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INCBIN for enemy mon's battle HUD tiles.
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9
main.asm
9
main.asm
@@ -57968,7 +57968,7 @@ PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916)
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db $6F ; lower-left triangle tile of the HUD
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Func_3a919: ; 3a919 (e:6919)
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ld hl, Unknown_3a92d ; $692d
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ld hl, EnemyBattleHUDGraphicsTiles ; $692d
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ld de, $cd3f
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ld bc, $3
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call CopyData
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@@ -57977,8 +57977,11 @@ Func_3a919: ; 3a919 (e:6919)
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ld de, $1
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jr Func_3a930
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Unknown_3a92d: ; 3a92d (e:692d)
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INCBIN "baserom.gbc",$3a92d,$3a930 - $3a92d
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EnemyBattleHUDGraphicsTiles: ; 3a92d (e:692d)
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; The tile numbers for specific parts of the battle display for the enemy
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db $73 ; unused ($73 is hardcoded in the routine that uses these bytes)
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db $74 ; lower-left corner tile of the HUD
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db $78 ; lower-right triangle tile of the HUD
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Func_3a930: ; 3a930 (e:6930)
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ld [hl], $73
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