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* Started labelling dumped bank 1 functions, identified movement values * Changed all NPCs to use the new movement constants * Updated the rest of the movement constant instances, removed the old movement_constants.asm * Ready to deal the finishing blow to bank01.asm * Bank 01 is no more. Other scattered changes. * Labelled a few flags and matched a few variables with pokegold * Finished labelling bank02.asm too while I was at it
28 lines
758 B
NASM
28 lines
758 B
NASM
INCLUDE "constants.asm"
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SECTION "data/maps/objects/Route2.asm", ROMX
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map_attributes Route2, ROUTE_2, WEST | EAST
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connection west, West, WEST, -5
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connection east, OldCity, OLD_CITY, -5
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Route2_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 6, 5, ROUTE_2_GATE_1F, 3, 67
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warp_event 15, 4, ROUTE_2_HOUSE, 1, 71
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def_bg_events
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bg_event 15, 4, 3
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bg_event 14, 5, 1
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bg_event 24, 10, 2
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def_object_events
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object_event 19, 11, SPRITE_YOUNGSTER, SPRITEMOVEFN_TURN_UP, 0, 0, -1, -1, 0, 0, 0, 5, 0, 0
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object_event 15, 7, SPRITE_YOUNGSTER, SPRITEMOVEFN_RANDOM_WALK_XY, 1, 1, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 10, 8, SPRITE_YOUNGSTER, SPRITEMOVEFN_TURN_RIGHT, 0, 0, -1, -1, 0, 0, 0, 3, 0, 0
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Route2_Blocks::
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INCBIN "maps/Route2.blk"
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