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* Started labelling dumped bank 1 functions, identified movement values * Changed all NPCs to use the new movement constants * Updated the rest of the movement constant instances, removed the old movement_constants.asm * Ready to deal the finishing blow to bank01.asm * Bank 01 is no more. Other scattered changes. * Labelled a few flags and matched a few variables with pokegold * Finished labelling bank02.asm too while I was at it
25 lines
794 B
NASM
25 lines
794 B
NASM
INCLUDE "constants.asm"
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SECTION "data/maps/objects/StandPokecenter1F.asm", ROMX
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map_attributes StandPokecenter1F, STAND_POKECENTER_1F, 0
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StandPokecenter1F_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 5, 7, STAND, 2, 59
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warp_event 6, 7, STAND, 2, 60
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warp_event 0, 7, STAND_POKECENTER_2F, 1, 57
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def_bg_events
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def_object_events
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object_event 5, 1, SPRITE_NURSE, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 14, 6, SPRITE_GIRL, SPRITEMOVEFN_RANDOM_SPIN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 2, 5, SPRITE_GENTLEMAN, SPRITEMOVEFN_RANDOM_WALK_Y, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 10, 1, SPRITE_LASS, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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StandPokecenter1F_Blocks::
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INCBIN "maps/StandPokecenter1F.blk"
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