 -04:00
battle_anim_8137220.h Battle labels named (#333) 2017-06-19 23:46:48 -04:00
battle_anim.h Finished decompiling battle_anim_sfx 2018-01-09 02:38:57 +01:00
battle_interface.h Port battle_anim changes from pokeemerald 2017-12-27 13:15:01 -06:00
battle_message.h Finish decompiling battle_2 2018-01-07 20:07:36 -08:00
battle_party_menu.h move ewram.h includes in include/ to src files. 2017-11-05 12:55:45 -05:00
battle_records.h decompile battle_records 2017-07-15 00:51:31 -07:00
battle_setup.h Label a bunch more specials 2018-01-01 17:06:17 -06:00
battle_tower.h Use spaces instead of tabs in battle_tower 2017-11-12 10:35:06 -08:00
battle_transition.h more renaming/refactoring 2017-09-09 22:04:01 -05:00
battle_util.h Finish battle_2.c and battle_util.c decompilation 2018-01-07 20:07:36 -08:00
battle.h Finish battle_2.c and battle_util.c decompilation 2018-01-07 20:07:36 -08:00
berry_tag_screen.h Decompile berry tag screen 2016-12-13 15:06:04 +01:00
berry.h document berry.c. 2017-10-23 19:09:35 -04:00
bike.h mbt to mach trans and additional comments 2017-10-18 14:21:43 -04:00
blend_palette.h [WIP] Extract all external function declarations to headers (#114) 2016-12-02 10:06:22 -08:00
braille_puzzles.h decompile pokemon_menu 2017-08-29 23:18:35 +02:00
cable_car_util.h cable car util 2018-01-05 22:15:05 -07:00
cable_club.h fix formatting; use bool defines 2017-09-08 15:30:38 -03:00
choose_party.h Document party menu handlers, text oam, and menu types 2017-10-09 18:43:44 -07:00
clear_save_data_menu.h name functions 2016-10-28 01:32:17 -07:00
clock.h reorganize and add new headers for many files 2017-03-18 04:00:15 +01:00
coins.h Declare more non-static functions in header files (#111) 2016-11-30 18:51:24 -08:00
config.h you idiot, leave NDEBUG defined 2018-01-09 01:23:11 -05:00
contest_link_80C857C.h decompile nullsub_89 - sub_80AB9A0 2017-12-12 17:18:25 -06:00
contest_link_80C2020.h Add headers 2017-05-26 15:40:11 +02:00
contest_painting.h map out ram variables 2017-07-20 20:13:02 -07:00
contest.h fix some code and formatting anomalies 2018-01-06 12:27:27 -06:00
coord_event_weather.h Add headers 2017-05-26 15:40:11 +02:00
cute_sketch.h Add headers 2017-05-26 15:40:11 +02:00
data2.h decompile battle_intro.s 2018-01-12 21:24:21 -06:00
daycare.h Cleanup and document daycare.c 2017-11-12 16:40:04 -08:00
de_rom_8040FE0.h wip src 2017-06-24 20:56:28 +02:00
debug.h Add headers 2017-05-26 15:40:11 +02:00
decompress.h name labels 2017-08-23 15:55:01 +02:00
decoration_inventory.h decompile trader 2017-07-13 00:36:26 -07:00
decoration.h opponents, map_objects, hold_effects, game_stat, decorations, battle_move_effects constants 2017-11-26 17:01:50 -06:00
dewford_trend.h decompile sub_80E6AE4 - sub_80E7294 2018-01-02 15:38:48 -06:00
diploma.h more labeling 2017-09-13 00:03:22 -05:00
easy_chat.h make gUnknown_03000740 static 2018-01-08 15:53:35 -06:00
event_data.h Rename gScript* vars to gSpecialVar_* 2017-12-21 11:40:37 -06:00
evolution_graphics.h start working on evo scene 2017-08-27 00:27:12 +02:00
evolution_scene.h sub_804D588 2017-09-03 16:08:51 -04:00
ewram.h decompile battle_intro.s 2018-01-12 21:24:21 -06:00
field_camera.h gUnknown_0202E844 -> gCamera; fix internal compiler error 2017-09-09 17:37:50 -04:00
field_control_avatar.h document berry.c. 2017-10-23 19:09:35 -04:00
field_door.h migrate field_door data to src 2017-11-15 15:35:15 -05:00
field_effect_helpers.h ash. just ash. 2017-09-10 09:14:02 -04:00
field_effect.h through sub_8103FA0 2017-12-29 20:03:05 -05:00
field_fadetransition.h Port updated battle_script macros from pokeemerald 2017-12-27 15:43:29 -06:00
field_ground_effect.h Add headers 2017-05-26 15:40:11 +02:00
field_map_obj_helpers.h Decompile asm/field_ground_effect.s 2017-08-22 18:26:45 +02:00
field_map_obj.h decompile sub_80E8BF4 - sub_80E95A4 2018-01-04 17:29:36 -06:00
field_message_box.h decompile birch_pc 2017-05-08 11:28:28 -07:00
field_player_avatar.h decompile fldeff_berrytree 2017-11-19 02:21:18 -08:00
field_poison.h more labeling 2017-09-13 00:03:22 -05:00
field_region_map.h PCTurnOnEffect 2017-06-20 11:45:16 -04:00
field_screen_effect.h Add headers 2017-05-26 15:40:11 +02:00
field_special_scene.h document bike.c. 2017-10-18 02:58:11 -04:00
field_specials.h Continue decomp of secret_base 2017-10-15 19:25:32 -07:00
field_tasks.h Battle4.C 2017-07-16 20:03:00 +02:00
field_weather.h Merge branch 'master' into cable_car 2018-01-05 18:53:19 -05:00
fieldmap.h Merge remote-tracking branch 'marijn/clean/headers' 2017-06-16 23:59:58 -04:00
fldeff_cut.h Add headers 2017-05-26 15:40:11 +02:00
fldeff_decoration.h decompile fldeff_decoration 2017-11-19 15:05:10 -08:00
fldeff_flash.h Add headers 2017-05-26 15:40:11 +02:00
fldeff_poison.h headers for fldeff_poison and fldeff_recordmixing 2017-11-19 00:27:51 -08:00
fldeff_recordmixing.h include headers in corresponding source files 2017-11-19 00:30:55 -08:00
fldeff_softboiled.h Add headers 2017-05-26 15:40:11 +02:00
fldeff_teleport.h Add headers 2017-05-26 15:40:11 +02:00
global.berry.h document berry.c. 2017-10-23 19:09:35 -04:00
global.fieldmap.h Add bg_hidden_item_event macro, and define hidden item flags 2017-12-26 16:08:40 -06:00
global.h use firered isagbprint.h and NDEBUG 2018-01-06 21:52:05 -05:00
graphics.h finished decompiling data/battle_anim.s 2018-01-14 02:42:10 +01:00
hall_of_fame.h Add headers 2017-05-26 15:40:11 +02:00
heal_location.h tabs to spaces 2017-01-28 13:51:14 -08:00
heated_rock.h Decompiled fire_2.s 2018-01-03 16:22:06 +01:00
intro_credits_graphics.h Decompile data: intro_credits_graphics 2017-12-18 14:55:28 -05:00
intro.h Various intro naming 2017-05-24 16:15:15 -04:00
item_menu.h decompile the two remaining functions of berry_tag_screen.c 2017-07-25 22:07:49 -05:00
item_use.h Rename gScript* vars to gSpecialVar_* 2017-12-21 11:40:37 -06:00
item.h fix merge conflicts 2017-07-16 13:53:55 -05:00
landmark.h convert landmark data to C 2017-11-27 17:17:00 -06:00
learn_move.h Label a bunch more specials 2018-01-01 17:06:17 -06:00
libgncmultiboot.h map out ram variables 2017-07-20 20:13:02 -07:00
link.h decompile sub_80A6D98 - sub_80A79B4 2017-07-10 15:34:42 -05:00
load_save.h define gFlashMemoryPresent in load_save.c 2017-02-19 12:17:21 -08:00
lottery_corner.h more labels (#159) 2017-01-04 14:31:44 -08:00
m4a.h added void m4aSongNumStartOrChange(u16); to m4a.h 2018-01-06 00:24:34 +01:00
macros.inc refactor build system 2018-01-10 23:20:32 -06:00
mail_data.h Daycare_SendPokemon 2017-08-29 22:14:29 -04:00
mail.h label and document berry.c, decompress.c, item_use.c and label gBattleTypeFlags (#146) 2017-01-02 01:27:51 -08:00
main_menu.h Reorganise main_menu.c 2016-12-02 19:43:12 +01:00
main.h Battle4.C 2017-07-16 20:03:00 +02:00
map_name_popup.h Add headers 2017-05-26 15:40:11 +02:00
map_obj_lock.h lots more renaming 2017-09-10 12:34:41 -05:00
matsuda_debug_menu.h migrate matsuda debug menu and tileset anim data to src 2017-11-15 23:28:16 -05:00
mauville_man.h mauville_man constants 2017-11-26 17:19:05 -06:00
menu_cursor.h more text/menu renaming 2018-01-09 14:26:15 -06:00
menu_helpers.h sub_80BC980 2017-07-20 17:07:03 -04:00
menu.h more text/menu renaming 2018-01-09 14:26:15 -06:00
metatile_behavior.h label changes for clarity 2017-03-22 06:04:41 +01:00
metatile_behaviors.h label changes for clarity 2017-03-22 06:04:41 +01:00
money.h Label a bunch more specials 2018-01-01 17:06:17 -06:00
mori_debug_menu.h migrate cable_club and mori_debug_menu data to src 2017-11-13 15:02:27 -05:00
MPlayDef.s refactor build system 2018-01-10 23:20:32 -06:00
mystery_event_menu.h add nonmatching cleaner code for mystery_event_menu.c 2016-12-29 21:32:16 -08:00
mystery_event_msg.h Make mystery_event_msg great again 2017-12-18 12:23:15 -05:00
mystery_event_script.h finish decompiling mystery_event_script 2017-07-22 17:45:08 -07:00
name_string_util.h reorganize and add new headers for many files 2017-03-18 04:00:15 +01:00
naming_screen.h Fix leading whitespace; remove unnecessary data struct macros 2017-06-13 22:20:21 -04:00
new_game.h label and clean up some things in contest.c 2017-12-22 14:19:09 -06:00
option_menu.h Declare more non-static functions in header files (#111) 2016-11-30 18:51:24 -08:00
overworld.h Merge branch 'master' into trade 2017-10-01 19:52:40 -04:00
palette.h sub_80FF6AC 2017-06-02 16:34:20 -04:00
party_menu.h Lots more pokemon_summary_screen decompilation 2017-11-26 12:57:30 -08:00
play_time.h Declare more non-static functions in header files (#111) 2016-11-30 18:51:24 -08:00
player_pc.h Name and use constants for special vars 2017-12-24 10:14:54 -06:00
pokeball.h Make static labels static 2017-09-04 23:40:09 -04:00
pokeblock.h more cleaning, make it compile 2017-08-15 12:40:10 +02:00
pokedex_area_screen.h Add headers 2017-05-26 15:40:11 +02:00
pokedex_cry_screen.h Add headers 2017-05-26 15:40:11 +02:00
pokedex.h Label a bunch more specials 2018-01-01 17:06:17 -06:00
pokemon_icon.h Cleanup externs in party_menu.c 2017-10-07 16:53:05 -07:00
pokemon_item_effect.h Add headers 2017-05-26 15:40:11 +02:00
pokemon_menu.h Add more party_menu documentation 2017-10-10 19:21:23 -07:00
pokemon_size_record.h Declare more non-static functions in header files (#111) 2016-11-30 18:51:24 -08:00
pokemon_storage_system.h Daycare_SendPokemon 2017-08-29 22:14:29 -04:00
pokemon_summary_screen.h Cleanup pokemon_summary_screen 2017-11-26 13:35:08 -08:00
pokemon.h format and arrange some Pokemon data 2018-01-14 10:36:07 -06:00
pokenav.h More pokenav decomp 2017-11-11 12:16:37 -08:00
random.h rename rng.c to random.c 2017-11-26 02:01:36 -06:00
record_mixing.h More battle_tower work 2017-10-21 19:51:28 -07:00
region_map_sections.h convert landmark data to C 2017-11-27 17:17:00 -06:00
region_map.h match sub_80EF9F8 2017-12-23 20:42:26 -06:00
reset_rtc_screen.h Add headers 2017-05-26 15:40:11 +02:00
roamer.h Finish decompiling battle_2 2018-01-07 20:07:36 -08:00
rom_8077ABC.h Decompile through HandleEndTurn_BattleWon, and update trainer class constant names 2018-01-07 20:07:36 -08:00
rom_8094928.h Merge remote-tracking branch 'marijn/clean/headers' 2017-06-16 23:59:58 -04:00
rom3.h BG_CHAR_ADDR and BG_SCREEN_ADDR recast fixes 2017-11-03 19:09:40 -04:00
rom6.h decompile fldeff_secretpower 2017-11-19 10:16:42 -08:00
rotating_gate.h Battle4.C 2017-07-16 20:03:00 +02:00
roulette_util.h finish roulette file 2018-01-06 00:24:34 +01:00
roulette.h fix indents and build, remove diff.sh 2018-01-06 14:55:38 +01:00
rtc.h Declare more non-static functions in header files (#111) 2016-11-30 18:51:24 -08:00
safari_zone.h Add headers 2017-05-26 15:40:11 +02:00
save_failed_screen.h name save_failed_screen.c functions 2016-12-28 20:54:19 -08:00
save_menu_util.h more labels and finish decompiling battle_ai.c except for unk_24 (#184) 2017-01-10 20:17:43 -08:00
save.h more fixes 2017-11-04 20:24:50 -04:00
scanline_effect.h finish labeling scanline_effect.c 2018-01-10 13:18:31 -06:00
script_menu.h fix German build 2017-09-09 19:29:05 -05:00
script_movement.h update script movement to use constant movement lists. 2017-10-17 18:13:49 -04:00
script_pokemon_80C4.h more labeling 2017-09-13 00:03:22 -05:00
script_pokemon_80F9.h move ewram.h includes in include/ to src files. 2017-11-05 12:55:45 -05:00
script.h lots more relabeling 2017-09-12 16:53:04 -05:00
secret_base.h Port battle_setup names from pokeemerald 2018-01-01 17:05:58 -06:00
shop.h matching sub_80B4470 and nonmatching sub_80B3F88 and sub_80B403C 2017-08-26 14:10:07 -04:00
siirtc.h Declare more non-static functions in header files (#111) 2016-11-30 18:51:24 -08:00
slot_machine.h propagate SLOT_MACHINE_MATCHED enums 2018-01-04 18:03:10 -05:00
sound.h PlaySE renaming after rebase 2017-05-21 20:21:00 +02:00
sprite.h A little tidying 2018-01-03 23:55:30 -05:00
start_menu.h more labels and fix build 2017-09-12 20:23:23 -05:00
starter_choose.h Make rom build again 2017-05-26 15:40:20 +02:00
string_util.h more fixes 2017-11-04 20:24:50 -04:00
strings.h Merge pull request #359 from marijnvdwerf/fix-755 2017-07-17 19:53:28 -04:00
strings2.h Put all local functions in statis; feeble attempt to fix undefined reference errors in German 2017-09-05 00:05:50 -04:00
task.h Battle4.C 2017-07-16 20:03:00 +02:00
text_window.h re-label some window and text code 2018-01-08 23:16:13 -06:00
text.h more text/menu renaming 2018-01-09 14:26:15 -06:00
tileset_anim.h Declare more non-static functions in header files (#111) 2016-11-30 18:51:24 -08:00
time_events.h Add headers 2017-05-26 15:40:11 +02:00
title_screen.h Add headers 2017-05-26 15:40:11 +02:00
trade.h Label a bunch more specials 2018-01-01 17:06:17 -06:00
trader.h decompile up to sub_80F8598 2017-08-24 01:10:30 -05:00
trainer_card.h Labeled most of trainer_card.c 2018-01-12 22:15:01 +02:00
trainer_see.h Decompile data: trainer_see 2017-12-17 15:44:49 -05:00
trainer.h Decompile through HandleEndTurn_BattleWon, and update trainer class constant names 2018-01-07 20:07:36 -08:00
trig.h move trig data to C 2017-06-15 19:37:42 -05:00
tv.h Finish decompiling battle_2 2018-01-07 20:07:36 -08:00
use_pokeblock.h cleaning up other pokeblock files 2017-08-15 12:17:14 +02:00
util.h decompile unref_sub_80B01E0 - sub_80B0F28 2017-12-19 23:25:04 -06:00
wallclock.h define more data in C (#219) 2017-01-27 10:06:20 -08:00
wild_encounter.h convert wild_encounter data to C 2017-11-27 17:54:49 -06:00