mirror of
https://github.com/pret/pokered.git
synced 2026-09-14 04:35:15 -05:00
Phase 13: Reconcile text files (alphablets, daktens, text 1-2, unused_names)
This commit is contained in:
15
wla/data/text/alphabets.asm
Normal file
15
wla/data/text/alphabets.asm
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@@ -0,0 +1,15 @@
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LowerCaseAlphabet::
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.DB "abcdefghi"
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.DB "jklmnopqr"
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.DB "stuvwxyz "
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.DB "×():;[]<PK><MN>"
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.DB "-?!♂♀/<DOT>,<ED>"
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.DB "UPPER CASE@"
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UpperCaseAlphabet::
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.DB "ABCDEFGHI"
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.DB "JKLMNOPQR"
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.DB "STUVWXYZ "
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.DB "×():;[]<PK><MN>"
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.DB "-?!♂♀/<DOT>,<ED>"
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.DB "lower case@"
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15
wla/data/text/dakutens.asm
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15
wla/data/text/dakutens.asm
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@@ -0,0 +1,15 @@
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Dakutens::
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.DB "かが", "きぎ", "くぐ", "けげ", "こご"
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.DB "さざ", "しじ", "すず", "せぜ", "そぞ"
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.DB "ただ", "ちぢ", "つづ", "てで", "とど"
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.DB "はば", "ひび", "ふぶ", "へべ", "ほぼ"
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.DB "カガ", "キギ", "クグ", "ケゲ", "コゴ"
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.DB "サザ", "シジ", "スズ", "セゼ", "ソゾ"
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.DB "タダ", "チヂ", "ツヅ", "テデ", "トド"
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.DB "ハバ", "ヒビ", "フブ", "ヘベ", "ホボ"
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.DB -1
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Handakutens::
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.DB "はぱ", "ひぴ", "ふぷ", "へぺ", "ほぽ"
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.DB "ハパ", "ヒピ", "フプ", "ヘペ", "ホポ"
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.DB -1
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149
wla/data/text/text_1.asm
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149
wla/data/text/text_1.asm
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@@ -0,0 +1,149 @@
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_CardKeySuccessText1::
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text "Bingo!@"
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text_end
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_CardKeySuccessText2::
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text_start
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line "The CARD KEY"
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cont "opened the door!"
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done
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_CardKeyFailText::
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text "Darn! It needs a"
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line "CARD KEY!"
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done
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_TrainerNameText::
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text_ram wNameBuffer
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text ": @"
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text_end
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_NoNibbleText::
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text "Not even a nibble!"
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prompt
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_NothingHereText::
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text "Looks like there's"
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line "nothing here."
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prompt
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_ItsABiteText::
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text "Oh!"
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line "It's a bite!"
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prompt
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_ExclamationText::
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text "!"
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done
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_GroundRoseText::
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text "Ground rose up"
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line "somewhere!"
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done
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_BoulderText::
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text "This requires"
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line "STRENGTH to move!"
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done
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_MartSignText::
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text "All your item"
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line "needs fulfilled!"
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cont "#MON MART"
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done
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_PokeCenterSignText::
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text "Heal Your #MON!"
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line "#MON CENTER"
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done
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_FoundItemText::
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text "<PLAYER> found"
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line "@"
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text_ram wStringBuffer
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text "!@"
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text_end
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_NoMoreRoomForItemText::
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text "No more room for"
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line "items!"
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done
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_OaksAideHiText::
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text "Hi! Remember me?"
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line "I'm PROF.OAK's"
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cont "AIDE!"
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para "If you caught @"
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text_decimal hOaksAideRequirement, 1, 3
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text_start
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line "kinds of #MON,"
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cont "I'm supposed to"
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cont "give you an"
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cont "@"
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text_ram wOaksAideRewardItemName
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text "!"
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para "So, <PLAYER>! Have"
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line "you caught at"
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cont "least @"
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text_decimal hOaksAideRequirement, 1, 3
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text " kinds of"
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cont "#MON?"
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done
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_OaksAideUhOhText::
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text "Let's see..."
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line "Uh-oh! You have"
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cont "caught only @"
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text_decimal hOaksAideNumMonsOwned, 1, 3
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text_start
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cont "kinds of #MON!"
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para "You need @"
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text_decimal hOaksAideRequirement, 1, 3
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text " kinds"
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line "if you want the"
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cont "@"
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text_ram wOaksAideRewardItemName
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text "."
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done
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_OaksAideComeBackText::
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text "Oh. I see."
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para "When you get @"
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text_decimal hOaksAideRequirement, 1, 3
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text_start
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line "kinds, come back"
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cont "for @"
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text_ram wOaksAideRewardItemName
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text "."
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done
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_OaksAideHereYouGoText::
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text "Great! You have"
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line "caught @"
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text_decimal hOaksAideNumMonsOwned, 1, 3
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text " kinds "
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cont "of #MON!"
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cont "Congratulations!"
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para "Here you go!"
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prompt
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_OaksAideGotItemText::
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text "<PLAYER> got the"
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line "@"
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text_ram wOaksAideRewardItemName
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text "!@"
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text_end
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_OaksAideNoRoomText::
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text "Oh! I see you"
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line "don't have any"
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cont "room for the"
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cont "@"
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text_ram wOaksAideRewardItemName
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text "."
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done
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330
wla/data/text/text_2.asm
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330
wla/data/text/text_2.asm
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@@ -0,0 +1,330 @@
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_FileDataDestroyedText::
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text "The file data is"
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line "destroyed!"
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prompt
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_WouldYouLikeToSaveText::
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text "Would you like to"
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line "SAVE the game?"
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done
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_GameSavedText::
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text "<PLAYER> saved"
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line "the game!"
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done
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_OlderFileWillBeErasedText::
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text "The older file"
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line "will be erased to"
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cont "save. Okay?"
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done
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_WhenYouChangeBoxText::
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text "When you change a"
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line "#MON BOX, data"
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cont "will be saved."
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para "Is that okay?"
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done
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_ChooseABoxText::
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text "Choose a"
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line "<PKMN> BOX.@"
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text_end
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_EvolvedText::
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text_ram wStringBuffer
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text " evolved"
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done
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_IntoText::
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text_start
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line "into @"
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text_ram wNameBuffer
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text "!"
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done
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_StoppedEvolvingText::
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text "Huh? @"
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text_ram wStringBuffer
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text_start
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line "stopped evolving!"
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prompt
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_IsEvolvingText::
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text "What? @"
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text_ram wStringBuffer
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text_start
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line "is evolving!"
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done
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_FellAsleepText::
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text "<TARGET>"
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line "fell asleep!"
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prompt
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_AlreadyAsleepText::
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text "<TARGET>'s"
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line "already asleep!"
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prompt
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_PoisonedText::
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text "<TARGET>"
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line "was poisoned!"
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prompt
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_BadlyPoisonedText::
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text "<TARGET>'s"
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line "badly poisoned!"
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prompt
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_BurnedText::
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text "<TARGET>"
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line "was burned!"
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prompt
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_FrozenText::
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text "<TARGET>"
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line "was frozen solid!"
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prompt
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_FireDefrostedText::
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text "Fire defrosted"
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line "<TARGET>!"
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prompt
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_MonsStatsRoseText::
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text "<USER>'s"
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line "@"
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text_ram wStringBuffer
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text "@"
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text_end
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_GreatlyRoseText::
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text "<SCROLL>greatly@"
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text_end
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_RoseText::
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text " rose!"
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prompt
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_MonsStatsFellText::
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text "<TARGET>'s"
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line "@"
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text_ram wStringBuffer
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text "@"
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text_end
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_GreatlyFellText::
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text "<SCROLL>greatly@"
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text_end
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_FellText::
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text " fell!"
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prompt
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_RanFromBattleText::
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text "<USER>"
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line "ran from battle!"
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prompt
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_RanAwayScaredText::
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text "<TARGET>"
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line "ran away scared!"
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prompt
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_WasBlownAwayText::
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text "<TARGET>"
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line "was blown away!"
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prompt
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_ChargeMoveEffectText::
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text "<USER>@"
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text_end
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_MadeWhirlwindText::
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text_start
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line "made a whirlwind!"
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prompt
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_TookInSunlightText::
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text_start
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line "took in sunlight!"
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prompt
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_LoweredItsHeadText::
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text_start
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line "lowered its head!"
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prompt
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_SkyAttackGlowingText::
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text_start
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line "is glowing!"
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prompt
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_FlewUpHighText::
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text_start
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line "flew up high!"
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prompt
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_DugAHoleText::
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text_start
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line "dug a hole!"
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prompt
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_BecameConfusedText::
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text "<TARGET>"
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line "became confused!"
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prompt
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_MimicLearnedMoveText::
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text "<USER>"
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line "learned"
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cont "@"
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text_ram wNameBuffer
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text "!"
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prompt
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_MoveWasDisabledText::
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text "<TARGET>'s"
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line "@"
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text_ram wNameBuffer
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text " was"
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cont "disabled!"
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prompt
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_NothingHappenedText::
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text "Nothing happened!"
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prompt
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_NoEffectText::
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text "No effect!"
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prompt
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_ButItFailedText::
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text "But, it failed! "
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prompt
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_DidntAffectText::
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text "It didn't affect"
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line "<TARGET>!"
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prompt
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_IsUnaffectedText::
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text "<TARGET>"
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line "is unaffected!"
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prompt
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_ParalyzedMayNotAttackText::
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text "<TARGET>'s"
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line "paralyzed! It may"
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cont "not attack!"
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prompt
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_SubstituteText::
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text "It created a"
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line "SUBSTITUTE!"
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prompt
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_HasSubstituteText::
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text "<USER>"
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line "has a SUBSTITUTE!"
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prompt
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_TooWeakSubstituteText::
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text "Too weak to make"
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line "a SUBSTITUTE!"
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prompt
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_CoinsScatteredText::
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text "Coins scattered"
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line "everywhere!"
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prompt
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_GettingPumpedText::
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text "<USER>'s"
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line "getting pumped!"
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prompt
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_WasSeededText::
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text "<TARGET>"
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line "was seeded!"
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prompt
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_EvadedAttackText::
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text "<TARGET>"
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line "evaded attack!"
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prompt
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_HitWithRecoilText::
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text "<USER>'s"
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line "hit with recoil!"
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prompt
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_ConvertedTypeText::
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text "Converted type to"
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line "<TARGET>'s!"
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prompt
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_StatusChangesEliminatedText::
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text "All STATUS changes"
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line "are eliminated!"
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prompt
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_StartedSleepingEffect::
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text "<USER>"
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line "started sleeping!"
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done
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_FellAsleepBecameHealthyText::
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text "<USER>"
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line "fell asleep and"
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cont "became healthy!"
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done
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_RegainedHealthText::
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text "<USER>"
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line "regained health!"
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prompt
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_TransformedText::
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text "<USER>"
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line "transformed into"
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cont "@"
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text_ram wNameBuffer
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text "!"
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prompt
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_LightScreenProtectedText::
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text "<USER>'s"
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line "protected against"
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cont "special attacks!"
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prompt
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_ReflectGainedArmorText::
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text "<USER>"
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line "gained armor!"
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prompt
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_ShroudedInMistText::
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text "<USER>'s"
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line "shrouded in mist!"
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prompt
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_SuckedHealthText::
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text "Sucked health from"
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line "<TARGET>!"
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prompt
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_DreamWasEatenText::
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text "<TARGET>'s"
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line "dream was eaten!"
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prompt
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_TradeCenterOpponentText::
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text "!"
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done
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_ColosseumOpponentText::
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text "!"
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done
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22
wla/data/text/unused_names.asm
Normal file
22
wla/data/text/unused_names.asm
Normal file
@@ -0,0 +1,22 @@
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UnusedBadgeNames::
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.DB "かみなりバッヂ@" ; THUNDER BADGE
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.DB "かいがらバッヂ@" ; SHELL BADGE
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.DB "おじぞうバッヂ@" ; JIZOU BADGE
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.DB "はやぶさバッヂ@" ; FALCON BADGE
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.DB "ひんやりバッヂ@" ; CHILL BADGE
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.DB "なかよしバッヂ@" ; FRIENDSHIP BADGE
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.DB "バラバッヂ@" ; ROSE BADGE
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.DB "ひのたまバッヂ@" ; FIREBALL BADGE
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.DB "ゴールドバッヂ@" ; GOLD BADGE
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UnusedRankingNames::
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.DB "たまご@" ; EGG
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.DB "ひよこ@" ; CHICK
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.DB "ブロンズ@" ; BRONZE
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.DB "シルバー@" ; SILVER
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.DB "ゴールド@" ; GOLD
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.DB "プチキャプテン@" ; PETIT CAPTAIN
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.DB "キャプテン@" ; CAPTAIN
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.DB "プチマスター@" ; PETIT MASTER
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.DB "マスター@" ; MASTER
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.DB "エクセレント" ; EXCELLENT
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Reference in New Issue
Block a user