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* Started labelling dumped bank 1 functions, identified movement values * Changed all NPCs to use the new movement constants * Updated the rest of the movement constant instances, removed the old movement_constants.asm * Ready to deal the finishing blow to bank01.asm * Bank 01 is no more. Other scattered changes. * Labelled a few flags and matched a few variables with pokegold * Finished labelling bank02.asm too while I was at it
26 lines
870 B
NASM
26 lines
870 B
NASM
INCLUDE "constants.asm"
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SECTION "data/maps/objects/BullLeague1F.asm", ROMX
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map_attributes BullLeague1F, BULL_LEAGUE_1F, 0
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BullLeague1F_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 3, 15, BULL_FOREST, 6, 82
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warp_event 4, 15, BULL_FOREST, 7, 83
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warp_event 7, 1, BULL_LEAGUE_2F, 1, 14
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def_bg_events
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def_object_events
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object_event 2, 5, SPRITE_YOUNGSTER, SPRITEMOVEFN_TURN_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 4, 7, SPRITE_LASS, SPRITEMOVEFN_TURN_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 4, 9, SPRITE_BUG_CATCHER_BOY, SPRITEMOVEFN_TURN_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 3, 1, SPRITE_24, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 6, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEFN_RANDOM_WALK_Y, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0
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BullLeague1F_Blocks::
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INCBIN "maps/BullLeague1F.blk"
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