Rename labels to stop cheating the unnamed.py script.

This commit is contained in:
entrpntr 2020-06-19 07:32:01 -04:00
parent e87159ed7b
commit 9d0c8dbf8e
33 changed files with 445 additions and 445 deletions

View File

@ -221,9 +221,9 @@ Cry_Magcargo_Ch6:
Cry_Magcargo_Ch8:
noise_note 2, 14, 8, 59
Cry_Magcargo_branch_f2ef5:
Cry_Magcargo_branch_f2eb5:
noise_note 1, 15, 1, 78
sound_loop 5, Cry_Magcargo_branch_f2ef5
sound_loop 5, Cry_Magcargo_branch_f2eb5
noise_note 2, 13, 8, 63
noise_note 20, 12, 2, 95
sound_ret
@ -348,7 +348,7 @@ Cry_Marill_Ch8:
Cry_Togepi_Ch5:
pitch_offset 2
Cry_Togepi_Ch6:
Cry_Togetic_branch_f3022:
Cry_Togetic_branch_f2fe2:
duty_cycle_pattern 1, 1, 0, 2
square_note 4, 15, 1, 1942
square_note 4, 15, 1, 1837
@ -359,7 +359,7 @@ Cry_Togetic_branch_f3022:
Cry_Togetic_Ch5:
pitch_offset 2
Cry_Togetic_Ch6:
sound_call Cry_Togetic_branch_f3022
sound_call Cry_Togetic_branch_f2fe2
sound_loop 2, Cry_Togetic_Ch6
square_note 14, 0, 0, 0
square_note 8, 15, 2, 1986
@ -436,12 +436,12 @@ Cry_Hoothoot_Ch5:
Cry_Hoothoot_Ch6:
duty_cycle_pattern 0, 2, 0, 2
Cry_Hoothoot_branch_f30fb:
Cry_Hoothoot_branch_f30bb:
square_note 2, 10, 1, 1536
sound_loop 3, Cry_Hoothoot_branch_f30fb
Cry_Hoothoot_branch_f3103:
sound_loop 3, Cry_Hoothoot_branch_f30bb
Cry_Hoothoot_branch_f30c3:
square_note 2, 10, 1, 1584
sound_loop 4, Cry_Hoothoot_branch_f3103
sound_loop 4, Cry_Hoothoot_branch_f30c3
square_note 4, 10, 2, 1588
square_note 4, 9, 1, 1592
sound_ret
@ -456,11 +456,11 @@ Cry_Hoothoot_Ch8:
Cry_Sentret_Ch5:
pitch_offset 32
duty_cycle 0
sound_jump Cry_Sentret_branch_f312b
sound_jump Cry_Sentret_branch_f30eb
Cry_Sentret_Ch6:
duty_cycle_pattern 0, 1, 2, 3
Cry_Sentret_branch_f312b:
Cry_Sentret_branch_f30eb:
square_note 8, 3, -1, 1837
square_note 8, 15, 1, 1824
sound_ret
@ -473,12 +473,12 @@ Cry_Sentret_Ch8:
Cry_Mareep_Ch5:
pitch_offset 32
duty_cycle 0
sound_jump Cry_Mareep_branch_f3145
sound_jump Cry_Mareep_branch_f3105
Cry_Mareep_Ch6:
duty_cycle_pattern 0, 0, 0, 1
Cry_Mareep_branch_f3145:
Cry_Gligar_branch_f3145:
Cry_Mareep_branch_f3105:
Cry_Gligar_branch_f3105:
square_note 4, 3, -2, 1853
square_note 6, 15, 8, 1890
square_note 6, 15, 8, 1888
@ -490,14 +490,14 @@ Cry_Cyndaquil_Ch5:
Cry_Cyndaquil_Ch6:
duty_cycle 2
square_note 8, 2, -7, 263
Cry_Cyndaquil_branch_f315f:
Cry_Cyndaquil_branch_f311f:
square_note 0, 14, 1, 1155
square_note 0, 5, 1, 1102
sound_loop 4, Cry_Cyndaquil_branch_f315f
Cry_Cyndaquil_branch_f316b:
sound_loop 4, Cry_Cyndaquil_branch_f311f
Cry_Cyndaquil_branch_f312b:
square_note 0, 14, 1, 986
square_note 1, 5, 1, 786
sound_loop 4, Cry_Cyndaquil_branch_f316b
sound_loop 4, Cry_Cyndaquil_branch_f312b
sound_ret
Cry_Gligar_Ch8:
@ -524,16 +524,16 @@ Cry_Chikorita_Ch8:
Cry_Gligar_Ch5:
duty_cycle_pattern 2, 2, 0, 2
sound_jump Cry_Gligar_branch_f3145
sound_jump Cry_Gligar_branch_f3105
Cry_Girafarig_Ch5:
duty_cycle 1
pitch_offset 4
sound_jump Cry_Girafarig_branch_f31af
sound_jump Cry_Girafarig_branch_f316f
Cry_Girafarig_Ch6:
duty_cycle_pattern 1, 0, 0, 1
Cry_Girafarig_branch_f31af:
Cry_Girafarig_branch_f316f:
square_note 4, 6, 8, 1880
square_note 2, 14, 8, 1888
square_note 2, 14, 8, 1895
@ -568,11 +568,11 @@ Cry_Slugma_Ch8:
Cry_Ledyba_Ch5:
pitch_offset 2
duty_cycle 2
sound_jump Cry_Ledyba_branch_f3202
sound_jump Cry_Ledyba_branch_f31c2
Cry_Ledyba_Ch6:
duty_cycle_pattern 0, 0, 0, 1
Cry_Ledyba_branch_f3202:
Cry_Ledyba_branch_f31c2:
square_note 3, 15, 8, 1937
square_note 3, 13, 8, 1933
square_note 2, 0, 0, 0
@ -631,24 +631,24 @@ Cry_Donphan_Ch8:
Cry_Teddiursa_Ch5:
Cry_Typhlosion_Ch5:
duty_cycle_pattern 0, 1, 0, 2
Cry_Teddiursa_branch_f3286:
Cry_Teddiursa_branch_f3246:
square_note 3, 12, 1, 1937
sound_loop 3, Cry_Teddiursa_branch_f3286
Cry_Teddiursa_branch_f328e:
sound_loop 3, Cry_Teddiursa_branch_f3246
Cry_Teddiursa_branch_f324e:
square_note 3, 13, 1, 1201
sound_loop 6, Cry_Teddiursa_branch_f328e
Cry_Teddiursa_branch_f3296:
sound_loop 6, Cry_Teddiursa_branch_f324e
Cry_Teddiursa_branch_f3256:
square_note 1, 13, 1, 1169
square_note 1, 11, 1, 1105
sound_loop 6, Cry_Teddiursa_branch_f3296
Cry_Teddiursa_branch_f32a2:
sound_loop 6, Cry_Teddiursa_branch_f3256
Cry_Teddiursa_branch_f3262:
square_note 1, 10, 3, 1137
square_note 1, 8, 1, 1089
sound_loop 6, Cry_Teddiursa_branch_f32a2
Cry_Teddiursa_branch_f32ae:
sound_loop 6, Cry_Teddiursa_branch_f3262
Cry_Teddiursa_branch_f326e:
square_note 1, 4, 1, 1057
square_note 1, 2, 1, 1025
sound_loop 4, Cry_Teddiursa_branch_f32ae
sound_loop 4, Cry_Teddiursa_branch_f326e
sound_ret
Cry_Teddiursa_Ch6:
@ -672,12 +672,12 @@ Cry_Typhlosion_Ch8:
Cry_Natu_Ch5:
duty_cycle_pattern 3, 1, 3, 2
Cry_Mantine_branch_f32e9:
Cry_Sunflora_branch_f32e9:
Cry_Mantine_branch_f32a9:
Cry_Sunflora_branch_f32a9:
square_note 4, 15, 8, 1969
square_note 4, 15, 8, 1968
square_note 4, 4, 8, 1967
Cry_Mantine_branch_f32f5:
Cry_Mantine_branch_f32b5:
square_note 4, 15, 8, 1970
square_note 4, 15, 8, 1971
square_note 4, 4, 8, 1972
@ -685,12 +685,12 @@ Cry_Mantine_branch_f32f5:
Cry_Natu_Ch6:
Cry_Sunflora_Ch6:
Cry_Mantine_branch_f3302:
Cry_Mantine_branch_f32c2:
duty_cycle_pattern 3, 3, 0, 2
square_note 4, 15, 8, 1970
square_note 4, 15, 8, 1969
square_note 4, 2, 8, 1968
Cry_Mantine_branch_f3310:
Cry_Mantine_branch_f32d0:
square_note 4, 15, 8, 1972
square_note 4, 15, 8, 1974
square_note 4, 4, 8, 1976
@ -698,11 +698,11 @@ Cry_Mantine_branch_f3310:
Cry_Natu_Ch8:
Cry_Sunflora_Ch8:
Cry_Mantine_branch_f331d:
Cry_Mantine_branch_f32dd:
noise_note 4, 8, 8, 5
noise_note 4, 8, 8, 4
noise_note 4, 3, 8, 3
Cry_Mantine_branch_f3326:
Cry_Mantine_branch_f32e6:
noise_note 4, 8, 8, 5
noise_note 4, 8, 8, 4
noise_note 4, 8, 7, 4
@ -715,30 +715,30 @@ Cry_Teddiursa_Ch8:
Cry_Sunflora_Ch5:
duty_cycle 0
sound_jump Cry_Sunflora_branch_f32e9
sound_jump Cry_Sunflora_branch_f32a9
Cry_Mantine_Ch5:
duty_cycle 0
sound_call Cry_Mantine_branch_f32e9
sound_call Cry_Mantine_branch_f32f5
sound_call Cry_Mantine_branch_f32a9
sound_call Cry_Mantine_branch_f32b5
sound_ret
Cry_Mantine_Ch6:
sound_call Cry_Mantine_branch_f3302
sound_call Cry_Mantine_branch_f3310
sound_call Cry_Mantine_branch_f32c2
sound_call Cry_Mantine_branch_f32d0
sound_ret
Cry_Mantine_Ch8:
sound_call Cry_Mantine_branch_f331d
sound_call Cry_Mantine_branch_f3326
sound_call Cry_Mantine_branch_f32dd
sound_call Cry_Mantine_branch_f32e6
sound_ret
Cry_Ampharos_Ch5:
duty_cycle_pattern 3, 1, 3, 2
Cry_Ampharos_branch_f3355:
Cry_Ampharos_branch_f3315:
square_note 1, 12, 1, 1312
square_note 1, 10, 1, 1056
sound_loop 4, Cry_Ampharos_branch_f3355
sound_loop 4, Cry_Ampharos_branch_f3315
duty_cycle 0
square_note 4, 7, 8, 1888
square_note 4, 7, 8, 1840
@ -833,15 +833,15 @@ Cry_Aipom_Ch5:
Cry_Aipom_Ch6:
duty_cycle_pattern 0, 2, 1, 3
Cry_Aipom_branch_f3443:
Cry_Aipom_branch_f3403:
square_note 1, 15, 1, 1972
sound_loop 8, Cry_Aipom_branch_f3443
Cry_Aipom_branch_f344b:
sound_loop 8, Cry_Aipom_branch_f3403
Cry_Aipom_branch_f340b:
square_note 1, 12, 1, 1936
sound_loop 3, Cry_Aipom_branch_f344b
Cry_Aipom_branch_f3453:
sound_loop 3, Cry_Aipom_branch_f340b
Cry_Aipom_branch_f3413:
square_note 1, 11, 1, 1933
sound_loop 2, Cry_Aipom_branch_f3453
sound_loop 2, Cry_Aipom_branch_f3413
square_note 16, 9, 2, 1941
sound_ret

View File

@ -4492,18 +4492,18 @@ Sfx_Thunder_Ch8:
Sfx_Supersonic_Ch5:
duty_cycle 2
square_note 15, 3, -7, 1984
Sfx_Supersonic_branch_f21ef:
Sfx_Supersonic_branch_f21ec:
square_note 15, 13, -7, 1984
sound_loop 4, Sfx_Supersonic_branch_f21ef
sound_loop 4, Sfx_Supersonic_branch_f21ec
square_note 15, 13, 1, 1984
sound_ret
Sfx_Supersonic_Ch6:
duty_cycle_pattern 2, 3, 0, 3
square_note 15, 2, -7, 1992
Sfx_Supersonic_branch_f2202:
Sfx_Supersonic_branch_f21ff:
square_note 15, 12, -7, 1991
sound_loop 4, Sfx_Supersonic_branch_f2202
sound_loop 4, Sfx_Supersonic_branch_f21ff
square_note 15, 12, 1, 1992
sound_ret
@ -4835,10 +4835,10 @@ Sfx_HyperBeam_Ch5:
square_note 2, 15, 1, 1984
square_note 2, 15, 1, 1792
square_note 2, 15, 1, 2000
Sfx_HyperBeam_branch_f24f8:
Sfx_HyperBeam_branch_f24f5:
square_note 2, 15, 1, 1792
square_note 2, 15, 1, 2016
sound_loop 12, Sfx_HyperBeam_branch_f24f8
sound_loop 12, Sfx_HyperBeam_branch_f24f5
square_note 15, 15, 1, 1792
sound_ret
@ -4855,10 +4855,10 @@ Sfx_HyperBeam_Ch6:
square_note 2, 15, 1, 1985
square_note 2, 15, 1, 1793
square_note 2, 15, 1, 2001
Sfx_HyperBeam_branch_f2537:
Sfx_HyperBeam_branch_f2534:
square_note 2, 15, 1, 1793
square_note 2, 15, 1, 2017
sound_loop 12, Sfx_HyperBeam_branch_f2537
sound_loop 12, Sfx_HyperBeam_branch_f2534
square_note 15, 15, 1, 1793
sound_ret
@ -4949,7 +4949,7 @@ Sfx_Metronome_Ch5:
sound_ret
Sfx_Unknown5F_Ch5:
Sfx_Unknown5F_branch_f2617:
Sfx_Unknown5F_branch_f25f5:
square_note 2, 15, 7, 1537
square_note 2, 15, 7, 1793
sound_loop 8, Sfx_Unknown5F_Ch5
@ -4959,7 +4959,7 @@ Sfx_Unknown5F_Ch6:
square_note 1, 15, 7, 65535
square_note 2, 15, 7, 1538
square_note 2, 15, 7, 1794
sound_loop 8, Sfx_Unknown5F_branch_f2617
sound_loop 8, Sfx_Unknown5F_branch_f25f5
sound_ret
Sfx_Fanfare2_Ch5:
@ -5143,9 +5143,9 @@ Sfx_Sandstorm_Ch8:
Sfx_Elevator_Ch5:
duty_cycle 2
pitch_sweep 5, -2
Sfx_Elevator_branch_f2726:
Sfx_Elevator_branch_f2704:
square_note 2, 15, 1, 768
sound_loop 48, Sfx_Elevator_branch_f2726
sound_loop 48, Sfx_Elevator_branch_f2704
pitch_sweep 0, 8
duty_cycle 2
square_note 15, 15, 3, 1840

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@ -192,7 +192,7 @@ SentAllToMomText:
text "Sent all to MOM!"
prompt
BattleText_0x80a4f:
BattleText_0x101415:
text "<RIVAL>: Huh? I"
line "should've chosen"
cont "your #MON!"
@ -208,7 +208,7 @@ BattleText_UseNextMon:
text "Use next #MON?"
done
BattleText_0x80a93:
BattleText_0x101459:
text "<RIVAL>: Yes!"
line "I guess I chose a"
cont "good #MON!"

View File

@ -202,19 +202,19 @@ Text_Warping::
text "Warping…"
done
UnknownText_0x1bd05e::
UnknownText_0x1902f9::
text "Which number"
line "should be changed?"
done
UnknownText_0x1bd07f::
UnknownText_0x19031a::
text "Will you play with"
line "@"
text_ram wStringBuffer2
text "?"
done
UnknownText_0x1bd09a::
UnknownText_0x190335::
text "You need two #-"
line "MON for breeding."
prompt
@ -224,7 +224,7 @@ Text_BreedingIsNotPossible::
line "possible."
prompt
UnknownText_0x1bd0d8::
UnknownText_0x190373::
text "The compatibility"
line "is @"
text_decimal wBreedingCompatibility, 1, 3
@ -232,17 +232,17 @@ UnknownText_0x1bd0d8::
cont "Should they breed?"
done
UnknownText_0x1bd109::
UnknownText_0x1903a4::
text "There is no EGG."
line ""
prompt
UnknownText_0x1bd11c::
UnknownText_0x1903b7::
text "It's going to"
line "hatch!"
prompt
UnknownText_0x1bd131::
UnknownText_0x1903cc::
text "Test event"
line "@"
text_decimal wStringBuffer2, 1, 2
@ -256,30 +256,30 @@ UnknownText_0x1bd131::
text "You can have this."
prompt
UnknownText_0x1bd188::
UnknownText_0x190414::
text "The BOX is full!"
done
UnknownText_0x1bd2a0::
UnknownText_0x190426::
text "Obtained the"
line "VOLTORBBADGE!"
done
UnknownText_0x1bc42c::
UnknownText_0x190442::
text "The password is:"
line ""
done
UnknownText_0x1bc43f::
UnknownText_0x190455::
text "Is this OK?"
done
UnknownText_0x1bc44c::
UnknownText_0x190462::
text "Enter the"
line "ID no."
done
UnknownText_0x1bc45e::
UnknownText_0x190474::
text "Enter the"
line "amount."
done

View File

@ -1316,7 +1316,7 @@ _MoveMonWOMailSaveText::
cont "will be saved. OK?"
done
UnknownText_0x1c4693::
UnknownText_0x195b29::
text "The window save"
line "area was exceeded."
done
@ -1326,7 +1326,7 @@ _WindowPoppingErrorText::
line "able for popping."
done
UnknownText_0x1c46dc::
UnknownText_0x195b72::
text "Corrupted event!"
prompt

View File

@ -83,7 +83,7 @@ _PhoneThankYouText::
done
; unused
UnknownText_0x1c55d6::
UnknownText_0x198152::
text " :"
done

View File

@ -147,11 +147,11 @@ BattleAnimFunction_04:
add hl, bc
ld a, [hl]
cp $88
jr c, .asm_cd0b3
jr c, .asm_cd002
call DeinitBattleAnimation
ret
.asm_cd0b3
.asm_cd002
add $2
ld [hl], a
ld hl, BATTLEANIMSTRUCT_YCOORD
@ -194,9 +194,9 @@ BattleAnimFunction_03:
add hl, bc
bit 7, [hl]
ld a, $0
jr z, .asm_cd0f9
jr z, .asm_cd048
ld a, $20
.asm_cd0f9
.asm_cd048
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], a
@ -255,14 +255,14 @@ BattleAnimFunction_02:
add hl, bc
ld a, [hl]
cp $84
jr nc, .asm_cd158
jr nc, .asm_cd0a7
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
call Functionce64f
ret
.asm_cd158
.asm_cd0a7
call DeinitBattleAnimation
ret
@ -1147,13 +1147,13 @@ BattleAnimFunction_0D:
add hl, bc
ld a, [hl]
cp e
jr nc, .asm_cd69b
jr nc, .asm_cd5e0
call BattleAnim_IncAnonJumptableIndex
xor a
ldh [hLYOverrideStart], a
ret
.asm_cd69b
.asm_cd5e0
dec a
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
@ -1188,7 +1188,7 @@ BattleAnimFunction_0D:
add hl, bc
ld a, [hl]
cp $70
jr c, asm_cd6da
jr c, asm_cd61f
xor a
ldh [hLCDCPointer], a
ldh [hLYOverrideStart], a
@ -1197,7 +1197,7 @@ BattleAnimFunction_0D:
call DeinitBattleAnimation
ret
asm_cd6da:
asm_cd61f:
inc a
inc a
ld [hl], a
@ -1225,11 +1225,11 @@ Functioncd63c:
add hl, bc
ld a, [hl]
cp $b8
jr c, .asm_cd704
jr c, .asm_cd649
call DeinitBattleAnimation
ret
.asm_cd704
.asm_cd649
ld a, $2
call Functionce64f
ld hl, BATTLEANIMSTRUCT_0F
@ -1258,7 +1258,7 @@ Functioncd66d:
add hl, bc
ld a, [hl]
cp $30
jr c, .asm_cd747
jr c, .asm_cd68c
ld a, $2
call Functionce64f
ld hl, BATTLEANIMSTRUCT_0F
@ -1272,7 +1272,7 @@ Functioncd66d:
ld [hl], a
ret
.asm_cd747
.asm_cd68c
call BattleAnim_IncAnonJumptableIndex
ld a, BATTLEANIMFRAMESET_28
call ReinitBattleAnimFrameset
@ -1292,11 +1292,11 @@ Functioncd6a8:
add hl, bc
ld a, [hl]
cp $18
jr nc, .asm_cd76e
jr nc, .asm_cd6b3
inc [hl]
ret
.asm_cd76e
.asm_cd6b3
call BattleAnim_IncAnonJumptableIndex
ld a, BATTLEANIMFRAMESET_29
call ReinitBattleAnimFrameset
@ -1308,11 +1308,11 @@ BattleAnimFunction_11:
add hl, bc
ld a, [hl]
cp $38
jr c, .asm_cd784
jr c, .asm_cd6c9
call DeinitBattleAnimation
ret
.asm_cd784
.asm_cd6c9
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
@ -1368,11 +1368,11 @@ Functioncd717:
add hl, bc
ld a, [hl]
and a
jr nz, .asm_cd7de
jr nz, .asm_cd723
call DeinitBattleAnimation
ret
.asm_cd7de
.asm_cd723
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
@ -1444,17 +1444,17 @@ Functioncd77a:
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
bit 7, [hl]
jr nz, .asm_cd852
jr nz, .asm_cd797
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $10
jr .asm_cd858
jr .asm_cd79d
.asm_cd852
.asm_cd797
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $30
.asm_cd858
.asm_cd79d
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
@ -1519,17 +1519,17 @@ Functioncd7f0:
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
bit 7, [hl]
jr nz, .asm_cd8be
jr nz, .asm_cd803
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $10
jr .asm_cd8c4
jr .asm_cd809
.asm_cd8be
.asm_cd803
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $30
.asm_cd8c4
.asm_cd809
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
@ -1548,13 +1548,13 @@ Functioncd811:
add hl, bc
ld [hl], a
bit 7, a
jr nz, .asm_cd8e6
jr nz, .asm_cd82b
ld a, BATTLEANIMFRAMESET_3D
jr .asm_cd8e8
jr .asm_cd82d
.asm_cd8e6
.asm_cd82b
ld a, BATTLEANIMFRAMESET_3C
.asm_cd8e8
.asm_cd82d
call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
@ -1610,7 +1610,7 @@ Functioncd858:
add hl, bc
ld a, [hl]
and a
jr z, .asm_cd950
jr z, .asm_cd895
ld d, a
ld hl, BATTLEANIMSTRUCT_10
add hl, bc
@ -1627,7 +1627,7 @@ Functioncd858:
ld [hl], d
ret
.asm_cd950
.asm_cd895
call DeinitBattleAnimation
ret
@ -1713,10 +1713,10 @@ Functioncd8df:
add hl, bc
ld a, [hl]
and a
jr z, .asm_cd9d7
jr z, .asm_cd91c
cp $c2
jr c, .asm_cd9e2
.asm_cd9d7
jr c, .asm_cd927
.asm_cd91c
dec a
ld [hl], a
and $7
@ -1726,7 +1726,7 @@ Functioncd8df:
inc [hl]
ret
.asm_cd9e2
.asm_cd927
xor a
ld hl, BATTLEANIMSTRUCT_10
add hl, bc
@ -1758,11 +1758,11 @@ BattleAnimFunction_1C:
add hl, bc
ld a, [hl]
cp $30
jr nc, .asm_cda17
jr nc, .asm_cd95c
call DeinitBattleAnimation
ret
.asm_cda17
.asm_cd95c
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
@ -1776,10 +1776,10 @@ BattleAnimFunction_1C:
srl e
ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc
.asm_cda2c
.asm_cd971
inc [hl]
dec e
jr nz, .asm_cda2c
jr nz, .asm_cd971
ret
BattleAnimFunction_1F:
@ -1916,11 +1916,11 @@ Functioncda2e:
add hl, bc
ld a, [hl]
cp $20
jr c, .asm_cdaf6
jr c, .asm_cda3b
call Functioncd9d2
ret
.asm_cdaf6
.asm_cda3b
call BattleAnim_IncAnonJumptableIndex
Functioncda3e:
ret
@ -1951,13 +1951,13 @@ Functioncda59:
add hl, bc
ld a, [hl]
cp $30
jr c, .asm_cdb24
jr c, .asm_cda69
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
ld [hl], $0
ret
.asm_cdb24
.asm_cda69
add $4
ld [hl], a
ret
@ -2054,9 +2054,9 @@ Functioncdaf8:
add hl, bc
ld a, [hl]
cp $40
jr nc, .asm_cdbbd
jr nc, .asm_cdb02
inc [hl]
.asm_cdbbd
.asm_cdb02
call Functioncdbba
ret
@ -2065,9 +2065,9 @@ Functioncdb06:
add hl, bc
ld a, [hl]
cp $4b
jr nc, .asm_cdbcb
jr nc, .asm_cdb10
inc [hl]
.asm_cdbcb
.asm_cdb10
call Functioncdbba
ret
@ -2076,16 +2076,16 @@ Functioncdb14:
add hl, bc
ld a, [hl]
cp $88
jr nc, .asm_cdbe6
jr nc, .asm_cdb2b
and $f
jr nz, asm_cdbfa
jr nz, asm_cdb3f
ld hl, BATTLEANIMSTRUCT_10
add hl, bc
ld [hl], $10
call BattleAnim_IncAnonJumptableIndex
ret
.asm_cdbe6
.asm_cdb2b
call BattleAnim_IncAnonJumptableIndex
inc [hl]
ret
@ -2095,15 +2095,15 @@ Functioncdb30:
add hl, bc
ld a, [hl]
and a
jr z, .asm_cdbf5
jr z, .asm_cdb3a
dec [hl]
ret
.asm_cdbf5
.asm_cdb3a
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
dec [hl]
asm_cdbfa:
asm_cdb3f:
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
inc [hl]
@ -2179,11 +2179,11 @@ Functioncdb9c:
add hl, bc
ld a, [hl]
cp $30
jr c, .asm_cdc71
jr c, .asm_cdbb6
dec [hl]
ret
.asm_cdc71
.asm_cdbb6
call BattleAnim_IncAnonJumptableIndex
Functioncdbb9:
ret
@ -2225,13 +2225,13 @@ BattleAnimFunction_1E:
add hl, bc
ld a, [hl]
and a
jr z, .asm_cdcb6
jr z, .asm_cdbfb
cp $d8
jr nc, .asm_cdcb6
jr nc, .asm_cdbfb
call DeinitBattleAnimation
ret
.asm_cdcb6
.asm_cdbfb
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld d, [hl]
@ -2251,14 +2251,14 @@ BattleAnimFunction_21:
Functioncdc0f:
ldh a, [hBattleTurn]
and a
jr z, .asm_cdcd9
jr z, .asm_cdc1e
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
xor $ff
add $3
ld [hl], a
.asm_cdcd9
.asm_cdc1e
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
@ -2275,12 +2275,12 @@ Functioncdc32:
add hl, bc
ld a, [hl]
and a
jr z, .asm_cdcfa
jr z, .asm_cdc3f
dec [hl]
call Functioncdc43
ret
.asm_cdcfa
.asm_cdc3f
call DeinitBattleAnimation
ret
@ -2300,7 +2300,7 @@ Functioncdc43:
add hl, bc
ld a, [hl]
and a
jr z, .asm_cdd20
jr z, .asm_cdc65
dec a
ret z
ld hl, BATTLEANIMSTRUCT_YOFFSET
@ -2308,7 +2308,7 @@ Functioncdc43:
ld [hl], d
ret
.asm_cdd20
.asm_cdc65
ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc
ld a, d
@ -2373,11 +2373,11 @@ Functioncdc94:
add hl, bc
ld a, [hl]
and $3
jr nz, .asm_cdd87
jr nz, .asm_cdccc
ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc
dec [hl]
.asm_cdd87
.asm_cdccc
and $1
ret nz
ld hl, BATTLEANIMSTRUCT_XCOORD
@ -2438,7 +2438,7 @@ Functioncdd01:
ld a, [hl]
inc [hl]
and $3f
jr z, .asm_cddf0
jr z, .asm_cdd35
and $1f
ret nz
ld hl, BATTLEANIMSTRUCT_0F
@ -2446,14 +2446,14 @@ Functioncdd01:
ld a, [hl]
inc a ; BATTLEANIMFRAMESET_62
; BATTLEANIMFRAMESET_9D
jr .asm_cddf5
jr .asm_cdd3a
.asm_cddf0
.asm_cdd35
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl] ; BATTLEANIMFRAMESET_61
; BATTLEANIMFRAMESET_9C
.asm_cddf5
.asm_cdd3a
call ReinitBattleAnimFrameset
ret
@ -2548,11 +2548,11 @@ Functioncddb7:
add hl, bc
ld a, [hl]
and a
jr nz, .asm_cde83
jr nz, .asm_cddc8
ld hl, BATTLEANIMSTRUCT_01
add hl, bc
set 6, [hl]
.asm_cde83
.asm_cddc8
add BATTLEANIMFRAMESET_6A ; BATTLEANIMFRAMESET_6B BATTLEANIMFRAMESET_6C
call ReinitBattleAnimFrameset
Functioncddcd:
@ -2580,13 +2580,13 @@ Functioncddd5:
add hl, bc
ld a, e
and $80
jr nz, .asm_cdeb2
jr nz, .asm_cddf7
ld a, e
and $f
ld [hl], a
ret
.asm_cdeb2
.asm_cddf7
ld a, e
and $f
xor $ff
@ -2601,11 +2601,11 @@ Functioncde04:
add hl, bc
ld a, [hl]
and a
jr z, .asm_cdec9
jr z, .asm_cde0e
dec [hl]
ret
.asm_cdec9
.asm_cde0e
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
@ -2694,11 +2694,11 @@ BattleAnimFunction_2D:
add hl, bc
ld a, [hl]
cp $28
jr nc, .asm_cdf55
jr nc, .asm_cde9a
inc [hl]
ret
.asm_cdf55
.asm_cde9a
call DeinitBattleAnimation
ret
@ -2772,11 +2772,11 @@ BattleAnimFunction_34:
add hl, bc
ld a, [hl]
cp $e8
jr z, .asm_cdfc7
jr z, .asm_cdf0c
dec [hl]
ret
.asm_cdfc7
.asm_cdf0c
call DeinitBattleAnimation
ret
@ -2814,12 +2814,12 @@ BattleAnimFunction_3C:
add hl, bc
ld a, [hl]
cp $d0
jr z, .asm_ce007
jr z, .asm_cdf4c
dec [hl]
dec [hl]
ret
.asm_ce007
.asm_cdf4c
call DeinitBattleAnimation
ret
@ -2843,10 +2843,10 @@ Functioncdf68:
add hl, bc
ld a, [hl]
cp $6c
jr c, .asm_ce02d
jr c, .asm_cdf72
ret
.asm_ce02d
.asm_cdf72
ld a, $2
call Functionce64f
ld hl, BATTLEANIMSTRUCT_0F
@ -2857,10 +2857,10 @@ Functioncdf68:
ld d, [hl]
call BattleAnim_Sine
bit 7, a
jr nz, .asm_ce046
jr nz, .asm_cdf8b
xor $ff
inc a
.asm_ce046
.asm_cdf8b
ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
@ -2974,9 +2974,9 @@ Functionce022:
ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc
bit 7, a
jr z, .asm_ce0f0
jr z, .asm_ce035
ld [hl], a
.asm_ce0f0
.asm_ce035
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
@ -2987,11 +2987,11 @@ Functionce03d:
add hl, bc
ld a, [hl]
cp $84
jr c, .asm_ce105
jr c, .asm_ce04a
call DeinitBattleAnimation
ret
.asm_ce105
.asm_ce04a
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
@ -3031,11 +3031,11 @@ Functionce06f:
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
and [hl]
jr nz, .asm_ce149
jr nz, .asm_ce08e
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
dec [hl]
.asm_ce149
.asm_ce08e
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
inc [hl]
@ -3073,38 +3073,38 @@ BattleAnimFunction_2F:
inc [hl]
ld a, [hl]
and $1
jr nz, .asm_ce189
jr nz, .asm_ce0ce
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
dec [hl]
.asm_ce189
.asm_ce0ce
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $3
jr nz, .asm_ce197
jr nz, .asm_ce0dc
ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc
inc [hl]
.asm_ce197
.asm_ce0dc
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
cp $5a
jr nc, .asm_ce1aa
jr nc, .asm_ce0ef
ld a, [hl]
and a
jr z, .asm_ce1ac
jr z, .asm_ce0f1
dec [hl]
ret
.asm_ce1aa
.asm_ce0ef
inc [hl]
ret
.asm_ce1ac
.asm_ce0f1
call DeinitBattleAnimation
ret
@ -3135,11 +3135,11 @@ BattleAnimFunction_42:
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
cp $40
jr nc, .asm_ce1df
jr nc, .asm_ce124
inc [hl]
ret
.asm_ce1df
.asm_ce124
ld a, [hl]
dec [hl]
and a
@ -3229,13 +3229,13 @@ Functionce1a5:
call BattleAnim_IncAnonJumptableIndex
ldh a, [hBattleTurn]
and a
jr nz, .asm_ce26c
jr nz, .asm_ce1b1
ld a, $f0
jr .asm_ce26e
jr .asm_ce1b3
.asm_ce26c
.asm_ce1b1
ld a, $cc
.asm_ce26e
.asm_ce1b3
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], a
@ -3262,12 +3262,12 @@ Functionce1ce:
add hl, bc
ld a, [hl]
cp $d0
jr nc, .asm_ce29b
jr nc, .asm_ce1e0
ld a, $4
call Functionce64f
ret
.asm_ce29b
.asm_ce1e0
call DeinitBattleAnimation
ret
@ -3282,13 +3282,13 @@ Functionce1e4:
ld d, $0
ldh a, [hSGB]
and a
jr nz, .asm_ce2b6
jr nz, .asm_ce1fb
ld hl, Unknown_ce209
jr .asm_ce2b9
jr .asm_ce1fe
.asm_ce2b6
.asm_ce1fb
ld hl, Unknown_ce20d
.asm_ce2b9
.asm_ce1fe
add hl, de
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
@ -3344,14 +3344,14 @@ Functionce24b:
add hl, bc
ld a, [hl]
cp $e0
jr nz, .asm_ce319
jr nz, .asm_ce25e
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $2
ret
.asm_ce319
.asm_ce25e
ld d, a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
@ -3373,11 +3373,11 @@ Functionce275:
add hl, bc
ld a, [hl]
and a
jr z, .asm_ce33a
jr z, .asm_ce27f
dec [hl]
ret
.asm_ce33a
.asm_ce27f
ld [hl], $4
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
@ -3396,12 +3396,12 @@ Functionce291:
add hl, bc
ld a, [hl]
cp $84
jr nc, .asm_ce35b
jr nc, .asm_ce2a0
ld a, $4
call Functionce64f
ret
.asm_ce35b
.asm_ce2a0
call DeinitBattleAnimation
ret
@ -3423,13 +3423,13 @@ Functionce2ba:
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
bit 7, [hl]
jr nz, .asm_ce383
jr nz, .asm_ce2c8
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
inc [hl]
ret
.asm_ce383
.asm_ce2c8
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
dec [hl]
@ -3454,11 +3454,11 @@ Functionce2e1:
add hl, bc
ld a, [hl]
and a
jr z, .asm_ce3a6
jr z, .asm_ce2eb
dec [hl]
ret
.asm_ce3a6
.asm_ce2eb
call BattleAnim_IncAnonJumptableIndex
ld a, BATTLEANIMFRAMESET_20
call ReinitBattleAnimFrameset
@ -3493,11 +3493,11 @@ BattleAnimFunction_3A:
add hl, bc
ld a, [hl]
cp $20
jr c, .asm_ce3df
jr c, .asm_ce324
call DeinitBattleAnimation
ret
.asm_ce3df
.asm_ce324
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
@ -3594,7 +3594,7 @@ Functionce3aa:
add hl, bc
ld a, [hl]
and a
jr z, .asm_ce48b
jr z, .asm_ce3d0
dec [hl]
add $8
ld d, a
@ -3615,7 +3615,7 @@ Functionce3aa:
ld [hl], a
ret
.asm_ce48b
.asm_ce3d0
ld [hl], $10
call BattleAnim_IncAnonJumptableIndex
Functionce3d5:
@ -3646,7 +3646,7 @@ Functionce3f5:
add hl, bc
ld a, [hl]
cp $38
jr nc, .asm_ce4d8
jr nc, .asm_ce41d
inc [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
@ -3667,7 +3667,7 @@ Functionce3f5:
dec [hl]
ret
.asm_ce4d8
.asm_ce41d
call DeinitBattleAnimation
ret
@ -3684,10 +3684,10 @@ BattleAnimFunction_41:
inc [hl]
call BattleAnim_Sine
bit 7, a
jr nz, .asm_ce4f4
jr nz, .asm_ce439
xor $ff
inc a
.asm_ce4f4
.asm_ce439
ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
@ -3706,7 +3706,7 @@ BattleAnimFunction_43:
add hl, bc
ld a, [hl]
cp $10
jr nc, .asm_ce52e
jr nc, .asm_ce473
inc [hl]
inc [hl]
ld d, a
@ -3727,7 +3727,7 @@ BattleAnimFunction_43:
ld [hl], a
ret
.asm_ce52e
.asm_ce473
call DeinitBattleAnimation
ret
@ -3785,7 +3785,7 @@ Functionce4bc:
add hl, bc
ld a, [hl]
cp $80
jr nc, .asm_ce58b
jr nc, .asm_ce4d0
ld d, a
add $8
ld [hl], a
@ -3794,7 +3794,7 @@ Functionce4bc:
ld a, [hl]
jr asm_ce4d4
.asm_ce58b
.asm_ce4d0
call DeinitBattleAnimation
ret
@ -3813,7 +3813,7 @@ Functionce4df:
add hl, bc
ld a, [hl]
cp $30
jr c, .asm_ce5b0
jr c, .asm_ce4f5
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
dec [hl]
@ -3824,7 +3824,7 @@ Functionce4df:
inc [hl]
ret
.asm_ce5b0
.asm_ce4f5
call DeinitBattleAnimation
Functionce4f8:
ret
@ -3945,9 +3945,9 @@ Functionce58d:
ld a, [hl]
add $4
cp $70
jr c, .asm_ce654
jr c, .asm_ce599
xor a
.asm_ce654
.asm_ce599
ld [hl], a
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
@ -3961,9 +3961,9 @@ Functionce5a1:
ld a, [hl]
add $4
cp $70
jr c, .asm_ce668
jr c, .asm_ce5ad
xor a
.asm_ce668
.asm_ce5ad
ld [hl], a
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
@ -3978,9 +3978,9 @@ Functionce5b7:
ld a, [hl]
add $4
cp $70
jr c, .asm_ce67e
jr c, .asm_ce5c3
xor a
.asm_ce67e
.asm_ce5c3
ld [hl], a
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
@ -4047,7 +4047,7 @@ BattleAnimFunction_4D:
add hl, bc
ld a, [hl]
cp $20
jr nc, .asm_ce6ed
jr nc, .asm_ce632
inc [hl]
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
@ -4060,7 +4060,7 @@ BattleAnimFunction_4D:
ld [hl], a
ret
.asm_ce6ed
.asm_ce632
call DeinitBattleAnimation
ret
@ -4091,10 +4091,10 @@ Functionce64f:
srl e
ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc
.asm_ce719
.asm_ce65e
dec [hl]
dec e
jr nz, .asm_ce719
jr nz, .asm_ce65e
ret
BattleAnim_AnonJumptable:

View File

@ -283,14 +283,14 @@ CopyTradeName:
call CopyBytes
ret
Unreferenced_Functionfcdfb:
Unreferenced_Functionfcbc7:
ld bc, 4
call CopyBytes
ld a, "@"
ld [de], a
ret
Unreferenced_Functionfce05:
Unreferenced_Functionfcbd1:
ld bc, 3
call CopyBytes
ld a, "@"

View File

@ -1066,14 +1066,14 @@ TryStrengthOW:
WhirlpoolFunction:
call FieldMoveJumptableReset
.loop
ld hl, Jumptable_cdae
ld hl, Jumptable_cdb1
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
Jumptable_cdae:
Jumptable_cdb1:
dw .TryWhirlpool
dw .DoWhirlpool
dw .FailWhirlpool

View File

@ -303,7 +303,7 @@ _CGB_BillsPC:
ldh [hCGBPalUpdate], a
ret
Function9009:
Function95a0:
ld hl, BillsPCOrangePalette
call LoadHLPaletteIntoDE
jr .GotPalette

View File

@ -1212,7 +1212,7 @@ StatStrings:
GetStatExpRelativePointer:
ld a, [wCurItem]
ld hl, Table_eeeb
ld hl, Table_ef3f
.next
cp [hl]
inc hl
@ -1226,7 +1226,7 @@ GetStatExpRelativePointer:
ld b, 0
ret
Table_eeeb:
Table_ef3f:
db HP_UP, MON_HP_EXP - MON_STAT_EXP
db PROTEIN, MON_ATK_EXP - MON_STAT_EXP
db IRON, MON_DEF_EXP - MON_STAT_EXP
@ -1347,7 +1347,7 @@ HealPowderEffect:
call UseStatusHealer
cp $0
jr nz, .asm_efc9
jr nz, .asm_f01f
ld c, HAPPINESS_BITTERPOWDER
farcall ChangeHappiness
@ -1355,7 +1355,7 @@ HealPowderEffect:
ld a, $0
.asm_efc9
.asm_f01f
jp StatusHealer_Jumptable
StatusHealingEffect:
@ -1481,14 +1481,14 @@ RevivalHerbEffect:
call RevivePokemon
cp 0
jr nz, .asm_f0c5
jr nz, .asm_f11b
ld c, HAPPINESS_REVIVALHERB
farcall ChangeHappiness
call LooksBitterMessage
ld a, 0
.asm_f0c5
.asm_f11b
jp StatusHealer_Jumptable
ReviveEffect:

View File

@ -2333,7 +2333,7 @@ CableClubCheckWhichChris:
LinkCommsBorderGFX:
INCBIN "gfx/trade/border_tiles.2bpp"
Unreferenced_Function29fe4:
Unreferenced_Function29deb:
ld a, BANK(sPartyMail)
call OpenSRAM
ld d, FALSE

View File

@ -922,7 +922,7 @@ MapObjectMovementPattern:
and %00000011
ld e, a
ld d, 0
ld hl, .data_4a81
ld hl, .data_4a5a
add hl, de
add hl, de
ld d, [hl]
@ -939,7 +939,7 @@ MapObjectMovementPattern:
ld [hl], STEP_TYPE_TRACKING_OBJECT
ret
.data_4a81
.data_4a5a
; x, y
db 0, -4
db 0, 8

View File

@ -498,16 +498,16 @@ _MovePKMNWithoutMail:
inc a
ld [wBillsPC_LoadedBox], a
call DelayFrame
.asm_e2781
.asm_e2f6f
call JoyTextDelay
ld a, [wJumptableIndex]
bit 7, a
jr nz, .asm_e2793
jr nz, .asm_e2f81
call .RunJumptable
call DelayFrame
jr .asm_e2781
jr .asm_e2f6f
.asm_e2793
.asm_e2f81
call ClearSprites
pop af
ldh [hInMenu], a

View File

@ -61,7 +61,7 @@ PalPacket_BattleGrayscale:
PalPacket_Pokegear:
sgb_pal_set POKEGEAR, ROUTES, ROUTES, ROUTES
UnreferencedPalPacket_9c86:
UnreferencedPalPacket_a0f5:
sgb_pal_set PACK, ROUTES, ROUTES, ROUTES
PalPacket_SlotMachine:

View File

@ -237,7 +237,7 @@ CheckObjectTime::
ld a, [hl]
cp -1
jr z, .timeofday_always
ld hl, .TimeOfDayValues_191e
ld hl, .TimeOfDayValues_17bb
ld a, [wTimeOfDay]
add l
ld l, a
@ -257,7 +257,7 @@ CheckObjectTime::
and a
ret
.TimeOfDayValues_191e:
.TimeOfDayValues_17bb:
; entries correspond to TimeOfDay values
db MORN
db DAY
@ -362,7 +362,7 @@ CopyPlayerObjectTemplate::
call CopyBytes
ret
Unreferenced_Function19b8:
Unreferenced_Function1855:
call GetMapObject
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc

View File

@ -23,9 +23,9 @@ FastShip1F_MapScripts:
end
.EnterFastShipScript:
applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
applymovement PLAYER, MovementData_0x75217
applymovement FASTSHIP1F_SAILOR1, MovementData_0x75211
applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c980
applymovement PLAYER, MovementData_0x16c989
applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c983
pause 30
playsound SFX_BOAT
earthquake 30
@ -89,13 +89,13 @@ FastShip1FSailor1Script:
.LetThePlayerOut:
readvar VAR_FACING
ifequal RIGHT, .YouAreFacingRight
applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
applymovement PLAYER, MovementData_0x75235
applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c980
applymovement PLAYER, MovementData_0x16c9a7
end
.YouAreFacingRight:
applymovement FASTSHIP1F_SAILOR1, MovementData_0x75214
applymovement PLAYER, MovementData_0x75238
applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c986
applymovement PLAYER, MovementData_0x16c9aa
end
FastShip1FSailor2Script:
@ -122,53 +122,53 @@ WorriedGrandpaSceneRight:
WorriedGrandpaSceneLeft:
appear FASTSHIP1F_GENTLEMAN
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x7521b
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x16c98d
playsound SFX_TACKLE
applymovement PLAYER, MovementData_0x7522e
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75220
applymovement PLAYER, MovementData_0x16c9a0
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x16c992
opentext
writetext FastShip1FGrandpaText
waitbutton
closetext
turnobject PLAYER, RIGHT
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x16c994
disappear FASTSHIP1F_GENTLEMAN
setscene SCENE_DEFAULT
end
MovementData_0x7520e:
MovementData_0x16c980:
slow_step LEFT
turn_head RIGHT
step_end
MovementData_0x75211:
MovementData_0x16c983:
slow_step RIGHT
turn_head DOWN
step_end
MovementData_0x75214:
MovementData_0x16c986:
slow_step DOWN
turn_head UP
step_end
MovementData_0x75217:
MovementData_0x16c989:
step DOWN
step DOWN
turn_head DOWN
step_end
MovementData_0x7521b:
MovementData_0x16c98d:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
MovementData_0x75220:
MovementData_0x16c992:
step RIGHT
step_end
MovementData_0x75222:
MovementData_0x16c994:
big_step DOWN
big_step RIGHT
big_step RIGHT
@ -182,25 +182,25 @@ MovementData_0x75222:
big_step DOWN
step_end
MovementData_0x7522e:
MovementData_0x16c9a0:
big_step RIGHT
turn_head LEFT
step_end
MovementData_0x75231:
MovementData_0x16c9a3:
step UP
step_end
MovementData_0x75233:
MovementData_0x16c9a5:
step DOWN
step_end
MovementData_0x75235:
MovementData_0x16c9a7:
step UP
step UP
step_end
MovementData_0x75238:
MovementData_0x16c9aa:
step RIGHT
step UP
step_end

View File

@ -49,7 +49,7 @@ SSAquaGranddaughterBefore:
special FadeBlackQuickly
special ReloadSpritesNoPalettes
disappear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2
applymovement PLAYER, MovementData_0x76004
applymovement PLAYER, MovementData_0x16d700
moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19
appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1
turnobject PLAYER, UP
@ -57,14 +57,14 @@ SSAquaGranddaughterBefore:
special FadeInQuickly
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN
showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x7600c
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x16d708
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT
opentext
writetext SSAquaGranddaughterWasPlayingMText
waitbutton
closetext
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x76010
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x16d70c
opentext
writetext SSAquaEntertainedGranddaughterText
promptbutton
@ -208,7 +208,7 @@ TrainerSupernerdShawn:
FastShipCaptainsCabinTrashcan:
jumpstd TrashCanScript
MovementData_0x76004:
MovementData_0x16d700:
big_step RIGHT
big_step UP
big_step UP
@ -218,13 +218,13 @@ MovementData_0x76004:
big_step UP
step_end
MovementData_0x7600c:
MovementData_0x16d708:
step UP
step UP
turn_head LEFT
step_end
MovementData_0x76010:
MovementData_0x16d70c:
step DOWN
step_end

View File

@ -154,7 +154,7 @@ MahoganyMart1FLanceGoDownStairsMovement:
slow_step RIGHT
step_end
UnknownText_0x6c414:
UnknownText_0x1140cb:
text "Hello, youngster!"
para "How would you like"

View File

@ -26,13 +26,13 @@ MahoganyTown_MapScripts:
MahoganyTownTryARageCandyBarScript:
showemote EMOTE_SHOCK, MAHOGANYTOWN_POKEFAN_M, 15
applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900a9
applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x124b5e
follow PLAYER, MAHOGANYTOWN_POKEFAN_M
applymovement PLAYER, MovementData_0x1900a7
applymovement PLAYER, MovementData_0x124b5c
stopfollow
turnobject PLAYER, RIGHT
scall RageCandyBarMerchantScript
applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900ad
applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x124b62
end
MahoganyTownPokefanMScript:
@ -121,21 +121,21 @@ MahoganyGymSign:
MahoganyTownPokecenterSign:
jumpstd PokecenterSignScript
MovementData_0x1900a4:
MovementData_0x124b59:
step DOWN
big_step UP
turn_head DOWN
MovementData_0x1900a7:
MovementData_0x124b5c:
step LEFT
step_end
MovementData_0x1900a9:
MovementData_0x124b5e:
step RIGHT
step DOWN
turn_head LEFT
step_end
MovementData_0x1900ad:
MovementData_0x124b62:
step UP
turn_head DOWN
step_end

View File

@ -30,15 +30,15 @@ OlivineCityRivalSceneTop:
playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL
waitsfx
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240af
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext OlivineCityRivalText
waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f4
applymovement PLAYER, MovementData_0x1240d1
turnobject PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240b8
setscene SCENE_FINISHED
disappear OLIVINECITY_OLIVINE_RIVAL
special RestartMapMusic
@ -54,15 +54,15 @@ OlivineCityRivalSceneBottom:
playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL
waitsfx
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240b3
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext OlivineCityRivalText
waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f7
applymovement PLAYER, MovementData_0x1240d4
turnobject PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240c5
disappear OLIVINECITY_OLIVINE_RIVAL
setscene SCENE_FINISHED
special RestartMapMusic
@ -110,20 +110,20 @@ OlivineCityPokecenterSign:
OlivineCityMartSign:
jumpstd MartSignScript
MovementData_0x1a88d2:
MovementData_0x1240af:
step DOWN
step RIGHT
step RIGHT
step_end
MovementData_0x1a88d6:
MovementData_0x1240b3:
step DOWN
step DOWN
step RIGHT
step RIGHT
step_end
MovementData_0x1a88db:
MovementData_0x1240b8:
step RIGHT
step RIGHT
step RIGHT
@ -138,7 +138,7 @@ MovementData_0x1a88db:
step UP
step_end
MovementData_0x1a88e8:
MovementData_0x1240c5:
step RIGHT
step RIGHT
step RIGHT
@ -152,12 +152,12 @@ MovementData_0x1a88e8:
step UP
step_end
MovementData_0x1a88f4:
MovementData_0x1240d1:
step DOWN
turn_head UP
step_end
MovementData_0x1a88f7:
MovementData_0x1240d4:
step UP
turn_head DOWN
step_end

View File

@ -70,17 +70,17 @@ OlivineLighthouseJasmine:
readvar VAR_FACING
ifequal DOWN, .FacingDown
ifequal RIGHT, .FacingRight
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x112da4
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
.FacingDown:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x112dac
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
.FacingRight:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x112db5
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
@ -129,7 +129,7 @@ OlivineLighthouseAmphy:
OlivineLighthouse6FSuperPotion:
itemball SUPER_POTION
MovementData_0x60c68:
MovementData_0x112da4:
slow_step UP
slow_step UP
slow_step RIGHT
@ -139,7 +139,7 @@ MovementData_0x60c68:
step_sleep 8
step_end
MovementData_0x60c70:
MovementData_0x112dac:
slow_step DOWN
slow_step RIGHT
slow_step RIGHT
@ -150,7 +150,7 @@ MovementData_0x60c70:
slow_step RIGHT
step_end
MovementData_0x60c79:
MovementData_0x112db5:
slow_step UP
slow_step UP
slow_step RIGHT

View File

@ -22,7 +22,7 @@ OlivinePort_MapScripts:
end
.LeaveFastShipScript:
applymovement PLAYER, MovementData_0x74a32
applymovement PLAYER, MovementData_0x16c190
appear OLIVINEPORT_SAILOR1
setscene SCENE_DEFAULT
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
@ -42,7 +42,7 @@ OlivinePortSailorAtGangwayScript:
playsound SFX_EXIT_BUILDING
disappear OLIVINEPORT_SAILOR1
waitsfx
applymovement PLAYER, MovementData_0x74a30
applymovement PLAYER, MovementData_0x16c18e
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx
@ -100,28 +100,28 @@ OlivinePortWalkUpToShipScript:
waitbutton
closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
applymovement PLAYER, MovementData_0x74a37
applymovement PLAYER, MovementData_0x16c195
sjump OlivinePortSailorAtGangwayScript
.NoTicket:
writetext OlivinePortNoTicketText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74a34
applymovement PLAYER, MovementData_0x16c192
end
.NextShipMonday:
writetext OlivinePortMondayShipText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74a34
applymovement PLAYER, MovementData_0x16c192
end
.NextShipFriday:
writetext OlivinePortFridayShipText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74a34
applymovement PLAYER, MovementData_0x16c192
end
.skip:
@ -137,7 +137,7 @@ OlivinePortNotRidingMoveAwayScript:
writetext OlivinePortComeAgainText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74a34
applymovement PLAYER, MovementData_0x16c192
end
OlivinePortSailorAfterHOFScript:
@ -167,11 +167,11 @@ OlivinePortSailorAfterHOFScript:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
readvar VAR_FACING
ifequal RIGHT, .Right
applymovement PLAYER, MovementData_0x74a3f
applymovement PLAYER, MovementData_0x16c19d
sjump OlivinePortSailorAtGangwayScript
.Right:
applymovement PLAYER, MovementData_0x74a49
applymovement PLAYER, MovementData_0x16c1a7
sjump OlivinePortSailorAtGangwayScript
.NoTicket:
@ -234,20 +234,20 @@ OlivinePortCooltrainerFScript:
OlivinePortHiddenProtein:
hiddenitem PROTEIN, EVENT_OLIVINE_PORT_HIDDEN_PROTEIN
MovementData_0x74a30:
MovementData_0x16c18e:
step DOWN
step_end
MovementData_0x74a32:
MovementData_0x16c190:
step UP
step_end
MovementData_0x74a34:
MovementData_0x16c192:
step RIGHT
turn_head LEFT
step_end
MovementData_0x74a37:
MovementData_0x16c195:
step DOWN
step DOWN
step DOWN
@ -257,7 +257,7 @@ MovementData_0x74a37:
step DOWN
step_end
MovementData_0x74a3f:
MovementData_0x16c19d:
step RIGHT
step DOWN
step DOWN
@ -269,7 +269,7 @@ MovementData_0x74a3f:
step DOWN
step_end
MovementData_0x74a49:
MovementData_0x16c1a7:
step UP
step RIGHT
step RIGHT

View File

@ -29,21 +29,21 @@ Route25MistyDate1Script:
pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
turnobject ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x1408c9
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
turnobject ROUTE25_MISTY, UP
pause 10
applymovement ROUTE25_MISTY, MovementData_0x19efed
applymovement ROUTE25_MISTY, MovementData_0x1408ce
opentext
writetext Route25MistyDateText
waitbutton
closetext
turnobject PLAYER, DOWN
applymovement ROUTE25_MISTY, MovementData_0x19effa
applymovement ROUTE25_MISTY, MovementData_0x1408db
turnobject PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000
applymovement ROUTE25_MISTY, MovementData_0x1408e1
disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene SCENE_ROUTE25_NOTHING
@ -55,21 +55,21 @@ Route25MistyDate2Script:
pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
turnobject ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x1408cb
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
turnobject ROUTE25_MISTY, UP
pause 10
applymovement ROUTE25_MISTY, MovementData_0x19eff4
applymovement ROUTE25_MISTY, MovementData_0x1408d5
opentext
writetext Route25MistyDateText
waitbutton
closetext
turnobject PLAYER, UP
applymovement ROUTE25_MISTY, MovementData_0x19effd
applymovement ROUTE25_MISTY, MovementData_0x1408de
turnobject PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000
applymovement ROUTE25_MISTY, MovementData_0x1408e1
disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene SCENE_ROUTE25_NOTHING
@ -191,16 +191,16 @@ Route25Protein:
Route25HiddenPotion:
hiddenitem POTION, EVENT_ROUTE_25_HIDDEN_POTION
MovementData_0x19efe8:
MovementData_0x1408c9:
big_step DOWN
step_end
MovementData_0x19efea:
MovementData_0x1408cb:
big_step DOWN
big_step DOWN
step_end
MovementData_0x19efed:
MovementData_0x1408ce:
step UP
step UP
step UP
@ -209,7 +209,7 @@ MovementData_0x19efed:
step LEFT
step_end
MovementData_0x19eff4:
MovementData_0x1408d5:
step UP
step UP
step LEFT
@ -217,17 +217,17 @@ MovementData_0x19eff4:
step LEFT
step_end
MovementData_0x19effa:
MovementData_0x1408db:
step DOWN
step LEFT
step_end
MovementData_0x19effd:
MovementData_0x1408de:
step UP
step LEFT
step_end
MovementData_0x19f000:
MovementData_0x1408e1:
step LEFT
step LEFT
step LEFT

View File

@ -25,13 +25,13 @@ Route27_MapScripts:
FirstStepIntoKantoLeftScene:
turnobject ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
applymovement ROUTE27_FISHER, MovementData_0x1a0a66
applymovement ROUTE27_FISHER, MovementData_0x128865
sjump FirstStepIntoKantoScene_Continue
FirstStepIntoKantoRightScene:
turnobject ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
applymovement ROUTE27_FISHER, MovementData_0x1a0a69
applymovement ROUTE27_FISHER, MovementData_0x128868
FirstStepIntoKantoScene_Continue:
turnobject PLAYER, RIGHT
opentext
@ -265,12 +265,12 @@ Route27TMSolarbeam:
Route27RareCandy:
itemball RARE_CANDY
MovementData_0x1a0a66:
MovementData_0x128865:
step LEFT
step LEFT
step_end
MovementData_0x1a0a69:
MovementData_0x128868:
step LEFT
step_end

View File

@ -117,7 +117,7 @@ Route40Rock:
Route40HiddenHyperPotion:
hiddenitem HYPER_POTION, EVENT_ROUTE_40_HIDDEN_HYPER_POTION
MovementData_0x1a621c:
MovementData_0x130f71:
step RIGHT
step UP
step UP
@ -127,7 +127,7 @@ MovementData_0x1a621c:
step UP
step_end
MovementData_0x1a6224:
MovementData_0x130f79:
step UP
step UP
step UP
@ -135,7 +135,7 @@ MovementData_0x1a6224:
step UP
step_end
MovementData_0x1a622a:
MovementData_0x130f7f:
step UP
step UP
step UP

View File

@ -60,10 +60,10 @@ RuinsOfAlphOutsideScientistSceneContinue:
closetext
playmusic MUSIC_SHOW_ME_AROUND
follow RUINSOFALPHOUTSIDE_SCIENTIST, PLAYER
applymovement RUINSOFALPHOUTSIDE_SCIENTIST, MovementData_0x580ba
applymovement RUINSOFALPHOUTSIDE_SCIENTIST, MovementData_0x110092
disappear RUINSOFALPHOUTSIDE_SCIENTIST
stopfollow
applymovement PLAYER, MovementData_0x580c5
applymovement PLAYER, MovementData_0x11009d
setmapscene RUINS_OF_ALPH_RESEARCH_CENTER, SCENE_RUINSOFALPHRESEARCHCENTER_GET_UNOWN_DEX
warpcheck
end
@ -99,7 +99,7 @@ RuinsOfAlphSign:
RuinsOfAlphResearchCenterSign:
jumptext RuinsOfAlphResearchCenterSignText
MovementData_0x580ba:
MovementData_0x110092:
step RIGHT
step RIGHT
step RIGHT
@ -112,7 +112,7 @@ MovementData_0x580ba:
step UP
step_end
MovementData_0x580c5:
MovementData_0x11009d:
step UP
step_end

View File

@ -29,7 +29,7 @@ RuinsOfAlphResearchCenter_MapScripts:
return
.GetUnownDexScript:
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x5926f
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x110b15
playsound SFX_BOOT_PC
pause 60
playsound SFX_SWITCH_POKEMON
@ -43,7 +43,7 @@ RuinsOfAlphResearchCenter_MapScripts:
writetext RuinsOfAlphResearchCenterModifiedDexText
waitbutton
closetext
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59274
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x110b1a
opentext
writetext RuinsOfAlphResearchCenterDexUpgradedText
playsound SFX_ITEM
@ -52,7 +52,7 @@ RuinsOfAlphResearchCenter_MapScripts:
writetext RuinsOfAlphResearchCenterScientist3Text
waitbutton
closetext
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59276
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x110b1c
setscene SCENE_RUINSOFALPHRESEARCHCENTER_NOTHING
special RestartMapMusic
end
@ -157,18 +157,18 @@ RuinsOfAlphResearchCenterPhoto:
RuinsOfAlphResearchCenterBookshelf:
jumptext RuinsOfAlphResearchCenterAcademicBooksText
MovementData_0x5926f:
MovementData_0x110b15:
step UP
step UP
step LEFT
turn_head UP
step_end
MovementData_0x59274:
MovementData_0x110b1a:
step DOWN
step_end
MovementData_0x59276:
MovementData_0x110b1c:
step UP
step_end

View File

@ -31,8 +31,8 @@ SproutTower3FRivalScene:
playsound SFX_TACKLE
playsound SFX_ELEVATOR
earthquake 79
applymovement PLAYER, MovementData_0x184a1d
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a22
applymovement PLAYER, MovementData_0x108521
applymovement SPROUTTOWER3F_SILVER, MovementData_0x108526
opentext
writetext SproutTowerElderLecturesRivalText
waitbutton
@ -40,7 +40,7 @@ SproutTower3FRivalScene:
showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
turnobject SPROUTTOWER3F_SILVER, DOWN
pause 15
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24
applymovement SPROUTTOWER3F_SILVER, MovementData_0x108528
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext SproutTowerRivalOnlyCareAboutStrongText
@ -135,18 +135,18 @@ SproutTower3FPotion:
SproutTower3FEscapeRope:
itemball ESCAPE_ROPE
MovementData_0x184a1d:
MovementData_0x108521:
step UP
step UP
step UP
step UP
step_end
MovementData_0x184a22:
MovementData_0x108526:
step UP
step_end
MovementData_0x184a24:
MovementData_0x108528:
step RIGHT
step DOWN
step_end

View File

@ -63,11 +63,11 @@ RocketBaseBossFScript:
closetext
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
applymovement PLAYER, MovementData_0x6d21f
applymovement PLAYER, MovementData_0x114ed7
playmusic MUSIC_ROCKET_ENCOUNTER
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114edc
turnobject PLAYER, UP
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x114ee7
opentext
writetext RocketBaseBossFThrashText
waitbutton
@ -76,23 +76,23 @@ RocketBaseBossFScript:
turnobject TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT
turnobject PLAYER, LEFT
appear TEAMROCKETBASEB2F_DRAGON
applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24c
applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x114eee
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114ef3
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x114f04
appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d244
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114efc
opentext
writetext RocketBaseLanceShareFunText
waitbutton
closetext
turnobject PLAYER, RIGHT
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114ef9
opentext
writetext RocketBaseBossDontMeddleText
waitbutton
closetext
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24a
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d248
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x114f02
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114f00
winlosstext RocketBaseBossWinText, 0
setlasttalked TEAMROCKETBASEB2F_ROCKET_GIRL
loadtrainer EXECUTIVEF, EXECUTIVEF_2
@ -123,25 +123,25 @@ RocketBaseBossFScript:
writetext RocketBaseLancePostBattleText
waitbutton
closetext
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f08
turnobject PLAYER, UP
opentext
writetext RocketBaseLancePowerOffText
waitbutton
closetext
follow TEAMROCKETBASEB2F_LANCE, PLAYER
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d254
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f0c
stopfollow
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d258
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f10
opentext
writetext RockerBaseLanceElectrodeFaintText
waitbutton
closetext
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d267
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f1f
disappear TEAMROCKETBASEB2F_LANCE
RocketBaseCantLeaveScript:
applymovement PLAYER, MovementData_0x6d271
applymovement PLAYER, MovementData_0x114f29
end
RocketBaseLancesSideScript:
@ -149,7 +149,7 @@ RocketBaseLancesSideScript:
writetext RocketBaseLancesSideText
waitbutton
closetext
applymovement PLAYER, MovementData_0x6d278
applymovement PLAYER, MovementData_0x114f30
end
LanceHealsScript1:
@ -176,12 +176,12 @@ LanceHealsCommon:
setevent EVENT_LANCE_HEALED_YOU_IN_TEAM_ROCKET_BASE
readvar VAR_FACING
ifequal RIGHT, .FacingRight
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d212
applymovement TEAMROCKETBASEB2F_LANCE, UnknownText_0x114eca
disappear TEAMROCKETBASEB2F_LANCE
end
.FacingRight:
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d219
applymovement TEAMROCKETBASEB2F_LANCE, UnknownText_0x114ed1
disappear TEAMROCKETBASEB2F_LANCE
end
@ -233,7 +233,7 @@ RocketElectrode1:
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
applymovement PLAYER, MovementData_0x6d28c
applymovement PLAYER, MovementData_0x114f44
sjump RocketBaseElectrodeScript
RocketElectrode2:
@ -251,7 +251,7 @@ RocketElectrode2:
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
applymovement PLAYER, MovementData_0x6d299
applymovement PLAYER, MovementData_0x114f51
sjump RocketBaseElectrodeScript
RocketElectrode3:
@ -269,7 +269,7 @@ RocketElectrode3:
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
applymovement PLAYER, MovementData_0x6d2a4
applymovement PLAYER, MovementData_0x114f5c
sjump RocketBaseElectrodeScript
TeamRocketBaseB2FReloadMap:
@ -279,7 +279,7 @@ TeamRocketBaseB2FReloadMap:
RocketBaseElectrodeScript:
moveobject TEAMROCKETBASEB2F_LANCE, 18, 6
appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f32
turnobject PLAYER, RIGHT
opentext
writetext RocketBaseLanceElectrodeDoneText
@ -295,7 +295,7 @@ RocketBaseElectrodeScript:
waitbutton
closetext
turnobject PLAYER, DOWN
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f3b
disappear TEAMROCKETBASEB2F_LANCE
setevent EVENT_CLEARED_ROCKET_HIDEOUT
clearflag ENGINE_ROCKET_SIGNAL_ON_CH20
@ -355,7 +355,7 @@ TeamRocketBaseB2FTMThief:
TeamRocketBaseB2FHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_TEAM_ROCKET_BASE_B2F_HIDDEN_FULL_HEAL
MovementData_0x6d212:
UnknownText_0x114eca:
step RIGHT
step RIGHT
step RIGHT
@ -364,7 +364,7 @@ MovementData_0x6d212:
step RIGHT
step_end
MovementData_0x6d219:
UnknownText_0x114ed1:
step RIGHT
step RIGHT
step RIGHT
@ -372,14 +372,14 @@ MovementData_0x6d219:
step RIGHT
step_end
MovementData_0x6d21f:
MovementData_0x114ed7:
step DOWN
step DOWN
step DOWN
turn_head RIGHT
step_end
MovementData_0x6d224:
MovementData_0x114edc:
big_step LEFT
big_step LEFT
big_step UP
@ -392,7 +392,7 @@ MovementData_0x6d224:
turn_head DOWN
step_end
MovementData_0x6d22f:
MovementData_0x114ee7:
big_step LEFT
big_step LEFT
big_step UP
@ -401,14 +401,14 @@ MovementData_0x6d22f:
big_step LEFT
step_end
MovementData_0x6d236:
MovementData_0x114eee:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
MovementData_0x6d23b:
MovementData_0x114ef3:
fix_facing
set_sliding
jump_step RIGHT
@ -416,44 +416,44 @@ MovementData_0x6d23b:
remove_fixed_facing
step_end
MovementData_0x6d241:
MovementData_0x114ef9:
slow_step DOWN
turn_head LEFT
step_end
MovementData_0x6d244:
MovementData_0x114efc:
step RIGHT
step RIGHT
step RIGHT
step_end
MovementData_0x6d248:
MovementData_0x114f00:
big_step LEFT
step_end
MovementData_0x6d24a:
MovementData_0x114f02:
big_step LEFT
step_end
MovementData_0x6d24c:
MovementData_0x114f04:
big_step LEFT
big_step UP
turn_head LEFT
step_end
MovementData_0x6d250:
MovementData_0x114f08:
step RIGHT
step RIGHT
turn_head DOWN
step_end
MovementData_0x6d254:
MovementData_0x114f0c:
step UP
step UP
step UP
step_end
MovementData_0x6d258:
MovementData_0x114f10:
step_sleep 8
step LEFT
step LEFT
@ -470,7 +470,7 @@ MovementData_0x6d258:
turn_head DOWN
step_end
MovementData_0x6d267:
MovementData_0x114f1f:
step RIGHT
step RIGHT
step RIGHT
@ -482,7 +482,7 @@ MovementData_0x6d267:
step UP
step_end
MovementData_0x6d271:
MovementData_0x114f29:
step UP
step LEFT
step LEFT
@ -491,11 +491,11 @@ MovementData_0x6d271:
turn_head UP
step_end
MovementData_0x6d278:
MovementData_0x114f30:
step LEFT
step_end
MovementData_0x6d27a:
MovementData_0x114f32:
step DOWN
step DOWN
step DOWN
@ -506,7 +506,7 @@ MovementData_0x6d27a:
step LEFT
step_end
MovementData_0x6d283:
MovementData_0x114f3b:
step DOWN
step DOWN
step LEFT
@ -517,7 +517,7 @@ MovementData_0x6d283:
step LEFT
step_end
MovementData_0x6d28c:
MovementData_0x114f44:
step RIGHT
step RIGHT
step DOWN
@ -532,7 +532,7 @@ MovementData_0x6d28c:
step RIGHT
step_end
MovementData_0x6d299:
MovementData_0x114f51:
step RIGHT
step RIGHT
step DOWN
@ -545,7 +545,7 @@ MovementData_0x6d299:
step RIGHT
step_end
MovementData_0x6d2a4:
MovementData_0x114f5c:
step RIGHT
step RIGHT
step DOWN
@ -731,7 +731,7 @@ RocketBaseLanceElectrodeDoneText:
done
; unused
UnknownText_0x6d8e6:
UnknownText_0x11559e:
text "<PLAYER> received"
line "HM06."
done

View File

@ -50,12 +50,12 @@ LanceGetPasswordScript:
pause 5
turnobject TEAMROCKETBASEB3F_MOLTRES, RIGHT
pause 20
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12a
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x115de0
opentext
writetext LanceGetPasswordText
waitbutton
closetext
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12c
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x115de2
disappear TEAMROCKETBASEB3F_LANCE
setscene SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER
end
@ -84,11 +84,11 @@ TeamRocketBaseB3FRocketScript:
jumptextfaceplayer TeamRocketBaseB3FRocketText
RocketBaseBossLeft:
applymovement PLAYER, MovementData_0x6e133
applymovement PLAYER, MovementData_0x115de9
sjump RocketBaseBoss
RocketBaseBossRight:
applymovement PLAYER, MovementData_0x6e13a
applymovement PLAYER, MovementData_0x115df0
RocketBaseBoss:
pause 30
showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15
@ -98,7 +98,7 @@ RocketBaseBoss:
writetext ExecutiveM4BeforeText
waitbutton
closetext
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e142
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x115df8
winlosstext ExecutiveM4BeatenText, 0
setlasttalked TEAMROCKETBASEB3F_ROCKET1
loadtrainer EXECUTIVEM, EXECUTIVEM_4
@ -109,9 +109,9 @@ RocketBaseBoss:
writetext ExecutiveM4AfterText
waitbutton
closetext
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e144
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x115dfa
playsound SFX_TACKLE
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e147
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x115dfd
disappear TEAMROCKETBASEB3F_ROCKET1
setscene SCENE_TEAMROCKETBASEB3F_NOTHING
end
@ -213,11 +213,11 @@ TeamRocketBaseB3FProtein:
TeamRocketBaseB3FIceHeal:
itemball ICE_HEAL
MovementData_0x6e12a:
MovementData_0x115de0:
step RIGHT
step_end
MovementData_0x6e12c:
MovementData_0x115de2:
step DOWN
step LEFT
step LEFT
@ -226,7 +226,7 @@ MovementData_0x6e12c:
step LEFT
step_end
MovementData_0x6e133:
MovementData_0x115de9:
step UP
step UP
step UP
@ -235,7 +235,7 @@ MovementData_0x6e133:
turn_head UP
step_end
MovementData_0x6e13a:
MovementData_0x115df0:
step UP
step UP
step LEFT
@ -245,16 +245,16 @@ MovementData_0x6e13a:
turn_head UP
step_end
MovementData_0x6e142:
MovementData_0x115df8:
step DOWN
step_end
MovementData_0x6e144:
MovementData_0x115dfa:
big_step RIGHT
big_step RIGHT
step_end
MovementData_0x6e147:
MovementData_0x115dfd:
fix_facing
fast_jump_step LEFT
remove_fixed_facing

View File

@ -23,7 +23,7 @@ VermilionPort_MapScripts:
return
.LeaveFastShipScript:
applymovement PLAYER, MovementData_0x74ef3
applymovement PLAYER, MovementData_0x16c65b
appear VERMILIONPORT_SAILOR1
setscene SCENE_DEFAULT
setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1
@ -48,7 +48,7 @@ VermilionPortSailorAtGangwayScript:
playsound SFX_EXIT_BUILDING
disappear VERMILIONPORT_SAILOR1
waitsfx
applymovement PLAYER, MovementData_0x74ef1
applymovement PLAYER, MovementData_0x16c659
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx
@ -101,28 +101,28 @@ VermilionPortWalkUpToShipScript:
waitbutton
closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
applymovement PLAYER, MovementData_0x74ef8
applymovement PLAYER, MovementData_0x16c660
sjump VermilionPortSailorAtGangwayScript
.NoTicket:
writetext VermilionPortNoTicketText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74ef5
applymovement PLAYER, MovementData_0x16c65d
end
.NextShipWednesday:
writetext VermilionPortSailMondayText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74ef5
applymovement PLAYER, MovementData_0x16c65d
end
.NextShipSunday:
writetext VermilionPortSailSundayText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74ef5
applymovement PLAYER, MovementData_0x16c65d
end
.skip:
@ -138,7 +138,7 @@ VermilionPortNotRidingMoveAwayScript:
writetext VermilionPortComeAgainText
waitbutton
closetext
applymovement PLAYER, MovementData_0x74ef5
applymovement PLAYER, MovementData_0x16c65d
end
VermilionPortSailorScript:
@ -163,7 +163,7 @@ VermilionPortSailorScript:
waitbutton
closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
applymovement PLAYER, MovementData_0x74efe
applymovement PLAYER, MovementData_0x16c666
sjump VermilionPortSailorAtGangwayScript
.NoTicket:
@ -195,20 +195,20 @@ VermilionPortSuperNerdScript:
VermilionPortHiddenIron:
hiddenitem IRON, EVENT_VERMILION_PORT_HIDDEN_IRON
MovementData_0x74ef1:
MovementData_0x16c659:
step DOWN
step_end
MovementData_0x74ef3:
MovementData_0x16c65b:
step UP
step_end
MovementData_0x74ef5:
MovementData_0x16c65d:
step RIGHT
turn_head LEFT
step_end
MovementData_0x74ef8:
MovementData_0x16c660:
step DOWN
step DOWN
step DOWN
@ -216,7 +216,7 @@ MovementData_0x74ef8:
step DOWN
step_end
MovementData_0x74efe:
MovementData_0x16c666:
step RIGHT
step DOWN
step DOWN

View File

@ -26,9 +26,9 @@ VictoryRoadRivalLeft:
special FadeOutMusic
pause 15
appear VICTORYROAD_SILVER
applymovement VICTORYROAD_SILVER, MovementData_0x74539
applymovement VICTORYROAD_SILVER, MovementData_0x109a61
scall VictoryRoadRivalNext
applymovement VICTORYROAD_SILVER, MovementData_0x7454c
applymovement VICTORYROAD_SILVER, MovementData_0x109a74
disappear VICTORYROAD_SILVER
setscene SCENE_FINISHED
playmapmusic
@ -40,9 +40,9 @@ VictoryRoadRivalRight:
special FadeOutMusic
pause 15
appear VICTORYROAD_SILVER
applymovement VICTORYROAD_SILVER, MovementData_0x74542
applymovement VICTORYROAD_SILVER, MovementData_0x109a6a
scall VictoryRoadRivalNext
applymovement VICTORYROAD_SILVER, MovementData_0x74555
applymovement VICTORYROAD_SILVER, MovementData_0x109a7d
disappear VICTORYROAD_SILVER
setscene SCENE_FINISHED
playmapmusic
@ -115,7 +115,7 @@ VictoryRoadHiddenMaxPotion:
VictoryRoadHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_VICTORY_ROAD_HIDDEN_FULL_HEAL
MovementData_0x74539:
MovementData_0x109a61:
step LEFT
step LEFT
step LEFT
@ -126,7 +126,7 @@ MovementData_0x74539:
step UP
step_end
MovementData_0x74542:
MovementData_0x109a6a:
step UP
step UP
step LEFT
@ -138,7 +138,7 @@ MovementData_0x74542:
step UP
step_end
MovementData_0x7454c:
MovementData_0x109a74:
step DOWN
step DOWN
step RIGHT
@ -149,7 +149,7 @@ MovementData_0x7454c:
step RIGHT
step_end
MovementData_0x74555:
MovementData_0x109a7d:
step DOWN
step DOWN
step RIGHT