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INCBIN for several tiles used in the player's battle HUD.
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9
main.asm
9
main.asm
@@ -57952,7 +57952,7 @@ Func_3a8e1: ; 3a8e1 (e:68e1)
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ret
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Func_3a902: ; 3a902 (e:6902)
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ld hl, Unknown_3a916 ; $6916
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ld hl, PlayerBattleHUDGraphicsTiles ; $6916
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ld de, $cd3f
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ld bc, $3
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call CopyData
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@@ -57961,8 +57961,11 @@ Func_3a902: ; 3a902 (e:6902)
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ld de, rIE ; $ffff
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jr Func_3a930
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Unknown_3a916: ; 3a916 (e:6916)
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INCBIN "baserom.gbc",$3a916,$3a919 - $3a916
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PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916)
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; The tile numbers for specific parts of the battle display for the player's pokemon
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db $73 ; unused ($73 is hardcoded into the routine that uses these bytes)
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db $77 ; lower-right corner tile of the HUD
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db $6F ; lower-left triangle tile of the HUD
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Func_3a919: ; 3a919 (e:6919)
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ld hl, Unknown_3a92d ; $692d
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