mirror of
https://github.com/pret/pokeruby.git
synced 2026-04-25 15:44:28 -05:00
finish labeling scanline_effect.c
This commit is contained in:
parent
beac14a9a0
commit
bb2c758e8f
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@ -94,9 +94,9 @@ sub_80C2020: @ 80C2020
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strh r2, [r0]
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ldr r0, _080C2128 @ =gBattle_BG2_Y
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strh r2, [r0]
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ldr r0, _080C212C @ =gUnknown_030041B0
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ldr r0, _080C212C @ =gBattle_BG3_X
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strh r2, [r0]
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ldr r0, _080C2130 @ =gUnknown_030041B8
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ldr r0, _080C2130 @ =gBattle_BG3_Y
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strh r2, [r0]
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ldr r0, _080C2134 @ =gBattle_WIN0H
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strh r2, [r0]
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@ -125,8 +125,8 @@ _080C211C: .4byte gBattle_BG1_X
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_080C2120: .4byte gBattle_BG1_Y
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_080C2124: .4byte gBattle_BG2_X
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_080C2128: .4byte gBattle_BG2_Y
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_080C212C: .4byte gUnknown_030041B0
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_080C2130: .4byte gUnknown_030041B8
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_080C212C: .4byte gBattle_BG3_X
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_080C2130: .4byte gBattle_BG3_Y
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_080C2134: .4byte gBattle_WIN0H
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_080C2138: .4byte gBattle_WIN0V
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_080C213C: .4byte gBattle_WIN1H
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@ -396,7 +396,7 @@ sub_80C2358: @ 80C2358
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movs r0, 0
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bl SetVBlankCallback
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bl sub_80C2020
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bl dp12_8087EA4
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bl ScanlineEffect_Clear
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bl ResetPaletteFade
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bl ResetSpriteData
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bl ResetTasks
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@ -506,11 +506,11 @@ sub_80C2448: @ 80C2448
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ldrh r0, [r0]
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strh r0, [r1]
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adds r1, 0x2
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ldr r0, _080C24DC @ =gUnknown_030041B0
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ldr r0, _080C24DC @ =gBattle_BG3_X
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ldrh r0, [r0]
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strh r0, [r1]
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adds r1, 0x2
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ldr r0, _080C24E0 @ =gUnknown_030041B8
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ldr r0, _080C24E0 @ =gBattle_BG3_Y
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ldrh r0, [r0]
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strh r0, [r1]
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adds r1, 0x22
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@ -543,8 +543,8 @@ _080C24CC: .4byte gBattle_BG1_X
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_080C24D0: .4byte gBattle_BG1_Y
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_080C24D4: .4byte gBattle_BG2_X
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_080C24D8: .4byte gBattle_BG2_Y
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_080C24DC: .4byte gUnknown_030041B0
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_080C24E0: .4byte gUnknown_030041B8
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_080C24DC: .4byte gBattle_BG3_X
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_080C24E0: .4byte gBattle_BG3_Y
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_080C24E4: .4byte gBattle_WIN0H
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_080C24E8: .4byte gBattle_WIN0V
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_080C24EC: .4byte gBattle_WIN1H
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@ -1826,11 +1826,11 @@ _080C2F24: .4byte c2_exit_to_overworld_1_continue_scripts_restart_music
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thumb_func_start sub_80C2F28
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sub_80C2F28: @ 80C2F28
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push {r4,r5,lr}
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ldr r2, _080C2F5C @ =gUnknown_030041B0
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ldr r2, _080C2F5C @ =gBattle_BG3_X
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ldrh r3, [r2]
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adds r0, r3, 0x2
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strh r0, [r2]
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ldr r4, _080C2F60 @ =gUnknown_030041B8
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ldr r4, _080C2F60 @ =gBattle_BG3_Y
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ldrh r5, [r4]
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adds r1, r5, 0x1
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strh r1, [r4]
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@ -1854,8 +1854,8 @@ _080C2F56:
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pop {r0}
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bx r0
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.align 2, 0
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_080C2F5C: .4byte gUnknown_030041B0
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_080C2F60: .4byte gUnknown_030041B8
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_080C2F5C: .4byte gBattle_BG3_X
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_080C2F60: .4byte gBattle_BG3_Y
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thumb_func_end sub_80C2F28
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thumb_func_start sub_80C2F64
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12
asm/fight.s
12
asm/fight.s
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@ -1688,7 +1688,7 @@ _080D9CDE:
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lsls r0, 24
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cmp r0, 0
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bne _080D9D14
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ldr r1, _080D9D10 @ =gUnknown_030041B0
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ldr r1, _080D9D10 @ =gBattle_BG3_X
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ldrh r0, [r4, 0x1A]
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lsls r0, 16
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asrs r0, 24
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@ -1699,9 +1699,9 @@ _080D9CDE:
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b _080D9D24
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.align 2, 0
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_080D9D0C: .4byte gAnimBankTarget
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_080D9D10: .4byte gUnknown_030041B0
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_080D9D10: .4byte gBattle_BG3_X
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_080D9D14:
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ldr r2, _080D9D64 @ =gUnknown_030041B0
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ldr r2, _080D9D64 @ =gBattle_BG3_X
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ldrh r1, [r4, 0x1A]
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lsls r1, 16
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asrs r1, 24
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@ -1710,7 +1710,7 @@ _080D9D14:
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strh r0, [r2]
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adds r7, r2, 0
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_080D9D24:
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ldr r3, _080D9D68 @ =gUnknown_030041B8
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ldr r3, _080D9D68 @ =gBattle_BG3_Y
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ldrh r2, [r4, 0x1C]
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lsls r0, r2, 16
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asrs r0, 24
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@ -1741,8 +1741,8 @@ _080D9D5C:
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pop {r0}
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bx r0
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.align 2, 0
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_080D9D64: .4byte gUnknown_030041B0
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_080D9D68: .4byte gUnknown_030041B8
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_080D9D64: .4byte gBattle_BG3_X
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_080D9D68: .4byte gBattle_BG3_Y
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_080D9D6C: .4byte gBattleAnimArgs
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thumb_func_end sub_80D9C80
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48
asm/ground.s
48
asm/ground.s
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@ -1243,14 +1243,14 @@ _080E189C:
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beq _080E18C8
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cmp r0, 0x5
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bne _080E1908
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ldr r0, _080E18C0 @ =gUnknown_030041B0
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ldr r0, _080E18C0 @ =gBattle_BG3_X
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ldrh r0, [r0]
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strh r0, [r4, 0x22]
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ldr r0, _080E18C4 @ =sub_80E1934
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b _080E1926
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.align 2, 0
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_080E18BC: .4byte gAnimMovePower
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_080E18C0: .4byte gUnknown_030041B0
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_080E18C0: .4byte gBattle_BG3_X
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_080E18C4: .4byte sub_80E1934
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_080E18C8:
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movs r0, 0
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@ -1351,16 +1351,16 @@ _080E1962:
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ands r0, r1
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cmp r0, 0
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bne _080E198C
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ldr r1, _080E1988 @ =gUnknown_030041B0
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ldr r1, _080E1988 @ =gBattle_BG3_X
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ldrh r0, [r3, 0x26]
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ldrh r2, [r3, 0x22]
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adds r0, r2
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strh r0, [r1]
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b _080E1996
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.align 2, 0
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_080E1988: .4byte gUnknown_030041B0
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_080E1988: .4byte gBattle_BG3_X
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_080E198C:
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ldr r0, _080E19B4 @ =gUnknown_030041B0
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ldr r0, _080E19B4 @ =gBattle_BG3_X
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ldrh r1, [r3, 0x22]
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ldrh r2, [r3, 0x26]
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subs r1, r2
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@ -1382,7 +1382,7 @@ _080E1996:
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strh r0, [r3, 0x24]
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b _080E1A0C
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.align 2, 0
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_080E19B4: .4byte gUnknown_030041B0
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_080E19B4: .4byte gBattle_BG3_X
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_080E19B8:
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ldrh r0, [r3, 0xA]
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adds r0, 0x1
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@ -1397,16 +1397,16 @@ _080E19B8:
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ands r1, r0
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cmp r1, 0
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bne _080E19E4
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ldr r1, _080E19E0 @ =gUnknown_030041B0
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ldr r1, _080E19E0 @ =gBattle_BG3_X
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ldrh r0, [r3, 0x24]
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ldrh r2, [r3, 0x22]
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adds r0, r2
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strh r0, [r1]
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b _080E19EE
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.align 2, 0
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_080E19E0: .4byte gUnknown_030041B0
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_080E19E0: .4byte gBattle_BG3_X
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_080E19E4:
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ldr r0, _080E1A14 @ =gUnknown_030041B0
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ldr r0, _080E1A14 @ =gBattle_BG3_X
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ldrh r1, [r3, 0x22]
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ldrh r2, [r3, 0x24]
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subs r1, r2
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@ -1433,9 +1433,9 @@ _080E1A0C:
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strh r0, [r3, 0x8]
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b _080E1A24
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.align 2, 0
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_080E1A14: .4byte gUnknown_030041B0
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_080E1A14: .4byte gBattle_BG3_X
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_080E1A18:
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ldr r1, _080E1A28 @ =gUnknown_030041B0
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ldr r1, _080E1A28 @ =gBattle_BG3_X
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ldrh r0, [r3, 0x22]
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strh r0, [r1]
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adds r0, r2, 0
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@ -1444,7 +1444,7 @@ _080E1A24:
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pop {r0}
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bx r0
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.align 2, 0
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_080E1A28: .4byte gUnknown_030041B0
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_080E1A28: .4byte gBattle_BG3_X
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thumb_func_end sub_80E1934
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thumb_func_start sub_80E1A2C
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@ -1719,10 +1719,10 @@ _080E1BE2:
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movs r0, 0xFF
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ands r1, r0
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strh r1, [r4, 0xC]
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ldr r2, _080E1C50 @ =gUnknown_030041B0
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ldr r2, _080E1C50 @ =gBattle_BG3_X
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ldrh r0, [r4, 0xA]
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strh r0, [r2]
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ldr r0, _080E1C54 @ =gUnknown_030041B8
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ldr r0, _080E1C54 @ =gBattle_BG3_Y
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strh r1, [r0]
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ldrh r0, [r6, 0x4]
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strh r0, [r4, 0xE]
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@ -1736,8 +1736,8 @@ _080E1C40: .4byte gAnimBankAttacker
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_080E1C44: .4byte sub_80E1C58
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_080E1C48: .4byte gTasks
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_080E1C4C: .4byte 0x000001ff
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_080E1C50: .4byte gUnknown_030041B0
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_080E1C54: .4byte gUnknown_030041B8
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_080E1C50: .4byte gBattle_BG3_X
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_080E1C54: .4byte gBattle_BG3_Y
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thumb_func_end sub_80E1BB0
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thumb_func_start sub_80E1C58
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@ -1757,10 +1757,10 @@ sub_80E1C58: @ 80E1C58
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ldrsh r0, [r2, r4]
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cmp r1, r0
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bne _080E1C98
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ldr r0, _080E1C90 @ =gUnknown_030041B0
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ldr r0, _080E1C90 @ =gBattle_BG3_X
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movs r1, 0
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strh r1, [r0]
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ldr r0, _080E1C94 @ =gUnknown_030041B8
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ldr r0, _080E1C94 @ =gBattle_BG3_Y
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strh r1, [r0]
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adds r0, r3, 0
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bl DestroyTask
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@ -1768,13 +1768,13 @@ sub_80E1C58: @ 80E1C58
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.align 2, 0
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_080E1C88: .4byte gTasks
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_080E1C8C: .4byte gBattleAnimArgs
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_080E1C90: .4byte gUnknown_030041B0
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_080E1C94: .4byte gUnknown_030041B8
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_080E1C90: .4byte gBattle_BG3_X
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_080E1C94: .4byte gBattle_BG3_Y
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_080E1C98:
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ldr r1, _080E1CAC @ =gUnknown_030041B0
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ldr r1, _080E1CAC @ =gBattle_BG3_X
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ldrh r0, [r2, 0xA]
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strh r0, [r1]
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ldr r1, _080E1CB0 @ =gUnknown_030041B8
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ldr r1, _080E1CB0 @ =gBattle_BG3_Y
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ldrh r0, [r2, 0xC]
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strh r0, [r1]
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_080E1CA4:
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@ -1782,8 +1782,8 @@ _080E1CA4:
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pop {r0}
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bx r0
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.align 2, 0
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_080E1CAC: .4byte gUnknown_030041B0
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_080E1CB0: .4byte gUnknown_030041B8
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_080E1CAC: .4byte gBattle_BG3_X
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_080E1CB0: .4byte gBattle_BG3_Y
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thumb_func_end sub_80E1C58
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.align 2, 0 @ Don't pad with nop.
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32
asm/normal.s
32
asm/normal.s
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@ -1103,15 +1103,15 @@ _080E24F0:
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beq _080E2508
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b _080E2518
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_080E24F6:
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ldr r1, _080E24FC @ =gUnknown_030041B0
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ldr r1, _080E24FC @ =gBattle_BG3_X
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b _080E250A
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.align 2, 0
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_080E24FC: .4byte gUnknown_030041B0
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_080E24FC: .4byte gBattle_BG3_X
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_080E2500:
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ldr r1, _080E2504 @ =gUnknown_030041B8
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ldr r1, _080E2504 @ =gBattle_BG3_Y
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b _080E250A
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.align 2, 0
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_080E2504: .4byte gUnknown_030041B8
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_080E2504: .4byte gBattle_BG3_Y
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_080E2508:
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ldr r1, _080E2514 @ =gSpriteCoordOffsetX
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_080E250A:
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@ -1359,10 +1359,10 @@ sub_80E26BC: @ 80E26BC
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strh r1, [r2, 0xE]
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ldrh r1, [r3, 0x6]
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strh r1, [r2, 0x18]
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ldr r4, _080E2704 @ =gUnknown_030041B0
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ldr r4, _080E2704 @ =gBattle_BG3_X
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ldrh r1, [r3]
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strh r1, [r4]
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ldr r4, _080E2708 @ =gUnknown_030041B8
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ldr r4, _080E2708 @ =gBattle_BG3_Y
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ldrh r1, [r3, 0x2]
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strh r1, [r4]
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ldr r1, _080E270C @ =sub_80E2710
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@ -1374,8 +1374,8 @@ sub_80E26BC: @ 80E26BC
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.align 2, 0
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_080E26FC: .4byte gTasks
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_080E2700: .4byte gBattleAnimArgs
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_080E2704: .4byte gUnknown_030041B0
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_080E2708: .4byte gUnknown_030041B8
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_080E2704: .4byte gBattle_BG3_X
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_080E2708: .4byte gBattle_BG3_Y
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_080E270C: .4byte sub_80E2710
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thumb_func_end sub_80E26BC
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@ -1395,7 +1395,7 @@ sub_80E2710: @ 80E2710
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mov r12, r1
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cmp r0, 0
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bne _080E2796
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ldr r0, _080E2744 @ =gUnknown_030041B0
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ldr r0, _080E2744 @ =gBattle_BG3_X
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ldrh r2, [r0]
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movs r7, 0x8
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ldrsh r1, [r3, r7]
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@ -1407,12 +1407,12 @@ sub_80E2710: @ 80E2710
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b _080E274A
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.align 2, 0
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_080E2740: .4byte gTasks
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_080E2744: .4byte gUnknown_030041B0
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_080E2744: .4byte gBattle_BG3_X
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_080E2748:
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ldrh r0, [r3, 0x8]
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_080E274A:
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strh r0, [r6]
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ldr r2, _080E2768 @ =gUnknown_030041B8
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ldr r2, _080E2768 @ =gBattle_BG3_Y
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ldrh r3, [r2]
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lsls r1, r5, 2
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adds r0, r1, r5
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@ -1426,7 +1426,7 @@ _080E274A:
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movs r0, 0
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b _080E2770
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.align 2, 0
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_080E2768: .4byte gUnknown_030041B8
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_080E2768: .4byte gBattle_BG3_Y
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_080E276C:
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ldrh r0, [r4, 0xA]
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negs r0, r0
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|
|
@ -3905,13 +3905,13 @@ sub_80E3AD0: @ 80E3AD0
|
|||
ldrh r7, [r1, 0x1E]
|
||||
adds r2, r7
|
||||
strh r2, [r1, 0x1E]
|
||||
ldr r6, _080E3B40 @ =gUnknown_030041B0
|
||||
ldr r6, _080E3B40 @ =gBattle_BG3_X
|
||||
lsls r0, r3, 16
|
||||
asrs r0, 24
|
||||
ldrh r4, [r6]
|
||||
adds r0, r4
|
||||
strh r0, [r6]
|
||||
ldr r4, _080E3B44 @ =gUnknown_030041B8
|
||||
ldr r4, _080E3B44 @ =gBattle_BG3_Y
|
||||
lsls r0, r2, 16
|
||||
asrs r0, 24
|
||||
ldrh r7, [r4]
|
||||
|
|
@ -3942,8 +3942,8 @@ _080E3B36:
|
|||
bx r0
|
||||
.align 2, 0
|
||||
_080E3B3C: .4byte gTasks
|
||||
_080E3B40: .4byte gUnknown_030041B0
|
||||
_080E3B44: .4byte gUnknown_030041B8
|
||||
_080E3B40: .4byte gBattle_BG3_X
|
||||
_080E3B44: .4byte gBattle_BG3_Y
|
||||
_080E3B48: .4byte gBattleAnimArgs
|
||||
thumb_func_end sub_80E3AD0
|
||||
|
||||
|
|
|
|||
|
|
@ -10956,7 +10956,7 @@ sub_80F5B50: @ 80F5B50
|
|||
_080F5B68: .4byte gUnknown_083DFEC4
|
||||
_080F5B6C: .4byte 0x00009345
|
||||
_080F5B70:
|
||||
bl dp12_8087EA4
|
||||
bl ScanlineEffect_Clear
|
||||
ldr r0, _080F5BA8 @ =gScanlineEffectRegBuffers
|
||||
movs r2, 0xEF
|
||||
movs r3, 0xF4
|
||||
|
|
|
|||
10
asm/rock.s
10
asm/rock.s
|
|
@ -1549,7 +1549,7 @@ sub_80DDA8C: @ 80DDA8C
|
|||
movs r0, 0xC8
|
||||
strh r0, [r5, 0xA]
|
||||
_080DDAAE:
|
||||
ldr r4, _080DDAEC @ =gUnknown_030041B8
|
||||
ldr r4, _080DDAEC @ =gBattle_BG3_Y
|
||||
movs r1, 0xA
|
||||
ldrsh r0, [r5, r1]
|
||||
movs r1, 0xA
|
||||
|
|
@ -1577,7 +1577,7 @@ _080DDADA:
|
|||
bx r0
|
||||
.align 2, 0
|
||||
_080DDAE8: .4byte gTasks
|
||||
_080DDAEC: .4byte gUnknown_030041B8
|
||||
_080DDAEC: .4byte gBattle_BG3_Y
|
||||
thumb_func_end sub_80DDA8C
|
||||
|
||||
thumb_func_start sub_80DDAF0
|
||||
|
|
@ -1600,7 +1600,7 @@ sub_80DDAF0: @ 80DDAF0
|
|||
ldrh r0, [r4, 0x8]
|
||||
adds r0, 0x1
|
||||
strh r0, [r4, 0x8]
|
||||
ldr r0, _080DDB60 @ =gUnknown_030041B8
|
||||
ldr r0, _080DDB60 @ =gBattle_BG3_Y
|
||||
ldrh r0, [r0]
|
||||
strh r0, [r4, 0xC]
|
||||
_080DDB1C:
|
||||
|
|
@ -1609,7 +1609,7 @@ _080DDB1C:
|
|||
movs r1, 0xFF
|
||||
ands r0, r1
|
||||
strh r0, [r4, 0xA]
|
||||
ldr r6, _080DDB60 @ =gUnknown_030041B8
|
||||
ldr r6, _080DDB60 @ =gBattle_BG3_Y
|
||||
movs r2, 0xA
|
||||
ldrsh r1, [r4, r2]
|
||||
movs r0, 0x4
|
||||
|
|
@ -1635,7 +1635,7 @@ _080DDB54:
|
|||
bx r0
|
||||
.align 2, 0
|
||||
_080DDB5C: .4byte gTasks
|
||||
_080DDB60: .4byte gUnknown_030041B8
|
||||
_080DDB60: .4byte gBattle_BG3_Y
|
||||
_080DDB64: .4byte gBattleAnimArgs
|
||||
_080DDB68: .4byte 0x00000fff
|
||||
thumb_func_end sub_80DDAF0
|
||||
|
|
|
|||
|
|
@ -4,25 +4,34 @@
|
|||
// DMA control value to ransfer a single 16-bit value at HBlank
|
||||
#define SCANLINE_EFFECT_DMACNT_16BIT (((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_INC | DMA_16BIT | DMA_DEST_RELOAD) << 16) | 1)
|
||||
|
||||
#define SCANLINE_EFFECT_REG_BG0HOFS (REG_ADDR_BG0HOFS - REG_ADDR_BG0HOFS)
|
||||
#define SCANLINE_EFFECT_REG_BG0VOFS (REG_ADDR_BG0VOFS - REG_ADDR_BG0HOFS)
|
||||
#define SCANLINE_EFFECT_REG_BG1HOFS (REG_ADDR_BG1HOFS - REG_ADDR_BG0HOFS)
|
||||
#define SCANLINE_EFFECT_REG_BG1VOFS (REG_ADDR_BG1VOFS - REG_ADDR_BG0HOFS)
|
||||
#define SCANLINE_EFFECT_REG_BG2HOFS (REG_ADDR_BG2HOFS - REG_ADDR_BG0HOFS)
|
||||
#define SCANLINE_EFFECT_REG_BG2VOFS (REG_ADDR_BG2VOFS - REG_ADDR_BG0HOFS)
|
||||
#define SCANLINE_EFFECT_REG_BG3HOFS (REG_ADDR_BG3HOFS - REG_ADDR_BG0HOFS)
|
||||
#define SCANLINE_EFFECT_REG_BG3VOFS (REG_ADDR_BG3VOFS - REG_ADDR_BG0HOFS)
|
||||
|
||||
struct ScanlineEffectParams
|
||||
{
|
||||
volatile void *dmaDest;
|
||||
u32 dmaControl;
|
||||
u8 unk8;
|
||||
u8 unk9;
|
||||
u8 initState;
|
||||
u8 unused9;
|
||||
};
|
||||
|
||||
struct ScanlineEffect
|
||||
{
|
||||
void *src[2];
|
||||
void *dmaSrcBuffers[2];
|
||||
volatile void *dmaDest;
|
||||
u32 dmaControl;
|
||||
void (*setFirstScanlineReg)(void);
|
||||
u8 srcBank;
|
||||
u8 unk15;
|
||||
u8 unk16;
|
||||
u8 unk17;
|
||||
u8 taskId;
|
||||
u8 srcBuffer;
|
||||
u8 state;
|
||||
u8 unused16;
|
||||
u8 unused17;
|
||||
u8 waveTaskId;
|
||||
u8 filler19[0x7];
|
||||
};
|
||||
|
||||
|
|
@ -31,15 +40,9 @@ extern struct ScanlineEffect gScanlineEffect;
|
|||
extern u16 gScanlineEffectRegBuffers[][0x3C0];
|
||||
|
||||
void ScanlineEffect_Stop(void);
|
||||
void ScanlineEffect_Stop(void);
|
||||
void dp12_8087EA4(void);
|
||||
void dp12_8087EA4(void);
|
||||
//void ScanlineEffect_SetParams(u32 i, u32 i1, u32 i2);
|
||||
//void ScanlineEffect_SetParams();
|
||||
void ScanlineEffect_SetParams(struct ScanlineEffectParams unk);
|
||||
void ScanlineEffect_Clear(void);
|
||||
void ScanlineEffect_SetParams(struct ScanlineEffectParams);
|
||||
void ScanlineEffect_InitHBlankDmaTransfer(void);
|
||||
void ScanlineEffect_InitHBlankDmaTransfer();
|
||||
//void ScanlineEffect_InitWave(int i, int i1, int i2, int i3, int i4, int i5, int i6);
|
||||
u8 ScanlineEffect_InitWave(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
|
||||
u8 ScanlineEffect_InitWave(u8 startLine, u8 endLine, u8 frequency, u8 amplitude, u8 delayInterval, u8 regOffset, bool8 a7);
|
||||
|
||||
#endif // GUARD_SCANLINE_EFFECT_H
|
||||
|
|
|
|||
|
|
@ -53,8 +53,8 @@ void sub_80D0C88(u8 taskId)
|
|||
}
|
||||
|
||||
params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
|
||||
params.unk8 = 1;
|
||||
params.unk9 = 0;
|
||||
params.initState = 1;
|
||||
params.unused9 = 0;
|
||||
ScanlineEffect_SetParams(params);
|
||||
task->func = sub_80D0D68;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -108,9 +108,9 @@ extern u16 gUnknown_02024DE8;
|
|||
extern u8 gActionSelectionCursor[];
|
||||
extern u8 gMoveSelectionCursor[];
|
||||
extern u8 gUnknown_02038470[];
|
||||
extern u16 gUnknown_030041B0;
|
||||
extern u16 gBattle_BG3_X;
|
||||
extern u16 gBattle_BG1_Y;
|
||||
extern u16 gUnknown_030041B8;
|
||||
extern u16 gBattle_BG3_Y;
|
||||
extern struct Window gUnknown_030041D0;
|
||||
extern u16 gBattle_WIN1H;
|
||||
extern struct Window gUnknown_03004210;
|
||||
|
|
@ -219,7 +219,7 @@ void InitBattle(void)
|
|||
REG_WINOUT = 0;
|
||||
gBattle_WIN0H = 0xF0;
|
||||
gBattle_WIN0V = 0x5051;
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
|
||||
for (i = 0; i < 80; i++)
|
||||
{
|
||||
|
|
@ -242,8 +242,8 @@ void InitBattle(void)
|
|||
gBattle_BG1_Y = 0;
|
||||
gBattle_BG2_X = 0;
|
||||
gBattle_BG2_Y = 0;
|
||||
gUnknown_030041B0 = 0;
|
||||
gUnknown_030041B8 = 0;
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
||||
gBattleTerrain = BattleSetup_GetTerrain();
|
||||
Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58);
|
||||
Text_InitWindowWithTemplate(&gUnknown_030041D0, &gWindowTemplate_81E71D0);
|
||||
|
|
@ -1064,8 +1064,8 @@ void sub_800FCFC(void)
|
|||
REG_BG1VOFS = gBattle_BG1_Y;
|
||||
REG_BG2HOFS = gBattle_BG2_X;
|
||||
REG_BG2VOFS = gBattle_BG2_Y;
|
||||
REG_BG3HOFS = gUnknown_030041B0;
|
||||
REG_BG3VOFS = gUnknown_030041B8;
|
||||
REG_BG3HOFS = gBattle_BG3_X;
|
||||
REG_BG3VOFS = gBattle_BG3_Y;
|
||||
REG_WIN0H = gBattle_WIN0H;
|
||||
REG_WIN0V = gBattle_WIN0V;
|
||||
REG_WIN1H = gBattle_WIN1H;
|
||||
|
|
@ -1197,7 +1197,7 @@ void c2_8011A1C(void)
|
|||
REG_WINOUT = 0;
|
||||
gBattle_WIN0H = 0xF0;
|
||||
gBattle_WIN0V = 0x5051;
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
|
||||
for (i = 0; i < 80; i++)
|
||||
{
|
||||
|
|
@ -1218,8 +1218,8 @@ void c2_8011A1C(void)
|
|||
gBattle_BG1_Y = 0;
|
||||
gBattle_BG2_X = 0;
|
||||
gBattle_BG2_Y = 0;
|
||||
gUnknown_030041B0 = 0;
|
||||
gUnknown_030041B8 = 0;
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
||||
|
||||
Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58);
|
||||
Text_InitWindowWithTemplate(&gUnknown_030041D0, &gWindowTemplate_81E71D0);
|
||||
|
|
|
|||
|
|
@ -93,7 +93,7 @@ extern u16 gChosenMove; //last used move in battle
|
|||
extern u8 gBankInMenu;
|
||||
extern u8 gActionForBanks[4];
|
||||
extern u16 gUnknown_02024C2C[4]; //last used moves 2, used by sketch
|
||||
extern u16 gUnknown_030041B0;
|
||||
extern u16 gBattle_BG3_X;
|
||||
extern u16 gUnknown_02024C4C[4]; //last used moves by banks, another one
|
||||
extern u8 gCurrentTurnActionNumber;
|
||||
extern u16 gTrappingMoves[];
|
||||
|
|
@ -17229,7 +17229,7 @@ static void atkF2_displaydexinfo(void)
|
|||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(0x0600d000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60);
|
||||
REG_BG3CNT = 0x5a0b;
|
||||
gUnknown_030041B0 = 0x100;
|
||||
gBattle_BG3_X = 0x100;
|
||||
BeginNormalPaletteFade(0xfffc, 0, 0x10, 0, 0);
|
||||
gBattleCommunication[0]++;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -67,9 +67,9 @@ extern u8 gUnknown_02024E68[];
|
|||
extern struct SpriteTemplate gUnknown_02024E8C;
|
||||
extern u8 gAnimMoveTurn;
|
||||
extern u8 gUnknown_02038470[];
|
||||
extern u16 gUnknown_030041B0;
|
||||
extern u16 gBattle_BG3_X;
|
||||
extern u16 gBattle_BG1_Y;
|
||||
extern u16 gUnknown_030041B8;
|
||||
extern u16 gBattle_BG3_Y;
|
||||
extern u16 gBattle_BG2_Y;
|
||||
extern u16 gBattle_BG2_X;
|
||||
extern u16 gBattle_BG0_X;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@
|
|||
#include "scanline_effect.h"
|
||||
|
||||
void sub_807DE10(void);
|
||||
void dp12_8087EA4(void);
|
||||
void ScanlineEffect_Clear(void);
|
||||
|
||||
extern const struct OamData gFieldOamData_32x32;
|
||||
|
||||
|
|
@ -670,7 +670,7 @@ static bool8 Phase2_Transition_Swirl_Func1(struct Task* task)
|
|||
u16 savedIME;
|
||||
|
||||
sub_811D658();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
BeginNormalPaletteFade(-1, 4, 0, 0x10, 0);
|
||||
sub_811D6E8(gScanlineEffectRegBuffers[1], TRANSITION_STRUCT.field_14, 0, 2, 0, 160);
|
||||
|
||||
|
|
@ -730,7 +730,7 @@ static bool8 Phase2_Transition_Shuffle_Func1(struct Task* task)
|
|||
u16 savedIME;
|
||||
|
||||
sub_811D658();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
|
||||
BeginNormalPaletteFade(-1, 4, 0, 0x10, 0);
|
||||
memset(gScanlineEffectRegBuffers[1], TRANSITION_STRUCT.field_16, 0x140);
|
||||
|
|
@ -798,7 +798,7 @@ static bool8 Phase2_Transition_BigPokeball_Func1(struct Task* task)
|
|||
u16 *dst1, *dst2;
|
||||
|
||||
sub_811D658();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
|
||||
task->data[1] = 16;
|
||||
task->data[2] = 0;
|
||||
|
|
@ -1076,7 +1076,7 @@ static bool8 Phase2_Transition_Clockwise_BlackFade_Func1(struct Task* task)
|
|||
u16 i;
|
||||
|
||||
sub_811D658();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
|
||||
TRANSITION_STRUCT.WININ = 0;
|
||||
TRANSITION_STRUCT.WINOUT = 63;
|
||||
|
|
@ -1269,7 +1269,7 @@ static bool8 Phase2_Transition_Ripple_Func1(struct Task* task)
|
|||
u8 i;
|
||||
|
||||
sub_811D658();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
|
||||
for (i = 0; i < 160; i++)
|
||||
{
|
||||
|
|
@ -1348,7 +1348,7 @@ static bool8 Phase2_Transition_Wave_Func1(struct Task* task)
|
|||
u8 i;
|
||||
|
||||
sub_811D658();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
|
||||
TRANSITION_STRUCT.WININ = 63;
|
||||
TRANSITION_STRUCT.WINOUT = 0;
|
||||
|
|
@ -1460,7 +1460,7 @@ static bool8 Phase2_Mugshot_Func1(struct Task* task)
|
|||
u8 i;
|
||||
|
||||
sub_811D658();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
Mugshots_CreateOpponentPlayerSprites(task);
|
||||
|
||||
task->data[1] = 0;
|
||||
|
|
@ -1844,7 +1844,7 @@ static bool8 Phase2_Transition_Slice_Func1(struct Task* task)
|
|||
u16 i;
|
||||
|
||||
sub_811D658();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
|
||||
task->data[2] = 256;
|
||||
task->data[3] = 1;
|
||||
|
|
@ -1943,7 +1943,7 @@ static bool8 Phase2_Transition_WhiteFade_Func1(struct Task* task)
|
|||
u16 i;
|
||||
|
||||
sub_811D658();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
|
||||
TRANSITION_STRUCT.BLDCNT = 0xBF;
|
||||
TRANSITION_STRUCT.BLDY = 0;
|
||||
|
|
@ -2158,7 +2158,7 @@ static bool8 Phase2_Transition_Shards_Func1(struct Task* task)
|
|||
u16 i;
|
||||
|
||||
sub_811D658();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
|
||||
TRANSITION_STRUCT.WININ = 0x3F;
|
||||
TRANSITION_STRUCT.WINOUT = 0;
|
||||
|
|
|
|||
|
|
@ -15,9 +15,9 @@ extern u16 gBattle_BG2_Y;
|
|||
extern u16 gBattle_BG2_X;
|
||||
extern u16 gBattle_BG0_X;
|
||||
extern u16 gBattle_BG1_X;
|
||||
extern u16 gUnknown_030041B0;
|
||||
extern u16 gBattle_BG3_X;
|
||||
extern u16 gBattle_BG1_Y;
|
||||
extern u16 gUnknown_030041B8;
|
||||
extern u16 gBattle_BG3_Y;
|
||||
extern u16 gBattle_BG0_Y;
|
||||
extern u8 gReservedSpritePaletteCount;
|
||||
extern u8 gActionSelectionCursor[4];
|
||||
|
|
@ -77,7 +77,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
|||
switch (gReshowState)
|
||||
{
|
||||
case 0:
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
Text_LoadWindowTemplate(&gWindowTemplate_81E6C58);
|
||||
ResetPaletteFade();
|
||||
Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58);
|
||||
|
|
@ -87,8 +87,8 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
|||
gBattle_BG1_Y = 0;
|
||||
gBattle_BG2_X = 0;
|
||||
gBattle_BG2_Y = 0;
|
||||
gUnknown_030041B0 = 0;
|
||||
gUnknown_030041B8 = 0;
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
||||
break;
|
||||
case 1:
|
||||
{
|
||||
|
|
|
|||
|
|
@ -51,9 +51,9 @@ extern u8 gBanksBySide[];
|
|||
extern u8 gObjectBankIDs[];
|
||||
extern u8 gIsLinkContest;
|
||||
extern u8 gContestPlayerMonIndex;
|
||||
extern u16 gUnknown_030041B0;
|
||||
extern u16 gBattle_BG3_X;
|
||||
extern s16 gBattle_BG1_Y;
|
||||
extern u16 gUnknown_030041B8;
|
||||
extern u16 gBattle_BG3_Y;
|
||||
extern u16 gBattle_WIN1H;
|
||||
extern struct Window gUnknown_03004210;
|
||||
extern u16 gBattle_WIN0V;
|
||||
|
|
@ -330,8 +330,8 @@ void ResetContestGpuRegs(void)
|
|||
gBattle_BG1_Y = 0;
|
||||
gBattle_BG2_X = 0;
|
||||
gBattle_BG2_Y = 0;
|
||||
gUnknown_030041B0 = 0;
|
||||
gUnknown_030041B8 = 0;
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
||||
gBattle_WIN0H = 0;
|
||||
gBattle_WIN0V = 0;
|
||||
gBattle_WIN1H = 0;
|
||||
|
|
@ -412,7 +412,7 @@ void CB2_StartContest(void)
|
|||
SetVBlankCallback(NULL);
|
||||
SetUpContestWindow();
|
||||
ResetContestGpuRegs();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
ResetPaletteFade();
|
||||
gPaletteFade.bufferTransferDisabled = TRUE;
|
||||
DmaClearLarge32(3, (void *)VRAM, VRAM_SIZE, 0x1000);
|
||||
|
|
@ -626,8 +626,8 @@ void ContestVBlankCallback(void)
|
|||
REG_BG1VOFS = gBattle_BG1_Y;
|
||||
REG_BG2HOFS = gBattle_BG2_X;
|
||||
REG_BG2VOFS = gBattle_BG2_Y;
|
||||
REG_BG3HOFS = gUnknown_030041B0;
|
||||
REG_BG3VOFS = gUnknown_030041B8;
|
||||
REG_BG3HOFS = gBattle_BG3_X;
|
||||
REG_BG3VOFS = gBattle_BG3_Y;
|
||||
REG_WIN0H = gBattle_WIN0H;
|
||||
REG_WIN0V = gBattle_WIN0V;
|
||||
REG_WIN1H = gBattle_WIN1H;
|
||||
|
|
|
|||
|
|
@ -35,8 +35,8 @@ extern u16 gBattle_BG1_X;
|
|||
extern u16 gBattle_BG1_Y;
|
||||
extern u16 gBattle_BG2_X;
|
||||
extern u16 gBattle_BG2_Y;
|
||||
extern u16 gUnknown_030041B0;
|
||||
extern u16 gUnknown_030041B8;
|
||||
extern u16 gBattle_BG3_X;
|
||||
extern u16 gBattle_BG3_Y;
|
||||
extern struct Window gUnknown_03004210;
|
||||
extern u8 (*gCallback_03004AE8)(void);
|
||||
|
||||
|
|
@ -463,8 +463,8 @@ static void sub_80A9F50(void)
|
|||
gBattle_BG1_Y = 0;
|
||||
gBattle_BG2_X = 0;
|
||||
gBattle_BG2_Y = 0;
|
||||
gUnknown_030041B0 = 0;
|
||||
gUnknown_030041B8 = 0;
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
||||
}
|
||||
|
||||
static void sub_80A9FE4(void)
|
||||
|
|
@ -511,8 +511,8 @@ static void sub_80AA090(void)
|
|||
REG_BG1VOFS = gBattle_BG1_Y;
|
||||
REG_BG2HOFS = gBattle_BG2_X;
|
||||
REG_BG2VOFS = gBattle_BG2_Y;
|
||||
REG_BG3HOFS = gUnknown_030041B0;
|
||||
REG_BG3VOFS = gUnknown_030041B8;
|
||||
REG_BG3HOFS = gBattle_BG3_X;
|
||||
REG_BG3VOFS = gBattle_BG3_Y;
|
||||
LoadOam();
|
||||
ProcessSpriteCopyRequests();
|
||||
TransferPlttBuffer();
|
||||
|
|
@ -528,7 +528,7 @@ static void sub_80AA10C(void)
|
|||
gPaletteFade.bufferTransferDisabled = 1;
|
||||
SetVBlankCallback(0);
|
||||
sub_80A9F50();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
ResetPaletteFade();
|
||||
ResetSpriteData();
|
||||
ResetTasks();
|
||||
|
|
|
|||
|
|
@ -297,7 +297,7 @@ void sub_80E62F8(void)
|
|||
SetVBlankCallback(0);
|
||||
ResetPaletteFade();
|
||||
ResetSpriteData();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
ScanlineEffect_Stop();
|
||||
sub_80EAD08();
|
||||
ScanlineEffect_SetParams(gUnknown_083DB698);
|
||||
|
|
|
|||
|
|
@ -2053,7 +2053,7 @@ void sub_80EAD08(void)
|
|||
u16 r2;
|
||||
u16 i;
|
||||
|
||||
r4 = gScanlineEffectRegBuffers[gScanlineEffect.srcBank];
|
||||
r4 = gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer];
|
||||
r4 += 88;
|
||||
r2 = (gEasyChatStruct->unk1BA - 88) & 0xFF;
|
||||
|
||||
|
|
|
|||
|
|
@ -3,12 +3,12 @@
|
|||
#include "main.h"
|
||||
#include "menu.h"
|
||||
#include "palette.h"
|
||||
#include "scanline_effect.h"
|
||||
#include "sprite.h"
|
||||
#include "strings2.h"
|
||||
#include "task.h"
|
||||
|
||||
extern void SetPokemonCryStereo(u32 val);
|
||||
extern void ScanlineEffect_Stop(void);
|
||||
|
||||
//Task data
|
||||
enum {
|
||||
|
|
|
|||
|
|
@ -439,7 +439,7 @@ void CB2_InitResetRtcScreen(void)
|
|||
ResetOamRange(0, 128);
|
||||
LoadOam();
|
||||
ScanlineEffect_Stop();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
ResetSpriteData();
|
||||
ResetTasks();
|
||||
ResetPaletteFade();
|
||||
|
|
|
|||
|
|
@ -730,7 +730,7 @@ bool8 sub_8093AA0(struct Task *task)
|
|||
u32 i;
|
||||
|
||||
ewram0_2.var_4 = FALSE;
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
for (i = 0; i < 0xA0; i++)
|
||||
gScanlineEffectRegBuffers[1][i] = -4;
|
||||
SetHBlankCallback(sub_8093D7C);
|
||||
|
|
|
|||
|
|
@ -64,11 +64,11 @@ static void sub_8081424(u8 taskId)
|
|||
switch (data[0])
|
||||
{
|
||||
case 0:
|
||||
sub_8081398(&gScanlineEffectRegBuffers[gScanlineEffect.srcBank][0], data[1], data[2], data[3]);
|
||||
sub_8081398(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], data[1], data[2], data[3]);
|
||||
data[0] = 1;
|
||||
break;
|
||||
case 1:
|
||||
sub_8081398(&gScanlineEffectRegBuffers[gScanlineEffect.srcBank][0], data[1], data[2], data[3]);
|
||||
sub_8081398(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], data[1], data[2], data[3]);
|
||||
data[0] = 0;
|
||||
data[3] += data[5];
|
||||
if (data[3] > data[4])
|
||||
|
|
@ -85,7 +85,7 @@ static void sub_8081424(u8 taskId)
|
|||
}
|
||||
break;
|
||||
case 2:
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
DestroyTask(taskId);
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1731,7 +1731,7 @@ void sub_8054D4C(u32 a1)
|
|||
ResetTasks();
|
||||
ResetSpriteData();
|
||||
ResetPaletteFade();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
ResetCameraUpdateInfo();
|
||||
InstallCameraPanAheadCallback();
|
||||
sub_805C7C4(0);
|
||||
|
|
|
|||
|
|
@ -771,7 +771,7 @@ static bool32 sub_80719FC(u8 *step)
|
|||
ResetSpriteData();
|
||||
ResetTasks();
|
||||
ResetPaletteFade();
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
break;
|
||||
case 2:
|
||||
Text_LoadWindowTemplate(&gWindowTemplate_81E6CE4);
|
||||
|
|
|
|||
|
|
@ -123,12 +123,12 @@ extern u8 StorageSystemGetNextMonIndex(struct BoxPokemon *, u8, u8, u8);
|
|||
extern struct MusicPlayerInfo gMPlay_BGM;
|
||||
extern u8 gUnknown_020384F0;
|
||||
extern u8 gUnknown_08208238[];
|
||||
extern u16 gUnknown_030041B8;
|
||||
extern u16 gBattle_BG3_Y;
|
||||
extern u16 gBattle_BG2_Y;
|
||||
extern u16 gBattle_BG1_Y;
|
||||
extern u16 gBattle_BG1_X;
|
||||
extern u16 gBattle_BG2_X;
|
||||
extern u16 gUnknown_030041B0;
|
||||
extern u16 gBattle_BG3_X;
|
||||
extern TaskFunc gUnknown_03005CF0;
|
||||
extern struct Sprite *gUnknown_020384F4;
|
||||
extern struct SpriteTemplate gUnknown_02024E8C;
|
||||
|
|
@ -586,8 +586,8 @@ void sub_809D85C(void)
|
|||
REG_BG1VOFS = gBattle_BG1_Y;
|
||||
REG_BG2HOFS = gBattle_BG2_X;
|
||||
REG_BG2VOFS = gBattle_BG2_Y;
|
||||
REG_BG3HOFS = gUnknown_030041B0;
|
||||
REG_BG3VOFS = gUnknown_030041B8;
|
||||
REG_BG3HOFS = gBattle_BG3_X;
|
||||
REG_BG3VOFS = gBattle_BG3_Y;
|
||||
|
||||
LoadOam();
|
||||
ProcessSpriteCopyRequests();
|
||||
|
|
@ -813,11 +813,11 @@ bool8 sub_809DA84(void)
|
|||
case 20:
|
||||
if (GetMonData(&pssData.loadedMon, MON_DATA_IS_EGG))
|
||||
{
|
||||
gUnknown_030041B0 = 256;
|
||||
gBattle_BG3_X = 256;
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_030041B0 = 0;
|
||||
gBattle_BG3_X = 0;
|
||||
}
|
||||
|
||||
gMain.state++;
|
||||
|
|
@ -872,8 +872,8 @@ static void sub_809DE64(void)
|
|||
gBattle_BG1_Y = 0;
|
||||
gBattle_BG2_X = 0;
|
||||
gBattle_BG2_Y = 0;
|
||||
gUnknown_030041B0 = 0;
|
||||
gUnknown_030041B8 = 0;
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
||||
|
||||
REG_BG0HOFS = 0;
|
||||
REG_BG0VOFS = 0;
|
||||
|
|
@ -2176,11 +2176,11 @@ void sub_809F43C(u8 taskId)
|
|||
pssData.loadGfxState = 0;
|
||||
if (GetMonData(&pssData.loadedMon, MON_DATA_IS_EGG))
|
||||
{
|
||||
gUnknown_030041B0 = 256;
|
||||
gBattle_BG3_X = 256;
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_030041B0 = 0;
|
||||
gBattle_BG3_X = 0;
|
||||
}
|
||||
|
||||
gMain.state++;
|
||||
|
|
|
|||
|
|
@ -13,10 +13,10 @@ extern u16 gBattle_BG1_X;
|
|||
extern u16 gBattle_BG1_Y;
|
||||
extern u16 gBattle_BG2_X;
|
||||
extern u16 gBattle_BG2_Y;
|
||||
extern u16 gUnknown_030041B0;
|
||||
extern u16 gUnknown_030041B8;
|
||||
extern u16 gBattle_BG3_X;
|
||||
extern u16 gBattle_BG3_Y;
|
||||
|
||||
EWRAM_DATA static u8 gUnknown_0202FFA4 = 0;
|
||||
EWRAM_DATA static u8 sShouldStopWaveTask = FALSE;
|
||||
|
||||
struct ScanlineEffect gScanlineEffect;
|
||||
|
||||
|
|
@ -27,27 +27,27 @@ u16 gScanlineEffectRegBuffers[2][0x3C0];
|
|||
|
||||
void ScanlineEffect_Stop(void)
|
||||
{
|
||||
gScanlineEffect.unk15 = 0;
|
||||
gScanlineEffect.state = 0;
|
||||
DmaStop(0);
|
||||
if (gScanlineEffect.taskId != 0xFF)
|
||||
if (gScanlineEffect.waveTaskId != 0xFF)
|
||||
{
|
||||
DestroyTask(gScanlineEffect.taskId);
|
||||
gScanlineEffect.taskId = 0xFF;
|
||||
DestroyTask(gScanlineEffect.waveTaskId);
|
||||
gScanlineEffect.waveTaskId = 0xFF;
|
||||
}
|
||||
}
|
||||
|
||||
void dp12_8087EA4(void)
|
||||
void ScanlineEffect_Clear(void)
|
||||
{
|
||||
CpuFill16(0, gScanlineEffectRegBuffers, sizeof(gScanlineEffectRegBuffers));
|
||||
gScanlineEffect.src[0] = NULL;
|
||||
gScanlineEffect.src[1] = NULL;
|
||||
gScanlineEffect.dmaSrcBuffers[0] = NULL;
|
||||
gScanlineEffect.dmaSrcBuffers[1] = NULL;
|
||||
gScanlineEffect.dmaDest = NULL;
|
||||
gScanlineEffect.dmaControl = 0;
|
||||
gScanlineEffect.srcBank = 0;
|
||||
gScanlineEffect.unk15 = 0;
|
||||
gScanlineEffect.unk16 = 0;
|
||||
gScanlineEffect.unk17 = 0;
|
||||
gScanlineEffect.taskId = 0xFF;
|
||||
gScanlineEffect.srcBuffer = 0;
|
||||
gScanlineEffect.state = 0;
|
||||
gScanlineEffect.unused16 = 0;
|
||||
gScanlineEffect.unused17 = 0;
|
||||
gScanlineEffect.waveTaskId = 0xFF;
|
||||
}
|
||||
|
||||
void ScanlineEffect_SetParams(struct ScanlineEffectParams params)
|
||||
|
|
@ -56,48 +56,49 @@ void ScanlineEffect_SetParams(struct ScanlineEffectParams params)
|
|||
{
|
||||
// Set the DMA src to the value for the second scanline because the
|
||||
// first DMA transfer occurs in HBlank *after* the first scanline is drawn
|
||||
gScanlineEffect.src[0] = (u16 *)gScanlineEffectRegBuffers[0] + 1;
|
||||
gScanlineEffect.src[1] = (u16 *)gScanlineEffectRegBuffers[1] + 1;
|
||||
gScanlineEffect.dmaSrcBuffers[0] = (u16 *)gScanlineEffectRegBuffers[0] + 1;
|
||||
gScanlineEffect.dmaSrcBuffers[1] = (u16 *)gScanlineEffectRegBuffers[1] + 1;
|
||||
gScanlineEffect.setFirstScanlineReg = CopyValue16Bit;
|
||||
}
|
||||
else // assume 32-bit
|
||||
{
|
||||
// Set the DMA src to the value for the second scanline because the
|
||||
// first DMA transfer occurs in HBlank *after* the first scanline is drawn
|
||||
gScanlineEffect.src[0] = (u32 *)gScanlineEffectRegBuffers[0] + 1;
|
||||
gScanlineEffect.src[1] = (u32 *)gScanlineEffectRegBuffers[1] + 1;
|
||||
gScanlineEffect.dmaSrcBuffers[0] = (u32 *)gScanlineEffectRegBuffers[0] + 1;
|
||||
gScanlineEffect.dmaSrcBuffers[1] = (u32 *)gScanlineEffectRegBuffers[1] + 1;
|
||||
gScanlineEffect.setFirstScanlineReg = CopyValue32Bit;
|
||||
}
|
||||
|
||||
gScanlineEffect.dmaControl = params.dmaControl;
|
||||
gScanlineEffect.dmaDest = params.dmaDest;
|
||||
gScanlineEffect.unk15 = params.unk8;
|
||||
gScanlineEffect.unk16 = params.unk9;
|
||||
gScanlineEffect.unk17 = params.unk9;
|
||||
gScanlineEffect.dmaDest = params.dmaDest;
|
||||
gScanlineEffect.state = params.initState;
|
||||
gScanlineEffect.unused16 = params.unused9;
|
||||
gScanlineEffect.unused17 = params.unused9;
|
||||
}
|
||||
|
||||
void ScanlineEffect_InitHBlankDmaTransfer(void)
|
||||
{
|
||||
if (gScanlineEffect.unk15 != 0)
|
||||
if (gScanlineEffect.state == 0)
|
||||
{
|
||||
if (gScanlineEffect.unk15 == 3)
|
||||
{
|
||||
gScanlineEffect.unk15 = 0;
|
||||
DmaStop(0);
|
||||
gUnknown_0202FFA4 = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
DmaStop(0);
|
||||
// Set DMA to copy to dest register on each HBlank for the next frame.
|
||||
// The HBlank DMA transfers do not occurr during VBlank, so the transfer
|
||||
// will begin on the HBlank after the first scanline
|
||||
DmaSet(0, gScanlineEffect.src[gScanlineEffect.srcBank], gScanlineEffect.dmaDest, gScanlineEffect.dmaControl);
|
||||
// Manually set the reg for the first scanline
|
||||
gScanlineEffect.setFirstScanlineReg();
|
||||
// Swap current buffer
|
||||
gScanlineEffect.srcBank ^= 1;
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (gScanlineEffect.state == 3)
|
||||
{
|
||||
gScanlineEffect.state = 0;
|
||||
DmaStop(0);
|
||||
sShouldStopWaveTask = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
DmaStop(0);
|
||||
// Set DMA to copy to dest register on each HBlank for the next frame.
|
||||
// The HBlank DMA transfers do not occurr during VBlank, so the transfer
|
||||
// will begin on the HBlank after the first scanline
|
||||
DmaSet(0, gScanlineEffect.dmaSrcBuffers[gScanlineEffect.srcBuffer], gScanlineEffect.dmaDest, gScanlineEffect.dmaControl);
|
||||
// Manually set the reg for the first scanline
|
||||
gScanlineEffect.setFirstScanlineReg();
|
||||
// Swap current buffer
|
||||
gScanlineEffect.srcBuffer ^= 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -107,7 +108,7 @@ void ScanlineEffect_InitHBlankDmaTransfer(void)
|
|||
static void CopyValue16Bit(void)
|
||||
{
|
||||
u16 *dest = (u16 *)gScanlineEffect.dmaDest;
|
||||
u16 *src = (u16 *)&gScanlineEffectRegBuffers[gScanlineEffect.srcBank];
|
||||
u16 *src = (u16 *)&gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer];
|
||||
|
||||
*dest = *src;
|
||||
}
|
||||
|
|
@ -115,86 +116,87 @@ static void CopyValue16Bit(void)
|
|||
static void CopyValue32Bit(void)
|
||||
{
|
||||
u32 *dest = (u32 *)gScanlineEffect.dmaDest;
|
||||
u32 *src = (u32 *)&gScanlineEffectRegBuffers[gScanlineEffect.srcBank];
|
||||
u32 *src = (u32 *)&gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer];
|
||||
|
||||
*dest = *src;
|
||||
}
|
||||
|
||||
#define tStartLine data[0]
|
||||
#define tEndLine data[1]
|
||||
#define framesUntilMove data[4]
|
||||
#define tDelayInterval data[5]
|
||||
#define tRegOffset data[6]
|
||||
#define tStartLine data[0]
|
||||
#define tEndLine data[1]
|
||||
#define tWaveLength data[2]
|
||||
#define tSrcBufferOffset data[3]
|
||||
#define tFramesUntilMove data[4]
|
||||
#define tDelayInterval data[5]
|
||||
#define tRegOffset data[6]
|
||||
#define tApplyBattleBgOffsets data[7]
|
||||
|
||||
static void TaskFunc_UpdateWavePerFrame(u8 taskId)
|
||||
{
|
||||
int value = 0;
|
||||
int i;
|
||||
int offset;
|
||||
|
||||
if (gUnknown_0202FFA4)
|
||||
if (sShouldStopWaveTask)
|
||||
{
|
||||
DestroyTask(taskId);
|
||||
gScanlineEffect.taskId = 0xFF;
|
||||
gScanlineEffect.waveTaskId = 0xFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gTasks[taskId].data[7])
|
||||
if (gTasks[taskId].tApplyBattleBgOffsets)
|
||||
{
|
||||
switch (gTasks[taskId].tRegOffset)
|
||||
{
|
||||
case 0x0:
|
||||
case SCANLINE_EFFECT_REG_BG0HOFS:
|
||||
value = gBattle_BG0_X;
|
||||
break;
|
||||
case 0x2:
|
||||
case SCANLINE_EFFECT_REG_BG0VOFS:
|
||||
value = gBattle_BG0_Y;
|
||||
break;
|
||||
case 0x4:
|
||||
case SCANLINE_EFFECT_REG_BG1HOFS:
|
||||
value = gBattle_BG1_X;
|
||||
break;
|
||||
case 0x6:
|
||||
case SCANLINE_EFFECT_REG_BG1VOFS:
|
||||
value = gBattle_BG1_Y;
|
||||
break;
|
||||
case 0x8:
|
||||
case SCANLINE_EFFECT_REG_BG2HOFS:
|
||||
value = gBattle_BG2_X;
|
||||
break;
|
||||
case 0xA:
|
||||
case SCANLINE_EFFECT_REG_BG2VOFS:
|
||||
value = gBattle_BG2_Y;
|
||||
break;
|
||||
case 0xC:
|
||||
value = gUnknown_030041B0;
|
||||
case SCANLINE_EFFECT_REG_BG3HOFS:
|
||||
value = gBattle_BG3_X;
|
||||
break;
|
||||
case 0xE:
|
||||
value = gUnknown_030041B8;
|
||||
case SCANLINE_EFFECT_REG_BG3VOFS:
|
||||
value = gBattle_BG3_Y;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (gTasks[taskId].framesUntilMove != 0)
|
||||
if (gTasks[taskId].tFramesUntilMove != 0)
|
||||
{
|
||||
int i;
|
||||
int offset;
|
||||
|
||||
gTasks[taskId].framesUntilMove--;
|
||||
offset = gTasks[taskId].data[3] + 320;
|
||||
gTasks[taskId].tFramesUntilMove--;
|
||||
offset = gTasks[taskId].tSrcBufferOffset + 320;
|
||||
for (i = gTasks[taskId].tStartLine; i < gTasks[taskId].tEndLine; i++)
|
||||
{
|
||||
gScanlineEffectRegBuffers[gScanlineEffect.srcBank][i] = gScanlineEffectRegBuffers[0][offset] + value;
|
||||
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gScanlineEffectRegBuffers[0][offset] + value;
|
||||
offset++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int i;
|
||||
int offset;
|
||||
|
||||
gTasks[taskId].framesUntilMove = gTasks[taskId].tDelayInterval;
|
||||
offset = gTasks[taskId].data[3] + 320;
|
||||
gTasks[taskId].tFramesUntilMove = gTasks[taskId].tDelayInterval;
|
||||
offset = gTasks[taskId].tSrcBufferOffset + 320;
|
||||
for (i = gTasks[taskId].tStartLine; i < gTasks[taskId].tEndLine; i++)
|
||||
{
|
||||
gScanlineEffectRegBuffers[gScanlineEffect.srcBank][i] = gScanlineEffectRegBuffers[0][offset] + value;
|
||||
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gScanlineEffectRegBuffers[0][offset] + value;
|
||||
offset++;
|
||||
}
|
||||
gTasks[taskId].data[3]++;
|
||||
if (gTasks[taskId].data[3] == gTasks[taskId].data[2])
|
||||
gTasks[taskId].data[3] = 0;
|
||||
|
||||
// increment src buffer offset
|
||||
gTasks[taskId].tSrcBufferOffset++;
|
||||
if (gTasks[taskId].tSrcBufferOffset == gTasks[taskId].tWaveLength)
|
||||
gTasks[taskId].tSrcBufferOffset = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -216,39 +218,38 @@ static void GenerateWave(u16 *buffer, u8 frequency, u8 amplitude, u8 unused)
|
|||
// 'frequency' and 'amplitude' control the frequency and amplitude of the wave.
|
||||
// 'delayInterval' controls how fast the wave travels up the screen. The wave will shift upwards one scanline every 'delayInterval'+1 frames.
|
||||
// 'regOffset' is the offset of the video register to modify.
|
||||
u8 ScanlineEffect_InitWave(u8 startLine, u8 endLine, u8 frequency, u8 amplitude, u8 delayInterval, u8 regOffset, bool8 a7)
|
||||
u8 ScanlineEffect_InitWave(u8 startLine, u8 endLine, u8 frequency, u8 amplitude, u8 delayInterval, u8 regOffset, bool8 applyBattleBgOffsets)
|
||||
{
|
||||
int i;
|
||||
int offset;
|
||||
struct ScanlineEffectParams params;
|
||||
u8 taskId;
|
||||
|
||||
dp12_8087EA4();
|
||||
ScanlineEffect_Clear();
|
||||
|
||||
params.dmaDest = (void *)(REG_ADDR_BG0HOFS + regOffset);
|
||||
params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
|
||||
params.unk8 = 1;
|
||||
params.unk9 = 0;
|
||||
params.initState = 1;
|
||||
params.unused9 = 0;
|
||||
ScanlineEffect_SetParams(params);
|
||||
|
||||
taskId = CreateTask(TaskFunc_UpdateWavePerFrame, 0);
|
||||
|
||||
gTasks[taskId].tStartLine = startLine;
|
||||
gTasks[taskId].tEndLine = endLine;
|
||||
gTasks[taskId].data[2] = 256 / frequency;
|
||||
gTasks[taskId].data[3] = 0;
|
||||
gTasks[taskId].framesUntilMove = delayInterval;
|
||||
gTasks[taskId].tDelayInterval = delayInterval;
|
||||
gTasks[taskId].tRegOffset = regOffset;
|
||||
gTasks[taskId].data[7] = a7;
|
||||
gTasks[taskId].tStartLine = startLine;
|
||||
gTasks[taskId].tEndLine = endLine;
|
||||
gTasks[taskId].tWaveLength = 256 / frequency;
|
||||
gTasks[taskId].tSrcBufferOffset = 0;
|
||||
gTasks[taskId].tFramesUntilMove = delayInterval;
|
||||
gTasks[taskId].tDelayInterval = delayInterval;
|
||||
gTasks[taskId].tRegOffset = regOffset;
|
||||
gTasks[taskId].tApplyBattleBgOffsets = applyBattleBgOffsets;
|
||||
|
||||
gScanlineEffect.taskId = taskId;
|
||||
gUnknown_0202FFA4 = 0;
|
||||
gScanlineEffect.waveTaskId = taskId;
|
||||
sShouldStopWaveTask = FALSE;
|
||||
|
||||
GenerateWave(&gScanlineEffectRegBuffers[0][320], frequency, amplitude, endLine - startLine);
|
||||
|
||||
offset = 320;
|
||||
|
||||
for (i = startLine; i < endLine; i++)
|
||||
{
|
||||
gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[0][offset];
|
||||
|
|
|
|||
|
|
@ -71,8 +71,8 @@ extern u16 gBattle_BG1_X;
|
|||
extern u16 gBattle_BG1_Y;
|
||||
extern u16 gBattle_BG2_X;
|
||||
extern u16 gBattle_BG2_Y;
|
||||
extern u16 gUnknown_030041B0;
|
||||
extern u16 gUnknown_030041B8;
|
||||
extern u16 gBattle_BG3_X;
|
||||
extern u16 gBattle_BG3_Y;
|
||||
extern u8 gBattleTerrain;
|
||||
extern u8 gReservedSpritePaletteCount;
|
||||
extern u16 gMoveToLearn;
|
||||
|
|
@ -206,8 +206,8 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
|
|||
gBattle_BG1_Y = 0;
|
||||
gBattle_BG2_X = 0;
|
||||
gBattle_BG2_Y = 0;
|
||||
gUnknown_030041B0 = 256;
|
||||
gUnknown_030041B8 = 0;
|
||||
gBattle_BG3_X = 256;
|
||||
gBattle_BG3_Y = 0;
|
||||
|
||||
Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58);
|
||||
gBattleTerrain = BATTLE_TERRAIN_PLAIN;
|
||||
|
|
@ -314,8 +314,8 @@ static void CB2_EvolutionSceneLoadGraphics(void)
|
|||
gBattle_BG1_Y = 0;
|
||||
gBattle_BG2_X = 0;
|
||||
gBattle_BG2_Y = 0;
|
||||
gUnknown_030041B0 = 256;
|
||||
gUnknown_030041B8 = 0;
|
||||
gBattle_BG3_X = 256;
|
||||
gBattle_BG3_Y = 0;
|
||||
|
||||
Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58);
|
||||
gBattleTerrain = BATTLE_TERRAIN_PLAIN;
|
||||
|
|
@ -368,8 +368,8 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
|
|||
gBattle_BG1_Y = 0;
|
||||
gBattle_BG2_X = 0;
|
||||
gBattle_BG2_Y = 0;
|
||||
gUnknown_030041B0 = 256;
|
||||
gUnknown_030041B8 = 0;
|
||||
gBattle_BG3_X = 256;
|
||||
gBattle_BG3_Y = 0;
|
||||
gMain.state++;
|
||||
break;
|
||||
case 1:
|
||||
|
|
@ -3929,8 +3929,8 @@ static void VBlankCB_EvolutionScene(void)
|
|||
REG_BG1VOFS = gBattle_BG1_Y;
|
||||
REG_BG2HOFS = gBattle_BG2_X;
|
||||
REG_BG2VOFS = gBattle_BG2_Y;
|
||||
REG_BG3HOFS = gUnknown_030041B0;
|
||||
REG_BG3VOFS = gUnknown_030041B8;
|
||||
REG_BG3HOFS = gBattle_BG3_X;
|
||||
REG_BG3VOFS = gBattle_BG3_Y;
|
||||
LoadOam();
|
||||
ProcessSpriteCopyRequests();
|
||||
TransferPlttBuffer();
|
||||
|
|
@ -3945,8 +3945,8 @@ static void VBlankCB_TradeEvolutionScene(void)
|
|||
REG_BG1VOFS = gBattle_BG1_Y;
|
||||
REG_BG2HOFS = gBattle_BG2_X;
|
||||
REG_BG2VOFS = gBattle_BG2_Y;
|
||||
REG_BG3HOFS = gUnknown_030041B0;
|
||||
REG_BG3VOFS = gUnknown_030041B8;
|
||||
REG_BG3HOFS = gBattle_BG3_X;
|
||||
REG_BG3VOFS = gBattle_BG3_Y;
|
||||
LoadOam();
|
||||
ProcessSpriteCopyRequests();
|
||||
TransferPlttBuffer();
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@
|
|||
#include "data2.h"
|
||||
#include "decompress.h"
|
||||
#include "random.h"
|
||||
#include "scanline_effect.h"
|
||||
#include "trig.h"
|
||||
#include "ewram.h"
|
||||
|
||||
|
|
@ -95,7 +96,6 @@ bool8 sub_80C5DCC(void);
|
|||
bool8 sub_80C5F98(void);
|
||||
void ReturnFromHallOfFamePC(void);
|
||||
u16 SpeciesToPokedexNum(u16 species);
|
||||
void ScanlineEffect_Stop(void);
|
||||
|
||||
// data and gfx
|
||||
|
||||
|
|
|
|||
|
|
@ -711,7 +711,7 @@ void CB2_InitTitleScreen(void)
|
|||
if (!UpdatePaletteFade())
|
||||
{
|
||||
StartPokemonLogoShine(FALSE);
|
||||
ScanlineEffect_InitWave(0, DISPLAY_HEIGHT, 4, 4, 0, 4, 1);
|
||||
ScanlineEffect_InitWave(0, DISPLAY_HEIGHT, 4, 4, 0, SCANLINE_EFFECT_REG_BG1HOFS, TRUE);
|
||||
SetMainCallback2(MainCB2);
|
||||
}
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -8,13 +8,13 @@
|
|||
@ battle
|
||||
|
||||
.align 2
|
||||
gUnknown_030041B0: @ 30041B0
|
||||
gBattle_BG3_X: @ 30041B0
|
||||
.space 0x4
|
||||
|
||||
gBattle_BG1_Y: @ 30041B4
|
||||
.space 0x4
|
||||
|
||||
gUnknown_030041B8: @ 30041B8
|
||||
gBattle_BG3_Y: @ 30041B8
|
||||
.space 0x8
|
||||
|
||||
gBattleTextBuff1: @ 30041C0
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user