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Phase 5: reconcile data/battle/always_happen_effects.asm
- Create WLA-DX version using .DB syntax (no RGBDS macros) - Drop list_start and assert_list_length semantics (referenced constants only in RGBDS) - Follow _reconcile.asm naming convention - Track file in git for clean working tree
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wla/data/battle/always_happen_effects_reconcile.asm
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wla/data/battle/always_happen_effects_reconcile.asm
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; Attacks that aren't finished after they faint the opponent
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.DB DRAIN_HP_EFFECT
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.DB EXPLODE_EFFECT
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.DB DREAM_EATER_EFFECT
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.DB PAY_DAY_EFFECT
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.DB TWO_TO_FIVE_ATTACKS_EFFECT
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.DB EFFECT_1E
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.DB ATTACK_TWICE_EFFECT
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.DB RECOIL_EFFECT
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.DB TWINEEDLE_EFFECT
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.DB RAGE_EFFECT
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.DB -1
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