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* Started labelling dumped bank 1 functions, identified movement values * Changed all NPCs to use the new movement constants * Updated the rest of the movement constant instances, removed the old movement_constants.asm * Ready to deal the finishing blow to bank01.asm * Bank 01 is no more. Other scattered changes. * Labelled a few flags and matched a few variables with pokegold * Finished labelling bank02.asm too while I was at it
26 lines
720 B
NASM
26 lines
720 B
NASM
INCLUDE "constants.asm"
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SECTION "data/maps/objects/WestMart5F.asm", ROMX
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map_attributes WestMart5F, WEST_MART_5F, 0
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WestMart5F_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 12, 0, WEST_MART_4F, 1, 21
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warp_event 15, 0, WEST_MART_6F, 1, 22
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warp_event 2, 0, WEST_MART_ELEVATOR, 1, 16
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def_bg_events
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bg_event 14, 0, 1
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bg_event 3, 0, 2
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def_object_events
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object_event 8, 5, SPRITE_GYM_GUY, SPRITEMOVEFN_TURN_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 13, 5, SPRITE_YOUNGSTER, SPRITEMOVEFN_RANDOM_SPIN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 13, 4, SPRITE_POLIWRATH, SPRITEMOVEFN_RANDOM_WALK_X, 2, 0, -1, -1, 0, 0, 0, 0, 0, 0
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WestMart5F_Blocks::
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INCBIN "maps/WestMart5F.blk"
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