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* Started labelling dumped bank 1 functions, identified movement values * Changed all NPCs to use the new movement constants * Updated the rest of the movement constant instances, removed the old movement_constants.asm * Ready to deal the finishing blow to bank01.asm * Bank 01 is no more. Other scattered changes. * Labelled a few flags and matched a few variables with pokegold * Finished labelling bank02.asm too while I was at it
27 lines
694 B
NASM
27 lines
694 B
NASM
INCLUDE "constants.asm"
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SECTION "data/maps/objects/WestMart6F.asm", ROMX
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map_attributes WestMart6F, WEST_MART_6F, 0
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WestMart6F_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 15, 0, WEST_MART_5F, 2, 22
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def_bg_events
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bg_event 8, 1, 1
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bg_event 9, 1, 2
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bg_event 10, 1, 3
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bg_event 11, 1, 4
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bg_event 14, 0, 5
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def_object_events
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object_event 12, 3, SPRITE_OFFICER, SPRITEMOVEFN_RANDOM_WALK_X, 2, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 6, 4, SPRITE_RHYDON, SPRITEMOVEFN_RANDOM_WALK_Y, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 3, 6, SPRITE_PIDGEY, SPRITEMOVEFN_RANDOM_SPIN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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WestMart6F_Blocks::
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INCBIN "maps/WestMart6F.blk"
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