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* Started labelling dumped bank 1 functions, identified movement values * Changed all NPCs to use the new movement constants * Updated the rest of the movement constant instances, removed the old movement_constants.asm * Ready to deal the finishing blow to bank01.asm * Bank 01 is no more. Other scattered changes. * Labelled a few flags and matched a few variables with pokegold * Finished labelling bank02.asm too while I was at it
30 lines
838 B
NASM
30 lines
838 B
NASM
INCLUDE "constants.asm"
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SECTION "data/maps/objects/North.asm", ROMX
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map_attributes North, NORTH, SOUTH
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connection south, BullForestRoute3, BULL_FOREST_ROUTE_3, 0
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North_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 5, 5, NORTH_HOUSE_1, 1, 51
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warp_event 15, 6, NORTH_MART, 1, 72
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warp_event 5, 9, NORTH_HOUSE_2, 1, 83
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warp_event 13, 10, NORTH_POKECENTER_1F, 1, 103
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def_bg_events
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bg_event 12, 4, 1
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bg_event 16, 6, 2
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bg_event 14, 10, 3
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bg_event 8, 12, 4
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def_object_events
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object_event 9, 6, SPRITE_GRANNY, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 10, 9, SPRITE_BUG_CATCHER_BOY, SPRITEMOVEFN_RANDOM_WALK_X, 1, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 9, 9, SPRITE_TWIN, SPRITEMOVEFN_RANDOM_WALK_X, 1, 0, -1, -1, 0, 0, 0, 0, 0, 0
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North_Blocks::
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INCBIN "maps/North.blk"
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