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* Split bank $0f into engine/battle/core.asm and engine/overworld/wildmons.asm * Split wildmon probabilities into separate data/wild/probabilities.inc file for consistency |
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| .. | ||
| battle | ||
| battle_anims | ||
| collision | ||
| debug | ||
| items | ||
| maps | ||
| moves | ||
| pokemon | ||
| sgb | ||
| sprite_anims | ||
| sprites | ||
| text | ||
| tilesets | ||
| trainers | ||
| types | ||
| wild | ||
| mon_menu.inc | ||
| overworld_sprites.asm | ||
| predef_pointers.inc | ||
| sound_test_text_pointers.inc | ||
| tileset_headers.asm | ||