Phase 13: Reconcile text files (alphablets, daktens, text 1-2, unused_names)

This commit is contained in:
Brandon M. M. Green
2026-07-09 12:39:30 +00:00
parent 2e50081455
commit 3c13b626e6
5 changed files with 531 additions and 0 deletions

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LowerCaseAlphabet::
.DB "abcdefghi"
.DB "jklmnopqr"
.DB "stuvwxyz "
.DB "×():;[]<PK><MN>"
.DB "-?!♂♀/<DOT>,<ED>"
.DB "UPPER CASE@"
UpperCaseAlphabet::
.DB "ABCDEFGHI"
.DB "JKLMNOPQR"
.DB "STUVWXYZ "
.DB "×():;[]<PK><MN>"
.DB "-?!♂♀/<DOT>,<ED>"
.DB "lower case@"

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Dakutens::
.DB "かが", "きぎ", "くぐ", "けげ", "こご"
.DB "さざ", "しじ", "すず", "せぜ", "そぞ"
.DB "ただ", "ちぢ", "つづ", "てで", "とど"
.DB "はば", "ひび", "ふぶ", "へべ", "ほぼ"
.DB "カガ", "キギ", "クグ", "ケゲ", "コゴ"
.DB "サザ", "シジ", "スズ", "セゼ", "ソゾ"
.DB "タダ", "チヂ", "ツヅ", "テデ", "トド"
.DB "ハバ", "ヒビ", "フブ", "ヘベ", "ホボ"
.DB -1
Handakutens::
.DB "はぱ", "ひぴ", "ふぷ", "へぺ", "ほぽ"
.DB "ハパ", "ヒピ", "フプ", "ヘペ", "ホポ"
.DB -1

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wla/data/text/text_1.asm Normal file
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_CardKeySuccessText1::
text "Bingo!@"
text_end
_CardKeySuccessText2::
text_start
line "The CARD KEY"
cont "opened the door!"
done
_CardKeyFailText::
text "Darn! It needs a"
line "CARD KEY!"
done
_TrainerNameText::
text_ram wNameBuffer
text ": @"
text_end
_NoNibbleText::
text "Not even a nibble!"
prompt
_NothingHereText::
text "Looks like there's"
line "nothing here."
prompt
_ItsABiteText::
text "Oh!"
line "It's a bite!"
prompt
_ExclamationText::
text "!"
done
_GroundRoseText::
text "Ground rose up"
line "somewhere!"
done
_BoulderText::
text "This requires"
line "STRENGTH to move!"
done
_MartSignText::
text "All your item"
line "needs fulfilled!"
cont "#MON MART"
done
_PokeCenterSignText::
text "Heal Your #MON!"
line "#MON CENTER"
done
_FoundItemText::
text "<PLAYER> found"
line "@"
text_ram wStringBuffer
text "!@"
text_end
_NoMoreRoomForItemText::
text "No more room for"
line "items!"
done
_OaksAideHiText::
text "Hi! Remember me?"
line "I'm PROF.OAK's"
cont "AIDE!"
para "If you caught @"
text_decimal hOaksAideRequirement, 1, 3
text_start
line "kinds of #MON,"
cont "I'm supposed to"
cont "give you an"
cont "@"
text_ram wOaksAideRewardItemName
text "!"
para "So, <PLAYER>! Have"
line "you caught at"
cont "least @"
text_decimal hOaksAideRequirement, 1, 3
text " kinds of"
cont "#MON?"
done
_OaksAideUhOhText::
text "Let's see..."
line "Uh-oh! You have"
cont "caught only @"
text_decimal hOaksAideNumMonsOwned, 1, 3
text_start
cont "kinds of #MON!"
para "You need @"
text_decimal hOaksAideRequirement, 1, 3
text " kinds"
line "if you want the"
cont "@"
text_ram wOaksAideRewardItemName
text "."
done
_OaksAideComeBackText::
text "Oh. I see."
para "When you get @"
text_decimal hOaksAideRequirement, 1, 3
text_start
line "kinds, come back"
cont "for @"
text_ram wOaksAideRewardItemName
text "."
done
_OaksAideHereYouGoText::
text "Great! You have"
line "caught @"
text_decimal hOaksAideNumMonsOwned, 1, 3
text " kinds "
cont "of #MON!"
cont "Congratulations!"
para "Here you go!"
prompt
_OaksAideGotItemText::
text "<PLAYER> got the"
line "@"
text_ram wOaksAideRewardItemName
text "!@"
text_end
_OaksAideNoRoomText::
text "Oh! I see you"
line "don't have any"
cont "room for the"
cont "@"
text_ram wOaksAideRewardItemName
text "."
done

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wla/data/text/text_2.asm Normal file
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_FileDataDestroyedText::
text "The file data is"
line "destroyed!"
prompt
_WouldYouLikeToSaveText::
text "Would you like to"
line "SAVE the game?"
done
_GameSavedText::
text "<PLAYER> saved"
line "the game!"
done
_OlderFileWillBeErasedText::
text "The older file"
line "will be erased to"
cont "save. Okay?"
done
_WhenYouChangeBoxText::
text "When you change a"
line "#MON BOX, data"
cont "will be saved."
para "Is that okay?"
done
_ChooseABoxText::
text "Choose a"
line "<PKMN> BOX.@"
text_end
_EvolvedText::
text_ram wStringBuffer
text " evolved"
done
_IntoText::
text_start
line "into @"
text_ram wNameBuffer
text "!"
done
_StoppedEvolvingText::
text "Huh? @"
text_ram wStringBuffer
text_start
line "stopped evolving!"
prompt
_IsEvolvingText::
text "What? @"
text_ram wStringBuffer
text_start
line "is evolving!"
done
_FellAsleepText::
text "<TARGET>"
line "fell asleep!"
prompt
_AlreadyAsleepText::
text "<TARGET>'s"
line "already asleep!"
prompt
_PoisonedText::
text "<TARGET>"
line "was poisoned!"
prompt
_BadlyPoisonedText::
text "<TARGET>'s"
line "badly poisoned!"
prompt
_BurnedText::
text "<TARGET>"
line "was burned!"
prompt
_FrozenText::
text "<TARGET>"
line "was frozen solid!"
prompt
_FireDefrostedText::
text "Fire defrosted"
line "<TARGET>!"
prompt
_MonsStatsRoseText::
text "<USER>'s"
line "@"
text_ram wStringBuffer
text "@"
text_end
_GreatlyRoseText::
text "<SCROLL>greatly@"
text_end
_RoseText::
text " rose!"
prompt
_MonsStatsFellText::
text "<TARGET>'s"
line "@"
text_ram wStringBuffer
text "@"
text_end
_GreatlyFellText::
text "<SCROLL>greatly@"
text_end
_FellText::
text " fell!"
prompt
_RanFromBattleText::
text "<USER>"
line "ran from battle!"
prompt
_RanAwayScaredText::
text "<TARGET>"
line "ran away scared!"
prompt
_WasBlownAwayText::
text "<TARGET>"
line "was blown away!"
prompt
_ChargeMoveEffectText::
text "<USER>@"
text_end
_MadeWhirlwindText::
text_start
line "made a whirlwind!"
prompt
_TookInSunlightText::
text_start
line "took in sunlight!"
prompt
_LoweredItsHeadText::
text_start
line "lowered its head!"
prompt
_SkyAttackGlowingText::
text_start
line "is glowing!"
prompt
_FlewUpHighText::
text_start
line "flew up high!"
prompt
_DugAHoleText::
text_start
line "dug a hole!"
prompt
_BecameConfusedText::
text "<TARGET>"
line "became confused!"
prompt
_MimicLearnedMoveText::
text "<USER>"
line "learned"
cont "@"
text_ram wNameBuffer
text "!"
prompt
_MoveWasDisabledText::
text "<TARGET>'s"
line "@"
text_ram wNameBuffer
text " was"
cont "disabled!"
prompt
_NothingHappenedText::
text "Nothing happened!"
prompt
_NoEffectText::
text "No effect!"
prompt
_ButItFailedText::
text "But, it failed! "
prompt
_DidntAffectText::
text "It didn't affect"
line "<TARGET>!"
prompt
_IsUnaffectedText::
text "<TARGET>"
line "is unaffected!"
prompt
_ParalyzedMayNotAttackText::
text "<TARGET>'s"
line "paralyzed! It may"
cont "not attack!"
prompt
_SubstituteText::
text "It created a"
line "SUBSTITUTE!"
prompt
_HasSubstituteText::
text "<USER>"
line "has a SUBSTITUTE!"
prompt
_TooWeakSubstituteText::
text "Too weak to make"
line "a SUBSTITUTE!"
prompt
_CoinsScatteredText::
text "Coins scattered"
line "everywhere!"
prompt
_GettingPumpedText::
text "<USER>'s"
line "getting pumped!"
prompt
_WasSeededText::
text "<TARGET>"
line "was seeded!"
prompt
_EvadedAttackText::
text "<TARGET>"
line "evaded attack!"
prompt
_HitWithRecoilText::
text "<USER>'s"
line "hit with recoil!"
prompt
_ConvertedTypeText::
text "Converted type to"
line "<TARGET>'s!"
prompt
_StatusChangesEliminatedText::
text "All STATUS changes"
line "are eliminated!"
prompt
_StartedSleepingEffect::
text "<USER>"
line "started sleeping!"
done
_FellAsleepBecameHealthyText::
text "<USER>"
line "fell asleep and"
cont "became healthy!"
done
_RegainedHealthText::
text "<USER>"
line "regained health!"
prompt
_TransformedText::
text "<USER>"
line "transformed into"
cont "@"
text_ram wNameBuffer
text "!"
prompt
_LightScreenProtectedText::
text "<USER>'s"
line "protected against"
cont "special attacks!"
prompt
_ReflectGainedArmorText::
text "<USER>"
line "gained armor!"
prompt
_ShroudedInMistText::
text "<USER>'s"
line "shrouded in mist!"
prompt
_SuckedHealthText::
text "Sucked health from"
line "<TARGET>!"
prompt
_DreamWasEatenText::
text "<TARGET>'s"
line "dream was eaten!"
prompt
_TradeCenterOpponentText::
text "!"
done
_ColosseumOpponentText::
text "!"
done

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UnusedBadgeNames::
.DB "かみなりバッヂ@" ; THUNDER BADGE
.DB "かいがらバッヂ@" ; SHELL BADGE
.DB "おじぞうバッヂ@" ; JIZOU BADGE
.DB "はやぶさバッヂ@" ; FALCON BADGE
.DB "ひんやりバッヂ@" ; CHILL BADGE
.DB "なかよしバッヂ@" ; FRIENDSHIP BADGE
.DB "バラバッヂ@" ; ROSE BADGE
.DB "ひのたまバッヂ@" ; FIREBALL BADGE
.DB "ゴールドバッヂ@" ; GOLD BADGE
UnusedRankingNames::
.DB "たまご@" ; EGG
.DB "ひよこ@" ; CHICK
.DB "ブロンズ@" ; BRONZE
.DB "シルバー@" ; SILVER
.DB "ゴールド@" ; GOLD
.DB "プチキャプテン@" ; PETIT CAPTAIN
.DB "キャプテン@" ; CAPTAIN
.DB "プチマスター@" ; PETIT MASTER
.DB "マスター@" ; MASTER
.DB "エクセレント" ; EXCELLENT