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* Started labelling dumped bank 1 functions, identified movement values * Changed all NPCs to use the new movement constants * Updated the rest of the movement constant instances, removed the old movement_constants.asm * Ready to deal the finishing blow to bank01.asm * Bank 01 is no more. Other scattered changes. * Labelled a few flags and matched a few variables with pokegold * Finished labelling bank02.asm too while I was at it
21 lines
435 B
NASM
21 lines
435 B
NASM
INCLUDE "constants.asm"
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SECTION "data/maps/objects/SouthHouse2.asm", ROMX
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map_attributes SouthHouse2, SOUTH_HOUSE_2, 0
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SouthHouse2_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 4, 7, SOUTH, 4, 47
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warp_event 5, 7, SOUTH, 4, 47
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def_bg_events
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def_object_events
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object_event 1, 2, SPRITE_FISHER, SPRITEMOVEFN_RANDOM_WALK_X, 1, 0, -1, -1, 0, 0, 0, 0, 0, 0
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SouthHouse2_Blocks::
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INCBIN "maps/SouthHouse2.blk"
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