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24 lines
863 B
C
24 lines
863 B
C
#ifndef GUARD_FIELDMAPOBJHELP_H
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#define GUARD_FIELDMAPOBJHELP_H
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#include "sprite.h"
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bool8 FreezeMapObject(struct MapObject *);
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void FreezeMapObjects(void);
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void FreezeMapObjectsExceptOne(u8);
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void UnfreezeMapObjects(void);
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void sub_806487C(struct Sprite *sprite, bool8 invisible);
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void sub_8064990(u8, u8);
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void UnfreezeMapObject(struct MapObject *mapObject);
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void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3);
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void sub_806467C(struct Sprite *sprite, u8 direction);
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bool8 sub_806468C(struct Sprite *sprite);
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void sub_80646E4(struct Sprite *sprite, u8 a2, u8 a3, u8 a4);
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void DoShadowFieldEffect(struct MapObject *mapObject);
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u8 sub_8064704(struct Sprite *);
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u8 sub_806478C(struct Sprite *);
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void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3);
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void DoRippleFieldEffect(struct MapObject *mapObj, struct Sprite *sprite);
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#endif
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