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https://github.com/pret/pokegold.git
synced 2026-10-01 03:16:41 -05:00
Label jumptable entries.
This commit is contained in:
@@ -22,20 +22,20 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
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const_def
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const SPRITE_ANIM_INDEX_PARTY_MON ; 00
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const SPRITE_ANIM_INDEX_01 ; 01
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const SPRITE_ANIM_INDEX_02 ; 02
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const SPRITE_ANIM_INDEX_03 ; 03
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const SPRITE_ANIM_INDEX_04 ; 04
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const SPRITE_ANIM_INDEX_05 ; 05
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const SPRITE_ANIM_INDEX_06 ; 06
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const SPRITE_ANIM_INDEX_07 ; 07
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const SPRITE_ANIM_INDEX_08 ; 08
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const SPRITE_ANIM_INDEX_09 ; 09
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const SPRITE_ANIM_INDEX_0A ; 0a
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const SPRITE_ANIM_INDEX_0B ; 0b
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const SPRITE_ANIM_INDEX_0C ; 0c
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const SPRITE_ANIM_INDEX_0D ; 0d
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const SPRITE_ANIM_INDEX_0E ; 0e
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const SPRITE_ANIM_INDEX_GS_INTRO_BUBBLE ; 01
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const SPRITE_ANIM_INDEX_GS_INTRO_SHELLDER ; 02
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const SPRITE_ANIM_INDEX_GS_INTRO_MAGIKARP ; 03
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const SPRITE_ANIM_INDEX_GS_INTRO_LAPRAS ; 04
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const SPRITE_ANIM_INDEX_GS_INTRO_LAPRAS_2 ; 05
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const SPRITE_ANIM_INDEX_GS_INTRO_NOTE ; 06
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const SPRITE_ANIM_INDEX_GS_INTRO_INVISIBLE_NOTE ; 07
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const SPRITE_ANIM_INDEX_GS_INTRO_JIGGLYPUFF ; 08
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const SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU ; 09
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const SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU_TAIL ; 0a
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const SPRITE_ANIM_INDEX_GS_INTRO_FIREBALL ; 0b
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const SPRITE_ANIM_INDEX_GS_INTRO_CHIKORITA ; 0c
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const SPRITE_ANIM_INDEX_GS_INTRO_CYNDAQUIL ; 0d
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const SPRITE_ANIM_INDEX_GS_INTRO_TOTODILE ; 0e
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const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 0f
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const SPRITE_ANIM_INDEX_UNUSED_10 ; 10
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const SPRITE_ANIM_INDEX_UNUSED_11 ; 11
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@@ -71,48 +71,48 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm)
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const_def
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const SPRITE_ANIM_SEQ_NULL ; 00
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const SPRITE_ANIM_SEQ_PARTY_MON ; 01
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const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
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const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
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const SPRITE_ANIM_SEQ_04 ; 04
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const SPRITE_ANIM_SEQ_05 ; 05
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const SPRITE_ANIM_SEQ_06 ; 06
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const SPRITE_ANIM_SEQ_07 ; 07
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const SPRITE_ANIM_SEQ_08 ; 08
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const SPRITE_ANIM_SEQ_09 ; 09
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const SPRITE_ANIM_SEQ_0A ; 0a
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const SPRITE_ANIM_SEQ_0B ; 0b
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const SPRITE_ANIM_SEQ_0C ; 0c
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const SPRITE_ANIM_SEQ_0D ; 0d
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const SPRITE_ANIM_SEQ_0E ; 0e
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const SPRITE_ANIM_SEQ_0F ; 0f
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const SPRITE_ANIM_SEQ_10 ; 10
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const SPRITE_ANIM_SEQ_11 ; 11
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const SPRITE_ANIM_SEQ_12 ; 12
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const SPRITE_ANIM_SEQ_13 ; 13
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const SPRITE_ANIM_SEQ_14 ; 14
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 15
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 16
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const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 17
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const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 18
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 19
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 1a
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const SPRITE_ANIM_SEQ_SLOTS_EGG ; 1b
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const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 1c
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const SPRITE_ANIM_SEQ_UNUSED_CURSOR ; 1d
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const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 1e
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const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 1f
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 20
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const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 21
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const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 22
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const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 23
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const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 24
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const SPRITE_ANIM_SEQ_CUT_LEAVES ; 25
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const SPRITE_ANIM_SEQ_FLY_FROM ; 26
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const SPRITE_ANIM_SEQ_FLY_LEAF ; 27
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const SPRITE_ANIM_SEQ_FLY_TO ; 28
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const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA ; 29
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const SPRITE_ANIM_SEQ_NULL ; 00
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const SPRITE_ANIM_SEQ_PARTY_MON ; 01
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const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
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const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
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const SPRITE_ANIM_SEQ_GS_INTRO_BUBBLE ; 04
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const SPRITE_ANIM_SEQ_GS_INTRO_SHELLDER ; 05
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const SPRITE_ANIM_SEQ_GS_INTRO_MAGIKARP ; 06
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const SPRITE_ANIM_SEQ_UNUSED_LAPRAS ; 07
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const SPRITE_ANIM_SEQ_GS_INTRO_LAPRAS ; 08
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const SPRITE_ANIM_SEQ_GS_INTRO_NOTE ; 09
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const SPRITE_ANIM_SEQ_GS_INTRO_JIGGLYPUFF ; 0a
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const SPRITE_ANIM_SEQ_GS_INTRO_PIKACHU ; 0b
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const SPRITE_ANIM_SEQ_GS_INTRO_PIKACHU_TAIL ; 0c
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const SPRITE_ANIM_SEQ_GS_INTRO_FIREBALL ; 0d
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const SPRITE_ANIM_SEQ_GS_INTRO_CHIKORITA_TOTODILE ; 0e
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const SPRITE_ANIM_SEQ_GS_INTRO_CYNDAQUIL ; 0f
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const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 10
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const SPRITE_ANIM_SEQ_UNUSED_PIKACHU ; 11
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const SPRITE_ANIM_SEQ_UNUSED_PIKACHU_TAIL ; 12
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const SPRITE_ANIM_SEQ_UNUSED_NOTE ; 13
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const SPRITE_ANIM_SEQ_UNUSED_JIGGLYPUFF ; 14
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 15
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 16
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const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 17
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const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 18
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 19
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 1a
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const SPRITE_ANIM_SEQ_SLOTS_EGG ; 1b
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const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 1c
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const SPRITE_ANIM_SEQ_UNUSED_CURSOR ; 1d
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const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 1e
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const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 1f
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 20
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const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 21
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const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 22
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const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 23
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const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 24
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const SPRITE_ANIM_SEQ_CUT_LEAVES ; 25
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const SPRITE_ANIM_SEQ_FLY_FROM ; 26
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const SPRITE_ANIM_SEQ_FLY_LEAF ; 27
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const SPRITE_ANIM_SEQ_FLY_TO ; 28
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const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA ; 29
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; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
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const_def
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@@ -1,50 +1,50 @@
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SpriteAnimSeqData:
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; entries correspond to SPRITE_ANIM_INDEX_* constants
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; frameset sequence, tile
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db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
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db SPRITE_ANIM_FRAMESET_GS_INTRO_BUBBLE, SPRITE_ANIM_SEQ_04, $00 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_SHELLDER, SPRITE_ANIM_SEQ_05, $00 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_MAGIKARP, SPRITE_ANIM_SEQ_06, $00 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_LAPRAS, SPRITE_ANIM_SEQ_07, $00 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_LAPRAS_2, SPRITE_ANIM_SEQ_08, $00 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_NOTE, SPRITE_ANIM_SEQ_09, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_INVISIBLE_NOTE, SPRITE_ANIM_SEQ_09, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF, SPRITE_ANIM_SEQ_0A, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU, SPRITE_ANIM_SEQ_0B, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL, SPRITE_ANIM_SEQ_0C, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_FIREBALL, SPRITE_ANIM_SEQ_0D, $02 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_CHIKORITA, SPRITE_ANIM_SEQ_0E, $02 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_CYNDAQUIL, SPRITE_ANIM_SEQ_0F, $02 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_TOTODILE, SPRITE_ANIM_SEQ_0E, $02 ;
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db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_10, $00 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU, SPRITE_ANIM_SEQ_11, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL, SPRITE_ANIM_SEQ_12, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_NOTE, SPRITE_ANIM_SEQ_13, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF, SPRITE_ANIM_SEQ_14, $01 ;
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $06 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
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db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_STAR
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db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
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db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
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db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
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db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
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db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
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db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
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db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
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db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
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db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
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db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
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db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
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db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
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db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
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db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
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db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
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db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
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db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
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db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH
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db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
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db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
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db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
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db SPRITE_ANIM_FRAMESET_GS_INTRO_BUBBLE, SPRITE_ANIM_SEQ_GS_INTRO_BUBBLE, $00 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_SHELLDER, SPRITE_ANIM_SEQ_GS_INTRO_SHELLDER, $00 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_MAGIKARP, SPRITE_ANIM_SEQ_GS_INTRO_MAGIKARP, $00 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_LAPRAS, SPRITE_ANIM_SEQ_UNUSED_LAPRAS, $00 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_LAPRAS_2, SPRITE_ANIM_SEQ_GS_INTRO_LAPRAS, $00 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_NOTE, SPRITE_ANIM_SEQ_GS_INTRO_NOTE, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_INVISIBLE_NOTE, SPRITE_ANIM_SEQ_GS_INTRO_NOTE, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF, SPRITE_ANIM_SEQ_GS_INTRO_JIGGLYPUFF, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU, SPRITE_ANIM_SEQ_GS_INTRO_PIKACHU, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL, SPRITE_ANIM_SEQ_GS_INTRO_PIKACHU_TAIL, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_FIREBALL, SPRITE_ANIM_SEQ_GS_INTRO_FIREBALL, $02 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_CHIKORITA, SPRITE_ANIM_SEQ_GS_INTRO_CHIKORITA_TOTODILE, $02 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_CYNDAQUIL, SPRITE_ANIM_SEQ_GS_INTRO_CYNDAQUIL, $02 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_TOTODILE, SPRITE_ANIM_SEQ_GS_INTRO_CHIKORITA_TOTODILE, $02 ;
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db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU, SPRITE_ANIM_SEQ_UNUSED_PIKACHU, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL, SPRITE_ANIM_SEQ_UNUSED_PIKACHU_TAIL, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_NOTE, SPRITE_ANIM_SEQ_UNUSED_NOTE, $01 ;
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db SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF, SPRITE_ANIM_SEQ_UNUSED_JIGGLYPUFF, $01 ;
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $06 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
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db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_STAR
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db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
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db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
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db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
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db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
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db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
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db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
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db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
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db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
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db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
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db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
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db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
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db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH
|
||||
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
|
||||
db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
|
||||
|
||||
@@ -17,23 +17,23 @@ DoAnimFrame:
|
||||
dw .PartyMon
|
||||
dw .PartyMonSwitch
|
||||
dw .PartyMonSelected
|
||||
dw .Function8d528
|
||||
dw .Function8d54e
|
||||
dw .Function8d55d
|
||||
dw .Function8d5a2
|
||||
dw .Function8d5bf
|
||||
dw .Function8d623
|
||||
dw .Function8d66b
|
||||
dw .Function8d690
|
||||
dw .Function8d702
|
||||
dw .Function8d765
|
||||
dw .Function8d7b1
|
||||
dw .Function8d7ef
|
||||
dw .Function8d82d
|
||||
dw .Function8d897
|
||||
dw .Function8d8b8
|
||||
dw .Function8d8bf
|
||||
dw .Function8d909
|
||||
dw .GSIntroBubble
|
||||
dw .GSIntroShellder
|
||||
dw .GSIntroMagikarp
|
||||
dw .UnusedLapras
|
||||
dw .GSIntroLapras
|
||||
dw .GSIntroNote
|
||||
dw .GSIntroJigglypuff
|
||||
dw .GSIntroPikachu
|
||||
dw .GSIntroPikachuTail
|
||||
dw .GSIntroFireball
|
||||
dw .GSIntroChikoritaTotodile
|
||||
dw .GSIntroCyndaquil
|
||||
dw .GSTitleTrail
|
||||
dw .UnusedPikachu
|
||||
dw .UnusedPikachuTail
|
||||
dw .UnusedNote
|
||||
dw .UnusedJigglypuff
|
||||
dw .NamingScreenCursor
|
||||
dw .GameFreakLogo
|
||||
dw .GSIntroStar
|
||||
@@ -137,7 +137,7 @@ DoAnimFrame:
|
||||
ld [hl], 8 * 3
|
||||
ret
|
||||
|
||||
.Function8d528
|
||||
.GSIntroBubble
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -164,7 +164,7 @@ DoAnimFrame:
|
||||
call DeinitializeSprite
|
||||
ret
|
||||
|
||||
.Function8d54e
|
||||
.GSIntroShellder
|
||||
ld a, [wGlobalAnimYOffset]
|
||||
ld hl, SPRITEANIMSTRUCT_YCOORD
|
||||
add hl, bc
|
||||
@@ -174,7 +174,7 @@ DoAnimFrame:
|
||||
call DeinitializeSprite
|
||||
ret
|
||||
|
||||
.Function8d55d:
|
||||
.GSIntroMagikarp
|
||||
call .AnonymousJumptable
|
||||
jp hl
|
||||
|
||||
@@ -227,7 +227,7 @@ DoAnimFrame:
|
||||
call DeinitializeSprite
|
||||
ret
|
||||
|
||||
.Function8d5a2:
|
||||
.UnusedLapras
|
||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -247,11 +247,11 @@ DoAnimFrame:
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
.asm_8d5bb:
|
||||
.asm_8d5bb
|
||||
call DeinitializeSprite
|
||||
ret
|
||||
|
||||
.Function8d5bf:
|
||||
.GSIntroLapras
|
||||
call .AnonymousJumptable
|
||||
jp hl
|
||||
|
||||
@@ -260,7 +260,7 @@ DoAnimFrame:
|
||||
dw .Function8d5e2
|
||||
dw .Function8d5f3
|
||||
|
||||
.Function8d5c9:
|
||||
.Function8d5c9
|
||||
call .Function8d60b
|
||||
ret z
|
||||
|
||||
@@ -274,14 +274,14 @@ DoAnimFrame:
|
||||
ret
|
||||
|
||||
|
||||
.asm_8d5d8:
|
||||
.asm_8d5d8
|
||||
call .IncrementJumptableIndex
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
add hl, bc
|
||||
ld [hl], $b0
|
||||
ret
|
||||
|
||||
.Function8d5e2:
|
||||
.Function8d5e2
|
||||
call .Function8d60b
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
add hl, bc
|
||||
@@ -329,7 +329,7 @@ DoAnimFrame:
|
||||
and $1
|
||||
ret
|
||||
|
||||
.Function8d623
|
||||
.GSIntroNote
|
||||
call .AnonymousJumptable
|
||||
jp hl
|
||||
|
||||
@@ -337,7 +337,7 @@ DoAnimFrame:
|
||||
dw .Function8d62b
|
||||
dw .Function8d63e
|
||||
|
||||
.Function8d62b:
|
||||
.Function8d62b
|
||||
call .IncrementJumptableIndex
|
||||
ld hl, 0
|
||||
add hl, bc
|
||||
@@ -349,7 +349,7 @@ DoAnimFrame:
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
.Function8d63e:
|
||||
.Function8d63e
|
||||
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -379,11 +379,11 @@ DoAnimFrame:
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
.asm_8d667:
|
||||
.asm_8d667
|
||||
call DeinitializeSprite
|
||||
ret
|
||||
|
||||
.Function8d66b:
|
||||
.GSIntroJigglypuff
|
||||
call .AnonymousJumptable
|
||||
jp hl
|
||||
|
||||
@@ -391,14 +391,14 @@ DoAnimFrame:
|
||||
dw .Function8d673
|
||||
dw .Function8d680
|
||||
|
||||
.Function8d673:
|
||||
.Function8d673
|
||||
ld a, [wBattleMonLevel]
|
||||
and a
|
||||
ret z
|
||||
call .IncrementJumptableIndex
|
||||
ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF_2
|
||||
call _ReinitSpriteAnimFrame
|
||||
.Function8d680:
|
||||
.Function8d680
|
||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -408,11 +408,11 @@ DoAnimFrame:
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
.asm_8d68c:
|
||||
.asm_8d68c
|
||||
call DeinitializeSprite
|
||||
ret
|
||||
|
||||
.Function8d690:
|
||||
.GSIntroPikachu
|
||||
call .AnonymousJumptable
|
||||
jp hl
|
||||
|
||||
@@ -422,7 +422,7 @@ DoAnimFrame:
|
||||
dw .Function8d6c9
|
||||
dw .Function8d6f2
|
||||
|
||||
.Function8d69c:
|
||||
.Function8d69c
|
||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -431,7 +431,7 @@ DoAnimFrame:
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
.asm_8d6a7:
|
||||
.asm_8d6a7
|
||||
call .IncrementJumptableIndex
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
add hl, bc
|
||||
@@ -440,7 +440,7 @@ DoAnimFrame:
|
||||
call _ReinitSpriteAnimFrame
|
||||
ret
|
||||
|
||||
.Function8d6b6:
|
||||
.Function8d6b6
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -449,13 +449,13 @@ DoAnimFrame:
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
.asm_8d6c0:
|
||||
.asm_8d6c0
|
||||
call .IncrementJumptableIndex
|
||||
ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_3
|
||||
call _ReinitSpriteAnimFrame
|
||||
ret
|
||||
|
||||
.Function8d6c9:
|
||||
.Function8d6c9
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -477,13 +477,13 @@ DoAnimFrame:
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
.asm_8d6e9:
|
||||
.asm_8d6e9
|
||||
ld a, 1
|
||||
ld [wBattleMonLevel], a
|
||||
call .IncrementJumptableIndex
|
||||
ret
|
||||
|
||||
.Function8d6f2:
|
||||
.Function8d6f2
|
||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -493,11 +493,11 @@ DoAnimFrame:
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
.asm_8d6fe:
|
||||
.asm_8d6fe
|
||||
call DeinitializeSprite
|
||||
ret
|
||||
|
||||
.Function8d702:
|
||||
.GSIntroPikachuTail
|
||||
call .AnonymousJumptable
|
||||
jp hl
|
||||
|
||||
@@ -506,7 +506,7 @@ DoAnimFrame:
|
||||
dw .Function8d726
|
||||
dw .Function8d73c
|
||||
|
||||
.Function8d70c:
|
||||
.Function8d70c
|
||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -515,7 +515,7 @@ DoAnimFrame:
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
.asm_8d717:
|
||||
.asm_8d717
|
||||
call .IncrementJumptableIndex
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
@@ -525,7 +525,7 @@ DoAnimFrame:
|
||||
call _ReinitSpriteAnimFrame
|
||||
ret
|
||||
|
||||
.Function8d726:
|
||||
.Function8d726
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -538,11 +538,11 @@ DoAnimFrame:
|
||||
call _ReinitSpriteAnimFrame
|
||||
ret
|
||||
|
||||
.asm_8d738:
|
||||
.asm_8d738
|
||||
call .IncrementJumptableIndex
|
||||
ret
|
||||
|
||||
.Function8d73c:
|
||||
.Function8d73c
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -569,11 +569,11 @@ DoAnimFrame:
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
.asm_8d761:
|
||||
.asm_8d761
|
||||
call DeinitializeSprite
|
||||
ret
|
||||
|
||||
.Function8d765:
|
||||
.GSIntroFireball
|
||||
call .AnonymousJumptable
|
||||
jp hl
|
||||
|
||||
@@ -581,7 +581,7 @@ DoAnimFrame:
|
||||
dw .Function8d76d
|
||||
dw .Function8d786
|
||||
|
||||
.Function8d76d:
|
||||
.Function8d76d
|
||||
call .IncrementJumptableIndex
|
||||
ld hl, 0
|
||||
add hl, bc
|
||||
@@ -598,7 +598,7 @@ DoAnimFrame:
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.Function8d786:
|
||||
.Function8d786
|
||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
@@ -632,7 +632,8 @@ DoAnimFrame:
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.Function8d7b1:
|
||||
; flash down/right
|
||||
.GSIntroChikoritaTotodile
|
||||
call .AnonymousJumptable
|
||||
jp hl
|
||||
|
||||
@@ -640,7 +641,7 @@ DoAnimFrame:
|
||||
dw .Function8d7b9
|
||||
dw .Function8d7c9
|
||||
|
||||
.Function8d7b9:
|
||||
.Function8d7b9
|
||||
call .IncrementJumptableIndex
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
@@ -650,7 +651,7 @@ DoAnimFrame:
|
||||
ld [hl], $30
|
||||
ret
|
||||
|
||||
.Function8d7c9:
|
||||
.Function8d7c9
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -679,7 +680,8 @@ DoAnimFrame:
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.Function8d7ef:
|
||||
; flash down/left
|
||||
.GSIntroCyndaquil
|
||||
call .AnonymousJumptable
|
||||
jp hl
|
||||
|
||||
@@ -687,7 +689,7 @@ DoAnimFrame:
|
||||
dw .Function8d7f7
|
||||
dw .Function8d807
|
||||
|
||||
.Function8d7f7:
|
||||
.Function8d7f7
|
||||
call .IncrementJumptableIndex
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
@@ -697,7 +699,7 @@ DoAnimFrame:
|
||||
ld [hl], $10
|
||||
ret
|
||||
|
||||
.Function8d807:
|
||||
.Function8d807
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -722,7 +724,7 @@ DoAnimFrame:
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.Function8d82d:
|
||||
.GSTitleTrail
|
||||
call .AnonymousJumptable
|
||||
jp hl
|
||||
|
||||
@@ -787,7 +789,7 @@ IF DEF(_GOLD)
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.asm_8d881:
|
||||
.asm_8d881
|
||||
call DeinitializeSprite
|
||||
ret
|
||||
|
||||
@@ -796,7 +798,7 @@ ELIF DEF(_SILVER)
|
||||
dw .Function8d835
|
||||
dw .Function8d856
|
||||
|
||||
.Function8d835:
|
||||
.Function8d835
|
||||
ld a, [wIntroSceneTimer]
|
||||
and $30
|
||||
swap a
|
||||
@@ -816,7 +818,7 @@ ELIF DEF(_SILVER)
|
||||
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
.Function8d856:
|
||||
.Function8d856
|
||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -831,7 +833,7 @@ ELIF DEF(_SILVER)
|
||||
ret
|
||||
ENDC
|
||||
|
||||
.GSIntroHoOhLugia:
|
||||
.GSIntroHoOhLugia
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -851,11 +853,11 @@ ENDC
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.Function8d897:
|
||||
.UnusedPikachu
|
||||
push bc
|
||||
farcall ret_e0000
|
||||
pop bc
|
||||
ld hl, wHallOfFamePokemonListMon1DVs
|
||||
ld hl, wc704
|
||||
ld a, [hl]
|
||||
and $3
|
||||
ret z
|
||||
@@ -874,11 +876,11 @@ ENDC
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_4
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_6
|
||||
|
||||
.Function8d8b8:
|
||||
.UnusedPikachuTail
|
||||
farcall ret_e0000
|
||||
ret
|
||||
|
||||
.Function8d8bf:
|
||||
.UnusedNote
|
||||
call .AnonymousJumptable
|
||||
jp hl
|
||||
|
||||
@@ -886,9 +888,9 @@ ENDC
|
||||
dw .Function8d8c7
|
||||
dw .Function8d8d9
|
||||
|
||||
.Function8d8c7:
|
||||
.Function8d8c7
|
||||
call .Function8d8e1
|
||||
ld a, [$c717]
|
||||
ld a, [wc717]
|
||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
add [hl]
|
||||
@@ -897,13 +899,13 @@ ENDC
|
||||
ret nc
|
||||
cp $a8
|
||||
ret c
|
||||
.Function8d8d9:
|
||||
.Function8d8d9
|
||||
call DeinitializeSprite
|
||||
ld hl, wSpriteAnimCount
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
.Function8d8e1:
|
||||
.Function8d8e1
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -920,26 +922,12 @@ ENDC
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.Data_8d8f9:
|
||||
db $04
|
||||
db $07
|
||||
db $09
|
||||
db $0a
|
||||
db $09
|
||||
db $07
|
||||
db $04
|
||||
db $00
|
||||
db $fc
|
||||
db $f9
|
||||
db $f7
|
||||
db $f6
|
||||
db $f7
|
||||
db $f9
|
||||
db $fc
|
||||
db $00
|
||||
.Data_8d8f9
|
||||
db 4, 7, 9, 10, 9, 7, 4, 0
|
||||
db -4, -7, -9, -10, -9, -7, -4, 0
|
||||
|
||||
.Function8d909:
|
||||
ld a, [$c717]
|
||||
.UnusedJigglypuff
|
||||
ld a, [wc717]
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
@@ -948,7 +936,7 @@ ENDC
|
||||
cp $30
|
||||
ret nz
|
||||
xor a
|
||||
ld [$c717], a
|
||||
ld [wc717], a
|
||||
ret
|
||||
|
||||
.NamingScreenCursor
|
||||
|
||||
Reference in New Issue
Block a user