Commit Graph

638 Commits

Author SHA1 Message Date
Rangi
07e605078f Webhook prints individual unnamed symbols (max 20 lines) since there are so few left 2020-10-29 14:48:37 -04:00
Rangi
7062ce2ffa Identify the remaining uses of another WRAM union 2020-10-29 14:45:52 -04:00
Rangi
b47bfbd813 Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28 14:39:52 -04:00
Rangi
9483cf47dd Replace many '; unused' with '; unreferenced' 2020-10-28 10:21:24 -04:00
Rangi
599046c892 Identify remaining Mystery Gift labels and constants
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-27 23:08:46 -04:00
Rangi
6e142eb5b3 Create data/collision/ for tile collision-related data 2020-10-27 10:00:51 -04:00
Rangi
676f2f12e3 Use more assertions to ensure correct code and data 2020-10-26 22:24:47 -04:00
Rangi
46f6cc4d41 Comment, remove, or revise many unreferenced labels 2020-10-26 20:30:09 -04:00
Rangi
26ddba8cfd Identify some more labels, mostly WRAM 2020-10-23 16:04:03 -04:00
Elliot
3c8bf3c01d Name symbols in link.asm (#63)
Identify remaining link.asm labels
2020-10-23 13:37:12 -04:00
Rangi
d234a5ee3d Identify remaining debug color picker labels 2020-10-23 12:38:00 -04:00
Rangi
b4d362e45c Identify remaining intro labels 2020-10-23 10:02:05 -04:00
Rangi
2d51993b09 Identify remaining map object labels 2020-10-22 21:30:11 -04:00
Rangi
0d681c25b9 Identify some more map object labels and constants 2020-10-22 17:41:42 -04:00
Rangi
20fbb729f5 Identify a few more labels and data 2020-10-22 12:55:48 -04:00
Rangi
07f670f956 Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels 2020-10-22 10:54:45 -04:00
Rangi
0b6b706ffc Identify some more labels (a few link-related) 2020-10-22 00:53:59 -04:00
Rangi
0ac39546c6 Identify remaining two battle anim BG effect functions 2020-10-21 22:51:16 -04:00
Rangi
2127643f8d Identify remaining battle AI labels 2020-10-21 21:34:10 -04:00
Rangi
c65b0fcd44 Identify unused Route 40 movement data 2020-10-21 16:09:42 -04:00
Rangi
6e91829b82 Consistent (x, y) coordinates for ugdoor macro 2020-10-21 15:39:42 -04:00
Rangi
a325de7630 Identify SwitchItemsInBag labels
Thanks to FIQ for having done so in Polished Crystal
2020-10-21 15:39:19 -04:00
Rangi
2a4ef330e0 Battle transition spin quadrants are like pokered's half circles 2020-10-19 20:27:10 -04:00
Rangi
361540a63b Identify some values as relative struct offsets in MoveScreenLoop 2020-10-14 18:32:36 -04:00
Rangi
0b3acf03c8 tools/sym_comments.py can comment labels with their sym file addresses 2020-10-14 11:22:28 -04:00
Rangi
d2ffdbf7ea Update battle anim bg function comments, and identify more unnamed labels 2020-10-06 18:09:25 -04:00
Rangi
5838d479a2 Identify battle bg effects functions and constants 2020-10-06 16:18:05 -04:00
Rangi
8b766163e3 Identify some unnamed labels 2020-10-06 13:49:55 -04:00
Rangi
10151dd4eb Identify some more unnamed labels 2020-10-05 20:09:52 -04:00
Rangi
8871f4b611 Identify more unnamed labels 2020-10-05 16:15:47 -04:00
Rangi
054e6088f9 Identify some more unnamed labels 2020-10-05 12:02:48 -04:00
Rangi
3745ba9f9e Identify more unnamed labels 2020-10-04 22:34:55 -04:00
Rangi
d634097c58 tools/unnamed.py -r . -l N prints up to N unnamed symbols next to their filenames 2020-10-04 21:03:31 -04:00
Rangi
e128fbeadb Identify some more unnamed labels 2020-10-04 20:10:31 -04:00
Rangi
8443840f97 Identify SGB blk/pal packets 2020-10-04 18:32:28 -04:00
Rangi
734524ad42 Identify movement labels in map scripts 2020-10-04 18:15:31 -04:00
Rangi
4289216de1 Identify anim object constants 2020-10-04 15:34:31 -04:00
Rangi
ec88087f30 Identify battle animation functions 2020-10-03 22:17:19 -04:00
Rangi
12e12dff81 Use EGG_LEVEL for Togepi egg 2020-09-27 12:31:38 -04:00
Rangi
59272ffd6e Fix whitespace alignment of comments 2020-09-27 12:31:07 -04:00
Rangi
5f5812869f Remove animation-related constants from pokecrystal 2020-09-27 12:30:21 -04:00
Rangi
8f25488ab1 rgbds has moved from rednex to gbdev 2020-09-15 08:36:21 -04:00
Rangi
a09e14c1fc wHallOfFameCount is one byte 2020-09-12 13:12:33 -04:00
Rangi
aedf8a8655 Pan Docs: "When sending three or more data sets, data is continued in further packet(s). Unused bytes at the end of the last packet should be set to zero." 2020-09-01 12:24:08 -04:00
Rangi
f90f4bc62a Remove wKickCounter and wPresentPower aliases for wBattleAnimParam 2020-08-29 20:36:00 -04:00
Rangi
8d8229d2aa Merge pull request #62 from mid-kid/master
Better document splash screen
2020-08-27 12:13:46 -04:00
mid-kid
aa04a13578 GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:17:53 +02:00
mid-kid
3cea84b6f6 Modify macros/wram.asm to match recent renames 2020-08-27 14:52:09 +02:00
mid-kid
0a1eb668d0 Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 14:51:59 +02:00
mid-kid
a7c294371c Port splash screen documentation changes from Crystal
Since the splash screen is wildly different, a lot of the docs don't
really apply here.
2020-08-27 14:40:18 +02:00