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battle
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Finish labelling bank $0f (#127)
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2026-01-21 18:43:18 -05:00 |
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battle_anims
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Decompile and label all battle animations (#116)
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2025-06-03 23:39:19 -04:00 |
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collision
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Correct collision_type_table.asm ID comments
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2026-04-03 13:27:20 -04:00 |
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debug
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Charmap and text strings update (#124)
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2025-11-25 14:27:50 -05:00 |
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items
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Charmap and text strings update (#124)
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2025-11-25 14:27:50 -05:00 |
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maps
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Correct town names and Silent Hill dungeon name (#135)
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2026-04-12 22:13:30 -04:00 |
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moves
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Charmap and text strings update (#124)
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2025-11-25 14:27:50 -05:00 |
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pokemon
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Remove executable permission from various files
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2025-12-02 12:23:39 -05:00 |
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sgb
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Correct town names and Silent Hill dungeon name (#135)
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2026-04-12 22:13:30 -04:00 |
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sprite_anims
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Finish labelling and split off bank03, bank09, and bank0b (#119)
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2025-07-30 17:35:58 -04:00 |
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sprites
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Labelling and separating bank01.asm (#117)
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2025-07-07 19:02:15 -04:00 |
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text
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Charmap and text strings update (#124)
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2025-11-25 14:27:50 -05:00 |
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tilesets
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Correct town names and Silent Hill dungeon name (#135)
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2026-04-12 22:13:30 -04:00 |
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trainers
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Decompiled and labelled the remainder of Bank $0e
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2025-09-16 12:26:06 -05:00 |
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types
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Decompiling Pokedex and Sprite Animation objects (#114)
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2025-03-27 23:38:42 -05:00 |
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wild
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Correct town names and Silent Hill dungeon name (#135)
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2026-04-12 22:13:30 -04:00 |
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mon_menu.inc
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Finish labelling and split off bank03, bank09, and bank0b (#119)
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2025-07-30 17:35:58 -04:00 |
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overworld_sprites.asm
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make it actually build with current RGBDS (#106)
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2022-12-17 00:03:52 +00:00 |
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predef_pointers.inc
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Finish labelling bank $0f (#127)
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2026-01-21 18:43:18 -05:00 |
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sound_test_text_pointers.inc
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Charmap and text strings update (#124)
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2025-11-25 14:27:50 -05:00 |
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tileset_anims.asm
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Correct town names and Silent Hill dungeon name (#135)
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2026-04-12 22:13:30 -04:00 |
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tileset_headers.asm
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Correct town names and Silent Hill dungeon name (#135)
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2026-04-12 22:13:30 -04:00 |