Commit Graph

573 Commits

Author SHA1 Message Date
Rangi
2bc8cf5fc1 Revise some constant definitions 2021-03-16 18:08:25 -04:00
Rangi
591132ace5 $11 = wTempMonStructEnd - wTempMonLevel 2021-03-15 15:40:50 -04:00
Rangi
dc17d58170 Verify script command table sizes 2021-03-11 16:31:40 -05:00
Rangi
0d185fbd88 Define MAPGROUP_* constants and verify MapGroup_* table sizes 2021-03-10 21:21:12 -05:00
Rangi
f9431c6aab
Merge pull request #69 from Rangi42/tables
Verify data table sizes with table_width and assert_table_length macros
2021-03-08 07:01:30 -08:00
Rangi
abfe4f96ee Identify scrolling menu lists in WRAM 2021-03-08 09:45:51 -05:00
Rangi
5454e1e0de Verify data table sizes with table_width and assert_table_length macros
It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants.
2021-03-05 16:10:25 -05:00
Rangi
bb88e045d1 Identify link sync buffers, separate from link action bytes 2021-02-22 12:39:49 -05:00
Rangi
95100227ec Use PARTY_LENGTH and MAILBOX_CAPACITY constants 2021-02-10 08:50:38 -05:00
Rangi
51aa06097f Rename GetFarHalfword to GetFarWord 2021-01-09 15:16:20 -05:00
Rangi
ed133f5c9a Remove "Buffer" suffix from two HRAM labels 2020-12-23 16:54:26 -05:00
Rangi
524f57703f Rename some labels
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"
2020-12-23 16:46:49 -05:00
Rangi
348c5caea7 Identify link.asm WRAM labels based on ax6's research notes <https://pastebin.com/NTxjzKGQ> 2020-12-08 21:24:45 -05:00
Rangi
2a65aa8431 grey -> gray 2020-12-08 14:34:42 -05:00
Rangi
c745dd6777 FarString -> PlaceFarString, and FarPlaceString -> BrokenPlaceFarString 2020-12-07 13:32:07 -05:00
Rangi
60e6657c63 Document AI_Smart_Conversion2 bug 2020-12-07 13:12:59 -05:00
aljohnston112
5fa0983780
Cleaned up some comments and changed a magic number to maskbits NUM_CHANNELS (#68)
Improve the audio engine's comments and replace some magic numbers with constants
2020-12-07 12:44:12 -05:00
Rangi
74abd20b77 text "<PARA>..." → text_start and para "..." 2020-12-04 22:28:25 -05:00
Rangi
84dd1b587f Use STRING_BUFFER_LENGTH for the wStringBuffers 2020-11-24 20:11:13 -05:00
Rangi
ca957dd503 Correct some filename comments 2020-11-17 10:59:56 -05:00
Rangi
dd73b278b5 Resolve some "???" comments 2020-11-17 10:56:28 -05:00
Rangi
8b8bf87151 Remove "XXX" comment (various "???+" still mark unclear code) 2020-11-09 16:38:01 -05:00
Rangi
6382790a1d Terser damage calculation constants 2020-11-09 16:12:17 -05:00
Rangi
bc8636d688 Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09 15:20:35 -05:00
Rangi
6e20c30f6e Identify wBattleAnimTemp0-3 2020-11-09 15:05:26 -05:00
Rangi
dbcab434fb Rename "dummy game" to "memory game" 2020-11-08 19:32:52 -05:00
Rangi
9281a44c68 Identify remaining uses of wBuffer1-6 as general-purpose HP buffers 2020-11-03 23:25:20 -05:00
Rangi
2b9c37e74f Identify some more uses of wBuffer1-6 2020-11-03 22:45:10 -05:00
Rangi
5c143ed970 Identify more uses of wBuffer1-6 2020-11-03 19:52:59 -05:00
Rangi
b56c1b6351 More syncing with pokecrystal 2020-11-03 10:12:54 -05:00
Rangi
980153ac47 Group some link.asm code into "paragraphs" 2020-11-02 19:32:12 -05:00
Rangi
c9bf53310f Identify an unused intro sprite animation from pokegold-spaceworld 2020-11-02 09:30:29 -05:00
Rangi
7be1223fc1 Identify wLinkBattleRNPreamble 2020-11-01 13:42:08 -05:00
Rangi
a75527df25 Make some labels more consistent 2020-11-01 12:36:53 -05:00
Rangi
eecff60284 UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims 2020-10-30 17:32:04 -04:00
Rangi
542f02c181 Extract more RGB data to .pal files 2020-10-30 16:12:20 -04:00
Rangi
6063bd1dfb Identify wSpriteAnimDict key constants 2020-10-30 15:38:56 -04:00
Rangi
3737ca4017 Sync Mystery Gift labels with pokecrystal 2020-10-30 10:45:33 -04:00
Rangi
b89636769c Updates to more closely sync with pokecrystal 2020-10-29 23:23:44 -04:00
Rangi
15ad69e0c6 Define SERIAL_LINK_BYTE_TIMEOUT 2020-10-29 16:43:35 -04:00
Rangi
ffdde1fa00 Name an unused link engine WRAM byte 2020-10-29 15:14:45 -04:00
Rangi
7062ce2ffa Identify the remaining uses of another WRAM union 2020-10-29 14:45:52 -04:00
Rangi
b47bfbd813 Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28 14:39:52 -04:00
Rangi
9483cf47dd Replace many '; unused' with '; unreferenced' 2020-10-28 10:21:24 -04:00
Rangi
599046c892 Identify remaining Mystery Gift labels and constants
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-27 23:08:46 -04:00
Rangi
6e142eb5b3 Create data/collision/ for tile collision-related data 2020-10-27 10:00:51 -04:00
Rangi
676f2f12e3 Use more assertions to ensure correct code and data 2020-10-26 22:24:47 -04:00
Rangi
46f6cc4d41 Comment, remove, or revise many unreferenced labels 2020-10-26 20:30:09 -04:00
Rangi
26ddba8cfd Identify some more labels, mostly WRAM 2020-10-23 16:04:03 -04:00
Elliot
3c8bf3c01d
Name symbols in link.asm (#63)
Identify remaining link.asm labels
2020-10-23 13:37:12 -04:00
Rangi
d234a5ee3d Identify remaining debug color picker labels 2020-10-23 12:38:00 -04:00
Rangi
b4d362e45c Identify remaining intro labels 2020-10-23 10:02:05 -04:00
Rangi
2d51993b09 Identify remaining map object labels 2020-10-22 21:30:11 -04:00
Rangi
0d681c25b9 Identify some more map object labels and constants 2020-10-22 17:41:42 -04:00
Rangi
20fbb729f5 Identify a few more labels and data 2020-10-22 12:55:48 -04:00
Rangi
07f670f956 Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels 2020-10-22 10:54:45 -04:00
Rangi
0b6b706ffc Identify some more labels (a few link-related) 2020-10-22 00:53:59 -04:00
Rangi
0ac39546c6 Identify remaining two battle anim BG effect functions 2020-10-21 22:51:16 -04:00
Rangi
2127643f8d Identify remaining battle AI labels 2020-10-21 21:34:10 -04:00
Rangi
a325de7630 Identify SwitchItemsInBag labels
Thanks to FIQ for having done so in Polished Crystal
2020-10-21 15:39:19 -04:00
Rangi
2a4ef330e0 Battle transition spin quadrants are like pokered's half circles 2020-10-19 20:27:10 -04:00
Rangi
361540a63b Identify some values as relative struct offsets in MoveScreenLoop 2020-10-14 18:32:36 -04:00
Rangi
d2ffdbf7ea Update battle anim bg function comments, and identify more unnamed labels 2020-10-06 18:09:25 -04:00
Rangi
5838d479a2 Identify battle bg effects functions and constants 2020-10-06 16:18:05 -04:00
Rangi
8b766163e3 Identify some unnamed labels 2020-10-06 13:49:55 -04:00
Rangi
10151dd4eb Identify some more unnamed labels 2020-10-05 20:09:52 -04:00
Rangi
8871f4b611 Identify more unnamed labels 2020-10-05 16:15:47 -04:00
Rangi
054e6088f9 Identify some more unnamed labels 2020-10-05 12:02:48 -04:00
Rangi
3745ba9f9e Identify more unnamed labels 2020-10-04 22:34:55 -04:00
Rangi
e128fbeadb Identify some more unnamed labels 2020-10-04 20:10:31 -04:00
Rangi
8443840f97 Identify SGB blk/pal packets 2020-10-04 18:32:28 -04:00
Rangi
ec88087f30 Identify battle animation functions 2020-10-03 22:17:19 -04:00
Rangi
f90f4bc62a Remove wKickCounter and wPresentPower aliases for wBattleAnimParam 2020-08-29 20:36:00 -04:00
mid-kid
aa04a13578 GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:17:53 +02:00
mid-kid
0a1eb668d0 Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 14:51:59 +02:00
mid-kid
a7c294371c Port splash screen documentation changes from Crystal
Since the splash screen is wildly different, a lot of the docs don't
really apply here.
2020-08-27 14:40:18 +02:00
mid-kid
17feb556f2 Split engine/movie/intro.asm into itself and splash.asm 2020-08-27 14:15:41 +02:00
mid-kid
d21975be2d Move all splash screen files to gfx/splash 2020-08-27 14:14:14 +02:00
mid-kid
c44da8221f Document weird code involving link trades of mew and celebi
This piece of code is frankly rather confusing, as it seemingly doesn't
serve much of a purpose. Documenting it here for future reference.
2020-08-19 15:59:49 +02:00
Rangi
34ad9498ea
Merge pull request #60 from mid-kid/master
Rub a dub dub, thanks for the grub
2020-08-18 16:35:16 -04:00
mid-kid
4ea75afd56 Add wTitleScreenSelectedOption constants 2020-08-18 22:28:22 +02:00
Rangi
2556704a43 Consistent constants for radio data table sizes (could still be better) 2020-08-13 13:47:57 -04:00
Rangi
7d8a73220c Factor out gfx/pack/pack_menu.tilemap 2020-08-12 21:02:08 -04:00
Rangi
2b003eca72 Identify some time-related data 2020-08-11 14:13:04 -04:00
mid-kid
a51c15a7ef Remove a verifiably false comment
wSpriteAnimCount starts at 0, keeps incrementing and never decrements.
When it reaches $ff, the next value is 1.

Its purpose is unknown, as this value is used nowhere else.
2020-08-05 17:34:49 +02:00
mid-kid
f1075b1a9d d is the multiplier for Sprites_Sine 2020-08-05 17:34:39 +02:00
mid-kid
ad5c4a73a5 Use TRUE for hCGBPalUpdate 2020-08-05 16:02:32 +02:00
mid-kid
6b2a0b2889 Document wTitleScreenSelectedOption variable 2020-08-05 16:02:23 +02:00
mid-kid
2de0ac25f4 Better label 2D menu data 2020-08-04 01:18:00 +02:00
mid-kid
e0d273e3ed Prevent OaksPKMNTalk from looping forever if NUM_GRASSMON is changed
That should cause no real problems because of a range check right after
it.
2020-08-04 01:17:44 +02:00
Rangi
878e0b3b33 Identify constant in NamingScreen_IsTargetBox 2020-08-03 15:22:11 -04:00
Rangi
d24f1c7114 Use def_* macros for automatic map event counts 2020-07-26 16:29:43 -04:00
Rangi
f9f438473f Move EngineFlags and SpecialsPointers into data/engine/ 2020-07-22 20:25:22 -04:00
Rangi
31287c6aaa Revert "Factor out tables into data/overworld/"
This reverts commit 3f392c2792.
2020-07-22 20:23:19 -04:00
Rangi
3f392c2792 Factor out tables into data/overworld/ 2020-07-22 15:23:02 -04:00
Rangi
53d4a649b9 Treat map setup commands like trade script commands 2020-07-22 13:37:52 -04:00
Rangi
b6bb40fcaf Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:45:15 -04:00
Rangi
60b0f0039d Define JOHTO_FLYPOINT like KANTO_FLYPOINT 2020-07-21 12:15:05 -04:00
Rangi
0bb3d0e472 Define NUM_FLYPOINTS 2020-07-21 11:48:46 -04:00
Rangi
c6b51a8485 " " → $7f 2020-07-21 11:13:10 -04:00
Rangi
1bb30c42e5 Fix newlines 2020-07-17 16:58:56 -04:00
Rangi
4ba9501c28 Port pokered's more local system for trade animation scripts
Also factor out trade tilemaps
2020-07-17 16:53:10 -04:00
Rangi
a7360edd39 SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE 2020-07-17 13:01:36 -04:00
Rangi
9a48c7ba6b return → endcallback, reloadandreturn → reloadend 2020-07-17 08:37:33 -04:00
Rangi
a304573fcb Define map setup commands as macros like other script commands 2020-07-13 20:49:57 -04:00
Rangi
4eeab8973c Disassemble the final English debug ROMs 2020-07-13 10:59:22 -04:00
Rangi
a19abb5045 Use const_skip and const_next macros for brevity 2020-07-09 12:15:44 -04:00
Rangi
61598ad925 Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-09 11:27:10 -04:00
Rangi
be3f9cd5dc Define SERIAL_PREAMBLE_LENGTH 2020-07-06 15:49:31 -04:00
Rangi
7324c1d11a Use MAX_NEUTRAL_DAMAGE in BattleCommand_DamageCalc
Also make .gitignore consistent with pokered
2020-07-05 15:14:07 -04:00
Rangi
a33e8713bd SCGB_PARTY_MENU_HP_PALS -> SCGB_PARTY_MENU_HP_BARS, and SCGB_RAM -> SCGB_DEFAULT 2020-07-04 16:17:59 -04:00
Rangi
e6f7543292 Identify more labels, and use the jumptable macro when possible 2020-07-01 13:13:40 -04:00
Rangi
534863abe1 Identify more labels and constants 2020-06-29 19:35:37 -04:00
Rangi
416255bea4 Identify more unnamed labels 2020-06-29 12:25:46 -04:00
Rangi
152efaadc0 Reformat gfx/trade/game_boy.png and fix tools/gfx --preserve 2020-06-28 19:55:53 -04:00
Rangi
6595505831 Identify some more labels 2020-06-22 16:29:53 -04:00
Rangi
f680408489 Comment more ROM labels as unreferenced
(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21 18:33:40 -04:00
Rangi
9dee89fae3 Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:29 -04:00
Rangi
e0df1a6041 Remove RAM address comments 2020-06-21 12:42:33 -04:00
entrpntr
9d0c8dbf8e Rename labels to stop cheating the unnamed.py script. 2020-06-19 07:35:14 -04:00
Rangi
e87159ed7b Harmonize engine/menus with pokecrystal 2020-06-18 10:11:03 -04:00
Rangi
e5ee8ec7c0 Harmonize engine/overworld with pokecrystal 2020-06-17 22:11:49 -04:00
Rangi
451f529b0d Harmonize engine/{movie, pokemon} with pokecrystal
To do: engine/{menus, overworld}
2020-06-17 17:02:45 -04:00
Rangi
993f87a852 Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with pokecrystal
To do: engine/{menus, movie, overworld, pokemon}
2020-06-17 11:28:47 -04:00
Rangi
f8c1754238 Harmonize engine/{gfx, items, link, math} with pokecrystal 2020-06-17 10:39:06 -04:00
Rangi
97c1f9dd27 ReplaceChrisSprite -> UpdatePlayerSprite 2020-06-16 19:37:50 -04:00
Rangi
bc116a0db0 Harmonize engine/{battle, battle_anims, events, games} with pokecrystal 2020-06-16 19:32:30 -04:00
Rangi
356836b1cc Harmonize home/ with pokecrystal 2020-06-16 15:49:17 -04:00
Rangi
fda549a27a [in progress] Harmonize more constant and data files with pokecrystal 2020-06-16 14:32:48 -04:00
Rangi
011f795ea7 gold_silver_intro.asm -> intro.asm 2020-06-16 11:43:48 -04:00
Rangi
782b0a7c88 Harmonize some more symbols with pokecrystal 2020-06-16 11:28:35 -04:00
Rangi
8376fcce8e hFF9E -> hBlackOutBGMapThird 2020-06-16 00:02:34 -04:00
Rangi
5724e47c50 Identify wObjectPriorities 2020-06-15 23:28:44 -04:00
Rangi
f62e67f578 Define wStackBottom 2020-06-15 18:16:50 -04:00
Rangi
b3e38f1246 Remove Crystal-only CaughtData 2020-06-15 17:41:02 -04:00
entrpntr
85cd0e5e1c Fix bug comments as indicated in review. 2020-06-15 15:08:42 -04:00
entrpntr
e9b6a2fc62 Miscellaneous cleanups. 2020-06-15 14:08:24 -04:00
Rangi
54bbefeed1 Treat std scripts like specials and predefs (ported from pokecrystal) 2020-06-15 13:25:56 -04:00
Rangi
9f01e33a04 Port miscellaneous recent updates from pokecrystal 2020-06-15 13:12:56 -04:00
Rangi
0bc1e91d21 Concatenate multiple intro 2bpps together before compression 2020-06-15 12:29:42 -04:00
Rangi
6bc203541b Use pokecrystal's sine_table macro
A circle has 65536 "degrees", so 32768 "degrees" = pi radians = half a circle
2020-06-15 12:12:05 -04:00
Rangi
00257be5a0 Match mosh remaining .2bpp.lz files
Still to go:

- gfx/pokemon/alakazam/back_silver.2bpp.lz.bin
- gfx/title/hooh_gold.2bpp.lz.bin
- gfx/title/lugia_silver.2bpp.lz.bin
2020-06-14 20:58:30 -04:00
entrpntr
0e5edf03ff Braindead matching for now (incbin .lz.bin for non-matching lz's). 2020-06-14 17:32:42 -04:00
entrpntr
dd97bedd52 Update for unused wram and event flags. 2020-06-14 09:16:51 -04:00
entrpntr
d6a0b6347c Fix file permissions. 2020-06-14 08:52:40 -04:00
entrpntr
0c0f9b42bc Revert gold title trail 2bpp change, add comment to title.asm instead. 2020-06-12 01:01:58 -04:00
entrpntr
308f586dcc Improve angle/distance comment as noted in review. 2020-06-11 15:14:46 -04:00
entrpntr
ceffef935f Address review comments, plus a few more labels/cleanups. 2020-06-11 14:05:08 -04:00
entrpntr
09a82aec6f Use hlbgcoord 0, 0 in a few places. 2020-06-10 22:18:52 -04:00
entrpntr
48a9f3aa75 Combine gamefreak_presents.asm and gs_intro.asm. 2020-06-10 20:42:04 -04:00
entrpntr
a1c33b58a8 More cleanup. 2020-06-10 20:33:24 -04:00
entrpntr
80b52ec275 Finish adding/improving labels for now. 2020-06-10 18:59:52 -04:00
entrpntr
11f01dbcd8 Slowly getting there. 2020-06-10 11:33:55 -04:00
entrpntr
07183b5d2c A bit more progress. 2020-06-09 06:27:03 -04:00
entrpntr
fe03203e22 Preliminary commit that builds. 2020-06-09 06:27:03 -04:00
entrpntr
74f86d7501 Extract title graphics and add options_menu.asm. 2020-06-09 06:27:03 -04:00
entrpntr
2c9fbba109
Merge pull request #45 from libjet/bank3e
Disassemble bank $3e
2020-06-06 15:09:50 -04:00
entrpntr
afcf8f1957 Minor cleanups. 2020-06-06 15:05:39 -04:00
libjet
5f0eb65d5a Add engine/battle/misc.asm 2020-06-06 02:36:04 +01:00
libjet
864e9c068d Add engine/battle/hidden_power.asm 2020-06-06 02:28:53 +01:00
libjet
5ea5b0d901 Add engine/events/magikarp.asm 2020-06-06 02:22:45 +01:00
libjet
dd65caf511 Add engine/pokedex/unown_dex.asm 2020-06-06 02:17:01 +01:00
libjet
3edaf4635e Add time_capsule_2.asm and new_pokedex_entry.asm 2020-06-06 02:15:06 +01:00
libjet
88d1fe6c26 Add engine/events/play_slow_cry.asm 2020-06-06 02:10:37 +01:00
libjet
44229a6cd6 Add engine/events/name_rater.asm 2020-06-06 02:03:29 +01:00
libjet
29e2695d6e Add engine/link/time_capsule.asm 2020-06-06 01:56:28 +01:00
libjet
5f43075c6d Add engine/gfx/load_font.asm 2020-06-06 01:19:16 +01:00
entrpntr
41aed88e16
Merge pull request #44 from libjet/bank38
Disassemble bank $38
2020-06-05 17:54:54 -04:00
entrpntr
13eb43eb1b Minor cleanups, add handling for gfx. 2020-06-05 17:51:21 -04:00
libjet
1429f9874c Fix dbsprite values for bills_pc.asm 2020-06-05 22:49:59 +01:00
entrpntr
e28325211c Fix file permissions. 2020-06-05 16:42:33 -04:00
libjet
6f1d7fe952 Add engine/pokemon/bills_pc.asm 2020-06-05 21:34:35 +01:00
libjet
2b17267a77 Add engine/games/dummy_game.asm 2020-06-05 20:50:06 +01:00
libjet
edbb0fe6c4 Add engine/games/unown_puzzle.asm 2020-06-05 20:38:43 +01:00
entrpntr
ccfd8b0a9f Add a couple comments. 2020-06-05 15:20:17 -04:00
libjet
ea42f6636c Add engine/games/card_flip.asm 2020-06-05 20:13:50 +01:00
libjet
64622572d2 Add engine/events/print_unown_2.asm 2020-06-05 19:49:34 +01:00
libjet
929662d463 Add engine/events/diploma.asm 2020-06-05 19:44:21 +01:00
libjet
5356c4013b add engine/battle_anims/functions.asm 2020-06-05 19:06:10 +01:00
libjet
ba16844446 Add engine/battle_anims/helpers.asm, and the rest of data/battle_anims 2020-06-05 18:23:26 +01:00
libjet
aec46b7915 Add engine/battle_anims/core.asm 2020-06-05 17:29:27 +01:00
libjet
8ccc59b894 Add engine/battle_anims/anim_commands.asm 2020-06-05 17:14:55 +01:00
libjet
df30cbf05b Add display_stats.asm 2020-06-04 02:45:35 +01:00
entrpntr
1210a5ef54
Merge branch 'master' into bank23 2020-06-03 19:56:39 -04:00
entrpntr
3ceee7fd9e Fill out oam.asm, final cleanups for now. 2020-06-03 15:50:35 -04:00
entrpntr
4dd118c2a7 Label jumptable entries. 2020-06-03 04:48:34 -04:00
entrpntr
20f612793e Start cleaning up. 2020-06-03 03:08:25 -04:00
entrpntr
7cc52fe23b Quick style cleanup. 2020-06-02 18:35:13 -04:00
libjet
0297de0841 Add engine/events/poisonstep_pals.asm 2020-06-02 17:47:38 +01:00
libjet
0e8c23326c Add engine/battle_anims/bg_effects.asm 2020-06-02 17:47:32 +01:00
libjet
ea845793bb Add engine/movie/init_hof_credits.asm 2020-06-02 02:53:22 +01:00
libjet
991832399b Add engine/gfx/mon_icons.asm 2020-06-02 02:50:34 +01:00
libjet
36e5b6f564 Update data/sprite_anims/oam.asm 2020-06-01 18:44:33 +01:00
libjet
c743b31b89 Update data/sprite_anims/framesets.asm 2020-06-01 02:34:06 +01:00
libjet
68123f3682 Start on sprites.asm, partially disassemble sprite_anims.asm 2020-05-31 18:49:09 +01:00
libjet
8ed6e95422 Add engine/events/magnet_train.asm 2020-05-31 03:31:15 +01:00
libjet
8a892f8240 Add engine/events/field_moves.asm 2020-05-31 02:42:16 +01:00
libjet
61f53d2e8f Add engine/battle/battle_transition.asm 2020-05-31 01:14:47 +01:00
libjet
2d45f5d172 Add engine/tilesets/timeofday_pals.asm 2020-05-30 17:10:33 +01:00
libjet
d4d4f77975 Add engine/menus/delete_save.asm 2020-05-30 16:49:28 +01:00