Rangi
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0e49aef88e
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Use macros to enforce "hidden object" constraints, and rename them to "hidden events" (#559)
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2026-01-07 22:05:37 -05:00 |
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Rangi
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fe1e76466b
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Use macros to enforce "missable/hide/show object" constraints, and rename them to "toggleable objects" (#557)
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2026-01-07 22:05:20 -05:00 |
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Narishma-gb
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4d2594cb24
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Label and constant cleanup (#528)
* Label cleanup, add some constants instead of raw numbers
* Rename load/save game functions to be more explicit
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2025-09-03 11:56:09 -04:00 |
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Rangi
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afb8990169
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Miscellaneous cleanup (#488)
Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
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2025-01-28 23:31:15 -05:00 |
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Sylvie
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8fafca714c
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Identify various flag labels and bit constants (#454)
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2024-07-16 13:02:54 -04:00 |
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vulcandth
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6b5be9129c
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RGBDS syntax updates (#358)
New MACRO and DEF syntax
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2022-06-06 17:25:31 -04:00 |
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Rangi
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4b4ad9894e
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Disassemble the BLUEMONS.GB debug ROM
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2020-07-15 13:35:39 -04:00 |
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Rangi
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f37cf959c9
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Clean up some data, using macros for multiline list entries
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2020-07-14 13:32:09 -04:00 |
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Rangi
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053afc4634
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Move more code from home.asm to home/
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2020-07-03 22:57:43 -04:00 |
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Rangi
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0a62d48df2
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Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
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2020-06-23 17:50:50 -04:00 |
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