Merge pull request #62 from mid-kid/master
Better document splash screen
@@ -1,7 +1,7 @@
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; battle_anim_struct members (see macros/wram.asm)
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const_def
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const BATTLEANIMSTRUCT_INDEX
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const BATTLEANIMSTRUCT_01
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const BATTLEANIMSTRUCT_OAMFLAGS
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const BATTLEANIMSTRUCT_02
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const BATTLEANIMSTRUCT_FRAMESET_ID
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const BATTLEANIMSTRUCT_FUNCTION
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@@ -14,9 +14,9 @@
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const BATTLEANIMSTRUCT_PARAM
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const BATTLEANIMSTRUCT_DURATION
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const BATTLEANIMSTRUCT_FRAME
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const BATTLEANIMSTRUCT_ANON_JT_INDEX
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const BATTLEANIMSTRUCT_0F
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const BATTLEANIMSTRUCT_10
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const BATTLEANIMSTRUCT_JUMPTABLE_INDEX
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const BATTLEANIMSTRUCT_VAR1
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const BATTLEANIMSTRUCT_VAR2
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const_skip 7
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BATTLEANIMSTRUCT_LENGTH EQU const_value
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NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
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@@ -12,62 +12,62 @@
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const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
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const SPRITEANIMSTRUCT_FRAME ; a
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const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
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const SPRITEANIMSTRUCT_0C ; c
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const SPRITEANIMSTRUCT_0D ; d
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const SPRITEANIMSTRUCT_0E ; e
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const SPRITEANIMSTRUCT_0F ; f
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const SPRITEANIMSTRUCT_VAR1 ; c
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const SPRITEANIMSTRUCT_VAR2 ; d
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const SPRITEANIMSTRUCT_VAR3 ; e
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const SPRITEANIMSTRUCT_VAR4 ; f
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SPRITEANIMSTRUCT_LENGTH EQU const_value
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NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
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const_def
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const SPRITE_ANIM_INDEX_PARTY_MON ; 00
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const SPRITE_ANIM_INDEX_GS_INTRO_BUBBLE ; 01
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const SPRITE_ANIM_INDEX_GS_INTRO_SHELLDER ; 02
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const SPRITE_ANIM_INDEX_GS_INTRO_MAGIKARP ; 03
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const SPRITE_ANIM_INDEX_UNUSED_LAPRAS ; 04
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const SPRITE_ANIM_INDEX_GS_INTRO_LAPRAS ; 05
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const SPRITE_ANIM_INDEX_GS_INTRO_NOTE ; 06
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const SPRITE_ANIM_INDEX_GS_INTRO_INVISIBLE_NOTE ; 07
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const SPRITE_ANIM_INDEX_GS_INTRO_JIGGLYPUFF ; 08
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const SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU ; 09
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const SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU_TAIL ; 0a
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const SPRITE_ANIM_INDEX_GS_INTRO_FIREBALL ; 0b
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const SPRITE_ANIM_INDEX_GS_INTRO_CHIKORITA ; 0c
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const SPRITE_ANIM_INDEX_GS_INTRO_CYNDAQUIL ; 0d
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const SPRITE_ANIM_INDEX_GS_INTRO_TOTODILE ; 0e
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const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 0f
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const SPRITE_ANIM_INDEX_UNUSED_PIKACHU ; 10
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const SPRITE_ANIM_INDEX_UNUSED_PIKACHU_TAIL ; 11
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const SPRITE_ANIM_INDEX_UNUSED_NOTE ; 12
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const SPRITE_ANIM_INDEX_UNUSED_JIGGLYPUFF ; 13
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const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 14
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 15
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const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 16
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const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 17
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const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 18
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const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 19
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const SPRITE_ANIM_INDEX_SLOTS_EGG ; 1a
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 1b
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const SPRITE_ANIM_INDEX_RED_WALK ; 1c
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const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 1d
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const SPRITE_ANIM_INDEX_DUMMY_GAME ; 1e
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const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 1f
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const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 20
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const SPRITE_ANIM_INDEX_TRADE_POOF ; 21
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const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 22
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const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 23
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const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 24
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const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 25
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const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 26
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 27
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const SPRITE_ANIM_INDEX_LEAF ; 28
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const SPRITE_ANIM_INDEX_CUT_TREE ; 29
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const SPRITE_ANIM_INDEX_FLY_LEAF ; 2a
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const SPRITE_ANIM_INDEX_EGG_CRACK ; 2b
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const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA ; 2c
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const SPRITE_ANIM_INDEX_HEADBUTT ; 2d
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const SPRITE_ANIM_INDEX_EGG_HATCH ; 2e
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const SPRITE_ANIM_INDEX_PARTY_MON ; 00
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const SPRITE_ANIM_INDEX_GS_INTRO_BUBBLE ; 01
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const SPRITE_ANIM_INDEX_GS_INTRO_SHELLDER ; 02
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const SPRITE_ANIM_INDEX_GS_INTRO_MAGIKARP ; 03
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const SPRITE_ANIM_INDEX_UNUSED_LAPRAS ; 04
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const SPRITE_ANIM_INDEX_GS_INTRO_LAPRAS ; 05
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const SPRITE_ANIM_INDEX_GS_INTRO_NOTE ; 06
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const SPRITE_ANIM_INDEX_GS_INTRO_INVISIBLE_NOTE ; 07
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const SPRITE_ANIM_INDEX_GS_INTRO_JIGGLYPUFF ; 08
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const SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU ; 09
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const SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU_TAIL ; 0a
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const SPRITE_ANIM_INDEX_GS_INTRO_FIREBALL ; 0b
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const SPRITE_ANIM_INDEX_GS_INTRO_CHIKORITA ; 0c
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const SPRITE_ANIM_INDEX_GS_INTRO_CYNDAQUIL ; 0d
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const SPRITE_ANIM_INDEX_GS_INTRO_TOTODILE ; 0e
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const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 0f
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const SPRITE_ANIM_INDEX_UNUSED_PIKACHU ; 10
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const SPRITE_ANIM_INDEX_UNUSED_PIKACHU_TAIL ; 11
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const SPRITE_ANIM_INDEX_UNUSED_NOTE ; 12
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const SPRITE_ANIM_INDEX_UNUSED_JIGGLYPUFF ; 13
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const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 14
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 15
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const SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR ; 16
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const SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE ; 17
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const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 18
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const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 19
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const SPRITE_ANIM_INDEX_SLOTS_EGG ; 1a
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 1b
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const SPRITE_ANIM_INDEX_RED_WALK ; 1c
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const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 1d
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const SPRITE_ANIM_INDEX_DUMMY_GAME ; 1e
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const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 1f
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const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 20
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const SPRITE_ANIM_INDEX_TRADE_POOF ; 21
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const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 22
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const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 23
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const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 24
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const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 25
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const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 26
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 27
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const SPRITE_ANIM_INDEX_LEAF ; 28
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const SPRITE_ANIM_INDEX_CUT_TREE ; 29
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const SPRITE_ANIM_INDEX_FLY_LEAF ; 2a
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const SPRITE_ANIM_INDEX_EGG_CRACK ; 2b
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const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA ; 2c
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const SPRITE_ANIM_INDEX_HEADBUTT ; 2d
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const SPRITE_ANIM_INDEX_EGG_HATCH ; 2e
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; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm)
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const_def
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@@ -94,8 +94,8 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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const SPRITE_ANIM_SEQ_UNUSED_JIGGLYPUFF ; 14
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 15
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 16
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const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 17
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const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 18
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const SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR ; 17
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const SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE ; 18
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 19
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 1a
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const SPRITE_ANIM_SEQ_SLOTS_EGG ; 1b
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@@ -116,154 +116,154 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
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const_def
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const SPRITE_ANIM_FRAMESET_00 ; 00
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const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
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const SPRITE_ANIM_FRAMESET_GS_INTRO_BUBBLE ; 04
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const SPRITE_ANIM_FRAMESET_GS_INTRO_SHELLDER ; 05
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const SPRITE_ANIM_FRAMESET_GS_INTRO_MAGIKARP ; 06
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const SPRITE_ANIM_FRAMESET_UNUSED_LAPRAS ; 07
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const SPRITE_ANIM_FRAMESET_GS_INTRO_LAPRAS ; 08
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const SPRITE_ANIM_FRAMESET_GS_INTRO_NOTE ; 09
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const SPRITE_ANIM_FRAMESET_GS_INTRO_INVISIBLE_NOTE ; 0a
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const SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF ; 0b
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const SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF_2 ; 0c
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const SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU ; 0d
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const SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_2 ; 0e
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const SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_3 ; 0f
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const SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL ; 10
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const SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL_2 ; 11
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const SPRITE_ANIM_FRAMESET_GS_INTRO_FIREBALL ; 12
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const SPRITE_ANIM_FRAMESET_GS_INTRO_CHIKORITA ; 13
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const SPRITE_ANIM_FRAMESET_GS_INTRO_CYNDAQUIL ; 14
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const SPRITE_ANIM_FRAMESET_GS_INTRO_TOTODILE ; 15
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const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 16
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const SPRITE_ANIM_FRAMESET_UNUSED_PIKACHU ; 17
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const SPRITE_ANIM_FRAMESET_UNUSED_PIKACHU_2 ; 18
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const SPRITE_ANIM_FRAMESET_UNUSED_PIKACHU_3 ; 19
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 1a
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG ; 1b
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 1c
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const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 1d
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const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 1e
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const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 1f
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 20
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 21
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const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 22
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const SPRITE_ANIM_FRAMESET_RED_WALK ; 23
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const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 24
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 25
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE ; 26
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const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 27
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const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 28
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const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 29
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const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 2a
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const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 2b
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const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 2c
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 2d
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const SPRITE_ANIM_FRAMESET_UNUSED_2E ; 2e
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const SPRITE_ANIM_FRAMESET_LEAF ; 2f
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const SPRITE_ANIM_FRAMESET_CUT_TREE ; 30
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const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 31
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_1 ; 32
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_2 ; 33
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_3 ; 34
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_4 ; 35
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const SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA ; 36
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const SPRITE_ANIM_FRAMESET_HEADBUTT ; 37
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const SPRITE_ANIM_FRAMESET_00 ; 00
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const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
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const SPRITE_ANIM_FRAMESET_GS_INTRO_BUBBLE ; 04
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const SPRITE_ANIM_FRAMESET_GS_INTRO_SHELLDER ; 05
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const SPRITE_ANIM_FRAMESET_GS_INTRO_MAGIKARP ; 06
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const SPRITE_ANIM_FRAMESET_UNUSED_LAPRAS ; 07
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const SPRITE_ANIM_FRAMESET_GS_INTRO_LAPRAS ; 08
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const SPRITE_ANIM_FRAMESET_GS_INTRO_NOTE ; 09
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const SPRITE_ANIM_FRAMESET_GS_INTRO_INVISIBLE_NOTE ; 0a
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const SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF ; 0b
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const SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF_2 ; 0c
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const SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU ; 0d
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const SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_2 ; 0e
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const SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_3 ; 0f
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const SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL ; 10
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const SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL_2 ; 11
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const SPRITE_ANIM_FRAMESET_GS_INTRO_FIREBALL ; 12
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const SPRITE_ANIM_FRAMESET_GS_INTRO_CHIKORITA ; 13
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const SPRITE_ANIM_FRAMESET_GS_INTRO_CYNDAQUIL ; 14
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const SPRITE_ANIM_FRAMESET_GS_INTRO_TOTODILE ; 15
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const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 16
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const SPRITE_ANIM_FRAMESET_UNUSED_PIKACHU ; 17
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const SPRITE_ANIM_FRAMESET_UNUSED_PIKACHU_2 ; 18
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const SPRITE_ANIM_FRAMESET_UNUSED_PIKACHU_3 ; 19
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 1a
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG ; 1b
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 1c
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const SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR ; 1d
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const SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE ; 1e
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const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 1f
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 20
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 21
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const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 22
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const SPRITE_ANIM_FRAMESET_RED_WALK ; 23
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const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 24
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 25
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE ; 26
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const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 27
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const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 28
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const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 29
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const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 2a
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const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 2b
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const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 2c
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 2d
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const SPRITE_ANIM_FRAMESET_UNUSED_2E ; 2e
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const SPRITE_ANIM_FRAMESET_LEAF ; 2f
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const SPRITE_ANIM_FRAMESET_CUT_TREE ; 30
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const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 31
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_1 ; 32
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_2 ; 33
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_3 ; 34
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_4 ; 35
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const SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA ; 36
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const SPRITE_ANIM_FRAMESET_HEADBUTT ; 37
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; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
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const_def
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const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00
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const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01
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const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_1 ; 02
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const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_2 ; 03
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const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_1 ; 04
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const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_2 ; 05
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const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_1 ; 06
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const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_2 ; 07
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const SPRITE_ANIM_OAMSET_GS_INTRO_UNUSED_LAPRAS ; 08
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_1 ; 09
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_2 ; 0a
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_3 ; 0b
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const SPRITE_ANIM_OAMSET_GS_INTRO_NOTE ; 0c
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const SPRITE_ANIM_OAMSET_GS_INTRO_INVISIBLE_NOTE ; 0d
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const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_1 ; 0e
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const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_2 ; 0f
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const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_3 ; 10
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_1 ; 11
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_2 ; 12
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_3 ; 13
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_4 ; 14
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_1 ; 15
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_2 ; 16
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_3 ; 17
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SMALL_FIREBALL ; 18
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_MED_FIREBALL ; 19
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_BIG_FIREBALL ; 1a
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_CHIKORITA ; 1b
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_CYNDAQUIL ; 1c
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_TOTODILE ; 1d
|
||||
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
|
||||
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
|
||||
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
|
||||
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG ; 21
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_GAMEFREAK_LOGO ; 22
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_STAR ; 23
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 ; 24
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2 ; 25
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3 ; 26
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1 ; 27
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2 ; 28
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1 ; 29
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2 ; 2a
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3 ; 2b
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4 ; 2c
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5 ; 2d
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_EGG ; 2e
|
||||
const SPRITE_ANIM_OAMSET_STILL_CURSOR ; 2f
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1 ; 30
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2 ; 31
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POOF_1 ; 32
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POOF_2 ; 33
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POOF_3 ; 34
|
||||
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1 ; 35
|
||||
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2 ; 36
|
||||
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_1 ; 37
|
||||
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_2 ; 38
|
||||
const SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE ; 39
|
||||
const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1 ; 3a
|
||||
const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2 ; 3b
|
||||
const SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB ; 3c
|
||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1 ; 3d
|
||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2 ; 3e
|
||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1 ; 3f
|
||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2 ; 40
|
||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1 ; 41
|
||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2 ; 42
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_43 ; 43
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_44 ; 44
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_45 ; 45
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_46 ; 46
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_47 ; 47
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_48 ; 48
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_49 ; 49
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4A ; 4a
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4B ; 4b
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4C ; 4c
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4D ; 4d
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4E ; 4e
|
||||
const SPRITE_ANIM_OAMSET_LEAF ; 4f
|
||||
const SPRITE_ANIM_OAMSET_TREE_1 ; 50
|
||||
const SPRITE_ANIM_OAMSET_CUT_TREE_2 ; 51
|
||||
const SPRITE_ANIM_OAMSET_CUT_TREE_3 ; 52
|
||||
const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53
|
||||
const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54
|
||||
const SPRITE_ANIM_OAMSET_EGG_HATCH ; 55
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1 ; 56
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2 ; 57
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3 ; 58
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4 ; 59
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5 ; 5a
|
||||
const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b
|
||||
const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00
|
||||
const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_1 ; 02
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_2 ; 03
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_1 ; 04
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_2 ; 05
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_1 ; 06
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_2 ; 07
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_UNUSED_LAPRAS ; 08
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_1 ; 09
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_2 ; 0a
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_3 ; 0b
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_NOTE ; 0c
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_INVISIBLE_NOTE ; 0d
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_1 ; 0e
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_2 ; 0f
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_3 ; 10
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_1 ; 11
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_2 ; 12
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_3 ; 13
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_4 ; 14
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_1 ; 15
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_2 ; 16
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_3 ; 17
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SMALL_FIREBALL ; 18
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_MED_FIREBALL ; 19
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_BIG_FIREBALL ; 1a
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_CHIKORITA ; 1b
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_CYNDAQUIL ; 1c
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_TOTODILE ; 1d
|
||||
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
|
||||
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
|
||||
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
|
||||
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG ; 21
|
||||
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO ; 22
|
||||
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR ; 23
|
||||
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1 ; 24
|
||||
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2 ; 25
|
||||
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3 ; 26
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1 ; 27
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2 ; 28
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1 ; 29
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2 ; 2a
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3 ; 2b
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4 ; 2c
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5 ; 2d
|
||||
const SPRITE_ANIM_OAMSET_SLOTS_EGG ; 2e
|
||||
const SPRITE_ANIM_OAMSET_STILL_CURSOR ; 2f
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1 ; 30
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2 ; 31
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POOF_1 ; 32
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POOF_2 ; 33
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POOF_3 ; 34
|
||||
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1 ; 35
|
||||
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2 ; 36
|
||||
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_1 ; 37
|
||||
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_2 ; 38
|
||||
const SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE ; 39
|
||||
const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1 ; 3a
|
||||
const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2 ; 3b
|
||||
const SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB ; 3c
|
||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1 ; 3d
|
||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2 ; 3e
|
||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1 ; 3f
|
||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2 ; 40
|
||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1 ; 41
|
||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2 ; 42
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_43 ; 43
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_44 ; 44
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_45 ; 45
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_46 ; 46
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_47 ; 47
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_48 ; 48
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_49 ; 49
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4A ; 4a
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4B ; 4b
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4C ; 4c
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4D ; 4d
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4E ; 4e
|
||||
const SPRITE_ANIM_OAMSET_LEAF ; 4f
|
||||
const SPRITE_ANIM_OAMSET_TREE_1 ; 50
|
||||
const SPRITE_ANIM_OAMSET_CUT_TREE_2 ; 51
|
||||
const SPRITE_ANIM_OAMSET_CUT_TREE_3 ; 52
|
||||
const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53
|
||||
const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54
|
||||
const SPRITE_ANIM_OAMSET_EGG_HATCH ; 55
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1 ; 56
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2 ; 57
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3 ; 58
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4 ; 59
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5 ; 5a
|
||||
const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b
|
||||
|
||||
@@ -29,8 +29,8 @@ SpriteAnimFrameData:
|
||||
dw .Frameset_TextEntryCursor
|
||||
dw .Frameset_TextEntryCursorBig
|
||||
dw .Frameset_GameFreakLogo
|
||||
dw .Frameset_GSIntroStar
|
||||
dw .Frameset_GSIntroSparkle
|
||||
dw .Frameset_GSGameFreakLogoStar
|
||||
dw .Frameset_GSGameFreakLogoSparkle
|
||||
dw .Frameset_SlotsGolem
|
||||
dw .Frameset_SlotsChansey
|
||||
dw .Frameset_SlotsChansey2
|
||||
@@ -198,19 +198,19 @@ ENDC
|
||||
dorestart
|
||||
|
||||
.Frameset_GameFreakLogo:
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_GAMEFREAK_LOGO, 8
|
||||
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO, 8
|
||||
endanim
|
||||
|
||||
.Frameset_GSIntroStar:
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3, OAM_Y_FLIP
|
||||
.Frameset_GSGameFreakLogoStar:
|
||||
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3
|
||||
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3, OAM_Y_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_GSIntroSparkle:
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1, 2
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3, 2
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
|
||||
.Frameset_GSGameFreakLogoSparkle:
|
||||
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1, 2
|
||||
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
|
||||
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3, 2
|
||||
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
|
||||
dorestart
|
||||
|
||||
.Frameset_SlotsGolem:
|
||||
|
||||
@@ -35,11 +35,11 @@ SpriteAnimOAMData:
|
||||
dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2
|
||||
dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR
|
||||
dbw $00, .OAMData_TextEntryCursorBig ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG
|
||||
dbw $00, .OAMData_GSIntroGameFreakLogo ; SPRITE_ANIM_OAMSET_GS_INTRO_GAMEFREAK_LOGO
|
||||
dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_OAMSET_GS_INTRO_STAR
|
||||
dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1
|
||||
dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2
|
||||
dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3
|
||||
dbw $00, .OAMData_GSGameFreakLogo ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO
|
||||
dbw $0f, .OAMData_GSGameFreakLogoStar ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR
|
||||
dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1
|
||||
dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2
|
||||
dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3
|
||||
dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1
|
||||
dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2
|
||||
dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1
|
||||
@@ -113,7 +113,7 @@ ENDC
|
||||
dbsprite -1, 0, 0, 0, $10, 0
|
||||
dbsprite 0, 0, 0, 0, $11, 0
|
||||
|
||||
.OAMData_GSIntroStar:
|
||||
.OAMData_GSGameFreakLogoStar:
|
||||
db 4
|
||||
dbsprite -1, -1, 0, 0, $00, 0
|
||||
dbsprite 0, -1, 0, 0, $00, 0 | X_FLIP
|
||||
@@ -504,7 +504,7 @@ ENDC
|
||||
dbsprite 3, 0, 0, 0, $01, 0 | Y_FLIP
|
||||
dbsprite 4, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
|
||||
|
||||
.OAMData_GSIntroGameFreakLogo:
|
||||
.OAMData_GSGameFreakLogo:
|
||||
db 15
|
||||
dbsprite -2, -3, 4, 4, $00, 1 | OBP_NUM
|
||||
dbsprite -1, -3, 4, 4, $01, 1 | OBP_NUM
|
||||
|
||||
@@ -1,50 +1,50 @@
|
||||
SpriteAnimSeqData:
|
||||
; entries correspond to SPRITE_ANIM_INDEX_* constants
|
||||
; frameset, sequence, tile
|
||||
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_BUBBLE, SPRITE_ANIM_SEQ_GS_INTRO_BUBBLE, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_BUBBLE
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_SHELLDER, SPRITE_ANIM_SEQ_GS_INTRO_SHELLDER, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_SHELLDER
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_MAGIKARP, SPRITE_ANIM_SEQ_GS_INTRO_MAGIKARP, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_MAGIKARP
|
||||
db SPRITE_ANIM_FRAMESET_UNUSED_LAPRAS, SPRITE_ANIM_SEQ_UNUSED_LAPRAS, $00 ; SPRITE_ANIM_INDEX_UNUSED_LAPRAS
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_LAPRAS, SPRITE_ANIM_SEQ_GS_INTRO_LAPRAS, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_LAPRAS
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_NOTE, SPRITE_ANIM_SEQ_GS_INTRO_NOTE, $01 ; SPRITE_ANIM_INDEX_GS_INTRO_NOTE
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_INVISIBLE_NOTE, SPRITE_ANIM_SEQ_GS_INTRO_NOTE, $01 ; SPRITE_ANIM_INDEX_GS_INTRO_INVISIBLE_NOTE
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF, SPRITE_ANIM_SEQ_GS_INTRO_JIGGLYPUFF, $01 ; SPRITE_ANIM_INDEX_GS_INTRO_JIGGLYPUFF
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU, SPRITE_ANIM_SEQ_GS_INTRO_PIKACHU, $01 ; SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL, SPRITE_ANIM_SEQ_GS_INTRO_PIKACHU_TAIL, $01 ; SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU_TAIL
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_FIREBALL, SPRITE_ANIM_SEQ_GS_INTRO_FIREBALL, $02 ; SPRITE_ANIM_INDEX_GS_INTRO_FIREBALL
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_CHIKORITA, SPRITE_ANIM_SEQ_GS_INTRO_CHIKORITA_TOTODILE, $02 ; SPRITE_ANIM_INDEX_GS_INTRO_CHIKORITA
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_CYNDAQUIL, SPRITE_ANIM_SEQ_GS_INTRO_CYNDAQUIL, $02 ; SPRITE_ANIM_INDEX_GS_INTRO_CYNDAQUIL
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_TOTODILE, SPRITE_ANIM_SEQ_GS_INTRO_CHIKORITA_TOTODILE, $02 ; SPRITE_ANIM_INDEX_GS_INTRO_TOTODILE
|
||||
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU, SPRITE_ANIM_SEQ_UNUSED_PIKACHU, $01 ; SPRITE_ANIM_INDEX_UNUSED_PIKACHU
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL, SPRITE_ANIM_SEQ_UNUSED_PIKACHU_TAIL, $01 ; SPRITE_ANIM_INDEX_UNUSED_PIKACHU_TAIL
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_NOTE, SPRITE_ANIM_SEQ_UNUSED_NOTE, $01 ; SPRITE_ANIM_INDEX_UNUSED_NOTE
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF, SPRITE_ANIM_SEQ_UNUSED_JIGGLYPUFF, $01 ; SPRITE_ANIM_INDEX_UNUSED_JIGGLYPUFF
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $06 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_STAR
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
||||
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
||||
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA
|
||||
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
|
||||
db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
|
||||
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_BUBBLE, SPRITE_ANIM_SEQ_GS_INTRO_BUBBLE, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_BUBBLE
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_SHELLDER, SPRITE_ANIM_SEQ_GS_INTRO_SHELLDER, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_SHELLDER
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_MAGIKARP, SPRITE_ANIM_SEQ_GS_INTRO_MAGIKARP, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_MAGIKARP
|
||||
db SPRITE_ANIM_FRAMESET_UNUSED_LAPRAS, SPRITE_ANIM_SEQ_UNUSED_LAPRAS, $00 ; SPRITE_ANIM_INDEX_UNUSED_LAPRAS
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_LAPRAS, SPRITE_ANIM_SEQ_GS_INTRO_LAPRAS, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_LAPRAS
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_NOTE, SPRITE_ANIM_SEQ_GS_INTRO_NOTE, $01 ; SPRITE_ANIM_INDEX_GS_INTRO_NOTE
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_INVISIBLE_NOTE, SPRITE_ANIM_SEQ_GS_INTRO_NOTE, $01 ; SPRITE_ANIM_INDEX_GS_INTRO_INVISIBLE_NOTE
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF, SPRITE_ANIM_SEQ_GS_INTRO_JIGGLYPUFF, $01 ; SPRITE_ANIM_INDEX_GS_INTRO_JIGGLYPUFF
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU, SPRITE_ANIM_SEQ_GS_INTRO_PIKACHU, $01 ; SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL, SPRITE_ANIM_SEQ_GS_INTRO_PIKACHU_TAIL, $01 ; SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU_TAIL
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_FIREBALL, SPRITE_ANIM_SEQ_GS_INTRO_FIREBALL, $02 ; SPRITE_ANIM_INDEX_GS_INTRO_FIREBALL
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_CHIKORITA, SPRITE_ANIM_SEQ_GS_INTRO_CHIKORITA_TOTODILE, $02 ; SPRITE_ANIM_INDEX_GS_INTRO_CHIKORITA
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_CYNDAQUIL, SPRITE_ANIM_SEQ_GS_INTRO_CYNDAQUIL, $02 ; SPRITE_ANIM_INDEX_GS_INTRO_CYNDAQUIL
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_TOTODILE, SPRITE_ANIM_SEQ_GS_INTRO_CHIKORITA_TOTODILE, $02 ; SPRITE_ANIM_INDEX_GS_INTRO_TOTODILE
|
||||
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU, SPRITE_ANIM_SEQ_UNUSED_PIKACHU, $01 ; SPRITE_ANIM_INDEX_UNUSED_PIKACHU
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL, SPRITE_ANIM_SEQ_UNUSED_PIKACHU_TAIL, $01 ; SPRITE_ANIM_INDEX_UNUSED_PIKACHU_TAIL
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_NOTE, SPRITE_ANIM_SEQ_UNUSED_NOTE, $01 ; SPRITE_ANIM_INDEX_UNUSED_NOTE
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF, SPRITE_ANIM_SEQ_UNUSED_JIGGLYPUFF, $01 ; SPRITE_ANIM_INDEX_UNUSED_JIGGLYPUFF
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $06 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR
|
||||
db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
||||
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
||||
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA
|
||||
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
|
||||
db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
|
||||
|
||||
@@ -292,7 +292,6 @@ RunBattleAnimCommand:
|
||||
ld hl, BattleAnimCommands
|
||||
add hl, de
|
||||
add hl, de
|
||||
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
@@ -689,7 +688,7 @@ BattleAnimCmd_IncObj:
|
||||
ret
|
||||
|
||||
.found
|
||||
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
|
||||
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
ret
|
||||
@@ -740,7 +739,7 @@ BattleAnimCmd_SetObj:
|
||||
|
||||
.found
|
||||
call GetBattleAnimByte
|
||||
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
|
||||
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
@@ -39,42 +39,42 @@ endr
|
||||
ld hl, BATTLEANIMSTRUCT_INDEX
|
||||
add hl, bc
|
||||
ld a, [wLastAnimObjectIndex]
|
||||
ld [hli], a ; Index
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_INDEX
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld [hli], a ; 01
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_OAMFLAGS
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld [hli], a ; 02
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_02
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld [hli], a ; Frameset ID
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_FRAMESET_ID
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld [hli], a ; Function
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_FUNCTION
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld [hli], a ; 05
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_PALETTE
|
||||
ld a, [de]
|
||||
call GetBattleAnimTileOffset
|
||||
ld [hli], a ; Tile ID
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_TILEID
|
||||
ld a, [wBattleObjectTempXCoord]
|
||||
ld [hli], a ; X Coord
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_XCOORD
|
||||
ld a, [wBattleObjectTempYCoord]
|
||||
ld [hli], a ; Y Coord
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_YCOORD
|
||||
xor a
|
||||
ld [hli], a ; X Offset
|
||||
ld [hli], a ; Y Offset
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_XOFFSET
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_YOFFSET
|
||||
ld a, [wBattleObjectTempParam]
|
||||
ld [hli], a ; Param
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_PARAM
|
||||
xor a
|
||||
ld [hli], a ; 0c
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_DURATION
|
||||
dec a
|
||||
ld [hli], a ; 0d
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_FRAME
|
||||
xor a
|
||||
ld [hli], a ; 0e
|
||||
ld [hli], a ; 0f
|
||||
ld [hl], a ; 10
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
||||
ld [hli], a ; BATTLEANIMSTRUCT_VAR1
|
||||
ld [hl], a ; BATTLEANIMSTRUCT_VAR2
|
||||
ret
|
||||
|
||||
BattleAnimOAMUpdate:
|
||||
@@ -199,7 +199,7 @@ BattleAnimOAMUpdate:
|
||||
ret
|
||||
|
||||
InitBattleAnimBuffer:
|
||||
ld hl, BATTLEANIMSTRUCT_01
|
||||
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
|
||||
@@ -232,7 +232,7 @@ InitBattleAnimBuffer:
|
||||
and a
|
||||
ret z
|
||||
|
||||
ld hl, BATTLEANIMSTRUCT_01
|
||||
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld [wBattleAnimTempOAMFlags], a
|
||||
|
||||
@@ -217,11 +217,11 @@ Cut_SpawnLeaf:
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
ld [hl], FIELDMOVE_GRASS
|
||||
ld hl, SPRITEANIMSTRUCT_0E
|
||||
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||
add hl, bc
|
||||
ld [hl], $4
|
||||
pop af
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
pop de
|
||||
@@ -341,7 +341,7 @@ FlyToAnim:
|
||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||
add hl, bc
|
||||
ld [hl], SPRITE_ANIM_SEQ_FLY_TO
|
||||
ld hl, SPRITEANIMSTRUCT_0F
|
||||
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||
add hl, bc
|
||||
ld [hl], 11 * 8
|
||||
ld a, 64
|
||||
|
||||
@@ -523,7 +523,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
||||
ret
|
||||
|
||||
.pressed_a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc a
|
||||
@@ -538,7 +538,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
||||
ret z
|
||||
sub 1 tiles
|
||||
ld [hl], a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
ret
|
||||
@@ -551,7 +551,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
||||
ret z
|
||||
add 1 tiles
|
||||
ld [hl], a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
ret
|
||||
@@ -564,7 +564,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
||||
ret z
|
||||
sub 1 tiles
|
||||
ld [hl], a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
sub 9
|
||||
@@ -579,7 +579,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
||||
ret z
|
||||
add 1 tiles
|
||||
ld [hl], a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add 9
|
||||
|
||||
@@ -1139,7 +1139,7 @@ ReelAction_InitGolem:
|
||||
depixel 12, 13
|
||||
ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_0E
|
||||
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||
add hl, bc
|
||||
pop af
|
||||
ld [hl], a
|
||||
@@ -1962,7 +1962,7 @@ Slots_AnimateGolem:
|
||||
dw .roll
|
||||
|
||||
.init
|
||||
ld hl, SPRITEANIMSTRUCT_0E
|
||||
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@@ -1979,7 +1979,7 @@ Slots_AnimateGolem:
|
||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], $30
|
||||
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
||||
@@ -1987,7 +1987,7 @@ Slots_AnimateGolem:
|
||||
ld [hl], $0
|
||||
|
||||
.fall
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $20
|
||||
@@ -2006,7 +2006,7 @@ Slots_AnimateGolem:
|
||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld [hl], $2
|
||||
ld a, 1
|
||||
@@ -2025,7 +2025,7 @@ Slots_AnimateGolem:
|
||||
jr nc, .restart
|
||||
and $3
|
||||
ret nz
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
xor $ff
|
||||
@@ -2095,11 +2095,11 @@ Slots_AnimateChansey:
|
||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], $8
|
||||
.two
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
|
||||
@@ -114,7 +114,7 @@ SetPartyMonIconAnimSpeed:
|
||||
ld [hl], a
|
||||
rlca
|
||||
rlca
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
@@ -36,8 +36,8 @@ DoAnimFrame:
|
||||
dw .UnusedJigglypuff
|
||||
dw .NamingScreenCursor
|
||||
dw .GameFreakLogo
|
||||
dw .GSIntroStar
|
||||
dw .GSIntroSparkle
|
||||
dw .GSGameFreakLogoStar
|
||||
dw .GSGameFreakLogoSparkle
|
||||
dw .SlotsGolem
|
||||
dw .SlotsChansey
|
||||
dw .SlotsChanseyEgg
|
||||
@@ -81,7 +81,7 @@ DoAnimFrame:
|
||||
add hl, bc
|
||||
ld [hl], 8 * 3
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld d, a
|
||||
@@ -89,7 +89,7 @@ DoAnimFrame:
|
||||
and $f
|
||||
ret nz
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
|
||||
@@ -138,7 +138,7 @@ DoAnimFrame:
|
||||
ret
|
||||
|
||||
.GSIntroBubble
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
@@ -148,7 +148,7 @@ DoAnimFrame:
|
||||
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add $02
|
||||
@@ -191,7 +191,7 @@ DoAnimFrame:
|
||||
|
||||
and $03
|
||||
swap a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
|
||||
@@ -211,7 +211,7 @@ DoAnimFrame:
|
||||
|
||||
add d
|
||||
ld [hl], a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add e
|
||||
@@ -235,7 +235,7 @@ DoAnimFrame:
|
||||
jr nc, .asm_8d5bb
|
||||
|
||||
inc [hl]
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
@@ -276,14 +276,14 @@ DoAnimFrame:
|
||||
|
||||
.asm_8d5d8
|
||||
call .IncrementJumptableIndex
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld [hl], $b0
|
||||
ret
|
||||
|
||||
.Function8d5e2
|
||||
call .Function8d60b
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@@ -314,7 +314,7 @@ DoAnimFrame:
|
||||
ret
|
||||
|
||||
.Function8d60b
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
@@ -323,7 +323,7 @@ DoAnimFrame:
|
||||
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and $1
|
||||
@@ -346,7 +346,7 @@ DoAnimFrame:
|
||||
swap a
|
||||
sla a
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
.Function8d63e
|
||||
@@ -358,7 +358,7 @@ DoAnimFrame:
|
||||
inc [hl]
|
||||
ld d, $04
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add $02
|
||||
@@ -369,7 +369,7 @@ DoAnimFrame:
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
and $2
|
||||
ret z
|
||||
@@ -433,7 +433,7 @@ DoAnimFrame:
|
||||
|
||||
.asm_8d6a7
|
||||
call .IncrementJumptableIndex
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld [hl], $30
|
||||
ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_2
|
||||
@@ -441,7 +441,7 @@ DoAnimFrame:
|
||||
ret
|
||||
|
||||
.Function8d6b6
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@@ -456,7 +456,7 @@ DoAnimFrame:
|
||||
ret
|
||||
|
||||
.Function8d6c9
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add $04
|
||||
@@ -518,7 +518,7 @@ DoAnimFrame:
|
||||
.asm_8d717
|
||||
call .IncrementJumptableIndex
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld [hl], $30
|
||||
ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL_2
|
||||
@@ -526,7 +526,7 @@ DoAnimFrame:
|
||||
ret
|
||||
|
||||
.Function8d726
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@@ -543,7 +543,7 @@ DoAnimFrame:
|
||||
ret
|
||||
|
||||
.Function8d73c
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add $04
|
||||
@@ -593,7 +593,7 @@ DoAnimFrame:
|
||||
and $3
|
||||
swap a
|
||||
add e
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
@@ -606,14 +606,14 @@ DoAnimFrame:
|
||||
dec [hl]
|
||||
dec [hl]
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld d, a
|
||||
add $8
|
||||
ld [hl], a
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
push af
|
||||
@@ -643,16 +643,16 @@ DoAnimFrame:
|
||||
|
||||
.Function8d7b9
|
||||
call .IncrementJumptableIndex
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], $30
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld [hl], $30
|
||||
ret
|
||||
|
||||
.Function8d7c9
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $3c
|
||||
@@ -667,7 +667,7 @@ DoAnimFrame:
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
@@ -691,16 +691,16 @@ DoAnimFrame:
|
||||
|
||||
.Function8d7f7
|
||||
call .IncrementJumptableIndex
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], $30
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld [hl], $10
|
||||
ret
|
||||
|
||||
.Function8d807
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $3c
|
||||
@@ -712,7 +712,7 @@ DoAnimFrame:
|
||||
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
@@ -740,14 +740,14 @@ IF DEF(_GOLD)
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
and $3
|
||||
ld [hl], a
|
||||
inc [hl]
|
||||
swap a
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
|
||||
@@ -758,7 +758,7 @@ IF DEF(_GOLD)
|
||||
cp $a4
|
||||
jr nc, .asm_8d881
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
add $4
|
||||
|
||||
@@ -770,14 +770,14 @@ IF DEF(_GOLD)
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
sla a
|
||||
sla a
|
||||
|
||||
ld d, 2
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add 3
|
||||
@@ -805,7 +805,7 @@ ELIF DEF(_SILVER)
|
||||
add $3
|
||||
ld d, a
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [wIntroSceneTimer]
|
||||
and $30
|
||||
@@ -834,7 +834,7 @@ ELIF DEF(_SILVER)
|
||||
ENDC
|
||||
|
||||
.GSIntroHoOhLugia
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
IF DEF(_GOLD)
|
||||
@@ -906,7 +906,7 @@ ENDC
|
||||
ret
|
||||
|
||||
.Function8d8e1
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
@@ -947,12 +947,12 @@ ENDC
|
||||
callfar ComposeMail_AnimateCursor
|
||||
ret
|
||||
|
||||
.GameFreakLogo:
|
||||
.GameFreakLogo
|
||||
callfar GameFreakPresents_UpdateLogoPal
|
||||
ret
|
||||
|
||||
.GSIntroStar
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
.GSGameFreakLogoStar
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@@ -963,7 +963,7 @@ ENDC
|
||||
and $1f
|
||||
jr nz, .asm_8d943
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
.asm_8d943
|
||||
@@ -985,7 +985,7 @@ ENDC
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
|
||||
@@ -1001,14 +1001,14 @@ ENDC
|
||||
call DeinitializeSprite
|
||||
ret
|
||||
|
||||
.GSIntroSparkle
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
.GSGameFreakLogoSparkle
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hli]
|
||||
or [hl]
|
||||
jr z, .asm_8d9cc
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0F
|
||||
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||
add hl, bc
|
||||
ld d, [hl]
|
||||
|
||||
@@ -1030,13 +1030,13 @@ ENDC
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0E
|
||||
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||
add hl, bc
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
@@ -1045,13 +1045,13 @@ ENDC
|
||||
ld e, l
|
||||
ld d, h
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0E
|
||||
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||
add hl, bc
|
||||
ld [hl], e
|
||||
inc hl
|
||||
ld [hl], d
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
@@ -1061,7 +1061,7 @@ ENDC
|
||||
ld e, l
|
||||
ld d, h
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], e
|
||||
inc hl
|
||||
@@ -1158,13 +1158,13 @@ ENDC
|
||||
add hl, bc
|
||||
ld [hl], $2
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], $20
|
||||
ret
|
||||
|
||||
.TradePokeBall_two
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@@ -1175,12 +1175,12 @@ ENDC
|
||||
.asm_8da5d
|
||||
call .IncrementJumptableIndex
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], $40
|
||||
|
||||
.TradePokeBall_three
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp 48
|
||||
@@ -1204,24 +1204,24 @@ ENDC
|
||||
add hl, bc
|
||||
ld [hl], $4
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], $30
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld [hl], $24
|
||||
ret
|
||||
|
||||
.TradePokeBall_four
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .asm_8daca
|
||||
|
||||
ld d, a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
call Sprites_Sine
|
||||
@@ -1230,18 +1230,18 @@ ENDC
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
ld a, [hl]
|
||||
and $3f
|
||||
ret nz
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], $20
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
sub $c
|
||||
@@ -1285,7 +1285,7 @@ ENDC
|
||||
ret
|
||||
|
||||
.RevealNewMon:
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $80
|
||||
@@ -1326,7 +1326,7 @@ ENDC
|
||||
ret
|
||||
|
||||
.CutLeaves
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
@@ -1336,13 +1336,13 @@ ENDC
|
||||
ld e, l
|
||||
ld d, h
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld [hl], e
|
||||
inc hl
|
||||
ld [hl], d
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
@@ -1371,7 +1371,7 @@ ENDC
|
||||
and a
|
||||
ret z
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
@@ -1383,7 +1383,7 @@ ENDC
|
||||
dec [hl]
|
||||
dec [hl]
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0F
|
||||
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld d, a
|
||||
@@ -1392,7 +1392,7 @@ ENDC
|
||||
add $8
|
||||
ld [hl], a
|
||||
.skip
|
||||
ld hl, SPRITEANIMSTRUCT_0E
|
||||
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
@@ -1417,7 +1417,7 @@ ENDC
|
||||
dec [hl]
|
||||
|
||||
ld d, $40
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
@@ -1444,7 +1444,7 @@ ENDC
|
||||
inc [hl]
|
||||
inc [hl]
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0F
|
||||
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld d, a
|
||||
@@ -1453,7 +1453,7 @@ ENDC
|
||||
sub $2
|
||||
ld [hl], a
|
||||
.asm_8dbce
|
||||
ld hl, SPRITEANIMSTRUCT_0E
|
||||
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
|
||||
@@ -160,44 +160,45 @@ _InitSpriteAnimStruct::
|
||||
add hl, bc
|
||||
; Load the index.
|
||||
ld a, [wSpriteAnimCount]
|
||||
ld [hli], a
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_INDEX
|
||||
; Copy the table entry to the next two fields.
|
||||
ld a, [de]
|
||||
ld [hli], a
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_FRAMESET_ID
|
||||
inc de
|
||||
ld a, [de]
|
||||
ld [hli], a
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||
inc de
|
||||
; Look up the third field from the table in the wSpriteAnimDict array (10x2).
|
||||
; Take the value and load it in
|
||||
ld a, [de]
|
||||
call GetSpriteAnimVTile
|
||||
ld [hli], a
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_TILE_ID
|
||||
pop de
|
||||
; Set hl to field 4 (X coordinate). Kinda pointless, because we're presumably already here.
|
||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
; Load the original value of de into here.
|
||||
ld a, e
|
||||
ld [hli], a
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_XCOORD
|
||||
ld a, d
|
||||
ld [hli], a
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_YCOORD
|
||||
; load 0 into the next four fields
|
||||
xor a
|
||||
ld [hli], a
|
||||
ld [hli], a
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_XOFFSET
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_YOFFSET
|
||||
xor a
|
||||
ld [hli], a
|
||||
ld [hli], a
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_DURATION
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_DURATIONOFFSET
|
||||
; load -1 into the next field
|
||||
dec a
|
||||
ld [hli], a
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_FRAME
|
||||
; load 0 into the last five fields
|
||||
xor a
|
||||
rept 4
|
||||
ld [hli], a
|
||||
endr
|
||||
ld [hl], a
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_VAR1
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_VAR2
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_VAR3
|
||||
ld [hl], a ; SPRITEANIMSTRUCT_VAR4
|
||||
; back up the address of the first field to wSpriteAnimAddrBackup
|
||||
ld a, c
|
||||
ld [wSpriteAnimAddrBackup], a
|
||||
|
||||
@@ -849,7 +849,7 @@ Intro_PlaceChrisSprite:
|
||||
NUM_TITLESCREENOPTIONS EQU const_value
|
||||
|
||||
IntroSequence:
|
||||
callfar Copyright_GameFreakPresents
|
||||
callfar SplashScreen
|
||||
jr c, StartTitleScreen
|
||||
callfar GoldSilverIntro
|
||||
|
||||
|
||||
@@ -363,7 +363,7 @@ NamingScreenJoypadLoop:
|
||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld hl, SPRITEANIMSTRUCT_0E
|
||||
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ld hl, wJumptableIndex
|
||||
@@ -403,10 +403,10 @@ NamingScreenJoypadLoop:
|
||||
ld c, [hl]
|
||||
inc hl
|
||||
ld b, [hl]
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], $8
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld [hl], $4
|
||||
call NamingScreen_IsTargetBox
|
||||
@@ -446,7 +446,7 @@ NamingScreenJoypadLoop:
|
||||
ld b, [hl]
|
||||
|
||||
NamingScreen_GetCursorPosition:
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
push bc
|
||||
@@ -458,7 +458,7 @@ NamingScreen_GetCursorPosition:
|
||||
cp b
|
||||
pop bc
|
||||
jr nz, .not_bottom_row
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $3
|
||||
@@ -482,7 +482,7 @@ NamingScreen_GetCursorPosition:
|
||||
|
||||
NamingScreen_AnimateCursor:
|
||||
call .GetDPad
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld e, a
|
||||
@@ -502,13 +502,13 @@ NamingScreen_AnimateCursor:
|
||||
ld de, .CaseDelEnd
|
||||
ld a, SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG - SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 1
|
||||
.ok2
|
||||
ld hl, SPRITEANIMSTRUCT_0E
|
||||
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||
add hl, bc
|
||||
add [hl] ; default SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
|
||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld l, [hl]
|
||||
ld h, $0
|
||||
@@ -545,7 +545,7 @@ NamingScreen_AnimateCursor:
|
||||
call NamingScreen_GetCursorPosition
|
||||
and a
|
||||
jr nz, .asm_11e76
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $8
|
||||
@@ -565,7 +565,7 @@ NamingScreen_AnimateCursor:
|
||||
ld e, a
|
||||
add a
|
||||
add e
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
@@ -574,7 +574,7 @@ NamingScreen_AnimateCursor:
|
||||
call NamingScreen_GetCursorPosition
|
||||
and a
|
||||
jr nz, .asm_11e97
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@@ -596,13 +596,13 @@ NamingScreen_AnimateCursor:
|
||||
ld e, a
|
||||
add a
|
||||
add e
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.down
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
call NamingScreen_IsTargetBox
|
||||
@@ -623,7 +623,7 @@ NamingScreen_AnimateCursor:
|
||||
ret
|
||||
|
||||
.up
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@@ -1044,7 +1044,7 @@ INCBIN "gfx/icons/mail_big.2bpp"
|
||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld hl, SPRITEANIMSTRUCT_0E
|
||||
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ld hl, wJumptableIndex
|
||||
@@ -1094,10 +1094,10 @@ INCBIN "gfx/icons/mail_big.2bpp"
|
||||
ld c, [hl]
|
||||
inc hl
|
||||
ld b, [hl]
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], $9
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld [hl], $5
|
||||
ret
|
||||
@@ -1140,7 +1140,7 @@ INCBIN "gfx/icons/mail_big.2bpp"
|
||||
|
||||
ComposeMail_AnimateCursor:
|
||||
call .GetDPad
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld e, a
|
||||
@@ -1155,13 +1155,13 @@ ComposeMail_AnimateCursor:
|
||||
ld de, .CaseDelEnd
|
||||
ld a, 1
|
||||
.got_pointer
|
||||
ld hl, SPRITEANIMSTRUCT_0E
|
||||
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||
add hl, bc
|
||||
add [hl]
|
||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld l, [hl]
|
||||
ld h, 0
|
||||
@@ -1198,7 +1198,7 @@ ComposeMail_AnimateCursor:
|
||||
call ComposeMail_GetCursorPosition
|
||||
and a
|
||||
jr nz, .case_del_done_right
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $9
|
||||
@@ -1218,7 +1218,7 @@ ComposeMail_AnimateCursor:
|
||||
ld e, a
|
||||
add a
|
||||
add e
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
@@ -1227,7 +1227,7 @@ ComposeMail_AnimateCursor:
|
||||
call ComposeMail_GetCursorPosition
|
||||
and a
|
||||
jr nz, .caps_del_done_left
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@@ -1249,13 +1249,13 @@ ComposeMail_AnimateCursor:
|
||||
ld e, a
|
||||
add a
|
||||
add e
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.down
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $5
|
||||
@@ -1268,7 +1268,7 @@ ComposeMail_AnimateCursor:
|
||||
ret
|
||||
|
||||
.up
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@@ -1287,12 +1287,12 @@ NamingScreen_PressedA_GetCursorCommand:
|
||||
ld b, [hl]
|
||||
|
||||
ComposeMail_GetCursorPosition:
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $5
|
||||
jr nz, .letter
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $3
|
||||
|
||||
@@ -249,7 +249,7 @@ EvolutionAnimation:
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], $10
|
||||
ret
|
||||
|
||||
@@ -1,347 +1,3 @@
|
||||
Copyright_GameFreakPresents:
|
||||
; Play the copyright screen and GameFreak Presents sequence.
|
||||
; Return carry if user cancels animation by pressing a button.
|
||||
|
||||
call ClearBGPalettes
|
||||
call ClearTilemap
|
||||
ld a, HIGH(vBGMap0)
|
||||
ldh [hBGMapAddress + 1], a
|
||||
xor a ; LOW(vBGMap0)
|
||||
ldh [hBGMapAddress], a
|
||||
ldh [hJoyDown], a
|
||||
ldh [hSCX], a
|
||||
ldh [hSCY], a
|
||||
ld a, SCREEN_HEIGHT_PX
|
||||
ldh [hWY], a
|
||||
call WaitBGMap
|
||||
ld b, SCGB_GAMEFREAK_LOGO
|
||||
call GetSGBLayout
|
||||
call SetPalettes
|
||||
ld c, 10
|
||||
call DelayFrames
|
||||
callfar Copyright
|
||||
call WaitBGMap
|
||||
ld c, 100
|
||||
call DelayFrames
|
||||
call ClearTilemap
|
||||
call .GetGFLogoGFX
|
||||
|
||||
.loop
|
||||
call .PlayFrame
|
||||
jr nc, .loop
|
||||
|
||||
; high bits of wJumptableIndex are recycled for some flags
|
||||
; this was set if user canceled by pressing a button
|
||||
ld a, [wJumptableIndex]
|
||||
bit 6, a
|
||||
jr nz, .canceled
|
||||
|
||||
; clear carry flag from GameFreakPresents_PlayFrame
|
||||
and a
|
||||
ret
|
||||
|
||||
.canceled
|
||||
scf
|
||||
ret
|
||||
|
||||
.GetGFLogoGFX:
|
||||
; Load gfx and initialize variables
|
||||
|
||||
ld de, GameFreakPresentsGFX1
|
||||
ld hl, vTiles1
|
||||
lb bc, BANK(GameFreakPresentsGFX1), 28
|
||||
call Get1bpp
|
||||
|
||||
ld de, GameFreakPresentsGFX2
|
||||
ld hl, vTiles1 tile 28
|
||||
lb bc, BANK(GameFreakPresentsGFX2), 5
|
||||
call Request2bpp
|
||||
|
||||
farcall ClearSpriteAnims
|
||||
|
||||
ld hl, wSpriteAnimDict
|
||||
ld a, 6
|
||||
ld [hli], a
|
||||
ld a, $8d
|
||||
ld [hl], a
|
||||
xor a
|
||||
ld [wJumptableIndex], a
|
||||
ld [wIntroSceneFrameCounter], a
|
||||
ld [wIntroSceneTimer], a
|
||||
ldh [hSCX], a
|
||||
ldh [hSCY], a
|
||||
ld a, 1
|
||||
ldh [hBGMapMode], a
|
||||
ld a, SCREEN_HEIGHT_PX
|
||||
ldh [hWY], a
|
||||
lb de, %00100100, %11111000
|
||||
call DmgToCgbObjPals
|
||||
ret
|
||||
|
||||
.PlayFrame:
|
||||
; Play one frame of GameFreakPresents sequence.
|
||||
; Return carry when the sequence completes or is canceled.
|
||||
|
||||
call JoyTextDelay
|
||||
ldh a, [hJoyLast]
|
||||
and BUTTONS
|
||||
jr nz, .pressed_button
|
||||
|
||||
; high bits of wJumptableIndex are recycled for some flags
|
||||
; this is set when the sequence finished
|
||||
ld a, [wJumptableIndex]
|
||||
bit 7, a
|
||||
jr nz, .finish
|
||||
|
||||
farcall PlaySpriteAnimations
|
||||
|
||||
call PlaceGameFreakPresents
|
||||
call DelayFrame
|
||||
|
||||
; ensure carry is cleared
|
||||
and a
|
||||
ret
|
||||
|
||||
.pressed_button
|
||||
; high bits of wJumptableIndex are recycled for some flags
|
||||
ld hl, wJumptableIndex
|
||||
set 6, [hl]
|
||||
|
||||
.finish
|
||||
callfar ClearSpriteAnims
|
||||
call ClearTilemap
|
||||
call ClearSprites
|
||||
|
||||
ld c, 16
|
||||
call DelayFrames
|
||||
|
||||
scf
|
||||
ret
|
||||
|
||||
PlaceGameFreakPresents:
|
||||
jumptable .scenes, wJumptableIndex
|
||||
|
||||
.scenes
|
||||
dw GameFreakPresents_Star
|
||||
dw GameFreakPresents_PlaceLogo
|
||||
dw GameFreakPresents_LogoSparkles
|
||||
dw GameFreakPresents_PlacePresents
|
||||
dw GameFreakPresents_WaitForTimer
|
||||
dw GameFreakPresents_SetDoneFlag
|
||||
|
||||
GameFreakPresents_NextScene:
|
||||
ld hl, wJumptableIndex
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
Functione4a8d: ; unreferenced
|
||||
ld c, 64
|
||||
call DelayFrames
|
||||
call GameFreakPresents_NextScene
|
||||
ret
|
||||
|
||||
GameFreakPresents_Star:
|
||||
; tell GameFreakPresents_PlaceLogo we haven't finished yet
|
||||
xor a
|
||||
ld [wIntroSceneFrameCounter], a
|
||||
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_GS_INTRO_STAR
|
||||
call InitSpriteAnimStruct
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld [hl], $80
|
||||
|
||||
ld de, SFX_GAME_FREAK_LOGO_GS
|
||||
call PlaySFX
|
||||
|
||||
call GameFreakPresents_NextScene
|
||||
ret
|
||||
|
||||
GameFreakPresents_PlaceLogo:
|
||||
; Draw the Game Freak logo (may be initially invisible due to palette)
|
||||
|
||||
; wait until the star animation completed
|
||||
; this counter is set in DoAnimFrame.GSIntroStar in engine/gfx/sprite_anims.asm
|
||||
ld a, [wIntroSceneFrameCounter]
|
||||
and a
|
||||
ret z
|
||||
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
call InitSpriteAnimStruct
|
||||
|
||||
call GameFreakPresents_NextScene
|
||||
|
||||
; set timer for GameFreakPresents_LogoSparkles
|
||||
ld a, $80
|
||||
ld [wIntroSceneTimer], a
|
||||
ret
|
||||
|
||||
GameFreakPresents_LogoSparkles:
|
||||
ld hl, wIntroSceneTimer
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .done
|
||||
dec [hl]
|
||||
|
||||
; add first text when timer passes half
|
||||
cp $3f
|
||||
call z, GameFreakPresents_PlaceGameFreak
|
||||
|
||||
; add sparkles continuously
|
||||
call GameFreakPresents_Sparkle
|
||||
ret
|
||||
|
||||
.done
|
||||
; set timer for GameFreakPresents_PlacePresents
|
||||
ld [hl], $80
|
||||
call GameFreakPresents_NextScene
|
||||
ret
|
||||
|
||||
GameFreakPresents_PlaceGameFreak:
|
||||
hlcoord 5, 12
|
||||
ld de, .game_freak
|
||||
call PlaceString
|
||||
ret
|
||||
|
||||
.game_freak
|
||||
db $80, $81, $82, $83, $8d, $84, $85, $83, $81, $86
|
||||
db "@"
|
||||
|
||||
GameFreakPresents_PlacePresents:
|
||||
hlcoord 7, 13
|
||||
ld de, .presents
|
||||
call PlaceString
|
||||
|
||||
call GameFreakPresents_NextScene
|
||||
|
||||
; set timer for GameFreakPresents_WaitForTimer
|
||||
ld a, $80
|
||||
ld [wIntroSceneTimer], a
|
||||
ret
|
||||
|
||||
.presents
|
||||
db $87, $88, $89, $8a, $8b, $8c
|
||||
db "@"
|
||||
|
||||
GameFreakPresents_SetDoneFlag:
|
||||
; Tell GameFreakPresents_PlayFrame and TitleScreenFrame that we're finished.
|
||||
|
||||
ld hl, wJumptableIndex
|
||||
set 7, [hl]
|
||||
ret
|
||||
|
||||
GameFreakPresents_WaitForTimer:
|
||||
ld hl, wIntroSceneTimer
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .done
|
||||
dec [hl]
|
||||
ret
|
||||
.done
|
||||
call GameFreakPresents_NextScene
|
||||
ret
|
||||
|
||||
GameFreakPresents_UpdateLogoPal:
|
||||
; called from DoAnimFrame.GameFreakLogo
|
||||
; OBP1 was initialized at end of GameFreakPresents_Init
|
||||
|
||||
; once we reached the final state, leave it alone
|
||||
ldh a, [rOBP1]
|
||||
cp %10010000
|
||||
ret z
|
||||
|
||||
; wait 16 frames before next change
|
||||
ld a, [wIntroSceneTimer]
|
||||
and $f
|
||||
ret nz
|
||||
|
||||
; rotate OBP1 by one color slot (2 bits)
|
||||
; DMG: logo is white, then light gray, then dark gray
|
||||
; CGB: logo is white, then yellow
|
||||
ldh a, [rOBP1]
|
||||
rrca
|
||||
rrca
|
||||
call DmgToCgbObjPal1
|
||||
ret
|
||||
|
||||
GameFreakPresents_Sparkle:
|
||||
; Initialize and configure a sparkle sprite.
|
||||
|
||||
; run only every second frame
|
||||
ld d, a
|
||||
and 1
|
||||
ret nz
|
||||
|
||||
; shift over so our index is still changing by 1 each time
|
||||
ld a, d
|
||||
srl a
|
||||
|
||||
; set up a new sparkle sprite
|
||||
push af
|
||||
depixel 11, 11
|
||||
ld a, SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
|
||||
call InitSpriteAnimStruct
|
||||
pop af
|
||||
|
||||
; take the bottom 4 bits of a as an index into
|
||||
; sparkle_vectors (16 entries)
|
||||
and %00001111
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .sparkle_vectors
|
||||
add hl, de
|
||||
add hl, de
|
||||
|
||||
; set the angle and distance for this sprite
|
||||
ld e, l
|
||||
ld d, h
|
||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||
add hl, bc
|
||||
ld a, [de]
|
||||
ld [hl], a ; angle
|
||||
inc de
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
inc hl ; SPRITEANIMSTRUCT_0D
|
||||
ld a, [de]
|
||||
ld [hl], a ; distance
|
||||
ret
|
||||
|
||||
.sparkle_vectors
|
||||
; values control final position of each sparkle
|
||||
; position is automatically animated along the vector
|
||||
; each entry emits two sparkles in opposite directions
|
||||
; angle (6 bits) and distance (tiles?)
|
||||
db $00, $03
|
||||
db $08, $04
|
||||
db $04, $03
|
||||
db $0c, $02
|
||||
db $10, $02
|
||||
db $18, $03
|
||||
db $14, $04
|
||||
db $1c, $03
|
||||
db $20, $02
|
||||
db $28, $02
|
||||
db $24, $03
|
||||
db $2c, $04
|
||||
db $30, $04
|
||||
db $38, $03
|
||||
db $34, $02
|
||||
db $3c, $04
|
||||
|
||||
GameFreakPresentsGFX1:
|
||||
INCBIN "gfx/intro/gamefreak_presents.1bpp"
|
||||
INCBIN "gfx/intro/gamefreak_logo.1bpp"
|
||||
|
||||
GameFreakPresentsGFX2:
|
||||
INCBIN "gfx/intro/logo_star.2bpp"
|
||||
INCBIN "gfx/intro/logo_sparkle.2bpp"
|
||||
|
||||
|
||||
GoldSilverIntro:
|
||||
call .Init
|
||||
.Loop:
|
||||
|
||||
344
engine/movie/splash.asm
Normal file
@@ -0,0 +1,344 @@
|
||||
SplashScreen:
|
||||
; Play the copyright screen and GameFreak Presents sequence.
|
||||
; Return carry if user cancels animation by pressing a button.
|
||||
|
||||
; Reinitialize everything
|
||||
call ClearBGPalettes
|
||||
call ClearTilemap
|
||||
ld a, HIGH(vBGMap0)
|
||||
ldh [hBGMapAddress + 1], a
|
||||
xor a ; LOW(vBGMap0)
|
||||
ldh [hBGMapAddress], a
|
||||
ldh [hJoyDown], a
|
||||
ldh [hSCX], a
|
||||
ldh [hSCY], a
|
||||
ld a, SCREEN_HEIGHT_PX
|
||||
ldh [hWY], a
|
||||
call WaitBGMap
|
||||
ld b, SCGB_GAMEFREAK_LOGO
|
||||
call GetSGBLayout
|
||||
call SetPalettes
|
||||
ld c, 10
|
||||
call DelayFrames
|
||||
|
||||
; Draw copyright screen
|
||||
callfar Copyright
|
||||
call WaitBGMap
|
||||
ld c, 100
|
||||
call DelayFrames
|
||||
call ClearTilemap
|
||||
|
||||
; Play GameFreak logo animation
|
||||
call GameFreakPresentsInit
|
||||
.loop
|
||||
call GameFreakPresentsFrame
|
||||
jr nc, .loop
|
||||
|
||||
; high bits of wJumptableIndex are recycled for some flags
|
||||
; this was set if user canceled by pressing a button
|
||||
ld a, [wJumptableIndex]
|
||||
bit 6, a
|
||||
jr nz, .canceled
|
||||
|
||||
; clear carry flag from GameFreakPresents_PlayFrame
|
||||
and a
|
||||
ret
|
||||
|
||||
.canceled
|
||||
scf
|
||||
ret
|
||||
|
||||
GameFreakPresentsInit:
|
||||
ld de, GameFreakLogoGFX
|
||||
ld hl, vTiles1
|
||||
lb bc, BANK(GameFreakLogoGFX), 28
|
||||
call Get1bpp
|
||||
|
||||
ld de, GameFreakLogoStarsGFX
|
||||
ld hl, vTiles1 tile 28
|
||||
lb bc, BANK(GameFreakLogoStarsGFX), 5
|
||||
call Request2bpp
|
||||
|
||||
farcall ClearSpriteAnims
|
||||
|
||||
ld hl, wSpriteAnimDict
|
||||
ld a, 6
|
||||
ld [hli], a
|
||||
ld a, $8d
|
||||
ld [hl], a
|
||||
xor a
|
||||
ld [wJumptableIndex], a
|
||||
ld [wIntroSceneFrameCounter], a
|
||||
ld [wIntroSceneTimer], a
|
||||
ldh [hSCX], a
|
||||
ldh [hSCY], a
|
||||
ld a, 1
|
||||
ldh [hBGMapMode], a
|
||||
ld a, SCREEN_HEIGHT_PX
|
||||
ldh [hWY], a
|
||||
lb de, %00100100, %11111000
|
||||
call DmgToCgbObjPals
|
||||
ret
|
||||
|
||||
GameFreakPresentsFrame:
|
||||
; Play one frame of GameFreakPresents sequence.
|
||||
; Return carry when the sequence completes or is canceled.
|
||||
|
||||
call JoyTextDelay
|
||||
ldh a, [hJoyLast]
|
||||
and BUTTONS
|
||||
jr nz, .pressed_button
|
||||
|
||||
; high bits of wJumptableIndex are recycled for some flags
|
||||
; this is set when the sequence finished
|
||||
ld a, [wJumptableIndex]
|
||||
bit 7, a
|
||||
jr nz, .finish
|
||||
|
||||
farcall PlaySpriteAnimations
|
||||
|
||||
call GameFreakPresentsScene
|
||||
call DelayFrame
|
||||
|
||||
; ensure carry is cleared
|
||||
and a
|
||||
ret
|
||||
|
||||
.pressed_button
|
||||
; high bits of wJumptableIndex are recycled for some flags
|
||||
ld hl, wJumptableIndex
|
||||
set 6, [hl]
|
||||
|
||||
.finish
|
||||
callfar ClearSpriteAnims
|
||||
call ClearTilemap
|
||||
call ClearSprites
|
||||
|
||||
ld c, 16
|
||||
call DelayFrames
|
||||
|
||||
scf
|
||||
ret
|
||||
|
||||
GameFreakPresentsScene:
|
||||
jumptable .scenes, wJumptableIndex
|
||||
|
||||
.scenes
|
||||
dw GameFreakPresents_Star
|
||||
dw GameFreakPresents_PlaceLogo
|
||||
dw GameFreakPresents_LogoSparkles
|
||||
dw GameFreakPresents_PlacePresents
|
||||
dw GameFreakPresents_WaitForTimer
|
||||
dw GameFreakPresents_SetDoneFlag
|
||||
|
||||
GameFreakPresents_NextScene:
|
||||
ld hl, wJumptableIndex
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
Functione4a8d: ; unreferenced
|
||||
ld c, 64
|
||||
call DelayFrames
|
||||
call GameFreakPresents_NextScene
|
||||
ret
|
||||
|
||||
GameFreakPresents_Star:
|
||||
; tell GameFreakPresents_PlaceLogo we haven't finished yet
|
||||
xor a
|
||||
ld [wIntroSceneFrameCounter], a
|
||||
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR
|
||||
call InitSpriteAnimStruct
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], $80
|
||||
|
||||
ld de, SFX_GAME_FREAK_LOGO_GS
|
||||
call PlaySFX
|
||||
|
||||
call GameFreakPresents_NextScene
|
||||
ret
|
||||
|
||||
GameFreakPresents_PlaceLogo:
|
||||
; Draw the Game Freak logo (may be initially invisible due to palette)
|
||||
|
||||
; wait until the star animation completed
|
||||
; this counter is set in DoAnimFrame.GSIntroStar in engine/gfx/sprite_anims.asm
|
||||
ld a, [wIntroSceneFrameCounter]
|
||||
and a
|
||||
ret z
|
||||
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
call InitSpriteAnimStruct
|
||||
|
||||
call GameFreakPresents_NextScene
|
||||
|
||||
; set timer for GameFreakPresents_LogoSparkles
|
||||
ld a, 128
|
||||
ld [wIntroSceneTimer], a
|
||||
ret
|
||||
|
||||
GameFreakPresents_LogoSparkles:
|
||||
ld hl, wIntroSceneTimer
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .done
|
||||
dec [hl]
|
||||
|
||||
; add first text when timer passes half
|
||||
cp 63
|
||||
call z, GameFreakPresents_PlaceGameFreak
|
||||
|
||||
; add sparkles continuously
|
||||
call GameFreakPresents_Sparkle
|
||||
ret
|
||||
|
||||
.done
|
||||
; go to the next scene
|
||||
ld [hl], 128
|
||||
call GameFreakPresents_NextScene
|
||||
ret
|
||||
|
||||
GameFreakPresents_PlaceGameFreak:
|
||||
hlcoord 5, 12
|
||||
ld de, .game_freak
|
||||
call PlaceString
|
||||
ret
|
||||
|
||||
.game_freak
|
||||
db $80, $81, $82, $83, $8d, $84, $85, $83, $81, $86
|
||||
db "@"
|
||||
|
||||
GameFreakPresents_PlacePresents:
|
||||
hlcoord 7, 13
|
||||
ld de, .presents
|
||||
call PlaceString
|
||||
|
||||
call GameFreakPresents_NextScene
|
||||
|
||||
; set timer for GameFreakPresents_WaitForTimer
|
||||
ld a, 128
|
||||
ld [wIntroSceneTimer], a
|
||||
ret
|
||||
|
||||
.presents
|
||||
db $87, $88, $89, $8a, $8b, $8c
|
||||
db "@"
|
||||
|
||||
GameFreakPresents_SetDoneFlag:
|
||||
; Tell GameFreakPresents_PlayFrame and TitleScreenFrame that we're finished.
|
||||
|
||||
ld hl, wJumptableIndex
|
||||
set 7, [hl]
|
||||
ret
|
||||
|
||||
GameFreakPresents_WaitForTimer:
|
||||
ld hl, wIntroSceneTimer
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .done
|
||||
dec [hl]
|
||||
ret
|
||||
.done
|
||||
call GameFreakPresents_NextScene
|
||||
ret
|
||||
|
||||
GameFreakPresents_UpdateLogoPal:
|
||||
; called from DoAnimFrame.GameFreakLogo
|
||||
; OBP1 was initialized at end of GameFreakPresents_Init
|
||||
|
||||
; once we reached the final state, leave it alone
|
||||
ldh a, [rOBP1]
|
||||
cp %10010000
|
||||
ret z
|
||||
|
||||
; wait 16 frames before next change
|
||||
ld a, [wIntroSceneTimer]
|
||||
and $f
|
||||
ret nz
|
||||
|
||||
; rotate OBP1 by one color slot (2 bits)
|
||||
; DMG: logo is white, then light gray, then dark gray
|
||||
; CGB: logo is white, then yellow
|
||||
ldh a, [rOBP1]
|
||||
rrca
|
||||
rrca
|
||||
call DmgToCgbObjPal1
|
||||
ret
|
||||
|
||||
GameFreakPresents_Sparkle:
|
||||
; Initialize and configure a sparkle sprite.
|
||||
|
||||
; run only every second frame
|
||||
ld d, a
|
||||
and 1
|
||||
ret nz
|
||||
|
||||
; shift over so our index is still changing by 1 each time
|
||||
ld a, d
|
||||
srl a
|
||||
|
||||
; set up a new sparkle sprite
|
||||
push af
|
||||
depixel 11, 11
|
||||
ld a, SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE
|
||||
call InitSpriteAnimStruct
|
||||
pop af
|
||||
|
||||
; take the bottom 4 bits of a as an index into
|
||||
; sparkle_vectors (16 entries)
|
||||
and %00001111
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .sparkle_vectors
|
||||
add hl, de
|
||||
add hl, de
|
||||
|
||||
; set the angle and distance for this sprite
|
||||
ld e, l
|
||||
ld d, h
|
||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||
add hl, bc
|
||||
ld a, [de]
|
||||
ld [hl], a ; angle
|
||||
inc de
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
inc hl ; SPRITEANIMSTRUCT_VAR2
|
||||
ld a, [de]
|
||||
ld [hl], a ; distance
|
||||
ret
|
||||
|
||||
.sparkle_vectors
|
||||
; values control final position of each sparkle
|
||||
; position is automatically animated along the vector
|
||||
; each entry emits two sparkles in opposite directions
|
||||
; angle (6 bits) and distance (tiles?)
|
||||
db $00, $03
|
||||
db $08, $04
|
||||
db $04, $03
|
||||
db $0c, $02
|
||||
db $10, $02
|
||||
db $18, $03
|
||||
db $14, $04
|
||||
db $1c, $03
|
||||
db $20, $02
|
||||
db $28, $02
|
||||
db $24, $03
|
||||
db $2c, $04
|
||||
db $30, $04
|
||||
db $38, $03
|
||||
db $34, $02
|
||||
db $3c, $04
|
||||
|
||||
GameFreakLogoGFX:
|
||||
INCBIN "gfx/splash/gamefreak_presents.1bpp"
|
||||
INCBIN "gfx/splash/gamefreak_logo.1bpp"
|
||||
|
||||
GameFreakLogoStarsGFX:
|
||||
INCBIN "gfx/splash/logo_star.2bpp"
|
||||
INCBIN "gfx/splash/logo_sparkle.2bpp"
|
||||
@@ -1020,13 +1020,13 @@ TradeAnim_AnimateTrademonInTube:
|
||||
|
||||
.InitTimer:
|
||||
call .JumptableNext
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], $80
|
||||
ret
|
||||
|
||||
.WaitTimer1:
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
dec [hl]
|
||||
@@ -1084,13 +1084,13 @@ TradeAnim_AnimateTrademonInTube:
|
||||
|
||||
.done_move_left
|
||||
call .JumptableNext
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld [hl], $80
|
||||
ret
|
||||
|
||||
.WaitTimer2:
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
dec [hl]
|
||||
|
||||
|
Before Width: | Height: | Size: 269 B After Width: | Height: | Size: 269 B |
|
Before Width: | Height: | Size: 172 B After Width: | Height: | Size: 172 B |
|
Before Width: | Height: | Size: 180 B After Width: | Height: | Size: 180 B |
|
Before Width: | Height: | Size: 111 B After Width: | Height: | Size: 111 B |
|
Before Width: | Height: | Size: 109 B After Width: | Height: | Size: 109 B |
@@ -342,16 +342,16 @@ sprite_anim_struct: MACRO
|
||||
\1DurationOffset:: db
|
||||
\1FrameIndex:: db
|
||||
\1JumptableIndex:: db
|
||||
\1Field0c:: ds 1
|
||||
\1Field0d:: ds 1
|
||||
\1Field0e:: ds 1
|
||||
\1Field0f:: ds 1
|
||||
\1Var1:: ds 1
|
||||
\1Var2:: ds 1
|
||||
\1Var3:: ds 1
|
||||
\1Var4:: ds 1
|
||||
ENDM
|
||||
|
||||
battle_anim_struct: MACRO
|
||||
; Placeholder until we can figure out what it all means
|
||||
\1Index:: db
|
||||
\1Field01:: ds 1
|
||||
\1OAMFlags:: db
|
||||
\1Field02:: ds 1
|
||||
\1FramesetID:: db
|
||||
\1Function:: db
|
||||
@@ -361,19 +361,13 @@ battle_anim_struct: MACRO
|
||||
\1YCoord:: db
|
||||
\1XOffset:: db
|
||||
\1YOffset:: db
|
||||
\1Field0b:: ds 1
|
||||
\1Param:: db
|
||||
\1Duration:: db
|
||||
\1Frame:: db
|
||||
\1AnonJumptableIndex:: db
|
||||
\1Field0f:: ds 1
|
||||
\1Field10:: ds 1
|
||||
\1Field11:: ds 1
|
||||
\1Field12:: ds 1
|
||||
\1Field13:: ds 1
|
||||
\1Field14:: ds 1
|
||||
\1Field15:: ds 1
|
||||
\1Field16:: ds 1
|
||||
\1Field17:: ds 1
|
||||
\1JumptableIndex:: db
|
||||
\1Var1:: db
|
||||
\1Var2:: db
|
||||
ds 7
|
||||
ENDM
|
||||
|
||||
battle_bg_effect: MACRO
|
||||
|
||||
3
main.asm
@@ -327,7 +327,7 @@ INCLUDE "engine/pokemon/bills_pc.asm"
|
||||
SECTION "bank39", ROMX
|
||||
|
||||
CopyrightGFX::
|
||||
INCBIN "gfx/intro/copyright.2bpp"
|
||||
INCBIN "gfx/splash/copyright.2bpp"
|
||||
|
||||
IF DEF(_GOLD)
|
||||
TitleScreenGFX3:
|
||||
@@ -343,6 +343,7 @@ INCBIN "gfx/title/lugia_silver.2bpp.lz"
|
||||
ENDC
|
||||
|
||||
INCLUDE "engine/menus/options_menu.asm"
|
||||
INCLUDE "engine/movie/splash.asm"
|
||||
INCLUDE "engine/movie/intro.asm"
|
||||
|
||||
|
||||
|
||||